* feat: scope AI session browser storage to the logged-in user
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor: address review nits in user-scoped session storage
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor: store AI session list in per-user IndexedDB via shared userScopedDb
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* test: cover legacy chat-history migration; address review nits
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix: harden chat-DB writes and session-key cleanup per PR review
- route HistoryManager writes through whenReady() so they can't land in a
previous user's DB after an in-place user switch (drop cached this.indexDB)
- dedup the legacy chat-DB claim to one session-wide promise so racing
manager instances can't issue blocking concurrent deleteDB calls
- delete bare windmill_sessions keys unconditionally even when the user DB is
already populated, closing a partial-migration leak window
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* chore: trim package-lock to only the fake-indexeddb addition
npm install -D had also stripped "dev": true from ~34 unrelated optional
native-binding packages (npm graph recomputation). Restore main's lockfile and
graft in only the fake-indexeddb node, so the lock diff is exactly the intended
dev dependency and prod-install classification of those bindings is unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(raw_apps): custom tab system for source / runnable / preview
Replaces the fixed split-pane layout with a tab bar inside the editor
area. Each frontend file is a tab, each selected runnable is a tab,
and the Preview is pinned to the right (non-closable). Tabs are an
alternative discoverability surface to the sidebar — both stay
functional, but tabs make navigation viable on small screens with
the sidebar collapsed.
A "Split with Preview" toggle in the tab bar's trailing slot pairs
the active tab with the preview side-by-side for wide-screen
multitasking. The toggle hides when Preview is already the active
tab.
The UI Builder, runnable editor, and preview iframe all stay mounted
across tab switches (toggled via `display`) — no bundler restarts, no
preview state loss, no editor remounts.
- New common/tabs/DraggableTabs.svelte: reusable tab strip with
drag-reorder (@windmill-labs/svelte-dnd-action), pinned-left/right
slots excluded from the drag zone, hover-revealed X close, middle-
click close, keyboard navigation (arrows / Enter / Backspace),
and a `trailing` snippet for inline toolbar add-ons.
- raw_apps/RawAppEditor.svelte:
- Tab state (`tabs`, `activeTabId`, `splitWithPreview`) lives in
Windmill. Persisted in localStorage keyed by workspace + app path.
- Sidebar file clicks (`handleSelectFile`) and runnable selection
(`selectedRunnable` via `bind:`) are mirrored into tabs via an
effect — the sidebar interaction is otherwise untouched.
- Listener augmented: `setActiveDocument` backfills tabs for files
VS Code opens by itself; `setFiles` / `runnables` updates drop
stale tabs.
- Bundler / inspector / rebuild toolbar moves into the tab bar's
trailing slot — always visible regardless of active tab.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(raw_apps): modern tab styling + resizable split-with-preview
Two polish passes on the new tab system:
DraggableTabs styling:
- Remove the bottom border on the tab strip + the accent-coloured
border-b-2 on the active tab. The active tab now shares the
surface background with the content area below it, so the
boundary visually "disappears" — modern IDE-style tabs.
- Inactive tabs sit on the darker surface-secondary tab strip and
get a subtle right separator so they don't blur into each other.
Split-with-Preview is now a real resizable Splitpanes:
- The content area is rendered as a Splitpanes (always), with the
source/runnable slot on the left and the preview iframe on the
right. The user can drag the divider to adjust the ratio when
the "Split with Preview" toggle is on.
- Iframes never remount across single↔split toggles — pane sizes
are driven reactively from (activeTabKind, splitWithPreview),
not by adding/removing the Splitpanes itself.
- The user's preferred split ratio is remembered while they're
dragging and reapplied next time split is enabled.
- The inner splitter is CSS-hidden in single mode so the toggle
button stays the single canonical way to flip layouts.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* refactor(raw_apps): split mode moves preview tab into the right pane
Cleaner mental model for split-with-preview. Instead of "split the
active tab + always keep the Preview tab around", the Split toggle
now physically moves the Preview tab out of the bar and into a
permanent right pane. When the user toggles split off, the Preview
tab reappears in the bar like any other tab.
- New `displayedTabs` derived: filters out the Preview tab when
splitWithPreview is on, so the user sees only file/runnable tabs
in the bar and a dedicated preview pane on the right.
