* refactor(mobile): share the queued-card projection with desktop Image-only queued drafts showed a blank card on the phone. * fix(mobile): honor the host's Queue follow-ups setting With it off, a mid-turn send from the phone still queued while desktop sent it into the running turn. * fix(mobile): keep a queued-card edit when the card leaves the queue The phone closed the editor and dropped the typing; it now goes to the chat box as on desktop. * fix(mobile): hold /clear and /compact for background work and sends The phone fired the command where desktop holds it, showed start failures twice, and left the agent unnamed in failures. * fix(mobile): hand a queued edit back to the chat it came from * fix(mobile): scope a command's send hold to its own chat * fix(mobile): read a published null queue as empty * refactor(mobile): share the returned queued-card caption rule * test(mobile): drop queued-card tests the shared rules already own * refactor(native-chat): share the needs-attention rule and drop leftover wrappers * fix(mobile): type the structured sends mock, drop the moved queued-cards path and ship queued edit copy at boot * fix(native-chat): drop the queued card's unused image-label import after the rebase * fix(mobile): order the phone's queue reorder preview by position, as the shared cards sort * test(mobile): keep the queued-messages test within its line budget * fix(mobile): settle terminal chat working state and turn timing with desktop's rules Move desktop's live-status merge, Stop suppression, hook-state resolver and terminal turn timing to src/shared/native-chat. Mobile reads the transcript lifecycle the host already sends, so a provider turn end settles Working the same way desktop does. Terminal chats now get the turn bar, timer and folding, and the streaming preview uses the shared deriveNativeChatStreamingText. * fix(mobile): send desktop's terminal Stop keys, a second Escape only for OpenCode Desktop sends one Escape on Stop. It adds a paced second Escape only for OpenCode, which confirms an interrupt that way. Claude Code and Codex read Esc-Esc at an idle prompt as rewind. The rule moves to native-chat-agent-support, and the phone now paces the second Escape at desktop's answer step instead of 80ms. * fix(mobile): word Orca-stop and usage-limit notices like desktop Move desktop's Orca-stop sentences to src/shared with an English table that desktop translates. The phone names the Orca host it pairs with, and when that host is unnamed it says "the remote server". Usage-limit rows rebuild desktop's sentence from the failure fact. The usageLimitLineText fallback, which only the phone used, is deleted. * test(mobile): pass the overlay's host name in the prompt controller harness * test(mobile): re-record Stop goldens at desktop's step, split status-notice tests, pin the turn clock and ship notice copy at boot * fix(mobile): offer structured Stop while a send is out and read queue-sends-next as working Move desktop's structured Stop rule, its Stop-joining helpers and the queue-sends-next rule to src/shared. Both sides now use them. The phone counts its in-flight sends, so a conversation-stop host offers Stop before the turn opens. Between queued turns the phone reads as working, and commands that can't wait in line hold like they do on desktop. Untargeted Stops are no longer joined on legacy hosts. * fix(mobile): offer terminal Stop again when its Escape went nowhere Stop hides Working on the phone like it does on desktop. The phone's Escape can fail outright, though, while desktop writes to a local PTY. When no Escape could have landed, the phone now drops that suppression. The streaming preview also treats a pending echo as the transcript's tail, as desktop does, so an earlier reply can't hide a new preview. * fix(mobile): hold structured Stop while a send it covers is in flight On desktop, Stop's held and Stopping state depends on whether the chat can stop, and that includes a send still in flight. The phone now does the same. Once Stop is pressed before the turn opens, the button holds and repeated presses send no more untargeted cancels. * fix(mobile): end the terminal Stop hold when a new message is sent Desktop clears Stop's working suppression on an optimistic send, so a new turn that keeps the same hook epoch (Claude with working subagents) still offers Stop. The phone now does the same when a new pending echo appears. * refactor(mobile): trim chat turn wiring after the desktop rule move Drop the controller's unread nativeChatAgentWorking field. Re-render only when a chat starts or stops having a send out. Keep the structured turn indicator stable across stream frames. Type the Stop test table