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The review found the store key readable from a copy of the disk. The desktop app only added its OS layer with the lock on, the record from before a lock stayed in LevelDB and opened the mail with no PIN, any frame could unwrap the PIN record and guess at it, a lock left the key in the renderer's memory, and a store waiting after a refused login went to whoever signed in next under the same username@host. - The desktop app wraps the store key with safeStorage, lock or no lock. A record without the layer gets it at its next open. A refusal is said out loud, and only a computer with no key store goes without, which settings say. So do they for a browser, which has no such layer. - A record that gained layers, and every record after a changed PIN, asks for a new key: `sqlite3_backup` into a new file under a new key while the store keeps working, one write to the record, then the old file goes. A changed PIN makes a new lock key, since the old PIN's record stays on disk too. The passkey and OS unlock go with the old key. - `wrap` and `unwrap` come through `claim()`, and the key under the PIN takes a secret from main, one counted trip per guess. - A lock on the desktop ends the renderer rather than reload in it. - A sign-in compares the waiting store's JMAP account and server first, and wipes on a mismatch. The account id keeps its form: every store, setting and server record of an account is keyed by it. - The 30 days also run in an app that stays open. Changes an existing assertion: turning the lock off now keeps the safeStorage layer, by decision, so that test expects it to stay.