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15
Commits
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eff9076e91 |
fix(sessions): reopen script test panel when preview goes full screen (#10082)
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a89b896ce5 |
fix(frontend): mint draft path for new SDK builder items so autosave attaches (#10056)
Fixes WIN-2159 Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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b847ca2bc7 |
feat: condensed top bar for session preview editors (#10011)
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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611c70acd2 |
feat(frontend): adapt AI-chat/sessions drafts to DB-backed model (#9601)
* feat(frontend): adapt AI-chat/sessions drafts to DB-backed model PR #9351 dropped UserDraft's localStorage layer; the chat adapter's synchronous save->read-back threw "Could not read written draft". The adapter now treats the backend as source of truth (in-tab cell used opportunistically for live-preview coherence) with conflict-on-save, and read tools fall back to the backend. Collapses the six writeXDraft functions onto one generic writeDraft + typed per-kind WriteSpec constants. Terminology: "local draft" -> "draft" (drafts are server-side). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(frontend): autosave indicator + draft-only diff guard in session editors Thread an explicit (workspace, path) autosave target to the cloud AutosaveIndicator in the Script/Flow/RawApp session previews so it watches the same key saves land on (it previously watched an empty path and never animated). Disable the Diff button with a hint for draft-only (no_deployed) items consistently across the three editors. Adjust the script topbar compact breakpoint/layout so the cloud icon is part of the bar, and stop splitpanes over-constraining session panes on reload. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): session draft diff viewer for schedule/resource/variable Canonicalize both sides of the draft diff onto one field set and strip runtime-only fields so rows aren't spuriously marked all-changed; mask secret values. Map draft itemKinds to deploy-style kinds so the DiffRow shows the correct icon/label. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): uniform diff-viewer row height regardless of summary Diff-viewer leaf rows (WorkspaceItemRow) drew two lines when an item had a summary and one line otherwise, giving unequal heights. Add an opt-in `uniformHeight` prop that gives the text wrapper a shared min-height and vertically centers the one-line case; enable it only from the diff viewer. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(frontend): address review nits on the drafts diff/guard changes - Reuse the exported TRIGGER_RUNTIME_IGNORE from utils_deployable instead of a verbatim copy, so the runtime-field ignore list has one source of truth. - Drop the now-redundant `(savedApp as any)` cast in RawAppEditorHeader; the prop type already carries `no_deployed`. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): add description parameter to the write_flow chat tool write_flow had no way to set a flow's top-level description (the sibling of summary in OpenFlow); patch_flow_json only edits the compact value, so the field was unreachable from the AI chat. Thread an optional description end-to-end: tool schema -> persisted draft -> read-back -> deploy body. Structural patches (patch_flow_json/set_flow_module_code) pass no description, so a previously-set description is preserved. Adds a deployRequests regression test asserting a draft description reaches the deploy body, overriding the deployed one. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): round-trip top-level fields in session preview draft sync The session preview's two-way draft sync dedups on a per-kind signature and mirrors fields between the editor store and the shared UserDraft cell. Both omitted fields the chat can set, so with the preview open a change to only that field was swallowed (identical signature) and then clobbered by the editor's outbound save: - flow: the signature and applyDraftToStore ignored top-level `description`. - script: the signature keyed on `content` alone, dropping `summary`/`language`. Add the missing fields to flowDraftSig and the script codec signature, and copy `description` in the flow codec's applyDraftToStore (mirroring `summary`). Raw-app already stringifies the whole draft, so it was unaffected. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): deploy draft-only flow from the session preview Deploying a draft-only flow (a draft with no deployed row) from the session preview hit two gaps the full-page flow editor already handled: - create vs update: newFlow keyed on `!savedFlow.val`, but a draft-only flow has a synthesized savedFlow (no_deployed=true), so deploy took updateFlow against the draft path and 404'd "Flow not found". Key it on no_deployed too. - friendly name: a brand-new flow is stored under a `draft_<uuid>` path with its intended name in `draft_path`. Seed the builder's initialPath from `draft_path` (as the full-page editor does) so the Path widget and deploy use the friendly name instead of creating a flow named draft_<uuid>. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): deploy draft-only raw app from the session preview Same create-vs-update bug as the flow session preview: newApp keyed on `!savedRawApp.val`, but a draft-only app has a truthy synthesized savedApp (getAppByPath with rawApp:true resolves to the draft kind instead of 404ing, carrying no_deployed=true), so deploy took updateApp against a path with no deployed row and 404'd "not found". Key newApp on no_deployed too so a never-deployed app deploys via createApp. More reachable than the flow case: it hit any never-deployed app, including chat-created ones at friendly paths. Keying newApp on no_deployed also exposed that newEditedPath (the breadcrumb path AND the createApp target) used newApp to mean "brand-new, generate a random name". A draft-only app is newApp=true but already has a real path (empty newPath at init, but appPath is set), so it showed and would deploy a random `*_app` name. Prefer the real appPath before the random fallback, so only a genuinely new app (appPath === '') still gets a generated suggestion; the full-page editor is unaffected (it always sets newPath). