Files
orca/src/main/worker-thread-request-queue.ts
T
OrcaWinandm4air da6d483ab9 fix(vault): read OpenCode SQLite inside WSL and SSH hosts (#23128)
* fix(vault): read OpenCode SQLite on WSL and SSH execution hosts

* fix(vault): bound host setup and preserve cancellation across readers

* fix(vault): keep WSL discovery visible and isolate probe tests

* fix: retry local Vault runtime downloads without reserving remote stages

Preserve verified remote cache reuse and latch only unresolved host work.
Update WSL source-guard and remote dedup test integration.

* fix(queue): discard aborted requests before respawn

* fix(vault): preserve host paths and recover setup after reconnect

* fix(ssh): fence every runtime platform probe across reconnects

* fix(vault): reject setup results from superseded SSH connections

---------

Co-authored-by: m4air <m4air@m4airs-Air.localdomain>
2026-09-26 03:59:38 -07:00

276 lines
9.0 KiB
TypeScript

import { LazyWorkerThreadHost, type WorkerThreadFactory } from './lazy-worker-thread-host'
/**
* FIFO one-at-a-time request half shared by every main-process worker-thread
* client: per-call timeout armed at dispatch, respawn-on-fault capped so a
* payload that reliably kills the worker cannot spin a crash loop, idle
* teardown, and — the rule that matters — failing queued calls closed instead
* of moving their work back onto the main thread. `LazyWorkerThreadHost` owns
* the thread's lifetime; this owns which call a message belongs to.
*/
export type WorkerThreadRequestQueueOptions<TRequest> = {
factory: WorkerThreadFactory
idleTeardownMs: number
/** Consecutive deaths after which the remaining queue is failed rather than respawned. */
maxConsecutiveDeaths: number
/**
* Omit for an unbounded queue; set it where pile-up is itself the bug.
* `describeFull` gets the rejected request so the message can name the work
* that was dropped, which is the only detail a log has to identify it.
*/
queueCap?: { maxQueuedCalls: number; describeFull: (request: TRequest) => string }
/**
* Marks a message as liveness for the active call rather than its result.
* Omit it and `describeTimeout`'s deadline is a wall clock on the whole call;
* supply it and the deadline becomes a no-progress window, re-armed by every
* progress message the active call sends. Work that is slow but still moving
* must not be killed for being slow.
*/
isProgress?: (message: { id: number }) => boolean
/** The client's own error subclass, so callers can tell "no worker" from a fault. */
createUnavailableError: (message: string) => Error
describeTimeout: (timeoutMs: number) => string
describeExit: (code: number) => string
describeCrashLoop: (lastError: string) => string
/** First spawn failure only; a repeating one must not repeat the log. */
onUnavailable: (error: unknown) => void
}
type PendingCall<TRequest, TResponse> = {
request: TRequest
timeoutMs: number
resolve: (value: TResponse) => void
reject: (error: Error) => void
timer: NodeJS.Timeout | null
signal?: AbortSignal
cleanupAbort: () => void
}
export class WorkerThreadRequestQueue<
TRequest extends { id: number },
TResponse extends { id: number }
> {
private active: PendingCall<TRequest, TResponse> | null = null
private queue: PendingCall<TRequest, TResponse>[] = []
private consecutiveDeaths = 0
private nextId = 1
private disposed = false
private readonly host: LazyWorkerThreadHost<TResponse>
constructor(private readonly options: WorkerThreadRequestQueueOptions<TRequest>) {
this.host = new LazyWorkerThreadHost<TResponse>({
factory: options.factory,
idleTeardownMs: options.idleTeardownMs,
onMessage: (response) => this.onMessage(response),
onError: (error) => this.onWorkerFault(error),
onExit: (code) => this.onWorkerExit(code),
isIdle: () => !this.active && this.queue.length === 0,
onUnavailable: options.onUnavailable
})
}
/**
* Queue one request and resolve with the worker's matching response.
* @param buildRequest - Builds the request body around the correlation id this queue stamps.
* @param timeoutMs - Deadline measured from dispatch, not from enqueue.
* @returns The worker's response; rejects on timeout, crash, or an unspawnable worker.
*/
dispatch(
buildRequest: (id: number) => TRequest,
timeoutMs: number,
signal?: AbortSignal
): Promise<TResponse> {
return new Promise((resolve, reject) => {
if (this.disposed) {
reject(new Error('Worker request queue disposed'))
return
}
if (signal?.aborted) {
reject(signal.reason ?? new Error('Worker request aborted'))
return
}
// Built before the cap check so a rejection can name the dropped work;