- `toggleSplit` redirects the active tab to the most recent
file/runnable when the user toggles split on with Preview active,
so they don't end up staring at an empty left pane.
- Split toggle is now always visible — the user can flip both ways.
The button label flips between "Pin preview to the right" and
"Move preview back into a tab" to reflect what's about to happen.
- reorderTabs preserves the Preview tab in the underlying `tabs`
array even though it's filtered out of the drag set in split mode.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(raw_apps): VS Code-style "Preview" header on the right pane
In split mode, the right pane now shows a small "Preview" tab-styled
header anchored at its top-left — making the layout read like a real
VS Code editor split, where each group has its own tab bar.
- Header appears only when `splitWithPreview && activeTabKind !== 'preview'`
(i.e. when the right pane is meaningfully separate from the left's
content). In single mode with preview active, the right pane is the
only thing visible and the main tab bar already labels it.
- The header uses the same styling as an active tab: `bg-surface`
on a `bg-surface-secondary` strip, h-8, text-xs, no border.
- An X button next to the label toggles split off — equivalent to
closing the editor in VS Code's split view (preview goes back to
living as a tab in the main bar).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* refactor(raw_apps): VS Code-style symmetric tab bars per pane
Restructure the editor area so each pane is a self-contained "editor
group" with its own tab bar at the top. The Splitpanes is now the
topmost element — the divider runs floor-to-ceiling, splitting both
the tab bars and the content.
Layout (left pane = source / runnable, right pane = preview):
- Left pane top: DraggableTabs (file/runnable tabs, Preview tab when
split is off) + Split-toggle in the trailing slot.
- Right pane top: a custom preview header — "Preview" label styled
like an active tab on the left + the preview-affecting toolbar
(bundler, inspector, rebuild) on the right.
- Each pane independently sized via Splitpanes; iframes + the
runnable panel stay mounted and toggled via `display` so state
survives every transition.
Trade-off: in single-mode with Preview active (paneA=0), the left
tab bar is hidden along with the left pane. To switch back to a
file tab the user uses the sidebar — which is exactly the
discoverability surface tabs were meant to complement, not replace.
Button placement by semantic ownership:
- Layout control (Split toggle) — left side, with the editor.
- Preview-affecting controls (bundler, inspector, rebuild) — right
side, with the preview. No close-X on the right; the Split toggle
on the left is the canonical way to flip layouts.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(raw_apps): keep tab bar visible when Preview is active in single mode
The "VS Code-style" restructure put the tab bar inside the left
Pane. When activeTabKind became 'preview' in single mode, the left
pane collapsed to width 0 and the entire tab bar disappeared with
it — leaving the user with no way to switch back to a file tab
except via the sidebar.
Move the main tab bar back above the inner Splitpanes (full width,
always visible). The preview pseudo-header stays inside the right
pane, carrying the bundler / inspector / rebuild toolbar. The
splitter only goes through the content area below the tab bar,
which is acceptable given how much friction the disappearing-tabs
edge case caused.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* refactor(raw_apps): per-pane tab bars with mirrored single-mode lists
Replace the single tab bar above the inner Splitpanes with one
DraggableTabs per pane. Splitter now goes floor-to-ceiling through
tabs AND content in split mode.
In single mode both bars mirror the full tab list, so the visible
pane always carries every tab — fixes the bug where activating
Preview hid the tab strip. Clicking Preview while in split mode is
a no-op (Preview is permanently visible in the right pane).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* refactor(raw_apps): polish tab strip and sync editor font to text-xs
* feat(raw_apps): move logs overlay onto the preview pane
* refactor(splitpanes): extract pixel-aware minSize helper
* fix(raw_apps): tab hydration loads correct file; closeTab in split mode
* fix(raw_apps): lazy-mount UI Builder iframe + add dev:ui-builder script
* feat(raw_apps): default split view, blue preview tab, fix dnd ghosting
* fix(raw_apps): remove 1px splitter sliver beside preview in single view
* fix(raw_apps): tab scrollbar on hover, fix thumb height + resize staleness
* refactor(raw_apps): don't persist tab/split layout in localStorage
* refactor(raw_apps): derive pane sizes + binding setter instead of effects
* style(raw_apps): trim verbose comments
* feat(raw_apps): accept appendLogs delta from the UI Builder iframe
* fix(raw_apps): exit inspect mode on Escape
* fix(raw_apps): Escape clears lingering inspector selection after pick
* style(raw_apps): accent-selected styling for active tab, bg-surface strip
* fix(raw_apps): address PR review nits (drop debug log, timer/reorder/pane-setter, dev script restore)
* fix(raw_apps): clear inspector overlay on the preview iframe, not the source
* style(raw_apps): neutral tab look (surface-tertiary/text-emphasis selected, text-hint idle)
* chore(raw_apps): bump bundled ui_builder to 61b6fdd
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix: guard against null recording during FlowRecordingReplay teardown
Navigating away from a flow recording inside a workspace file-tree view
threw `TypeError: Cannot read properties of null (reading 'flow')` from
FlowGraphViewer once during the teardown tick.
