declare module 'process' {
	import * as net from 'node:net'
	import * as os from 'node:os'
	import * as tty from 'node:tty'
	import { Worker } from 'node:worker_threads'
	global {
		var process: NodeJS.Process
		namespace NodeJS {
			// this namespace merge is here because these are specifically used
			// as the type for process.stdin, process.stdout, and process.stderr.
			// they can't live in tty.d.ts because we need to disambiguate the imported name.
			interface ReadStream extends tty.ReadStream {}
			interface WriteStream extends tty.WriteStream {}
			interface MemoryUsageFn {
				/**
				 * The `process.memoryUsage()` method iterate over each page to gather informations about memory
				 * usage which can be slow depending on the program memory allocations.
				 */
				(): MemoryUsage
				/**
				 * method returns an integer representing the Resident Set Size (RSS) in bytes.
				 */
				rss(): number
			}
			interface MemoryUsage {
				/**
				 * Resident Set Size, is the amount of space occupied in the main memory device (that is a subset of the total allocated memory) for the
				 * process, including all C++ and JavaScript objects and code.
				 */
				rss: number
				/**
				 * Refers to V8's memory usage.
				 */
				heapTotal: number
				/**
				 * Refers to V8's memory usage.
				 */
				heapUsed: number
				external: number
				/**
				 * Refers to memory allocated for `ArrayBuffer`s and `SharedArrayBuffer`s, including all Node.js Buffers. This is also included
				 * in the external value. When Node.js is used as an embedded library, this value may be `0` because allocations for `ArrayBuffer`s
				 * may not be tracked in that case.
				 */
				arrayBuffers: number
			}
			interface CpuUsage {
				user: number
				system: number
			}
			interface ProcessRelease {
				name: string
				sourceUrl?: string | undefined
				headersUrl?: string | undefined
				libUrl?: string | undefined
				lts?: string | undefined
			}
			interface ProcessVersions extends Dict<string> {
				http_parser: string
				node: string
				v8: string
				ares: string
				uv: string
				zlib: string
				modules: string
				openssl: string
			}
			type Platform =
				| 'aix'
				| 'android'
				| 'darwin'
				| 'freebsd'
				| 'haiku'
				| 'linux'
				| 'openbsd'
				| 'sunos'
				| 'win32'
				| 'cygwin'
				| 'netbsd'
			type Architecture =
				| 'arm'
				| 'arm64'
				| 'ia32'
				| 'loong64'
				| 'mips'
				| 'mipsel'
				| 'ppc'
				| 'ppc64'
				| 'riscv64'
				| 's390'
				| 's390x'
				| 'x64'
			type Signals =
				| 'SIGABRT'
				| 'SIGALRM'
				| 'SIGBUS'
				| 'SIGCHLD'
				| 'SIGCONT'
				| 'SIGFPE'
				| 'SIGHUP'
				| 'SIGILL'
				| 'SIGINT'
				| 'SIGIO'
				| 'SIGIOT'
				| 'SIGKILL'
				| 'SIGPIPE'
				| 'SIGPOLL'
				| 'SIGPROF'
				| 'SIGPWR'
				| 'SIGQUIT'
				| 'SIGSEGV'
				| 'SIGSTKFLT'
				| 'SIGSTOP'
				| 'SIGSYS'
				| 'SIGTERM'
				| 'SIGTRAP'
				| 'SIGTSTP'
				| 'SIGTTIN'
				| 'SIGTTOU'
				| 'SIGUNUSED'
				| 'SIGURG'
				| 'SIGUSR1'
				| 'SIGUSR2'
				| 'SIGVTALRM'
				| 'SIGWINCH'
				| 'SIGXCPU'
				| 'SIGXFSZ'
				| 'SIGBREAK'
				| 'SIGLOST'
				| 'SIGINFO'
			type UncaughtExceptionOrigin = 'uncaughtException' | 'unhandledRejection'
			type MultipleResolveType = 'resolve' | 'reject'
			type BeforeExitListener = (code: number) => void
			type DisconnectListener = () => void
			type ExitListener = (code: number) => void
			type RejectionHandledListener = (promise: Promise<unknown>) => void
			type UncaughtExceptionListener = (error: Error, origin: UncaughtExceptionOrigin) => void
			/**
			 * Most of the time the unhandledRejection will be an Error, but this should not be relied upon
			 * as *anything* can be thrown/rejected, it is therefore unsafe to assume that the value is an Error.
			 */
			type UnhandledRejectionListener = (reason: unknown, promise: Promise<unknown>) => void
			type WarningListener = (warning: Error) => void
			type MessageListener = (message: unknown, sendHandle: unknown) => void
			type SignalsListener = (signal: Signals) => void
			type MultipleResolveListener = (
				type: MultipleResolveType,
				promise: Promise<unknown>,
				value: unknown
			) => void
			type WorkerListener = (worker: Worker) => void
			interface Socket extends ReadWriteStream {
				isTTY?: true | undefined
			}
			// Alias for compatibility
			interface ProcessEnv extends Dict<string> {
				/**
				 * Can be used to change the default timezone at runtime
				 */
				TZ?: string
				WM_TOKEN: string
				WM_WORKSPACE: string
				WM_EMAIL: string
				WM_USERNAME: string
				WM_BASE_URL: string
				WM_JOB_ID: string
				WM_SCHEDULED_FOR: string
				WM_JOB_PATH: string
				WM_FLOW_JOB_ID: string
				WM_ROOT_FLOW_JOB_ID: string
				WM_FLOW_PATH: string
				WM_SCHEDULE_PATH: string
				WM_PERMISSIONED_AS: string
				WM_STATE_PATH: string
				WM_FLOW_STEP_ID: string
				WM_OBJECT_PATH: string
				WM_WORKER_GROUP: string
			}
			interface HRTime {
				(time?: [number, number]): [number, number]
				/**
				 * The `bigint` version of the `{@link hrtime()}` method returning the current high-resolution real time in nanoseconds as a `bigint`.
				 *
				 * Unlike `{@link hrtime()}`, it does not support an additional time argument since the difference can just be computed directly by subtraction of the two `bigint`s.
				 * ```js
				 * import { hrtime } from 'node:process';
				 *
				 * const start = hrtime.bigint();
				 * // 191051479007711n
				 *
				 * setTimeout(() => {
				 *   const end = hrtime.bigint();
				 *   // 191052633396993n
				 *
				 *   console.log(`Benchmark took ${end - start} nanoseconds`);
				 *   // Benchmark took 1154389282 nanoseconds
				 * }, 1000);
				 * ```
				 */
				bigint(): bigint
			}
			interface ProcessPermission {
				/**
				 * Verifies that the process is able to access the given scope and reference.
				 * If no reference is provided, a global scope is assumed, for instance, `process.permission.has('fs.read')`
				 * will check if the process has ALL file system read permissions.
				 *
				 * The reference has a meaning based on the provided scope. For example, the reference when the scope is File System means files and folders.
				 *
				 * The available scopes are:
				 *
				 * * `fs` - All File System
				 * * `fs.read` - File System read operations
				 * * `fs.write` - File System write operations
				 * * `child` - Child process spawning operations
				 * * `worker` - Worker thread spawning operation
				 *
				 * ```js
				 * // Check if the process has permission to read the README file
				 * process.permission.has('fs.read', './README.md');
				 * // Check if the process has read permission operations
				 * process.permission.has('fs.read');
				 * ```
				 * @since v20.0.0
				 */
				has(scope: string, reference?: string): boolean
			}
			interface ProcessReport {
				/**
				 * Directory where the report is written.
				 * working directory of the Node.js process.
				 * @default '' indicating that reports are written to the current
				 */
				directory: string
				/**
				 * Filename where the report is written.
				 * The default value is the empty string.
				 * @default '' the output filename will be comprised of a timestamp,
				 * PID, and sequence number.
				 */
				filename: string
				/**
				 * Returns a JSON-formatted diagnostic report for the running process.
				 * The report's JavaScript stack trace is taken from err, if present.
				 */
				getReport(err?: Error): string
				/**
				 * If true, a diagnostic report is generated on fatal errors,
				 * such as out of memory errors or failed C++ assertions.