instead of casting. * refactor(mobile): track structured sends in flight once for Stop and command holds * test(mobile): re-record Stop goldens now that Stop settles with its Escape delivery * fix(mobile): escape terminal image paths like desktop drops * fix(mobile): keep launch-draft prefill over older user turns * fix(mobile): rank @ file matches with desktop's fuzzy Quick Open search * fix(mobile): use desktop's composer triggers for mid-prompt / and $ picks Picked @ files are now quoted when the path has spaces. * fix(mobile): send picked skill paths on structured chats * fix(mobile): list the host's disk-scanned skills in the / and $ menus The phone names the workspace and the host resolves its folder, refusing SSH workspaces as desktop does; hosts without skills.discover-workspace.v1 list none. * fix(mobile): forget a picked skill once its token is deleted * fix(mobile): drop a picked skill as soon as its token is deleted, and retry failed skill scans * fix(mobile): treat a picked leading skill as chat and stop failed skill scans from refiring * test(mobile): drop the menu ranking case the shared picker tests own * refactor(mobile): keep skill picks on the draft record and reuse shared send rules A rejected send now keeps its picks and leading-skill origin on both send paths. * fix(mobile): replace a re-picked skill's file and restore picks with a rejected send * fix(mobile): read the chat agent for the skill catalog from the active resolution * style(native-chat): format the composer autocomplete files * fix(native-chat): import the picker's apply and send-classify rules from the shared composer module * refactor(mobile): import the composer's draft-store hooks once * style(mobile): format the notice row's style import
Orca Mobile
React Native companion app for Orca. Monitor worktrees, view terminal output, and send commands from your phone.
Local development uses two processes:
- Orca desktop/Electron from the repo root. This hosts the mobile WebSocket RPC server on port
6768. - Expo Metro from
mobile/. This serves the React Native app on port8081.
Unless a command says otherwise, run mobile app commands from the mobile/ directory.
The Node commands pnpm rpc:diff and pnpm rpc:record use a development dependency linked to ../src/packages/process-host. Mobile's install supplies the link, and tsx runs its source with the orca-source condition, so these command wrappers do not require a desktop install or package build. Keep that source directory in sparse checkouts. The recording suites still need root dependencies when they exercise desktop modules. The React Native app does not import this host package.
Prerequisites
- Node.js 24+
- pnpm
- Xcode and/or Android Studio tooling for simulator or device builds
- Expo Go on your phone, or a development client build when native modules are needed
- Phone and desktop on the same LAN when testing a physical phone
Start Desktop Orca
From the repository root:
pnpm install
pnpm dev
Confirm the mobile RPC server is listening:
lsof -nP -iTCP:6768 -sTCP:LISTEN
Restart pnpm dev after changing Electron main-process code. Metro hot reload only applies to the mobile JavaScript bundle.
Start The Mobile App
cd mobile
pnpm install
pnpm start
Scan the Expo QR code with your phone's camera on iOS, or Expo Go on Android.
For a native dev-client build:
pnpm native ensure ios # or: pnpm native ensure android [--device <name|udid|serial>]
pnpm start --dev-client
ensure computes the Expo fingerprint of the native inputs (native dependencies, config plugins,
modules/, patches/, and the Expo config). On a HIT it installs the cached build on the booted
simulator or the running emulator in a few seconds. On a MISS it regenerates ios/ or android/,
runs expo run:<platform>, and caches the result. --rebuild forces a fresh build.
Builds are cached per fingerprint in the user cache directory (~/Library/Caches/orca-mobile/native-builds
on macOS, $XDG_CACHE_HOME/orca-mobile/native-builds on Linux, %LOCALAPPDATA%\orca-mobile\native-builds
on Windows, or ORCA_MOBILE_NATIVE_BUILD_CACHE_DIR), so every worktree reuses them. The newest three
per platform are kept. app.config.js also registers the cache as Expo's buildCacheProvider, so a
plain pnpm ios / pnpm android installs a cached build instead of compiling. Only ensure writes to
the cache, because expo run reuses an existing ios/ or android/ directory even when it was
generated from older inputs. Expo caches iOS Simulator builds only, not physical devices.
pnpm native fingerprint prints the current hashes. On pull requests, the Mobile native fingerprint
job reports in its summary whether the PR changes them, which means dev clients need a native rebuild.