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): don't re-save a draft after deploying from the session preview Deploying from a session preview reloaded the editor (expected) but then immediately POSTed a fresh draft. The full-page editor guards deploy with discardDraftAfterDeploy (stopSync + arm-restart-on-first-interaction), but the shared editor header skips that in a session pane (inSessionPane) and routes post-deploy cleanup through sessionRuntime.syncPreviewWithDeployed, which did discard + reload without the stopSync guard. UserDraft.discard keeps the cell entry, so the reload's UserDraft.save fired the cell's reactive effect and re-POSTed the just-deployed value as a draft. Wrap the discard + reload in the same UserDraft.stopSync + armRestartOnFirst- Interaction bracket. One place fixes all three kinds (script/flow/raw_app), since they all funnel through syncPreviewWithDeployed; autosave resumes on the next genuine edit. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore(frontend): address review findings on the session-preview drafts work - Type `no_deployed` via the GetXByPathResponse/UserDraftOverlay types instead of `(result as any)`/`(saved as any)` casts at the sites this branch added (sessionRuntime, ScriptBuilder, FlowBuilder, + widened the script/flow builder prop types). Pre-existing trigger/variable/resource-editor casts left untouched. - Drop a history-narrating comment parenthetical per the AGENTS.md comment policy (RawAppEditorView). - Add a unit test covering persistGlobalDraft's conflict-on-save / override path (conflict-capable updateDraft mock; inert for existing tests). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): keep the friendly generated path for a brand-new raw app The earlier draft-only newApp fix made newEditedPath prefer `appPath` before the random suggestion, but a brand-new app is parked at the storage placeholder `u/{user}/draft_{uuid}` (the /apps_raw/add redirect target), so it surfaced that uuid instead of a friendly `<adjective>_app` suggestion. Reject a `draft_` placeholder segment when choosing the path: a real named/draft-only path is still kept, a placeholder falls through to the generated suggestion. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): show the Diff-button tooltip when it's disabled A disabled <button> fires no pointer events and browsers suppress its native title, so the "deploy once to compare" explanation never showed on hover for a draft-only item's Diff button. Wrap the button in a titled element and set pointer-events-none on the button when disabled, so the hover reaches the wrapper. Applied in ScriptBuilder, FlowBuilder, and RawAppEditorHeader (covers both the full-page editors and the session preview). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): surface draft save failures and conflicts in the AI chat tools Addresses Codex + Pi review findings on PR #9601 (three P1s, all in the DB-backed draft adapter reporting success when the write didn't land): - persistGlobalDraft reported {status:'saved'} even when UserDraftDbSyncer.save failed (it records network/5xx into a failure map instead of throwing). Check getState().state==='failed' after the save and return a new 'error' status; finishDraftWrite now emits success:false with a retry hint. - saveGlobalAppDraft dropped the conflict/error status (returned only the item), so write_app_file/patch_app_file/write_app_runnable reported every stale or failed write as saved. It now returns the full DraftPersistResult, and the six app write tools route through a shared finishAppDraftWrite helper. - fetchBackendDraftValue's catch{} swallowed non-404 errors (403/500/network), collapsing them to "no draft" so the write merged from the deployed item and lost in-progress draft edits. Narrow the catch to status===404; propagate the rest. Adds unit coverage: save-failure -> 'error', non-404 read -> propagates, raw-app stale write -> 'conflict'. 71/71 pass, check:fast + full build clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): surface failed draft deletes + strip tool-only override from schedule drafts Addresses Codex's second-round review on PR #9601: - [P1] deleteGlobalDraft reported success even when the server delete failed or conflicted (UserDraftDbSyncer.save records failure state instead of throwing) — so discard_local_draft / deploy_workspace_item / delete_workspace_item / the /global_drafts delete could report a draft removed while the DB still had it. Check getState().state and getConflict() after the awaited null save and throw, mirroring the write-path guard. - [P2] writeScheduleDraft persisted the tool-only `override` conflict flag into the schedule draft value (mergeDraftConfig cloned every arg field). Strip `override` in SCHEDULE_SPEC.buildDraft before merging. Tests: failed server delete -> throws; schedule draft no longer contains `override`. 73/73 pass, check:fast + full build clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): /global_drafts "Clear all" deletes persisted drafts, not just cells Codex review nit (P2): the dev-only global-drafts inspector's "Clear all" called clearGlobalDrafts(), which only iterates in-tab UserDraft cells — any persisted backend draft row not currently mounted as a cell survived, so the list re-showed it after refresh. Iterate the listed drafts and delete each via the backend-aware deleteGlobalDraft() (continue past per-row failures), matching the per-row delete, then clear local cells + ephemeral secrets. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1fc355709c |
feat: Db-backed user drafts (#9351)
* Db draft removal * refactor: drop unsaved-changes confirmation modal from editors * fix: remove nodraft from flow row edit link * fix: remove nodraft from app and raw app edit buttons * fix: remove nodraft from all edit links * fix: merge backend defaults into legacy autosaves to avoid spurious restore toast on raw apps * feat: add username column to draft table for user-scoped drafts * feat: add sync_drafts and list_users_with_draft_on_path endpoints * feat: add UserDraftDbSyncer service for bi-directional draft sync * feat: wire UserDraft.save through DbSyncer + conflict modal * refactor: gate useLocalStorageValue nested-update effect behind opt-in flag * refactor: move sync force flag from request-level to per-entry * feat: sync all userdraft kinds, switch draft owner to email FK, add id PK, scope draft list to readable paths * refactor: route draft permission check through authed.folders + RLS, drop client-supplied email * feat: support draft deletion via sync (value: null) with same conflict semantics * feat: surface other users' drafts in editors with diff+fork action * refactor: unify draft schema migrations and type kinds via DRAFT_KIND enum * perf: add (workspace_id, email, created_at) partial index for sync hot path * chore: update ee-repo-ref to a30079e75dc5b7d7413aa8ee20e40e80bfea9cbd This commit updates the EE repository reference after PR #597 was merged in