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* Remove finished and killed claude subagents from the sidebar roster Finished one-shot subagents stayed in the pane roster as permanent idle rows (dozens per ultracode/workflow session), and a subagent killed without its SubagentStop hook stayed 'working' forever, pinning the pane working. SubagentStop now removes one-shot entries (teammates only idle: they are alive and resumable), and a lead Stop's present background_tasks list is treated as authoritative for non-teammates - unlisted entries are removed. Teammates are identified by their name-embedding agent ids (a<name>-<hex>, verified against live hook captures). * Fix Claude subagent roster reconciliation * Drop named workflow lanes that share the teammate id shape Workflow/named one-shot agents report name-embedding lifecycle ids (afinder-C-<hex>, agent_type = the label), indistinguishable by shape from resumable teammates - so the roster retained them as idle rows (observed live: a 32-row 12h-old pile). Unlike teammates they ARE listed id-exact as subagent-typed background tasks, including inside their own SubagentStop payload. Use that corroboration to remove them on stop, reclassify task-listed teammate-shaped entries as one-shots, and reap teammate-shaped leftovers when a complete inventory lists no teammate-typed task at all (a teams session always lists its teammates, even idle ones).