Pair With Desktop Orca
- Open Orca desktop.
- Go to Settings > Mobile.
- Scan the pairing QR code from the mobile app.
- Confirm the mobile host endpoint is
ws://<desktop-ip>:6768.
For the Android emulator, use ws://10.0.2.2:6768. For a physical phone, use the desktop LAN IP, for example ws://192.168.0.179:6768.
If the phone has a stale host entry, remove it from the app and pair again.
Development Paths
Android Phone
- Install Expo Go from Google Play
- Run
pnpm start, scan QR with Expo Go - For native modules:
pnpm exec expo run:android - Run with
pnpm start --dev-client
iOS Simulator
- Install Xcode from the App Store
- Run
pnpm start --iosto open in iOS Simulator
Physical Phone Debugging
The phone can be inspected through the connected device tooling:
orca snapshot --json
orca click --element @e3 --json
orca fill --element @e1 --value "ls" --json
orca screenshot --json
Use snapshot first to find the current element refs, then click/fill those refs. After mobile file edits, Metro usually hot reloads automatically, but navigating out of and back into the session screen can be useful because it re-runs terminal.subscribe.
Terminal Streaming Repro Without A Phone
Use this when terminal output does not render on device and you need to split server streaming bugs from WebView/UI bugs:
cd mobile
ORCA_MOBILE_WS_URL=ws://127.0.0.1:6768 pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64>
You can pass a worktree selector as the third argument:
pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64> "id:<worktreeId>"
pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64> "path:/absolute/worktree/path"
pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64> "name:my-worktree"
The expected result includes:
streamSawMarker: true
readSawMarker: true
If this repro fails, debug the desktop runtime/PTY path before the mobile WebView. If it passes but the phone is blank, debug the session screen or TerminalWebView readiness/queueing path.
Terminal Color Repro Without A Phone
Use this when terminal colors disappear after switching tabs. Open a Claude Code terminal and at least one other terminal in the target worktree, then run:
cd mobile
ORCA_MOBILE_WS_URL=ws://127.0.0.1:6768 pnpm exec tsx scripts/repro-terminal-colors.ts \
<deviceToken> <serverPublicKeyB64> "id:<worktreeId>"
The script captures terminal.subscribe snapshots in an A → B → A sequence and writes raw snapshots to mobile/terminal-color-repro/. If the two A snapshots have different sgrColor counts, the desktop snapshot changed during the switch. If they match, the ANSI color data is still present and the bug is in mobile replay/rendering.
Validation
Run these checks before committing mobile terminal changes:
cd mobile
pnpm exec tsc --noEmit
pnpm run check:tests-typecheck
pnpm lint
cd ..
pnpm typecheck:node
tsc --noEmit reads tsconfig.json, which excludes test files so Metro never bundles them.
tsconfig.test.json puts them back, and pnpm run typecheck:tests shows their errors in full.
check:tests-typecheck is the gate over it: a ratchet against tests-typecheck-baseline.txt, the
127 test files that do not typecheck yet. It fails when a file that checks today stops checking,
and when a baseline entry starts checking (prune it with
node scripts/check-tests-typecheck-ratchet.mjs --prune). The list may only shrink.
The same gate censuses the program first: every *.test.ts(x) on disk must be in it, or named in
the script's TESTS_OUTSIDE_PROGRAM with a reason. Without that, a test excluded from
tsconfig.test.json — or a Foo.test.tsx shadowed by a Foo.test.ts beside it, which a wildcard
include drops for the higher-priority extension — would leave the ratchet silently.
Protocol Version Compatibility
Mobile and desktop talk over a versioned protocol. Because mobile updates lag desktop by 24-48h via the App Store, both sides exchange version numbers on status.get so a genuinely incompatible combo can hard-block instead of silently misbehaving.