windmill-ee-private. Previous ee-repo-ref: 55c19293232be379a3044eb78f677b545882ffd6 New ee-repo-ref: a30079e75dc5b7d7413aa8ee20e40e80bfea9cbd Automated by sync-ee-ref workflow. * fix(userdraft): trigger sync on deep mutations via readFieldsRecursively * Rollback UserDraft * remove queuing logic * pushDrafts * refactor: remove draft sync layer and conflict modal * feat: add save_draft, list_drafts, get_draft routes * feat: add get_draft overlay to getScriptByPath * feat: extend get_draft overlay to flow, app, resource, variable, schedule, triggers * feat: support null value in save_draft for deletes * readLastSyncMap * feat: redirect /add pages to /edit/draft_uuid with new_draft flag * fix: inline get_draft query field instead of flattening * fix: drop dangling nobackenddraft assignment in flows edit * feat: include user drafts in list endpoints with is_draft flag * fix: prefix draft paths with u/{user} and seed editor state on new_draft * fix: route draft-only deletes through UserDraftDbSyncer on home page * feat: delete user drafts when their underlying item is deleted * fix: empty path seed on new_draft so friendly auto-name fires * feat: re-add Draft and Draft only badges on home page rows * fix: synthesize value wrapper on draft-only raw_app response * fix: tolerate missing latest-version on draft-only flow reload * fix: skip first observable change in DB sync effect to match LS persist * fix: remove URL-hash sync from script editor (already marked TEMP) * refactor: drop localStorage layer from UserDraft * refactor: drop vestigial LS-era code from UserDraft * feat: migrate localStorage drafts to DB on layout mount * fix: migrate session runtime + script view to per-user draft API * feat: add 'Reset to deployed' action on draft-loaded toast * feat: hide 'Reset to deployed' action when no deployed version exists * createCoalescingKeyedRunner * example ts doc * createDebouncerByKey * refactor: drop await on draft-delete in reset flows, refetch deployed directly * fix: bridge saved-draft shape to wire shape in apps/resources/variables loaders * feat: route UserDraftDbSyncer.save through debouncer + coalescing runner * feat: add immediate-save bypass that cancels pending debouncer + runner tasks * fix: seed UserDraft cell from spec defaultValue on acquire * fix: redirect /add routes at load phase to eliminate white flash * fix: drop +page.js files in /add routes that conflicted with +page.ts * refactor: send draft as separate .draft field instead of deep-merging onto deployed * feat: surface draft path in home list when user typed one different from URL * feat: add UserDraft.stopSync/restartSync, wire on script + low-code app /add init * fix: thread URL path into ScriptBuilder.stopSync (was using empty initialPath) * fix: also stopSync in route's new_draft branch + queue pre-acquire suspensions * feat: add AutosaveIndicator backed by reactive UserDraftDbSyncer.getState * refactor: drop draft-loaded toast in non-route editors, banner now compares draft vs deployed * fix: gate per-user draft-only rows in listings on include_draft_only flag * feat: flush pending draft saves via keepalive fetch on tab hide / pagehide * autosave indicator nits * fix: route create-vs-update on /add deploys; seed policy.execution_mode; sync script template * chore: add [draft-sync] console logs to trace script bootstrap autosave * fix: seed auto-generated path in script new-draft route to suppress Path widget's autosave-triggering mutation * fix: defer script restartSync until script.path lands (Path widget gated on $userStore + $workspaceStore) * fix: poll script.path via tick() until Path widget settles before restartSync * chore: log inferArgs underlying error on deploy to diagnose 'Could not parse code' toast * fix: wait for script.path to stabilize across two ticks before restartSync * revert: drop unsuccessful path-stabilization heuristics + leftover [draft-sync] logs * fix: seed new-draft script schema as emptySchema() so inferArgs doesn't trip on undefined properties * fix: heal legacy drafts with schema={} (no .properties) on deploy * autosave indicator * refactor(editors): drop UnsavedConfirmationModal mount + Show diff button * feat(drafts): collaboration banner, cross-tab conflict detection, raw app template picker - Other-users-drafts banner (Modal2): the deployed-overlay response now carries `other_drafts_users` (workspace usernames only, never emails); each row offers View JSON + Fork. Drops the standalone `listUsersWithDraftOnPath` endpoint; `getDraftForUser` now takes a workspace `username` query param (resolved to email server-side). - Cross-tab/browser save conflict detection: the syncer attaches `last_sync` to every save (defaults to non-force); on a `conflict` response it parks a snapshot in a reactive map. Each route mounts a `DraftSyncConflictModal` and seeds the per-tab `last_sync` via `recordRemoteSync(query, draft_saved_at)` on every `get_draft` load. Keepalive flush also respects optimistic concurrency. - Raw app template picker re-added after the /add ⇒ /edit refactor: framework (React 19 / 18 / Svelte 5), data table + schema config, and optional AI prompt — extracted into `RawAppTemplatePicker.svelte` and driven by `new_draft=true` on the edit route. * fix(drafts): suppress autosave during /add template seeding on script + raw app editors - ScriptBuilder: delay `restartSync` 500ms past `initContent` + stores- ready so the Path widget's `$workspaceStore && $userStore`-gated `initPath → reset → onMetaChange → bind:path` cascade lands inside the suspension window. Two `tick()` waits weren't enough — the bind:path mutation fired ~100ms after the prior `restartSync` and posted as a "user edit". - apps_raw route: suspend autosave on `new_draft=true` and resume only after the framework picker closes (via `onStart` or X dismissal), with a two-tick settle so the picker's seeded `files/runnables/data/policy` mirror to `draftHandle.draft` observably advances `lastSerialized` before sync re-arms. * fix(drafts): land /add redirects on the real workspace username, not "me" The `/add` → `/edit/u/{username}/draft_{uuid}` redirects ran during SvelteKit's load phase, BEFORE the (logged) layout's async `getUserExt` populated `userStore`. `get(userStore)?.username` returned undefined and fell back to the `'me'` placeholder on every fresh nav, producing `u/me/draft_{uuid}` paths instead of the user's real namespace — broke ownership checks against `authed.username` and silently scoped autosaves under the wrong path. Layout now persists `username` to localStorage on every successful `getUserExt`, and `getUsernameForNamespace` (new shared helper, used by all four `/add/+page.ts` files) reads the live store first, falls