				 * @default false
				 */
				reportOnFatalError: boolean
				/**
				 * If true, a diagnostic report is generated when the process
				 * receives the signal specified by process.report.signal.
				 * @default false
				 */
				reportOnSignal: boolean
				/**
				 * If true, a diagnostic report is generated on uncaught exception.
				 * @default false
				 */
				reportOnUncaughtException: boolean
				/**
				 * The signal used to trigger the creation of a diagnostic report.
				 * @default 'SIGUSR2'
				 */
				signal: Signals
				/**
				 * Writes a diagnostic report to a file. If filename is not provided, the default filename
				 * includes the date, time, PID, and a sequence number.
				 * The report's JavaScript stack trace is taken from err, if present.
				 *
				 * @param fileName Name of the file where the report is written.
				 * This should be a relative path, that will be appended to the directory specified in
				 * `process.report.directory`, or the current working directory of the Node.js process,
				 * if unspecified.
				 * @param error A custom error used for reporting the JavaScript stack.
				 * @return Filename of the generated report.
				 */
				writeReport(fileName?: string): string
				writeReport(error?: Error): string
				writeReport(fileName?: string, err?: Error): string
			}
			interface ResourceUsage {
				fsRead: number
				fsWrite: number
				involuntaryContextSwitches: number
				ipcReceived: number
				ipcSent: number
				majorPageFault: number
				maxRSS: number
				minorPageFault: number
				sharedMemorySize: number
				signalsCount: number
				swappedOut: number
				systemCPUTime: number
				unsharedDataSize: number
				unsharedStackSize: number
				userCPUTime: number
				voluntaryContextSwitches: number
			}
			interface EmitWarningOptions {
				/**
				 * When `warning` is a `string`, `type` is the name to use for the _type_ of warning being emitted.
				 *
				 * @default 'Warning'
				 */
				type?: string | undefined
				/**
				 * A unique identifier for the warning instance being emitted.
				 */
				code?: string | undefined
				/**
				 * When `warning` is a `string`, `ctor` is an optional function used to limit the generated stack trace.
				 *
				 * @default process.emitWarning
				 */
				ctor?: Function | undefined
				/**
				 * Additional text to include with the error.
				 */
				detail?: string | undefined
			}
			interface ProcessConfig {
				readonly target_defaults: {
					readonly cflags: any[]
					readonly default_configuration: string
					readonly defines: string[]
					readonly include_dirs: string[]
					readonly libraries: string[]
				}
				readonly variables: {
					readonly clang: number
					readonly host_arch: string
					readonly node_install_npm: boolean
					readonly node_install_waf: boolean
					readonly node_prefix: string
					readonly node_shared_openssl: boolean
					readonly node_shared_v8: boolean
					readonly node_shared_zlib: boolean
					readonly node_use_dtrace: boolean
					readonly node_use_etw: boolean
					readonly node_use_openssl: boolean
					readonly target_arch: string
					readonly v8_no_strict_aliasing: number
					readonly v8_use_snapshot: boolean
					readonly visibility: string
				}
			}
			interface Process extends EventEmitter {
				/**
				 * The `process.stdout` property returns a stream connected to`stdout` (fd `1`). It is a `net.Socket` (which is a `Duplex` stream) unless fd `1` refers to a file, in which case it is
				 * a `Writable` stream.
				 *
				 * For example, to copy `process.stdin` to `process.stdout`:
				 *
				 * ```js
				 * import { stdin, stdout } from 'node:process';
				 *
				 * stdin.pipe(stdout);
				 * ```
				 *
				 * `process.stdout` differs from other Node.js streams in important ways. See `note on process I/O` for more information.
				 */
				stdout: WriteStream & {
					fd: 1
				}
				/**
				 * The `process.stderr` property returns a stream connected to`stderr` (fd `2`). It is a `net.Socket` (which is a `Duplex` stream) unless fd `2` refers to a file, in which case it is
				 * a `Writable` stream.
				 *
				 * `process.stderr` differs from other Node.js streams in important ways. See `note on process I/O` for more information.
				 */
				stderr: WriteStream & {
					fd: 2
				}
				/**
				 * The `process.stdin` property returns a stream connected to`stdin` (fd `0`). It is a `net.Socket` (which is a `Duplex` stream) unless fd `0` refers to a file, in which case it is
				 * a `Readable` stream.
				 *
				 * For details of how to read from `stdin` see `readable.read()`.
				 *
				 * As a `Duplex` stream, `process.stdin` can also be used in "old" mode that
				 * is compatible with scripts written for Node.js prior to v0.10\.
				 * For more information see `Stream compatibility`.
				 *
				 * In "old" streams mode the `stdin` stream is paused by default, so one
				 * must call `process.stdin.resume()` to read from it. Note also that calling `process.stdin.resume()` itself would switch stream to "old" mode.
				 */
				stdin: ReadStream & {
					fd: 0
				}
				/**
				 * The `process.argv` property returns an array containing the command-line
				 * arguments passed when the Node.js process was launched. The first element will
				 * be {@link execPath}. See `process.argv0` if access to the original value
				 * of `argv[0]` is needed. The second element will be the path to the JavaScript
				 * file being executed. The remaining elements will be any additional command-line
				 * arguments.
				 *
				 * For example, assuming the following script for `process-args.js`:
				 *
				 * ```js
				 * import { argv } from 'node:process';
				 *
				 * // print process.argv
				 * argv.forEach((val, index) => {
				 *   console.log(`${index}: ${val}`);
				 * });
				 * ```
				 *
				 * Launching the Node.js process as:
				 *
				 * ```bash
				 * node process-args.js one two=three four
				 * ```
				 *
				 * Would generate the output:
				 *
				 * ```text
				 * 0: /usr/local/bin/node
				 * 1: /Users/mjr/work/node/process-args.js
				 * 2: one
				 * 3: two=three
				 * 4: four
				 * ```
				 * @since v0.1.27
				 */
				argv: string[]
				/**
				 * The `process.argv0` property stores a read-only copy of the original value of`argv[0]` passed when Node.js starts.
				 *
				 * ```console
				 * $ bash -c 'exec -a customArgv0 ./node'
				 * > process.argv[0]
				 * '/Volumes/code/external/node/out/Release/node'
				 * > process.argv0
				 * 'customArgv0'
				 * ```
				 * @since v6.4.0
				 */
				argv0: string
				/**
				 * The `process.execArgv` property returns the set of Node.js-specific command-line
				 * options passed when the Node.js process was launched. These options do not
				 * appear in the array returned by the {@link argv} property, and do not
				 * include the Node.js executable, the name of the script, or any options following
				 * the script name. These options are useful in order to spawn child processes with
				 * the same execution environment as the parent.
				 *
				 * ```bash
				 * node --harmony script.js --version
				 * ```
				 *
				 * Results in `process.execArgv`:
				 *
				 * ```js
				 * ['--harmony']
				 * ```
				 *
				 * And `process.argv`:
				 *
				 * ```js
				 * ['/usr/local/bin/node', 'script.js', '--version']
				 * ```
				 *
				 * Refer to `Worker constructor` for the detailed behavior of worker
				 * threads with this property.
				 * @since v0.7.7
				 */
				execArgv: string[]
				/**
				 * The `process.execPath` property returns the absolute pathname of the executable
				 * that started the Node.js process. Symbolic links, if any, are resolved.
				 *
				 * ```js
				 * '/usr/local/bin/node'
				 * ```
				 * @since v0.1.100
				 */
				execPath: string
				/**
				 * The `process.abort()` method causes the Node.js process to exit immediately and
				 * generate a core file.
				 *
				 * This feature is not available in `Worker` threads.
				 * @since v0.7.0
				 */
				abort(): never
				/**
				 * The `process.chdir()` method changes the current working directory of the
				 * Node.js process or throws an exception if doing so fails (for instance, if
				 * the specified `directory` does not exist).
				 *
				 * ```js
				 * import { chdir, cwd } from 'node:process';
				 *
				 * console.log(`Starting directory: ${cwd()}`);
				 * try {
				 *   chdir('/tmp');
				 *   console.log(`New directory: ${cwd()}`);
				 * } catch (err) {
				 *   console.error(`chdir: ${err}`);
				 * }
				 * ```
				 *
				 * This feature is not available in `Worker` threads.