// the id it burns is only a correlation token, so a gap costs nothing.
const request = buildRequest(this.nextId++)
const cap = this.options.queueCap
if (cap && this.queue.length >= cap.maxQueuedCalls) {
reject(new Error(cap.describeFull(request)))
return
}
// A fresh burst from full idle starts new work: clear any death count
// carried from a prior burst so the respawn cap can't drain it early.
if (!this.active && this.queue.length === 0) {
this.consecutiveDeaths = 0
}
const call: PendingCall<TRequest, TResponse> = {
request,
timeoutMs,
resolve,
reject,
timer: null,
signal,
cleanupAbort: () => signal?.removeEventListener('abort', abort)
}
const abort = (): void => {
if (this.active === call) {
this.host.destroy()
} else {
this.queue = this.queue.filter((queued) => queued !== call)
}
this.settle(call, () => reject(signal?.reason ?? new Error('Worker request aborted')))
this.afterSettle()
}
signal?.addEventListener('abort', abort, { once: true })
this.queue.push(call)
this.pump()
})
}
dispose(): void {
this.disposed = true
this.host.destroy()
const pending = this.active ? [this.active, ...this.queue] : this.queue
this.queue = []
for (const call of pending) {
this.settle(call, () => call.reject(new Error('Worker request queue disposed')))
}
}
private pump(): void {
if (this.active || this.queue.length === 0) {
return
}
// A shared signal is already aborted before its remaining listeners run.
while (this.queue[0]?.signal?.aborted) {
const cancelled = this.queue.shift()
if (cancelled) {
this.settle(cancelled, () =>
cancelled.reject(cancelled.signal?.reason ?? new Error('Worker request aborted'))
)
}
}
if (this.queue.length === 0) {
this.host.scheduleIdleTeardown()
return
}
const worker = this.host.ensure()
if (!worker) {
this.failQueuedAsUnavailable()
return
}
const call = this.queue.shift()
if (!call) {
return
}
this.active = call
this.host.clearIdleTimer()
this.armDeadline(call)
try {
worker.postMessage(call.request)
} catch (error) {
this.onWorkerFault(error instanceof Error ? error : new Error(String(error)))
}
}
/**
* Clock starts at dispatch, not enqueue: a queue-inclusive deadline would fire
* falsely on the calls waiting behind a long one. Re-armed on every progress.
*/
private armDeadline(call: PendingCall<TRequest, TResponse>): void {
if (call.timer) {
clearTimeout(call.timer)
}
call.timer = setTimeout(() => this.onTimeout(call), call.timeoutMs)
call.timer.unref?.()
}
private onMessage(response: TResponse): void {
const call = this.active
if (!call || call.request.id !== response.id) {
return
}
// Liveness, not a result: keep waiting, but restart the no-progress window.
if (this.options.isProgress?.(response)) {
this.armDeadline(call)
return
}
this.consecutiveDeaths = 0
this.settle(call, () => call.resolve(response))
this.afterSettle()
}
private onTimeout(call: PendingCall<TRequest, TResponse>): void {
if (this.active !== call) {
return
}
this.onWorkerFault(new Error(this.options.describeTimeout(call.timeoutMs)))
}
private onWorkerExit(code: number): void {
// A clean self-exit is not a death, but the stale handle must be dropped or
// the next dispatch would post into the dead worker and stall to timeout.
if (code === 0 && !this.active && this.queue.length === 0) {
this.host.destroy()
return
}
this.onWorkerFault(new Error(this.options.describeExit(code)))
}
private onWorkerFault(error: Error): void {
const failed = this.active
this.host.destroy()
this.consecutiveDeaths++
if (failed) {
this.settle(failed, () => failed.reject(error))
}
if (this.consecutiveDeaths >= this.options.maxConsecutiveDeaths) {
this.drainQueueAfterCrashLoop(error)
return
}
if (this.queue.length > 0) {
this.pump()
}
}
private drainQueueAfterCrashLoop(error: Error): void {
const pending = this.queue
this.queue = []
this.consecutiveDeaths = 0
const drainError = new Error(this.options.describeCrashLoop(error.message))
for (const call of pending) {
this.settle(call, () => call.reject(drainError))
}
}
private failQueuedAsUnavailable(): void {
const pending = this.queue
this.queue = []
for (const call of pending) {
this.settle(call, () =>
call.reject(this.options.createUnavailableError('worker spawn failed'))
)
}
}
private settle(call: PendingCall<TRequest, TResponse>, run: () => void): void {
call.cleanupAbort()
if (call.timer) {
clearTimeout(call.timer)
call.timer = null
}
if (this.active === call) {
this.active = null
}
run()
}
private afterSettle(): void {
if (this.queue.length > 0) {
this.pump()
} else {
this.host.scheduleIdleTeardown()
}
}
}