back to the cached value, and only then to `'me'` for true first-ever loads. * fix(drafts): key low-code app autosave on the URL path, not the empty string `AppEditor` keyed its `UserDraft.use` handle on `newApp ? '' : path` — a legacy leftover from when `/apps/add` was its own URL (no path). With the `/add` ⇒ `/edit/u/{user}/draft_{uuid}` redirect, `newApp=true` made autosaves land on the `('app', '')` row instead of the URL path: - The `apps/list?include_draft_only=true` query joins drafts onto `app.path`, surfacing drafts at the URL path. The empty-path row didn't match the user's URL so the draft never appeared in the home list. - Refreshing `/apps/edit/u/{user}/draft_{uuid}` re-fetches at the URL path with `?get_draft=true`, finds nothing, and 404s. Drop the ternary so the handle always uses `path` — the same as scripts/flows/raw_apps. The route's `?new_draft=true` branch already seeds the empty-template baseline, so there's no longer a "the draft sits under '' until first save" race to worry about. * fix(raw_app): propagate template picker X / Esc dismissal so autosave resumes The picker mounted `<Modal kind="X" open ...>` (one-way prop, not `bind:open`). When the user dismissed via X / Esc / click-outside, the inner Modal flipped its own local `open` to false (hiding the UI) but never wrote back to the picker's `open` $bindable. The route's `templatePicker → false` watcher — the one that calls `restartSync` two ticks after the picker closes — never fired, so autosave stayed suspended and the user's edits after dismissal were silently dropped. Switch the inner Modal to `bind:open` so the dismissal bubbles all the way up to the route's state. "Start without AI" already worked because its `onStart` handler explicitly sets the picker's `open = false`. * nit unused * fix(drafts): make the home-page View/Edit JSON action work on draft-only apps The "View/Edit JSON" entry on the home page called `AppService.getAppByPath` without `get_draft=true`, so for draft-only items at `u/{user}/draft_{uuid}` the backend 404'd with "App not found at path …". Pass `get_draft=true` and render the synthesized stand-in's editable shape: - App drafts come back as `{summary, value, path, policy, ...}` — `value` is the App definition the editor was working on; show that. - Raw-app drafts come back as the flattened `{files, runnables, data, summary, policy, ...}` with no nested `value`; show the whole shape. On save, draft-only items can't go through `updateApp` (no deployed row). Route the edit through `UserDraftDbSyncer.save` (with `immediate: true` so `await` resolves after the POST lands) and relabel the button "Save draft" + Save icon. Deployed items keep the existing "Deploy" flow unchanged. * fix(drafts): render the right shape in View/Edit JSON for draft-only items The previous fix landed `fapp.value` into the editor, but the deployed-overlay flattens the bare editable shape into `inner`/the top-level response — drafts have no nested `.value`. So: - App drafts (`{grid, breakpoints, hiddenInlineScripts, …}`) rendered as empty (`fapp.value` was undefined). - Raw-app drafts 404'd outright: `get_draft=true` with no `rawApp` flag can't tell which draft kind to look up, defaults to `app`, doesn't find one. Thread the row's `raw_app` flag from AppRow → `appExport.open(path, rawApp)` → `getAppByPath({..., rawApp})` so raw-app drafts resolve to the right `UserDraftItemKind`. Read `fapp.draft` (the bare editable shape from `fetch_draft_only`) into the JSON editor for draft-only items — clean payload, no `is_draft` / `no_deployed` / overlay noise. Save the same bare shape back through the syncer so the regular editor reads it unchanged on the next mount. * fix(drafts): skip public-secret-URL fetch in the Deploy drawer for draft-only apps Opening the Deploy drawer on a `/edit/u/{user}/draft_{uuid}` app fired `AppService.getPublicSecretOfApp` immediately because the gating effect only checked `appPath != ''` + `savedApp`. The `/secret_of/{path}` route plain-SELECTs `app.id`, so a draft-only path 404'd with "App not found at name …" and the public-URL ClipboardPanel spun forever waiting on `secretUrl`. Thread the existing `newApp` signal (already on `AppEditorHeader` / `RawAppEditorHeader`) into `AppEditorHeaderDeploy`, gate the fetch behind `!newApp`, and render the existing "Deploy this app once to get the public secret URL" placeholder instead of the spinner for draft-only items. * fix(drafts): disable Diff button on draft-only items across the 4 editors Diff has no baseline to compare against on draft-only items — the button used to be gated by the pre-PR `/add` route's own state, but the `/add → /edit` redirect landed everything under the regular `/edit` page where the gate was missing. - ScriptBuilder: gate the topbar Diff on `savedScript.no_deployed`; seed `no_deployed: true` on the route's `new_draft` empty NewScript so the gate fires before the first deploy. - FlowBuilder: gate the topbar Diff on `newFlow` (route already sets it from `backendFlow.no_deployed` and the new-draft branch). - AppEditorHeader: gate both the "Diff" dropdown action and the Deploy-drawer's "Diff" button on `newApp`. - RawAppEditorHeader: gate the topbar Diff + the Deploy-drawer's "Diff" button on `newApp`. Each gate also rewrites the tooltip ("Deploy this … once to compare against the deployed version") so the hover state explains why. * fix(drafts): disable the "No login required" toggle on draft-only apps Flipping the toggle called `setPublishState`, which POSTs the new `policy` through `AppService.updateApp` — that handler's `UPDATE app ... RETURNING path` finds nothing on a draft-only path and `not_found_if_none` 404s with "App not found at name …" (apps.rs:1975). Gate the Toggle on `!newApp` too so the user has to deploy once before configuring the publish state. * refactor(drafts): drop dead draft_path field from list responses The draft-only listing branches in scripts/flows/apps computed a `draft_path` from the draft JSON (when the user-typed path differed from the URL's autogenerated `u/{user}/draft_{uuid}`), and `{Script,Flow,App} Row.svelte` preferred it over `path` for the row title. In practice that path is never written: the app, raw-app and flow editors all warn "Deploy the X to make the path change effective" — the rename only lands on deploy, never in the draft. So the field is always None and the home rows always show the autogenerated slot anyway. Drop the field from the three `Listable*` structs, the three draft-only push sites, the three OpenAPI response schemas, and the three frontend row components. Client regenerated. * fix(drafts): seed a friendly name on /flows/add The flow route passed `initialPath={page.params.path ?? ''}` to FlowBuilder, so on the `/flows/add → /flows/edit/u/{user}/draft_{uuid}` redirect the Path widget's `initPath` saw a non-empty `initialPath` and skipped the `reset()` branch that auto-generates the friendly `<random_adj>_flow` name. The other three editors all clear `initialPath` in their `new_draft` branch for exactly this reason. Track `initialPath` as route-owned state (defaults to the URL path) and clear it to '' inside the `new_draft` branch, then bind it through to FlowBuilder so any post-deploy update from the editor still propagates. * feat(drafts): render friendly user-typed path on home list for all 4 kinds Reinstate `draft_path` on `Listable{Script,Flow,App}` so the home rows prefer the user-typed name over the autogenerated `u/{user}/draft_{uuid}` URL slot, with two source rules — one per how each editor wires the Path widget: - Scripts already work: `ScriptBuilder` binds the Path widget directly to `script.path`, so the typed path round-trips through the draft JSON's own `path` field. Backend extracts `v["path"]` when it differs from `row.path`. - Flows / apps / raw apps don't write the typed path into the autosaved value (`Flow.path` is one-way-bound to `$pathStore`; the bare `App` / raw-app value has no `path` field at all). Introduce an explicit `draft_path` field on the draft JSON, written by the editor ONLY when the typed path differs from the deployed/seeded `savedX.path`: - FlowBuilder: $effect on `$pathStore` mutates `flow.draft_path`. - AppEditorHeader: $effect on `newEditedPath` mutates `$app.draft_path`. - RawAppEditorHeader: $effect surfaces `pendingDraftPath` up via the bind chain (RawAppEditor → route); the route's draftHandle.draft spread includes `draft_path` when set. Backend extracts `v["draft_path"]` and `None` when unchanged or after deploy (deploy clears the whole draft, so the field naturally disappears post-deploy without bookkeeping). Flow route's `new_draft` branch now stops sync around the Path widget cascade, with a 700ms scheduled `restartSync` (mirrors the existing scripts/apps/raw_apps stoppers) — the new draft_path mutation lands inside that window so `/flows/add` no longer fires an autosave before the user's first edit. openapi/sqlx regenerated. * fix(drafts): preserve the user-typed draft_path on reload of draft-only items The flow / app / raw-app editors all dropped the saved `draft_path` back to the URL's `u/{user}/draft_{uuid}` slot the moment the user reloaded a draft-only edit page: the route sourced the Path widget's initial path from `page.params.path` instead of the previously-saved `draft_path`, and the first user edit then mirrored that URL path back into the autosaved draft — silently overwriting the friendly name in both the row and the editor. - Flow route: after computing `effectiveFlow`, override `flowInitialPath` with `effectiveFlow.draft_path` when set. - App route: pass `newPath={(app.value as any)?.draft_path ?? app.path}` through to `AppEditor`; AppEditorHeader's `newEditedPath` default now prefers a non-empty `newPath` over the random `<adj>_app` seed (the `newApp && !newPath` branch keeps the `/apps/add` friendly auto-name). - Raw-app route: surface `savedRawAppDraft.draft_path` onto `backendApp` so the `extractRawApp` path seeds `newPath` with the friendly name. Reload + a subsequent edit now leaves `draft_path` intact for all three kinds; verified end-to-end via the `/drafts/get_draft/...` endpoint. * fix(ui): default Modal2 target to 'body' so omitting the prop doesn't throw Modal2 defaulted `target = ''` and forwarded it to `Portal`, which calls `document.querySelector(target)` — an empty selector throws "Failed to execute 'querySelector' on 'Document': The provided selector is empty" and the modal silently fails to mount. That's why `OtherUsersDraftsModal` (and `DraftSyncConflictModal`) never appeared on editors where another user had a draft — both omit the `target` prop. Other Modal2 callers (StorageSettings, CriticalAlert, CustomInstanceDbWizardModal, …) pass an explicit `target="#content"` and were unaffected. Match Portal's own default of `'body'` so omitting the prop is now a no-op rather than a runtime throw. * fix(drafts): Reset to deployed no longer resurrects the draft The toast's "Reset to deployed" callback POSTed `value: null` to the syncer, then handed control to the route's `onResetToDeployed` (which wipes the in-memory handle and reloads the deployed payload via `getDraft: false`). Both writes flowed through the reactive sync effect: the wipe scheduled a delete, the reload scheduled a re-save of the deployed value as the new draft. Coalescing collapsed them and the draft came back — making the "discard" action effectively a no-op. Wrap the whole callback in `UserDraft.stopSync` / `restartSync`. The explicit `value: null` POST still goes through (it's a direct `UserDraftDbSyncer.save` that doesn't depend on the reactive effect), the route's wipe-then-reload mutations advance `lastSerialized` silently under suspension, and the next user edit (after two ticks past the deployed-seed write) is the first real save again. * ui nit * feat(drafts): autosave-indicator popover with Reset-to-deployed action Click the cloud icon → popover with "All changes are saved as a draft on the server. The draft is per-user — your teammates' editors keep their own." When the editor isn't on a draft-only path AND the user has a draft (UserDraft.has returns true), a "Reset to deployed" button mirrors the load-time toast action — stops sync, POSTs `value: null`, runs the route's reload-without-draft callback, restarts sync past two ticks so the deployed-seed write doesn't resurrect the draft. Threaded `onResetToDeployed` from each route down to its builder (ScriptBuilder / FlowBuilder / AppEditorHeader / RawAppEditorHeader) and into the indicator. `draftOnly` is wired from `savedScript.no_deployed` / `newFlow` / `newApp` so the action hides where there's nothing to fall back to. The indicator's trigger now has a hover affordance + matches Portal's default target ('body') via Modal2's earlier fix. * fix(drafts): wait for the fork POST to land before navigating OtherUsersDraftsModal's Fork action called UserDraft.save, which routes through the autosave debouncer (1500ms). The subsequent goto fired within the same tick, so the destination editor's get_draft=true read ran before the POST landed and 404'd — refreshing worked because by then the debounced save had fired. Call UserDraftDbSyncer.save with immediate: true and await it. The syncer cancels any queued debouncer task for the key and resolves the promise only after the POST completes, so the route load can find the forked draft on the first try. * fix(drafts): conflict