				 * @since v0.1.17
				 */
				chdir(directory: string): void
				/**
				 * The `process.cwd()` method returns the current working directory of the Node.js
				 * process.
				 *
				 * ```js
				 * import { cwd } from 'node:process';
				 *
				 * console.log(`Current directory: ${cwd()}`);
				 * ```
				 * @since v0.1.8
				 */
				cwd(): string
				/**
				 * The port used by the Node.js debugger when enabled.
				 *
				 * ```js
				 * import process from 'node:process';
				 *
				 * process.debugPort = 5858;
				 * ```
				 * @since v0.7.2
				 */
				debugPort: number
				/**
				 * The `process.dlopen()` method allows dynamically loading shared objects. It is primarily used by `require()` to load C++ Addons, and
				 * should not be used directly, except in special cases. In other words, `require()` should be preferred over `process.dlopen()`
				 * unless there are specific reasons such as custom dlopen flags or loading from ES modules.
				 *
				 * The `flags` argument is an integer that allows to specify dlopen behavior. See the `[os.constants.dlopen](https://nodejs.org/docs/latest-v20.x/api/os.html#dlopen-constants)`
				 * documentation for details.
				 *
				 * An important requirement when calling `process.dlopen()` is that the `module` instance must be passed. Functions exported by the C++ Addon
				 * are then accessible via `module.exports`.
				 *
				 * The example below shows how to load a C++ Addon, named `local.node`, that exports a `foo` function. All the symbols are loaded before the call returns, by passing the `RTLD_NOW` constant.
				 * In this example the constant is assumed to be available.
				 *
				 * ```js
				 * import { dlopen } from 'node:process';
				 * import { constants } from 'node:os';
				 * import { fileURLToPath } from 'node:url';
				 *
				 * const module = { exports: {} };
				 * dlopen(module, fileURLToPath(new URL('local.node', import.meta.url)),
				 *        constants.dlopen.RTLD_NOW);
				 * module.exports.foo();
				 * ```
				 */
				dlopen(module: object, filename: string, flags?: number): void
				/**
				 * The `process.emitWarning()` method can be used to emit custom or application
				 * specific process warnings. These can be listened for by adding a handler to the `'warning'` event.
				 *
				 * ```js
				 * import { emitWarning } from 'node:process';
				 *
				 * // Emit a warning using a string.
				 * emitWarning('Something happened!');
				 * // Emits: (node: 56338) Warning: Something happened!
				 * ```
				 *
				 * ```js
				 * import { emitWarning } from 'node:process';
				 *
				 * // Emit a warning using a string and a type.
				 * emitWarning('Something Happened!', 'CustomWarning');
				 * // Emits: (node:56338) CustomWarning: Something Happened!
				 * ```
				 *
				 * ```js
				 * import { emitWarning } from 'node:process';
				 *
				 * emitWarning('Something happened!', 'CustomWarning', 'WARN001');
				 * // Emits: (node:56338) [WARN001] CustomWarning: Something happened!
				 * ```js
				 *
				 * In each of the previous examples, an `Error` object is generated internally by `process.emitWarning()` and passed through to the `'warning'` handler.
				 *
				 * ```js
				 * import process from 'node:process';
				 *
				 * process.on('warning', (warning) => {
				 *   console.warn(warning.name);    // 'Warning'
				 *   console.warn(warning.message); // 'Something happened!'
				 *   console.warn(warning.code);    // 'MY_WARNING'
				 *   console.warn(warning.stack);   // Stack trace
				 *   console.warn(warning.detail);  // 'This is some additional information'
				 * });
				 * ```
				 *
				 * If `warning` is passed as an `Error` object, it will be passed through to the `'warning'` event handler
				 * unmodified (and the optional `type`, `code` and `ctor` arguments will be ignored):
				 *
				 * ```js
				 * import { emitWarning } from 'node:process';
				 *
				 * // Emit a warning using an Error object.
				 * const myWarning = new Error('Something happened!');
				 * // Use the Error name property to specify the type name
				 * myWarning.name = 'CustomWarning';
				 * myWarning.code = 'WARN001';
				 *
				 * emitWarning(myWarning);
				 * // Emits: (node:56338) [WARN001] CustomWarning: Something happened!
				 * ```
				 *
				 * A `TypeError` is thrown if `warning` is anything other than a string or `Error` object.
				 *
				 * While process warnings use `Error` objects, the process warning mechanism is not a replacement for normal error handling mechanisms.
				 *
				 * The following additional handling is implemented if the warning `type` is `'DeprecationWarning'`:
				 * * If the `--throw-deprecation` command-line flag is used, the deprecation warning is thrown as an exception rather than being emitted as an event.
				 * * If the `--no-deprecation` command-line flag is used, the deprecation warning is suppressed.
				 * * If the `--trace-deprecation` command-line flag is used, the deprecation warning is printed to `stderr` along with the full stack trace.
				 * @since v8.0.0
				 * @param warning The warning to emit.
				 */
				emitWarning(warning: string | Error, ctor?: Function): void
				emitWarning(warning: string | Error, type?: string, ctor?: Function): void
				emitWarning(warning: string | Error, type?: string, code?: string, ctor?: Function): void
				emitWarning(warning: string | Error, options?: EmitWarningOptions): void
				/**
				 * The `process.env` property returns an object containing the user environment.
				 * See [`environ(7)`](http://man7.org/linux/man-pages/man7/environ.7.html).
				 *
				 * An example of this object looks like:
				 *
				 * ```js
				 * {
				 *   TERM: 'xterm-256color',
				 *   SHELL: '/usr/local/bin/bash',
				 *   USER: 'maciej',
				 *   PATH: '~/.bin/:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin',
				 *   PWD: '/Users/maciej',
				 *   EDITOR: 'vim',
				 *   SHLVL: '1',
				 *   HOME: '/Users/maciej',
				 *   LOGNAME: 'maciej',
				 *   _: '/usr/local/bin/node'
				 * }
				 * ```
				 *
				 * It is possible to modify this object, but such modifications will not be
				 * reflected outside the Node.js process, or (unless explicitly requested)
				 * to other `Worker` threads.
				 * In other words, the following example would not work:
				 *
				 * ```bash
				 * node -e 'process.env.foo = "bar"' &#x26;&#x26; echo $foo
				 * ```
				 *
				 * While the following will:
				 *
				 * ```js
				 * import { env } from 'node:process';
				 *
				 * env.foo = 'bar';
				 * console.log(env.foo);
				 * ```
				 *
				 * Assigning a property on `process.env` will implicitly convert the value
				 * to a string. **This behavior is deprecated.** Future versions of Node.js may
				 * throw an error when the value is not a string, number, or boolean.
				 *
				 * ```js
				 * import { env } from 'node:process';
				 *
				 * env.test = null;
				 * console.log(env.test);
				 * // => 'null'
				 * env.test = undefined;
				 * console.log(env.test);
				 * // => 'undefined'
				 * ```
				 *
				 * Use `delete` to delete a property from `process.env`.
				 *
				 * ```js
				 * import { env } from 'node:process';
				 *
				 * env.TEST = 1;
				 * delete env.TEST;
				 * console.log(env.TEST);
				 * // => undefined
				 * ```
				 *
				 * On Windows operating systems, environment variables are case-insensitive.
				 *
				 * ```js
				 * import { env } from 'node:process';
				 *
				 * env.TEST = 1;
				 * console.log(env.test);
				 * // => 1
				 * ```
				 *
				 * Unless explicitly specified when creating a `Worker` instance,
				 * each `Worker` thread has its own copy of `process.env`, based on its
				 * parent thread's `process.env`, or whatever was specified as the `env` option
				 * to the `Worker` constructor. Changes to `process.env` will not be visible
				 * across `Worker` threads, and only the main thread can make changes that
				 * are visible to the operating system or to native add-ons. On Windows, a copy of `process.env` on a `Worker` instance operates in a case-sensitive manner
				 * unlike the main thread.
				 * @since v0.1.27
				 */
				env: ProcessEnv
				/**
				 * The `process.exit()` method instructs Node.js to terminate the process
				 * synchronously with an exit status of `code`. If `code` is omitted, exit uses
				 * either the 'success' code `0` or the value of `process.exitCode` if it has been
				 * set. Node.js will not terminate until all the `'exit'` event listeners are
				 * called.
