Files
orca/src/shared/agent-session-thread-goal.ts
T
NeilandClaude cd42d59a77 refactor: drop the unused sync spool drain and thread-goal wrapper; reuse the shared absence check (#29820)
The synchronous drainAgentHookSpool and currentAgentSessionThreadGoalBySequence lost their
last production callers earlier today; tests now exercise the functions production calls.
git-object-quarantine reuses isDefinitiveAbsence instead of a private ENOENT/ENOTDIR copy.

Co-authored-by: Claude <noreply@anthropic.com>
2026-10-16 13:33:42 -07:00

132 lines
4.8 KiB
TypeScript

// The session's current thread goal, derived from the journal rather than stored
// beside it. The latest goal transition in journal order is the whole answer.
import { isRootAgentJournalItem } from './agent-session-journal-producer'
import { isAgentSessionContextClear } from './agent-session-context-clear'
import {
AGENT_JOURNAL_THREAD_GOAL_STATUSES,
type AgentJournalItemBody,
type AgentJournalRenderItem,
type AgentJournalThreadGoal,
type AgentJournalThreadGoalStatus
} from './agent-session-journal-types'
const GOAL_FRAME_KINDS = new Set([
'notification:thread/goal/updated',
'notification:thread/goal/cleared'
])
type GoalCandidate = Pick<AgentJournalRenderItem, 'sequence' | 'body' | 'agentId'>
export function isAgentJournalThreadGoalStatus(
value: string
): value is AgentJournalThreadGoalStatus {
return AGENT_JOURNAL_THREAD_GOAL_STATUSES.some((status) => status === value)
}
/** Whether a provider frame reports a goal transition. */
export function isAgentSessionThreadGoalFrame(
frame: { provider: string; kind: string } | undefined
): boolean {
return frame?.provider === 'codex' && GOAL_FRAME_KINDS.has(frame.kind)
}
/** Whether a row records a goal transition. Rows written before the typed
* snapshot existed are still recognized by their frame. */
export function isAgentJournalThreadGoalRow(body: AgentJournalItemBody): boolean {
return (
body.kind === 'status' &&
(body.threadGoal !== undefined || isAgentSessionThreadGoalFrame(body.providerFrame))
)
}
function goalFromRow(body: AgentJournalItemBody): AgentJournalThreadGoal | null {
if (body.kind !== 'status' || body.threadGoal?.state !== 'set') {
// Cleared, an unknown state, or a legacy row whose payload may be truncated.
return null
}
return isAgentJournalThreadGoalStatus(body.threadGoal.goal.status) ? body.threadGoal.goal : null
}
function isGoalTransition(item: GoalCandidate): boolean {
return (
isAgentSessionContextClear(item.body) ||
(isRootAgentJournalItem(item) && isAgentJournalThreadGoalRow(item.body))
)
}
/**
* The current goal as far as these rows can tell: `undefined` when none of them
* records a goal transition, otherwise the latest one's goal, or null when it
* cleared the goal or cannot be read. Scans backwards because every caller passes
* a rendered snapshot, which is already in sequence order; a revision keeps its
* row's sequence, so the last goal row is the answer.
*/
export function currentAgentSessionThreadGoal(
items: readonly GoalCandidate[],
minimumSequence = 0
): AgentJournalThreadGoal | null | undefined {
for (let index = items.length - 1; index >= 0; index -= 1) {
const item = items[index]
if (item && item.sequence > minimumSequence && isGoalTransition(item)) {
return goalFromRow(item.body)
}
}
return undefined
}
/** The same answer and its source for items a caller holds unordered, such as the host's map. */
export function currentAgentSessionThreadGoalSourceBySequence<T extends GoalCandidate>(
items: Iterable<T>
): { item: T; goal: AgentJournalThreadGoal | null } | undefined {
let latest: T | null = null
for (const item of items) {
if (isGoalTransition(item) && (latest === null || item.sequence > latest.sequence)) {
latest = item
}
}
return latest === null ? undefined : { item: latest, goal: goalFromRow(latest.body) }
}
/** Goal statuses that still describe work in progress, so readers keep them in view. */
export function isAgentSessionThreadGoalOpen(goal: AgentJournalThreadGoal | null): boolean {
return goal !== null && goal.status !== 'complete'
}
/** The status change a goal in this status accepts, or null when it accepts none:
* a stalled or usage-limited goal resumes the same way a paused one does, while
* a spent token budget and a completed goal can only be cleared or replaced. */
export function agentSessionThreadGoalStatusChange(
status: AgentJournalThreadGoalStatus
): 'active' | 'paused' | null {
switch (status) {
case 'active':
return 'paused'
case 'paused':
case 'blocked':
case 'usageLimited':
return 'active'
case 'budgetLimited':
case 'complete':
return null
}
}
/**
* Seconds of goal work. The provider's `timeUsedSeconds` is exact as of `updatedAt`;
* only an active goal with a turn running accrues more, counted from whichever of
* that report and the turn's start is later.
*/
export function agentSessionThreadGoalElapsedSeconds(
goal: AgentJournalThreadGoal,
now: number,
runningTurn: { startedAt: number | null } | null
): number {
const reported = Math.max(0, goal.timeUsedSeconds)
if (goal.status !== 'active' || runningTurn === null) {
return reported
}
const since = Math.max(goal.updatedAt, runningTurn.startedAt ?? goal.updatedAt)
return reported + Math.max(0, Math.floor((now - since) / 1000))
}