detection — keep last_sync map tab-local instead of in localStorage Two tabs editing the same draft both load with last_sync = T0. Tab-1 saves; the server accepts, returns T1, and the syncer wrote T1 into localStorage. Tab-2 then tries to save: it reads the SHARED localStorage map, sees T1 instead of its own baseline T0, sends last_sync = T1, and the backend's WHERE clause (`created_at <= last_sync`) is true → tab-2 clobbers tab-1's edit without ever seeing a conflict. Move the map to tab-local memory (`new Map<string, …>`). Reload of the tab now starts with an empty map; that's fine because the editor's load path calls `recordRemoteSync(query, draft_saved_at)` right after `get_draft=true` returns, reseeding from the authoritative server timestamp before any user edit could fire a save. * fix(drafts): OtherUsersDraftsModal — close on Fork, don't leak clicks through nested JSON Two bugs in the per-editor "another user has a draft" banner: - Fork landed the immediate save but didn't close the banner before navigating. Svelte hadn't torn down the previous route's components by the time goto returned, so the banner lingered on top of the destination editor. Comment the explicit isOpen=false on the happy path so it's clear it MUST run before goto. - Clicking anywhere on the screen while the View JSON drilldown was open closed the underlying banner too. Modal2's clickOutside action fired on every Modal2 instance — both the JSON modal and the underlying banner — because both attach their own listener at the document level. Add `closeOnOutsideClick` opt-out on Modal2 and pass `closeOnOutsideClick={!jsonOpen}` to the outer modal so clicks outside the JSON drilldown only close the drilldown. Drive-by: Modal2's keydown handler now ignores Escape when its own isOpen is false (was a no-op closer that would still preventDefault on every key press, swallowing key events for any siblings). * fix(drafts): conflict modal wording — drafts are user-scoped, not teammate-scoped * fix(drafts): defer reset-to-deployed restart until first user interaction Two-tick `restartSync` was too aggressive: editor remounts emit a tail of cascading writes (Monaco setValue acks, schema re-infer, UI Builder iframe handshakes, schedule-config recomputes, …) that land well after two ticks and would clobber the just-deleted draft with an upsert of the deployed value — making "Reset to deployed" a no-op in practice, the user kept seeing the draft come back. Centralise the suspension lifecycle in a new `runResetToDeployed` helper. It stopSyncs around the reset, POSTs the explicit delete, runs the route's wipe-and-reload, and then arms a one-shot listener on document keydown / input / pointerdown that restartSyncs on the user's next real interaction. A 5-second fallback re-arms sync if the user walks away without touching the editor, so suspensions don't leak. Use it from both the load-time toast (`notifyDraftLoaded`) and the autosave-indicator popover so the two stay in sync — fixes both entry points. * indicator ui nits * fix(drafts): split tab-switch and unload flushes — kill self-conflict on visibility change The single keepalive flush bound to both `visibilitychange → hidden` and `pagehide` self-conflicted on tab switch: visibilitychange fires on every tab/app switch with the page still alive, the keepalive POST advanced the server's `created_at` to a fresh `now()`, the client discarded the response (no listener), the local `lastSync` stayed at the old value, and the next foreground autosave sent that stale timestamp → server saw `created_at > last_sync` → conflict modal for the user's own background-tab write. A still-pending debouncer task made it worse: it fired a second runner POST after the keepalive with the same stale `last_sync`, the second self-conflicted too. Split into two paths: - `visibilitychange → hidden` → `flushOnVisibilityHidden`: route through the normal runner pipeline. The page is alive, so the response can land and `setLastSync` keeps the baseline current. Call `debouncer.cancel(key)` first so a queued keystroke can't double-fire with the same stale `last_sync`. - `pagehide` → `flushOnPageHide`: keep the `keepalive: true` raw fetch for the genuinely-going-away case (the JS context is torn down, the response is necessarily discarded). Same `debouncer.cancel(key)` guard. On the next mount, the route's `recordRemoteSync(query, draft_saved_at)` reseeds `lastSync` from authoritative server state before any user edit can fire a save. * fix(drafts): drop the visibilitychange flush — debouncer keeps running on hidden tabs Tab switching just hides the page; the JS context survives and the debouncer's `setTimeout` keeps counting down. When it fires, the runner POSTs normally and the server's response updates `lastSync`. There's nothing left for a visibilitychange-driven flush to do that the ordinary pipeline doesn't already handle, and adding one only creates extra POSTs to reason about. `pagehide` remains the single trigger for the keepalive flush — that's the case where the JS context is actually being torn down and the runner's pending fetch would otherwise be killed mid-flight. * nit * refactor(drafts): drop LS-era pipeline; backend is canonical on load The PR's iteration left behind a meta/staleness pipeline carried over from the localStorage era — per-rev tracking, a LocalDraftStaleModal, a 'Restored from local storage' toast, and a localDraft-vs-backend comparison branch in every editor loader. With drafts now living in the DB and the optimistic-concurrency lastSync check handling divergence, that whole stack is dead weight. Worse, the comparison branch caused 'Load from server' in the conflict modal to do nothing: the loader preferred the in-memory cell over the backend, so the user-clicked 'load from server' just re-displayed the local edits AND fired two confusing toasts (Restored from local storage + Loaded your saved draft). The rip: * userDraft.svelte.ts: drop UserDraftMeta, StoredDraft.meta, checkStaleness, UserDraftStalenessCause, normalizeForCompare, localDraftDiffers, saveMeta, getMeta, setDraftAndMeta, setMeta, handle.meta/setDraftAndMeta/setMeta, force option. Handle is now just { draft }. * userDraftToast.ts: drop notifyRestoredFromLocal + RestoreFromLocalActions. Update copy. * LocalDraftStaleModal.svelte: deleted. * AppEditor.svelte: drop initialRevs prop and the firstMirror wipe-then-restore dance (it existed only to consume the meta-mismatch skip slot). * All 4 editor routes: backend is canonical on load — the in-memory cell is overwritten with the deployed+draft overlay, the syncer's seed guard swallows the first write so we don't POST it back. * VariableEditor / ResourceEditor: drop the staleness