Svelte 5 compiles child component props as live getters that close over
`$$props.recording.flow`. When `recording` flips to null on the parent's
navigation, an outer `{#if !recording?.flow}` doesn't stop those getters
from firing one more time as derived effects re-evaluate before the
unmount lands — so the getter dereferences null and throws.
Fix at the two layers where the deref actually happens:
- FlowRecordingReplay: use `recording?.flow` at the binding sites
(FlowViewer + graph-snippet FlowGraphViewer) so the compiler emits an
optional-chained getter, and guard the snippet branch with
`{:else if recording?.flow}` so it doesn't mount when there's nothing
to show.
- FlowGraphViewer: finish the optional chaining the rest of the file
already used everywhere else (`flow?.value?.skip_expr`,
`flow?.value?.cache_ttl`, `flow?.schema`). When the upstream
binding returns undefined during teardown, the graph degrades to an
empty frame instead of crashing.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* chore: rename package to @windmill-labs/components
- frontend/package.json: rename `windmill-components` → `@windmill-labs/components`
- frontend/publish.sh: drop the in-place sed rename dance; the checked-in name now matches what's published, so `npm run package && npm publish` is enough
- frontend/package-lock.json, system_prompts/auto-generated/prompts.d.ts: regenerated by `npm run package` under the new name
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(ai-chat): link workspace paths and show tool item references
Detect Windmill paths (u/..., f/...) in assistant messages and render
them as clickable pills with the right icon, resolved against a per-
workspace cache. Tool execution headers now list the script/flow/app
paths referenced in tool parameters as external links.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(ai-chat): linkify inline-code paths, refine pill styling
- Inline-code spans whose value is exactly a Windmill path now render
as a link pill (paths inside larger inline code or fenced blocks
stay as code).
- Tool-header chips moved to their own row to avoid overflow clipping
when the title wraps.
- Borderless pills, no default background (hover only), kind icons
use the home-page palette (script blue, flow teal, app orange),
and the external-link indicator only appears on hover.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(ai-chat): linkify variables/resources/triggers + inline drawer
- Workspace item registry now also lists variables, resources, schedules,
and all 10 trigger kinds; resource wins over variable on path collisions
(Windmill auto-creates a companion variable for every resource).
- Pill icons delegated to the canonical RowIcon component so each kind
matches the home-page styling (script blue, flow teal, app orange,
resource boxes, schedule calendar, etc.).
- Pill href includes the hash fragment each list page already consumes
(#/resource/<path>, #<path> for variables/schedules/triggers), so
opening the link puts the user on the list page with the matching
editor drawer already open.
- For variable and resource pills, a hover-revealed side-panel button
opens (or toggles closed) the editor drawer inline next to the chat,
without navigating away. VariableEditor and ResourceEditorDrawer gain
a closeDrawer() export and forward their close event so the host can
drive toggling.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* refactor: simplify ai chat workspace item links
* refactor: keep ai chat path linkification only
* perf: avoid eager ai chat path cache loads
* refactor: simplify ai chat path linking
* feat: open ai chat path links in drawers
* refactor: homogenize workspace item kinds
* fix: toggle ai chat item drawer
* refactor: trim ai chat path cache
* fix: cancel ai chat drawer reopen
---------
Co-authored-by: Guilhem Lemouel <guilhemlemouel@gmail.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Co-authored-by: Ruben Fiszel <ruben@windmill.dev>