				 *
				 * To exit with a 'failure' code:
				 *
				 * ```js
				 * import { exit } from 'node:process';
				 *
				 * exit(1);
				 * ```
				 *
				 * The shell that executed Node.js should see the exit code as `1`.
				 *
				 * Calling `process.exit()` will force the process to exit as quickly as possible
				 * even if there are still asynchronous operations pending that have not yet
				 * completed fully, including I/O operations to `process.stdout` and `process.stderr`.
				 *
				 * In most situations, it is not actually necessary to call `process.exit()` explicitly. The Node.js process will exit on its own _if there is no additional_
				 * _work pending_ in the event loop. The `process.exitCode` property can be set to
				 * tell the process which exit code to use when the process exits gracefully.
				 *
				 * For instance, the following example illustrates a _misuse_ of the `process.exit()` method that could lead to data printed to stdout being
				 * truncated and lost:
				 *
				 * ```js
				 * import { exit } from 'node:process';
				 *
				 * // This is an example of what *not* to do:
				 * if (someConditionNotMet()) {
				 *   printUsageToStdout();
				 *   exit(1);
				 * }
				 * ```
				 *
				 * The reason this is problematic is because writes to `process.stdout` in Node.js
				 * are sometimes _asynchronous_ and may occur over multiple ticks of the Node.js
				 * event loop. Calling `process.exit()`, however, forces the process to exit _before_ those additional writes to `stdout` can be performed.
				 *
				 * Rather than calling `process.exit()` directly, the code _should_ set the `process.exitCode` and allow the process to exit naturally by avoiding
				 * scheduling any additional work for the event loop:
				 *
				 * ```js
				 * import process from 'node:process';
				 *
				 * // How to properly set the exit code while letting
				 * // the process exit gracefully.
				 * if (someConditionNotMet()) {
				 *   printUsageToStdout();
				 *   process.exitCode = 1;
				 * }
				 * ```
				 *
				 * If it is necessary to terminate the Node.js process due to an error condition,
				 * throwing an _uncaught_ error and allowing the process to terminate accordingly
				 * is safer than calling `process.exit()`.
				 *
				 * In `Worker` threads, this function stops the current thread rather
				 * than the current process.
				 * @since v0.1.13
				 * @param [code=0] The exit code. For string type, only integer strings (e.g.,'1') are allowed.
				 */
				exit(code?: number | string | null | undefined): never
				/**
				 * A number which will be the process exit code, when the process either
				 * exits gracefully, or is exited via {@link exit} without specifying
				 * a code.
				 *
				 * Specifying a code to {@link exit} will override any
				 * previous setting of `process.exitCode`.
				 * @default undefined
				 * @since v0.11.8
				 */
				exitCode?: number | string | number | undefined
				/**
                 * The `process.getActiveResourcesInfo()` method returns an array of strings containing
                 * the types of the active resources that are currently keeping the event loop alive.
                 *
                 * ```js
                 * import { getActiveResourcesInfo } from 'node:process';
                 * import { setTimeout } from 'node:timers';

                 * console.log('Before:', getActiveResourcesInfo());
                 * setTimeout(() => {}, 1000);
                 * console.log('After:', getActiveResourcesInfo());
                 * // Prints:
                 * //   Before: [ 'TTYWrap', 'TTYWrap', 'TTYWrap' ]
                 * //   After: [ 'TTYWrap', 'TTYWrap', 'TTYWrap', 'Timeout' ]
                 * ```
                 * @since v17.3.0, v16.14.0
                 */
				getActiveResourcesInfo(): string[]
				/**
				 * The `process.getgid()` method returns the numerical group identity of the
				 * process. (See [`getgid(2)`](http://man7.org/linux/man-pages/man2/getgid.2.html).)
				 *
				 * ```js
				 * import process from 'node:process';
				 *
				 * if (process.getgid) {
				 *   console.log(`Current gid: ${process.getgid()}`);
				 * }
				 * ```
				 *
				 * This function is only available on POSIX platforms (i.e. not Windows or
				 * Android).
				 * @since v0.1.31
				 */
				getgid?: () => number
				/**
				 * The `process.setgid()` method sets the group identity of the process. (See [`setgid(2)`](http://man7.org/linux/man-pages/man2/setgid.2.html).) The `id` can be passed as either a
				 * numeric ID or a group name
				 * string. If a group name is specified, this method blocks while resolving the
				 * associated numeric ID.
				 *
				 * ```js
				 * import process from 'node:process';
				 *
				 * if (process.getgid &#x26;&#x26; process.setgid) {
				 *   console.log(`Current gid: ${process.getgid()}`);
				 *   try {
				 *     process.setgid(501);
				 *     console.log(`New gid: ${process.getgid()}`);
				 *   } catch (err) {
				 *     console.log(`Failed to set gid: ${err}`);
				 *   }
				 * }
				 * ```
				 *
				 * This function is only available on POSIX platforms (i.e. not Windows or
				 * Android).
				 * This feature is not available in `Worker` threads.
				 * @since v0.1.31
				 * @param id The group name or ID
				 */
				setgid?: (id: number | string) => void
				/**
				 * The `process.getuid()` method returns the numeric user identity of the process.
				 * (See [`getuid(2)`](http://man7.org/linux/man-pages/man2/getuid.2.html).)
				 *
				 * ```js
				 * import process from 'node:process';
				 *
				 * if (process.getuid) {
				 *   console.log(`Current uid: ${process.getuid()}`);
				 * }
				 * ```
				 *
				 * This function is only available on POSIX platforms (i.e. not Windows or
				 * Android).
				 * @since v0.1.28
				 */
				getuid?: () => number
				/**
				 * The `process.setuid(id)` method sets the user identity of the process. (See [`setuid(2)`](http://man7.org/linux/man-pages/man2/setuid.2.html).) The `id` can be passed as either a
				 * numeric ID or a username string.
				 * If a username is specified, the method blocks while resolving the associated
				 * numeric ID.
				 *
				 * ```js
				 * import process from 'node:process';
				 *
				 * if (process.getuid &#x26;&#x26; process.setuid) {
				 *   console.log(`Current uid: ${process.getuid()}`);
				 *   try {
				 *     process.setuid(501);
				 *     console.log(`New uid: ${process.getuid()}`);
				 *   } catch (err) {
				 *     console.log(`Failed to set uid: ${err}`);
				 *   }
				 * }
				 * ```
				 *
				 * This function is only available on POSIX platforms (i.e. not Windows or
				 * Android).
				 * This feature is not available in `Worker` threads.
				 * @since v0.1.28
				 */
				setuid?: (id: number | string) => void
				/**
				 * The `process.geteuid()` method returns the numerical effective user identity of
				 * the process. (See [`geteuid(2)`](http://man7.org/linux/man-pages/man2/geteuid.2.html).)
				 *
				 * ```js
				 * import process from 'node:process';
				 *
				 * if (process.geteuid) {
				 *   console.log(`Current uid: ${process.geteuid()}`);
				 * }
				 * ```
				 *
				 * This function is only available on POSIX platforms (i.e. not Windows or
				 * Android).
				 * @since v2.0.0
				 */
				geteuid?: () => number
				/**
				 * The `process.seteuid()` method sets the effective user identity of the process.
				 * (See [`seteuid(2)`](http://man7.org/linux/man-pages/man2/seteuid.2.html).) The `id` can be passed as either a numeric ID or a username
				 * string. If a username is specified, the method blocks while resolving the
				 * associated numeric ID.
				 *
				 * ```js
				 * import process from 'node:process';
				 *
				 * if (process.geteuid &#x26;&#x26; process.seteuid) {
				 *   console.log(`Current uid: ${process.geteuid()}`);
				 *   try {
				 *     process.seteuid(501);
				 *     console.log(`New uid: ${process.geteuid()}`);
				 *   } catch (err) {
				 *     console.log(`Failed to set uid: ${err}`);
				 *   }
				 * }
				 * ```
				 *
				 * This function is only available on POSIX platforms (i.e. not Windows or
				 * Android).
				 * This feature is not available in `Worker` threads.