pipeline + rev bookkeeping; backend wins on open. * useTriggerDraftSync.svelte.ts: inline the JSON-normalize + deepEqual utility as a private cfgDiffers helper (kept for the form-vs-deployed dirty check, which is a genuine semantic compare, not LS legacy). * copilot core.ts / userDraftAdapter.ts: drop meta argument from saveAppDraft, loadAppDraftValue, write*Draft. Test assertions on getMeta dropped. Net: -22 typecheck errors, fewer moving parts, conflict modal works. EOF ) * refactor(drafts): remove dead endpoints + UserDraftDbSyncer.getLastSync The list_drafts and get_draft (own) routes were added during PR iteration and never wired up to any frontend caller — the editor overlay path uses the per-kind get-by-path getDraft query parameter, and the home page lists drafts via the per-kind list endpoints, not via /drafts. Drop both routes (+ sqlx caches + OpenAPI entries). UserDraftDbSyncer.getLastSync was a peep-hole for callers that never materialised — the per-tab lastSync map is only ever read by postSave internally, where the bookkeeping already lives inline. * refactor(drafts): extract DraftEditorModals trailer block The four editor routes (scripts/flows/apps/apps_raw) mounted an identical pair of trailer modals — DraftSyncConflictModal + OtherUsersDraftsModal — wrapped in the same guard chain and {#key path} remount. Lift the markup into one component; routes thread their itemKind, path, editPathFor, and loader callback. Pure markup extraction, no state ownership change. Drops the unused userStore import where the trailer was the only consumer. * refactor(drafts): UserDraft.useReactive — kill array-of-one boilerplate The script + flow routes both wanted a handle that re-keys when the URL path changes. UserDraft.use() can't do that (its opts getter is untracked), so each route hand-rolled the same useMany-array-of-one + proxy idiom: const handles = useMany(() => [{ kind, path: reactive }]) const handle = { get draft() { return handles[0]?.draft }, ... } Add UserDraft.useReactive(getSpec) that internally wraps useMany with a single spec and returns the stable proxy. Callers collapse to one line. * refactor(drafts): unify bootstrap suspension via armRestartOnFirstInteraction The flow and raw-app routes each rolled their own end-of-bootstrap resume: a 700ms setTimeout for flows and a templatePicker watcher with double-tick gating for raw-apps. Both are timing-fragile (the comments admit it) and drift from each other. armRestartOnFirstInteraction already existed in userDraftToast.ts for reset-to-deployed: keydown/input/pointerdown listeners (capture phase) that fire restartSync on the first real user touch, with a 5s belt-and-braces fallback. Export it and use it everywhere we'd previously have picked a magic number. For raw-apps this is a tiny behavioural change: the user's template choice now POSTs immediately (the pointerdown that picks the template also resumes sync, so the picker's onStart write rides the wake-up). Previously the choice only persisted on the user's NEXT edit. That's strictly better — navigating away preserves the choice now. * refactor(drafts): type App.draft_path; drop the as-any cast The audit asked for the three editors to converge on one draft_path injection pattern. For App and Flow, the in-builder $effect-mutates- the-store idiom is wedged into a shape that doesn't natively own the field — App's editor type genuinely has no draft_path so the writer had to cast through `as any`, and consumers downstream did the same. The minimum viable fix: declare draft_path on the local App type (it's already a field on the autosaved JSON). Lifting the writes upward into a route-side merger would mean restructuring the AppEditor mirror $effect and the FlowBuilder pathStore plumbing — larger change for the same shape, deferred to a follow-up. Flow already has the typed cast localised at one site. Will get the OpenAPI-level draft_path field as part of task 47 (drop as-any casts on backend overlay reads). * refactor(drafts): extract makeDraftAddLoad helper Four identical /add/+page.ts files differing only by the edit-route prefix. Lift the redirect into a factory, slim each entry point to two lines. * refactor(drafts): type UserDraftOverlay.other_drafts_users in the OpenAPI The backend response carried other_drafts_users on every get-by-path that supports the draft overlay, but the OpenAPI schema didn't declare the field. Each route had to cast the typed response to `any` to read it (and the sibling draft_saved_at), which obscured the real shape from the type system and rotted the discoverability of the draft surface. Add it to UserDraftOverlay. Frontend casts collapse to plain property reads in the three editor routes. * feat(drafts): list & open draft-only items for variables, resources, schedules, triggers For scripts/flows/apps the list and get-by-path endpoints already surface per-user drafts that have no deployed counterpart — that's what gates the home page from 404'ing on an AI-agent-created draft. Extend the same support to the other UserDraftItemKinds: Backend (list endpoints): - Add include_draft_only to ListVariableQuery, ListResourceQuery, ListScheduleQuery, StandardTriggerQuery (the latter covers the 11 trigger kinds via the generic TriggerCrud). - Append per-user draft rows whose path has no deployed row. Same gate as scripts/flows/apps: non-operators, page 0, no narrowing filters. Synthesis is per-kind: ListableVariable/Resource get field-for-field synthesis; ScheduleLight reads NewSchedule shape; Trigger<T> uses a best-effort JSON merge + serde_json::from_value (rows skipped on deserialize failure rather than failing the list). - Add draft_only: Option<bool> with sqlx(default) to each row type so it serializes as the column is opt-in. Backend (get-by-path endpoints): - get_variable, get_resource, get_schedule, get_trigger<T> fall back to fetch_draft_only when the deployed row is missing and the caller passed get_draft=true. Mirrors scripts/flows/apps. OpenAPI: - Shared IncludeDraftOnly parameter under components/parameters, wired into the 11 trigger list endpoints + listRawApps. Inline declarations on listVariable / listResource / listSchedules / listAzureTriggers. - draft_only field on ListableVariable, ListableResource, Schedule, TriggerExtraProperty. Frontend: - variables, resources, schedules, and the 10 trigger list pages (routes + 9 *_triggers) pass includeDraftOnly: true on the initial fetch and render <DraftBadge draft_only> on synthesized rows. Trigger pages got a sed/perl bulk update — pattern is the same across kinds. * fix(drafts): swap crypto.randomUUID() for the project's randomUUID helper crypto.randomUUID() is gated on a secure origin (HTTPS or localhost). Self-hosted