DockerfileExtra copied multiplayer/package.json alone and ran `npm install`,
so the image shipped whatever npm resolved at build time and the committed
multiplayer/package-lock.json described nothing that ran in production:
Dependabot alerts on it were meaningless either way. Copy the lockfile and
install with `npm ci --omit=dev` so the image is reproducible and the lock is
the source of truth for what ships.
The lock is refreshed with `npm update <dep>` per direct dependency, which
moves each to the newest version inside its existing caret range without
touching package.json. That is exactly what a lockfile-less `npm install`
resolves today (verified: a fresh `npm install --package-lock-only` from the
same package.json produces identical versions), so the image does not regress:
ws 8.19.0 -> 8.21.3 (covers the open alerts on ws < 8.21.0)
y-websocket 3.0.0 -> 3.1.0
yjs 13.6.29 -> 13.6.32
lib0 0.2.117, y-protocols 1.0.7, isomorphic.js 0.2.5 unchanged
package.json has no devDependencies and the lock has no `dev: true` entries,
so `--omit=dev` changes nothing today and only guards against future ones.
Validation:
- `npm ci` on the pre-update lock and `npm ci --omit=dev` on the updated lock
both succeed; `node --check server.mjs gateway.mjs` passes.
- Smoke start: server.mjs listens on PORT=3999 and logs "Multiplayer server
running"; gateway.mjs listens on PORT=3998 and logs its route table.
- The same COPY/RUN lines built on node:22-slim with the repo root as build
context (the context build-extra-image.yml uses) install the six locked
packages and pass `node --check`. A full DockerfileExtra build was skipped:
it is a single stage on an uncached multi-GB base image.
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* feat: add gateway reverse proxy for extra services
Add a lightweight Node.js gateway on port 3000 that routes requests
by URL prefix (/ws/*, /ws_mp/*, /ws_debug/*) to the correct backend
service, stripping the prefix before forwarding. This allows all
extra services to be accessed through a single port.
Also makes the multiplayer server more tolerant by generically
stripping /ws_mp/ prefix on HTTP requests.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* chore: enable gateway by default for extra services
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* chore: add REMOTE_EXTRA env var for unified extra services proxy
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* chore: make gateway port configurable via PORT env var
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* chore: simplify Caddyfile extra services routing
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Fix debugger HTTP health endpoint to also match /ws_debug/health
(ingress forwards the full path, not just /health)
- Add request logging to all three extra services (LSP, multiplayer,
debugger) for HTTP and WebSocket ping/upgrade events
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* feat: add ws_base_url instance setting to override WebSocket base URL
Allow deployments behind reverse proxies to route WebSocket traffic
(LSP, debugger, multiplayer) to a different host/port than the main
frontend via a new instance setting.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* feat: move ws_base_url to Advanced section with toggle and connectivity test
- Move setting from Core to Advanced > WebSocket section
- Render as toggle "Custom websocket base url from frontend to
multiplayer/lsp/debugger" with conditional URL text field
- Add Test connectivity button (always visible) that checks HTTP health
and WebSocket ping for all three services (LSP, Multiplayer, Debugger)
- Add /ws/ping and /ws/health endpoints to LSP service
- Add /ws_mp/health HTTP and __ping__ WS handlers to multiplayer service
- Add /ping WS handler to debugger service
- Add CORS headers to health endpoints for cross-origin testing
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: toggle enabled check and testWs promise resolution
- Fix enabled derived to check only for null (not empty string),
otherwise the toggle never turns on since toggleEnabled sets ''
- Fix testWs onclose handler to resolve(false) so the promise
doesn't hang if the server closes without sending a message
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: make connectivity test work with existing services
- HTTP test: accept plain text "ok"/"okay" (old services) in addition
to JSON {"status": "ok"} (new services), reject HTML (SPA fallback)
- WS test: resolve on onopen (connection established) instead of
waiting for a specific pong message, so the test works even with
services that don't have the new /ping handler yet
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>