				 * @since v2.0.0
				 * @param id A user name or ID
				 */
				seteuid?: (id: number | string) => void
				/**
				 * The `process.getegid()` method returns the numerical effective group identity
				 * of the Node.js process. (See [`getegid(2)`](http://man7.org/linux/man-pages/man2/getegid.2.html).)
				 *
				 * ```js
				 * import process from 'node:process';
				 *
				 * if (process.getegid) {
				 *   console.log(`Current gid: ${process.getegid()}`);
				 * }
				 * ```
				 *
				 * This function is only available on POSIX platforms (i.e. not Windows or
				 * Android).
				 * @since v2.0.0
				 */
				getegid?: () => number
				/**
				 * The `process.setegid()` method sets the effective group identity of the process.
				 * (See [`setegid(2)`](http://man7.org/linux/man-pages/man2/setegid.2.html).) The `id` can be passed as either a numeric ID or a group
				 * name string. If a group name is specified, this method blocks while resolving
				 * the associated a numeric ID.
				 *
				 * ```js
				 * import process from 'node:process';
				 *
				 * if (process.getegid &#x26;&#x26; process.setegid) {
				 *   console.log(`Current gid: ${process.getegid()}`);
				 *   try {
				 *     process.setegid(501);
				 *     console.log(`New gid: ${process.getegid()}`);
				 *   } catch (err) {
				 *     console.log(`Failed to set gid: ${err}`);
				 *   }
				 * }
				 * ```
				 *
				 * This function is only available on POSIX platforms (i.e. not Windows or
				 * Android).
				 * This feature is not available in `Worker` threads.
				 * @since v2.0.0
				 * @param id A group name or ID
				 */
				setegid?: (id: number | string) => void
				/**
				 * The `process.getgroups()` method returns an array with the supplementary group
				 * IDs. POSIX leaves it unspecified if the effective group ID is included but
				 * Node.js ensures it always is.
				 *
				 * ```js
				 * import process from 'node:process';
				 *
				 * if (process.getgroups) {
				 *   console.log(process.getgroups()); // [ 16, 21, 297 ]
				 * }
				 * ```
				 *
				 * This function is only available on POSIX platforms (i.e. not Windows or
				 * Android).
				 * @since v0.9.4
				 */
				getgroups?: () => number[]
				/**
				 * The `process.setgroups()` method sets the supplementary group IDs for the
				 * Node.js process. This is a privileged operation that requires the Node.js
				 * process to have `root` or the `CAP_SETGID` capability.
				 *
				 * The `groups` array can contain numeric group IDs, group names, or both.
				 *
				 * ```js
				 * import process from 'node:process';
				 *
				 * if (process.getgroups &#x26;&#x26; process.setgroups) {
				 *   try {
				 *     process.setgroups([501]);
				 *     console.log(process.getgroups()); // new groups
				 *   } catch (err) {
				 *     console.log(`Failed to set groups: ${err}`);
				 *   }
				 * }
				 * ```
				 *
				 * This function is only available on POSIX platforms (i.e. not Windows or
				 * Android).
				 * This feature is not available in `Worker` threads.
				 * @since v0.9.4
				 */
				setgroups?: (groups: ReadonlyArray<string | number>) => void
				/**
				 * The `process.setUncaughtExceptionCaptureCallback()` function sets a function
				 * that will be invoked when an uncaught exception occurs, which will receive the
				 * exception value itself as its first argument.
				 *
				 * If such a function is set, the `'uncaughtException'` event will
				 * not be emitted. If `--abort-on-uncaught-exception` was passed from the
				 * command line or set through `v8.setFlagsFromString()`, the process will
				 * not abort. Actions configured to take place on exceptions such as report
				 * generations will be affected too
				 *
				 * To unset the capture function, `process.setUncaughtExceptionCaptureCallback(null)` may be used. Calling this
				 * method with a non-`null` argument while another capture function is set will
				 * throw an error.
				 *
				 * Using this function is mutually exclusive with using the deprecated `domain` built-in module.
				 * @since v9.3.0
				 */
				setUncaughtExceptionCaptureCallback(cb: ((err: Error) => void) | null): void
				/**
				 * Indicates whether a callback has been set using {@link setUncaughtExceptionCaptureCallback}.
				 * @since v9.3.0
				 */
				hasUncaughtExceptionCaptureCallback(): boolean
				/**
				 * The `process.sourceMapsEnabled` property returns whether the [Source Map v3](https://sourcemaps.info/spec.html) support for stack traces is enabled.
				 * @since v20.7.0
				 * @experimental
				 */
				readonly sourceMapsEnabled: boolean
				/**
				 * This function enables or disables the [Source Map v3](https://sourcemaps.info/spec.html) support for
				 * stack traces.
				 *
				 * It provides same features as launching Node.js process with commandline options `--enable-source-maps`.
				 *
				 * Only source maps in JavaScript files that are loaded after source maps has been
				 * enabled will be parsed and loaded.
				 * @since v16.6.0, v14.18.0
				 * @experimental
				 */
				setSourceMapsEnabled(value: boolean): void
				/**
				 * The `process.version` property contains the Node.js version string.
				 *
				 * ```js
				 * import { version } from 'node:process';
				 *
				 * console.log(`Version: ${version}`);
				 * // Version: v14.8.0
				 * ```
				 *
				 * To get the version string without the prepended _v_, use`process.versions.node`.
				 * @since v0.1.3
				 */
				readonly version: string
				/**
				 * The `process.versions` property returns an object listing the version strings of
				 * Node.js and its dependencies. `process.versions.modules` indicates the current
				 * ABI version, which is increased whenever a C++ API changes. Node.js will refuse
				 * to load modules that were compiled against a different module ABI version.
				 *
				 * ```js
				 * import { versions } from 'node:process';
				 *
				 * console.log(versions);
				 * ```
				 *
				 * Will generate an object similar to:
				 *
				 * ```console
				 * { node: '20.2.0',
				 *   acorn: '8.8.2',
				 *   ada: '2.4.0',
				 *   ares: '1.19.0',
				 *   base64: '0.5.0',
				 *   brotli: '1.0.9',
				 *   cjs_module_lexer: '1.2.2',
				 *   cldr: '43.0',
				 *   icu: '73.1',
				 *   llhttp: '8.1.0',
				 *   modules: '115',
				 *   napi: '8',
				 *   nghttp2: '1.52.0',
				 *   nghttp3: '0.7.0',
				 *   ngtcp2: '0.8.1',
				 *   openssl: '3.0.8+quic',
				 *   simdutf: '3.2.9',
				 *   tz: '2023c',
				 *   undici: '5.22.0',
				 *   unicode: '15.0',
				 *   uv: '1.44.2',
				 *   uvwasi: '0.0.16',
				 *   v8: '11.3.244.8-node.9',
				 *   zlib: '1.2.13' }
				 * ```
				 * @since v0.2.0
				 */
				readonly versions: ProcessVersions
				/**
				 * The `process.config` property returns a frozen `Object` containing the
				 * JavaScript representation of the configure options used to compile the current
				 * Node.js executable. This is the same as the `config.gypi` file that was produced
				 * when running the `./configure` script.
				 *
				 * An example of the possible output looks like:
				 *
				 * ```js
				 * {
				 *   target_defaults:
				 *    { cflags: [],
				 *      default_configuration: 'Release',
				 *      defines: [],
				 *      include_dirs: [],
				 *      libraries: [] },
				 *   variables:
				 *    {
				 *      host_arch: 'x64',
				 *      napi_build_version: 5,
				 *      node_install_npm: 'true',
				 *      node_prefix: '',
				 *      node_shared_cares: 'false',
				 *      node_shared_http_parser: 'false',
				 *      node_shared_libuv: 'false',
				 *      node_shared_zlib: 'false',
				 *      node_use_openssl: 'true',
				 *      node_shared_openssl: 'false',
				 *      strict_aliasing: 'true',
				 *      target_arch: 'x64',
				 *      v8_use_snapshot: 1
				 *    }
				 * }
				 * ```
				 * @since v0.7.7
				 */
				readonly config: ProcessConfig
				/**
				 * The `process.kill()` method sends the `signal` to the process identified by`pid`.
				 *
				 * Signal names are strings such as `'SIGINT'` or `'SIGHUP'`. See `Signal Events` and [`kill(2)`](http://man7.org/linux/man-pages/man2/kill.2.html) for more information.
