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The agent map dropped real parent -> child dispatch edges and mislabeled the ones it kept. - Remove the `child.y <= parent.y` gate on agent lineage. Both endpoints are drawn nodes, so the relationship is real whatever the layout ranked them; the gate silently hid edges that packing pressure placed side by side. `lineagePath` is now direction-aware so an upward edge does not exit the wrong side and draw back through both nodes. - Fix the relation attribute. `parent.card.parentPaneKey ? 'subagent' : ...` asked whether the PARENT has a parent and said nothing about the child, so a 3-deep chain rendered solid as if it were an in-process subagent. Every map node is a top-level pane agent -- build-dashboard-snapshot folds subagent rows into the parent card's roster and never makes them cards -- so every card-to-card edge is an orchestration edge. Dead CSS removed. - Add a "Orchestration links" toggle under Filter > Map content, default on, hiding both same-worktree and cross-worktree edges while keeping the nodes. Lineage still comes from the existing active-or-recently-settled dispatch context; making it historical would be a main-process change and is out of scope here by design. Extractions are max-lines pressure, not drive-by refactors: the toolbar hit 404/400 and AgentMapCanvas 403/400, and the repo forbids new max-lines suppressions.