Constants live in two files (Metro can't resolve outside mobile/):
src/shared/protocol-version.ts—DESKTOP_PROTOCOL_VERSION,MIN_COMPATIBLE_MOBILE_VERSIONmobile/src/transport/protocol-version.ts—MOBILE_PROTOCOL_VERSION,MIN_COMPATIBLE_DESKTOP_VERSION
Today all four are set so evaluateCompat always returns { kind: 'ok' } — nothing blocks. The wire format is in place to flip a switch when needed.
When to bump
Bump DESKTOP_PROTOCOL_VERSION (and the mobile mirror MOBILE_PROTOCOL_VERSION when relevant) for breaking changes:
- Removed RPC method or required parameter that mobile uses
- Changed meaning (units, nullability) of an existing field mobile reads
- Changed encryption, framing, or auth handshake
Do not bump for additive changes:
- New RPC methods
- New optional fields on existing methods
- New event types in
terminal.subscribe
Set MIN_COMPATIBLE_MOBILE_VERSION (kill-switch) when desktop ships a change that requires a minimum mobile version to function safely. Same for MIN_COMPATIBLE_DESKTOP_VERSION from the mobile side.
When a verdict is blocked, mobile/src/components/ProtocolBlockScreen.tsx renders a screen pointing the user at the update that clears it. When mobile is too old it opens the newest release if the installed app's update check knows one, otherwise the App Store (iOS) or GitHub Releases (Android). When desktop is too old it opens GitHub Releases.
To exercise the block screen locally: set MIN_COMPATIBLE_DESKTOP_VERSION = 999 in mobile/src/transport/protocol-version.ts, rebuild, pair to any desktop. Revert before merging.
Mock Server
Develop the mobile app without a running Orca desktop instance:
pnpm mock-server # starts mock WebSocket server on port 6768
Connect from the app using endpoint ws://localhost:6768 and token mock-device-token.
Environment variables
MOCK_NATIVE_CHAT=1— serve the native-chat scenario (one live agent tab, empty transcript, image upload) instead of the default terminal fixtures.MOCK_CHAT_AGENT=omp— withMOCK_NATIVE_CHAT=1, present an OMP tab and four decoded transcript messages, including a tool call and result, instead of the default Claude scenario. It deliberately omitstranscriptPathto exercise legacy-hook readability discovery; current OMP hooks may report a path.MOCK_SERVER_KEY_FILE— persist the server keypair across restarts so a paired device keeps its public-key pin. A missing or invalid file is re-keyed with a warning, which forces a re-pair.
Scenario control files
Read on every request, so behaviour can be flipped mid-session without a restart (a restart would re-key E2EE and force a re-pair). Write the mode into the file, or delete it for the default.
MOCK_SEND_MODE_FILE(defaultorca-mock-send-modein the system temporary directory) —accept(default) accepts the send,errorfails it withmobile_input_floor_unavailable, anything else reports the send as rejected.MOCK_TERMINAL_LIST_MODE_FILE(defaultorca-mock-terminal-list-modein the system temporary directory) —omitreturns an empty terminal list,otherreturns a list that omits the chat handle, anything else lists it.MOCK_TERMINAL_STREAM_MODE_FILE(defaultorca-mock-terminal-stream-modein the system temporary directory) —deadanswers a subscribe withsubscribedthenend(a gone PTY), which is what exercises the rearm bound and terminal prune; anything else streams normally.
Connecting to Real Orca
- Start Orca desktop with WebSocket transport enabled
- In Orca, go to Settings > Mobile and scan the QR code with this app
- The QR encodes the connection endpoint, device token, and TLS fingerprint
Project Structure
mobile/
├── app/ # Expo Router screens (file-based routing)
│ ├── _layout.tsx # Root layout with navigation stack
│ ├── index.tsx # Home screen — paired hosts list
│ └── pair-scan.tsx # QR code scanning screen
├── src/
│ ├── terminal/ # Terminal WebView and xterm bridge
│ └── transport/ # WebSocket RPC client
├── scripts/
│ ├── test-subscribe.ts # Desktop streaming repro without a phone
│ └── mock-server.ts # Standalone mock WebSocket server
└── assets/ # App icons and splash screen