				 *
				 * This method will throw an error if the target `pid` does not exist. As a special
				 * case, a signal of `0` can be used to test for the existence of a process.
				 * Windows platforms will throw an error if the `pid` is used to kill a process
				 * group.
				 *
				 * Even though the name of this function is `process.kill()`, it is really just a
				 * signal sender, like the `kill` system call. The signal sent may do something
				 * other than kill the target process.
				 *
				 * ```js
				 * import process, { kill } from 'node:process';
				 *
				 * process.on('SIGHUP', () => {
				 *   console.log('Got SIGHUP signal.');
				 * });
				 *
				 * setTimeout(() => {
				 *   console.log('Exiting.');
				 *   process.exit(0);
				 * }, 100);
				 *
				 * kill(process.pid, 'SIGHUP');
				 * ```
				 *
				 * When `SIGUSR1` is received by a Node.js process, Node.js will start the
				 * debugger. See `Signal Events`.
				 * @since v0.0.6
				 * @param pid A process ID
				 * @param [signal='SIGTERM'] The signal to send, either as a string or number.
				 */
				kill(pid: number, signal?: string | number): true
				/**
				 * Loads the environment configuration from a `.env` file into `process.env`. If
				 * the file is not found, error will be thrown.
				 *
				 * To load a specific .env file by specifying its path, use the following code:
				 *
				 * ```js
				 * import { loadEnvFile } from 'node:process';
				 *
				 * loadEnvFile('./development.env')
				 * ```
				 * @since v20.12.0
				 * @param path The path to the .env file
				 */
				loadEnvFile(path?: string | URL | Buffer): void
				/**
				 * The `process.pid` property returns the PID of the process.
				 *
				 * ```js
				 * import { pid } from 'node:process';
				 *
				 * console.log(`This process is pid ${pid}`);
				 * ```
				 * @since v0.1.15
				 */
				readonly pid: number
				/**
				 * The `process.ppid` property returns the PID of the parent of the
				 * current process.
				 *
				 * ```js
				 * import { ppid } from 'node:process';
				 *
				 * console.log(`The parent process is pid ${ppid}`);
				 * ```
				 * @since v9.2.0, v8.10.0, v6.13.0
				 */
				readonly ppid: number
				/**
				 * The `process.title` property returns the current process title (i.e. returns
				 * the current value of `ps`). Assigning a new value to `process.title` modifies
				 * the current value of `ps`.
				 *
				 * When a new value is assigned, different platforms will impose different maximum
				 * length restrictions on the title. Usually such restrictions are quite limited.
				 * For instance, on Linux and macOS, `process.title` is limited to the size of the
				 * binary name plus the length of the command-line arguments because setting the `process.title` overwrites the `argv` memory of the process. Node.js v0.8
				 * allowed for longer process title strings by also overwriting the `environ` memory but that was potentially insecure and confusing in some (rather obscure)
				 * cases.
				 *
				 * Assigning a value to `process.title` might not result in an accurate label
				 * within process manager applications such as macOS Activity Monitor or Windows
				 * Services Manager.
				 * @since v0.1.104
				 */
				title: string
				/**
				 * The operating system CPU architecture for which the Node.js binary was compiled.
				 * Possible values are: `'arm'`, `'arm64'`, `'ia32'`, `'loong64'`, `'mips'`,`'mipsel'`, `'ppc'`, `'ppc64'`, `'riscv64'`, `'s390'`, `'s390x'`, and `'x64'`.
				 *
				 * ```js
				 * import { arch } from 'node:process';
				 *
				 * console.log(`This processor architecture is ${arch}`);
				 * ```
				 * @since v0.5.0
				 */
				readonly arch: Architecture
				/**
				 * The `process.platform` property returns a string identifying the operating
				 * system platform for which the Node.js binary was compiled.
				 *
				 * Currently possible values are:
				 *
				 * * `'aix'`
				 * * `'darwin'`
				 * * `'freebsd'`
				 * * `'linux'`
				 * * `'openbsd'`
				 * * `'sunos'`
				 * * `'win32'`
				 *
				 * ```js
				 * import { platform } from 'node:process';
				 *
				 * console.log(`This platform is ${platform}`);
				 * ```
				 *
				 * The value `'android'` may also be returned if the Node.js is built on the
				 * Android operating system. However, Android support in Node.js [is experimental](https://github.com/nodejs/node/blob/HEAD/BUILDING.md#androidandroid-based-devices-eg-firefox-os).
				 * @since v0.1.16
				 */
				readonly platform: Platform
				/**
				 * The `process.mainModule` property provides an alternative way of retrieving `require.main`. The difference is that if the main module changes at
				 * runtime, `require.main` may still refer to the original main module in
				 * modules that were required before the change occurred. Generally, it's
				 * safe to assume that the two refer to the same module.
				 *
				 * As with `require.main`, `process.mainModule` will be `undefined` if there
				 * is no entry script.
				 * @since v0.1.17
				 * @deprecated Since v14.0.0 - Use `main` instead.
				 */
				mainModule?: Module | undefined
				memoryUsage: MemoryUsageFn
				/**
				 * Gets the amount of memory available to the process (in bytes) based on
				 * limits imposed by the OS. If there is no such constraint, or the constraint
				 * is unknown, `undefined` is returned.
				 *
				 * See [`uv_get_constrained_memory`](https://docs.libuv.org/en/v1.x/misc.html#c.uv_get_constrained_memory) for more
				 * information.
				 * @since v19.6.0, v18.15.0
				 * @experimental
				 */
				constrainedMemory(): number | undefined
				/**
				 * The `process.cpuUsage()` method returns the user and system CPU time usage of
				 * the current process, in an object with properties `user` and `system`, whose
				 * values are microsecond values (millionth of a second). These values measure time
				 * spent in user and system code respectively, and may end up being greater than
				 * actual elapsed time if multiple CPU cores are performing work for this process.
				 *
				 * The result of a previous call to `process.cpuUsage()` can be passed as the
				 * argument to the function, to get a diff reading.
				 *
				 * ```js
				 * import { cpuUsage } from 'node:process';
				 *
				 * const startUsage = cpuUsage();
				 * // { user: 38579, system: 6986 }
				 *
				 * // spin the CPU for 500 milliseconds
				 * const now = Date.now();
				 * while (Date.now() - now < 500);
				 *
				 * console.log(cpuUsage(startUsage));
				 * // { user: 514883, system: 11226 }
				 * ```
				 * @since v6.1.0
				 * @param previousValue A previous return value from calling `process.cpuUsage()`
				 */
				cpuUsage(previousValue?: CpuUsage): CpuUsage
				/**
				 * `process.nextTick()` adds `callback` to the "next tick queue". This queue is
				 * fully drained after the current operation on the JavaScript stack runs to
				 * completion and before the event loop is allowed to continue. It's possible to
				 * create an infinite loop if one were to recursively call `process.nextTick()`.
				 * See the [Event Loop](https://nodejs.org/en/docs/guides/event-loop-timers-and-nexttick/#process-nexttick) guide for more background.
				 *
				 * ```js
				 * import { nextTick } from 'node:process';
				 *
				 * console.log('start');
				 * nextTick(() => {
				 *   console.log('nextTick callback');
				 * });
				 * console.log('scheduled');
				 * // Output:
				 * // start
				 * // scheduled
				 * // nextTick callback
				 * ```
				 *
				 * This is important when developing APIs in order to give users the opportunity
				 * to assign event handlers _after_ an object has been constructed but before any
				 * I/O has occurred:
				 *
				 * ```js
				 * import { nextTick } from 'node:process';
				 *
				 * function MyThing(options) {
				 *   this.setupOptions(options);
				 *
				 *   nextTick(() => {
				 *     this.startDoingStuff();
				 *   });
				 * }
				 *
				 * const thing = new MyThing();
				 * thing.getReadyForStuff();
				 *
				 * // thing.startDoingStuff() gets called now, not before.
				 * ```
				 *
				 * It is very important for APIs to be either 100% synchronous or 100%
				 * asynchronous. Consider this example:
				 *
				 * ```js
				 * // WARNING!  DO NOT USE!  BAD UNSAFE HAZARD!
				 * function maybeSync(arg, cb) {
				 *   if (arg) {
				 *     cb();
				 *     return;
				 *   }
				 *
				 *   fs.stat('file', cb);
				 * }
				 * ```
				 *
				 * This API is hazardous because in the following case:
				 *
				 * ```js
				 * const maybeTrue = Math.random() > 0.5;
				 *
				 * maybeSync(maybeTrue, () => {
				 *   foo();
				 * });
				 *
				 * bar();
				 * ```
				 *
				 * It is not clear whether `foo()` or `bar()` will be called first.
				 *
				 * The following approach is much better:
				 *
				 * ```js
				 * import { nextTick } from 'node:process';
				 *
				 * function definitelyAsync(arg, cb) {
				 *   if (arg) {
				 *     nextTick(cb);
				 *     return;
				 *   }
				 *
				 *   fs.stat('file', cb);
				 * }
				 * ```
				 * @since v0.1.26
				 * @param args Additional arguments to pass when invoking the `callback`
				 */
				nextTick(callback: Function, ...args: any[]): void
				/**
				 * This API is available through the [--experimental-permission](https://nodejs.org/api/cli.html#--experimental-permission) flag.
				 *
				 * `process.permission` is an object whose methods are used to manage permissions for the current process.
				 * Additional documentation is available in the [Permission Model](https://nodejs.org/api/permissions.html#permission-model).
				 * @since v20.0.0
				 */
				permission: ProcessPermission
				/**
				 * The `process.release` property returns an `Object` containing metadata related
				 * to the current release, including URLs for the source tarball and headers-only
				 * tarball.
				 *
				 * `process.release` contains the following properties:
				 *
				 * ```js
				 * {
				 *   name: 'node',
				 *   lts: 'Hydrogen',
				 *   sourceUrl: 'https://nodejs.org/download/release/v18.12.0/node-v18.12.0.tar.gz',
				 *   headersUrl: 'https://nodejs.org/download/release/v18.12.0/node-v18.12.0-headers.tar.gz',
				 *   libUrl: 'https://nodejs.org/download/release/v18.12.0/win-x64/node.lib'
				 * }
				 * ```
				 *
				 * In custom builds from non-release versions of the source tree, only the `name` property may be present. The additional properties should not be
				 * relied upon to exist.
				 * @since v3.0.0
				 */
				readonly release: ProcessRelease
				features: {
					inspector: boolean
					debug: boolean
					uv: boolean
					ipv6: boolean
					tls_alpn: boolean
					tls_sni: boolean
					tls_ocsp: boolean
					tls: boolean
				}
				/**
				 * `process.umask()` returns the Node.js process's file mode creation mask. Child
				 * processes inherit the mask from the parent process.
				 * @since v0.1.19
				 * @deprecated Calling `process.umask()` with no argument causes the process-wide umask to be written twice. This introduces a race condition between threads, and is a potential
				 * security vulnerability. There is no safe, cross-platform alternative API.
				 */
				umask(): number
				/**
				 * Can only be set if not in worker thread.
				 */
				umask(mask: string | number): number
				/**
				 * The `process.uptime()` method returns the number of seconds the current Node.js
				 * process has been running.
				 *
				 * The return value includes fractions of a second. Use `Math.floor()` to get whole
				 * seconds.
				 * @since v0.5.0
				 */
				uptime(): number
				hrtime: HRTime
				/**
				 * If the Node.js process was spawned with an IPC channel, the process.channel property is a reference to the IPC channel.
				 * If no IPC channel exists, this property is undefined.
				 * @since v7.1.0
				 */
				channel?: {
					/**
					 * This method makes the IPC channel keep the event loop of the process running if .unref() has been called before.
					 * @since v7.1.0
					 */
					ref(): void
					/**
					 * This method makes the IPC channel not keep the event loop of the process running, and lets it finish even while the channel is open.
					 * @since v7.1.0
					 */
					unref(): void
				}
				/**
				 * If Node.js is spawned with an IPC channel, the `process.send()` method can be
				 * used to send messages to the parent process. Messages will be received as a `'message'` event on the parent's `ChildProcess` object.
				 *
				 * If Node.js was not spawned with an IPC channel, `process.send` will be `undefined`.
				 *
				 * The message goes through serialization and parsing. The resulting message might
				 * not be the same as what is originally sent.
				 * @since v0.5.9
				 * @param options used to parameterize the sending of certain types of handles. `options` supports the following properties:
				 */
				send?(
					message: any,
					sendHandle?: any,
					options?: {
						keepOpen?: boolean | undefined
					},
					callback?: (error: Error | null) => void
				): boolean
				/**
				 * If the Node.js process is spawned with an IPC channel (see the `Child Process` and `Cluster` documentation), the `process.disconnect()` method will close the
				 * IPC channel to the parent process, allowing the child process to exit gracefully
				 * once there are no other connections keeping it alive.
				 *
				 * The effect of calling `process.disconnect()` is the same as calling `ChildProcess.disconnect()` from the parent process.
				 *
				 * If the Node.js process was not spawned with an IPC channel, `process.disconnect()` will be `undefined`.
				 * @since v0.7.2
				 */
				disconnect(): void
				/**
				 * If the Node.js process is spawned with an IPC channel (see the `Child Process` and `Cluster` documentation), the `process.connected` property will return `true` so long as the IPC
				 * channel is connected and will return `false` after `process.disconnect()` is called.
				 *
				 * Once `process.connected` is `false`, it is no longer possible to send messages
				 * over the IPC channel using `process.send()`.
				 * @since v0.7.2
				 */
				connected: boolean
				/**
				 * The `process.allowedNodeEnvironmentFlags` property is a special,
				 * read-only `Set` of flags allowable within the `NODE_OPTIONS` environment variable.
				 *
				 * `process.allowedNodeEnvironmentFlags` extends `Set`, but overrides `Set.prototype.has` to recognize several different possible flag
				 * representations. `process.allowedNodeEnvironmentFlags.has()` will
				 * return `true` in the following cases:
				 *
				 * * Flags may omit leading single (`-`) or double (`--`) dashes; e.g., `inspect-brk` for `--inspect-brk`, or `r` for `-r`.
				 * * Flags passed through to V8 (as listed in `--v8-options`) may replace
				 * one or more _non-leading_ dashes for an underscore, or vice-versa;
				 * e.g., `--perf_basic_prof`, `--perf-basic-prof`, `--perf_basic-prof`,
				 * etc.
				 * * Flags may contain one or more equals (`=`) characters; all
				 * characters after and including the first equals will be ignored;
				 * e.g., `--stack-trace-limit=100`.
				 * * Flags _must_ be allowable within `NODE_OPTIONS`.
				 *
				 * When iterating over `process.allowedNodeEnvironmentFlags`, flags will
				 * appear only _once_; each will begin with one or more dashes. Flags
				 * passed through to V8 will contain underscores instead of non-leading
				 * dashes:
				 *
				 * ```js
				 * import { allowedNodeEnvironmentFlags } from 'node:process';
				 *
				 * allowedNodeEnvironmentFlags.forEach((flag) => {
				 *   // -r
				 *   // --inspect-brk
				 *   // --abort_on_uncaught_exception
				 *   // ...
				 * });
				 * ```
				 *
				 * The methods `add()`, `clear()`, and `delete()` of`process.allowedNodeEnvironmentFlags` do nothing, and will fail
				 * silently.
				 *
				 * If Node.js was compiled _without_ `NODE_OPTIONS` support (shown in {@link config}), `process.allowedNodeEnvironmentFlags` will
				 * contain what _would have_ been allowable.
				 * @since v10.10.0
				 */
				allowedNodeEnvironmentFlags: ReadonlySet<string>
				/**
				 * `process.report` is an object whose methods are used to generate diagnostic
				 * reports for the current process. Additional documentation is available in the `report documentation`.
				 * @since v11.8.0
				 */
				report?: ProcessReport | undefined
				/**
				 * ```js
				 * import { resourceUsage } from 'node:process';
				 *
				 * console.log(resourceUsage());
				 * /*
				 *   Will output:
				 *   {
				 *     userCPUTime: 82872,
				 *     systemCPUTime: 4143,
				 *     maxRSS: 33164,
				 *     sharedMemorySize: 0,
				 *     unsharedDataSize: 0,
				 *     unsharedStackSize: 0,
				 *     minorPageFault: 2469,
				 *     majorPageFault: 0,
				 *     swappedOut: 0,
				 *     fsRead: 0,
				 *     fsWrite: 8,
				 *     ipcSent: 0,
				 *     ipcReceived: 0,
				 *     signalsCount: 0,
				 *     voluntaryContextSwitches: 79,
				 *     involuntaryContextSwitches: 1
				 *   }
				 *
				 * ```
				 * @since v12.6.0
				 * @return the resource usage for the current process. All of these values come from the `uv_getrusage` call which returns a [`uv_rusage_t` struct][uv_rusage_t].
				 */
				resourceUsage(): ResourceUsage
				/**
				 * The initial value of `process.throwDeprecation` indicates whether the `--throw-deprecation` flag is set on the current Node.js process. `process.throwDeprecation`
				 * is mutable, so whether or not deprecation warnings result in errors may be altered at runtime. See the documentation for the 'warning' event and the emitWarning()
				 * method for more information.
				 *
				 * ```bash
				 * $ node --throw-deprecation -p "process.throwDeprecation"
				 * true
				 * $ node -p "process.throwDeprecation"
				 * undefined
				 * $ node
				 * > process.emitWarning('test', 'DeprecationWarning');
				 * undefined
				 * > (node:26598) DeprecationWarning: test
				 * > process.throwDeprecation = true;
				 * true
				 * > process.emitWarning('test', 'DeprecationWarning');
				 * Thrown:
				 * [DeprecationWarning: test] { name: 'DeprecationWarning' }
				 * ```
				 * @since v0.9.12
				 */
				throwDeprecation: boolean
				/**
				 * The `process.traceDeprecation` property indicates whether the `--trace-deprecation` flag is set on the current Node.js process. See the
				 * documentation for the `'warning' event` and the `emitWarning() method` for more information about this
				 * flag's behavior.
				 * @since v0.8.0
				 */
				traceDeprecation: boolean
				/* EventEmitter */
				addListener(event: 'beforeExit', listener: BeforeExitListener): this
				addListener(event: 'disconnect', listener: DisconnectListener): this
				addListener(event: 'exit', listener: ExitListener): this
				addListener(event: 'rejectionHandled', listener: RejectionHandledListener): this
				addListener(event: 'uncaughtException', listener: UncaughtExceptionListener): this
				addListener(event: 'uncaughtExceptionMonitor', listener: UncaughtExceptionListener): this
				addListener(event: 'unhandledRejection', listener: UnhandledRejectionListener): this
				addListener(event: 'warning', listener: WarningListener): this
				addListener(event: 'message', listener: MessageListener): this
				addListener(event: Signals, listener: SignalsListener): this
				addListener(event: 'multipleResolves', listener: MultipleResolveListener): this
				addListener(event: 'worker', listener: WorkerListener): this
				emit(event: 'beforeExit', code: number): boolean
				emit(event: 'disconnect'): boolean
				emit(event: 'exit', code: number): boolean
				emit(event: 'rejectionHandled', promise: Promise<unknown>): boolean
				emit(event: 'uncaughtException', error: Error): boolean
				emit(event: 'uncaughtExceptionMonitor', error: Error): boolean
				emit(event: 'unhandledRejection', reason: unknown, promise: Promise<unknown>): boolean
				emit(event: 'warning', warning: Error): boolean
				emit(event: 'message', message: unknown, sendHandle: unknown): this
				emit(event: Signals, signal?: Signals): boolean
				emit(
					event: 'multipleResolves',
					type: MultipleResolveType,
					promise: Promise<unknown>,
					value: unknown
				): this
				emit(event: 'worker', listener: WorkerListener): this
				on(event: 'beforeExit', listener: BeforeExitListener): this
				on(event: 'disconnect', listener: DisconnectListener): this
				on(event: 'exit', listener: ExitListener): this
				on(event: 'rejectionHandled', listener: RejectionHandledListener): this
				on(event: 'uncaughtException', listener: UncaughtExceptionListener): this
				on(event: 'uncaughtExceptionMonitor', listener: UncaughtExceptionListener): this
				on(event: 'unhandledRejection', listener: UnhandledRejectionListener): this
				on(event: 'warning', listener: WarningListener): this
				on(event: 'message', listener: MessageListener): this
				on(event: Signals, listener: SignalsListener): this
				on(event: 'multipleResolves', listener: MultipleResolveListener): this
				on(event: 'worker', listener: WorkerListener): this
				on(event: string | symbol, listener: (...args: any[]) => void): this
				once(event: 'beforeExit', listener: BeforeExitListener): this
				once(event: 'disconnect', listener: DisconnectListener): this
				once(event: 'exit', listener: ExitListener): this
				once(event: 'rejectionHandled', listener: RejectionHandledListener): this
				once(event: 'uncaughtException', listener: UncaughtExceptionListener): this
				once(event: 'uncaughtExceptionMonitor', listener: UncaughtExceptionListener): this
				once(event: 'unhandledRejection', listener: UnhandledRejectionListener): this
				once(event: 'warning', listener: WarningListener): this
				once(event: 'message', listener: MessageListener): this
				once(event: Signals, listener: SignalsListener): this
				once(event: 'multipleResolves', listener: MultipleResolveListener): this
				once(event: 'worker', listener: WorkerListener): this
				once(event: string | symbol, listener: (...args: any[]) => void): this
				prependListener(event: 'beforeExit', listener: BeforeExitListener): this
				prependListener(event: 'disconnect', listener: DisconnectListener): this
				prependListener(event: 'exit', listener: ExitListener): this
				prependListener(event: 'rejectionHandled', listener: RejectionHandledListener): this
				prependListener(event: 'uncaughtException', listener: UncaughtExceptionListener): this
				prependListener(
					event: 'uncaughtExceptionMonitor',
					listener: UncaughtExceptionListener
				): this
				prependListener(event: 'unhandledRejection', listener: UnhandledRejectionListener): this
				prependListener(event: 'warning', listener: WarningListener): this
				prependListener(event: 'message', listener: MessageListener): this
				prependListener(event: Signals, listener: SignalsListener): this
				prependListener(event: 'multipleResolves', listener: MultipleResolveListener): this
				prependListener(event: 'worker', listener: WorkerListener): this
				prependOnceListener(event: 'beforeExit', listener: BeforeExitListener): this
				prependOnceListener(event: 'disconnect', listener: DisconnectListener): this
				prependOnceListener(event: 'exit', listener: ExitListener): this
				prependOnceListener(event: 'rejectionHandled', listener: RejectionHandledListener): this
				prependOnceListener(event: 'uncaughtException', listener: UncaughtExceptionListener): this
				prependOnceListener(
					event: 'uncaughtExceptionMonitor',
					listener: UncaughtExceptionListener
				): this
				prependOnceListener(event: 'unhandledRejection', listener: UnhandledRejectionListener): this
				prependOnceListener(event: 'warning', listener: WarningListener): this
				prependOnceListener(event: 'message', listener: MessageListener): this
				prependOnceListener(event: Signals, listener: SignalsListener): this
				prependOnceListener(event: 'multipleResolves', listener: MultipleResolveListener): this
				prependOnceListener(event: 'worker', listener: WorkerListener): this
				listeners(event: 'beforeExit'): BeforeExitListener[]
				listeners(event: 'disconnect'): DisconnectListener[]
				listeners(event: 'exit'): ExitListener[]
				listeners(event: 'rejectionHandled'): RejectionHandledListener[]
				listeners(event: 'uncaughtException'): UncaughtExceptionListener[]
				listeners(event: 'uncaughtExceptionMonitor'): UncaughtExceptionListener[]
				listeners(event: 'unhandledRejection'): UnhandledRejectionListener[]
				listeners(event: 'warning'): WarningListener[]
				listeners(event: 'message'): MessageListener[]
				listeners(event: Signals): SignalsListener[]
				listeners(event: 'multipleResolves'): MultipleResolveListener[]
				listeners(event: 'worker'): WorkerListener[]
			}
		}
	}
	export = process
}
declare module 'node:process' {
	import process = require('process')
	export = process
}