Windmill instances often run on a bare HTTP origin or a LAN IP where the WebCrypto API is unavailable, so the /add redirect would throw before issuing the 307. Use the existing RFC4122 v4 helper in FlowChatManager that the rest of the codebase already imports for this exact reason. * fix(editor): leading-edge fire + max-wait cap on Monaco debounce The Editor debounced `onDidChangeModelContent` purely on the trailing edge — every keystroke rescheduled a 500ms timer, and uninterrupted typing held the bindable `code` prop stale until a pause. Stacked behind our 1.5s autosave debouncer that meant our clock didn't even start ticking until 500ms after the user paused, and the `code` binding never updated mid-burst for downstream consumers (lint, live preview, change listeners). Switch to leading + trailing + max-wait: * First keystroke of a burst fires `updateCode` synchronously, then stamps a wall-clock chain start. * Each subsequent keystroke (re)arms a trailing timer at `min(now + changeTimeout, chainStart + maxChangeTimeout)` — the cap is what makes continuous typing materialize at least once per maxChangeTimeout window instead of indefinitely. * When the trailing fires it resets the chain so the next keystroke after a pause is a fresh leading fire. New prop `maxChangeTimeout` (default 1000ms) sits next to the existing `changeTimeout` (default 500ms). Dispose path clears the chain stamp alongside the timer. * feat(drafts): wire Ctrl/Cmd+S to flush the pending autosave immediately Each builder already had a Ctrl/Cmd+S keybinding routed through a saveDraft() no-op left over from the LS-era — the comment said "persistence happens via the page-level UserDraft autosave" but the shortcut was the user's only way to actually force a save without waiting for the 1.5s debounce. Restore the intent. * UserDraftDbSyncer.flush({ workspace, itemKind, path }) — new method that re-submits whatever's queued in pendingSaveOpts with immediate: true. No-op when nothing's pending. * Editor.svelte.flushPendingChanges() — exposes a synchronous updateCode() with chain reset, so callers can drain Monaco's own trailing debounce before asking the syncer to flush. Without this step a Ctrl+S within ~500ms of typing would POST the pre-burst content. * ScriptBuilder.saveDraft() — editor?.flushPendingChanges() → await tick() → UserDraftDbSyncer.flush(). Toast on result. * FlowBuilder.saveDraft() — no direct Monaco ref (flows have many per-module editors); just flushes the syncer. Editor.svelte's new 1s max-wait cap means at most the last <1s of typing in a module Monaco won't be in this POST; it follows in the next autosave round. * RawAppEditor.handleKeydown — adds a 's' case that flushes before the focus guard, so the shortcut fires regardless of where focus is in the editor pane. * fix(drafts): low-code apps — drop spurious autosave on /edit + remount on Load from server Two bugs in low-code app editor (raw apps use a separate code path): 1. Every /edit visit looked like an autosave because loadApp() called UserDraft.discard('app', path, undefined). The comment claimed "this load doesn't POST" but discard always POSTs value: null server-side — that surfaced as a DELETE-my-draft on every page load AND a flash in the AutosaveIndicator. The discard was originally intended to wipe the in-memory cell so AppEditor remounts "fresh". But the path-change $effect upstream already sets app = undefined before each loadApp, which unmounts AppEditor and releases the handle's entry — so a remount via app = backendApp naturally starts with an empty handle. Drop the discard. 2. The conflict modal's "Load from server" called loadApp() but didn't remount AppEditor. Since AppEditor's stateApp is captured once at mount and doesn't react to prop changes, the editor kept showing the conflicting local edits even after a successful reload. Wrap the onLoadFromServer to await loadApp() then bump redraw to force a fresh mount. * feat(drafts): home-page Draft badge — show user-initial circles, drop the '+' The home-page Draft badge previously showed '+Draft' as a flat label. Add per-user awareness: up to 3 user-initial circles render to the left of the label, ordered alphabetically; with 4+ users we collapse to the first 2 + a '+N' overflow circle so rows stay compact. Backend: * New `DraftUserRef { username: Option<String> }` in windmill-types::user_drafts, re-exported from windmill-common so the list endpoints in scripts/flows/apps crates share one import path (windmill-types/windmill-common can't be reordered without a cycle). * ListableScript / ListableFlow / ListableApp gain a `draft_users: Option<sqlx::types::Json<Vec<DraftUserRef>>>` field. The list SQL adds a per-row subquery `SELECT json_agg(...) FROM draft d LEFT JOIN usr u ...` that aggregates the workspace users with a per-user draft at this path. NULL (no drafts) decodes to None; LEFT JOIN against `usr` lets orphaned drafts (user removed from workspace) still surface with username = None. * Synthesized draft-only rows set draft_users to a single-element vector with the authed user (those rows come from `email = $2`). OpenAPI: `draft_users` added to listScripts / listFlows / ListableApp response shapes as an array of `{ username }` with nullable username. Frontend DraftBadge: * Accepts `draft_users: { username?: string | null }[]`. Renders up to MAX_CIRCLES (3) initial circles; at 4+ users renders first 2 + a gray '+N' overflow circle. * Initials: 'john.doe'/'john_doe' → 'JD', 'alice' → 'AL', the legacy NULL-email row → '?'. * Color picked deterministically from a 6-entry palette so the same user gets the same circle color across rows. * Label is now just 'Draft' (dropped the '+'). 'Draft only' is unchanged. * Tooltip lists every user in full. ScriptRow / FlowRow / AppRow thread `draft_users` through their prop types and pass it to DraftBadge. * fix(drafts): suppress 'You have unsaved changes' banner when deployed baseline is null A brand-new variable/resource/trigger (no deployed row yet) has `getDeployed() == null`, but the caller's `show` prop is computed off `current != deployed` which is trivially true while the user types. Result: the banner appeared with 'Show diff' (no-op — the drawer early-returns on null deployed) and a 'Discard' that's semantically backwards (there's nothing to revert to). Gate `show` internally on `getDeployed() != null`. The check sits in the banner rather than each caller because every caller would otherwise need the same boilerplate guard. * fix(drafts): hide LocalDraftBanner when deployed and current match the DiffDrawer's compare Earlier I gated the banner on `getDeployed() != null`, but the user still saw it fire on entries where 'Show diff' opens to 'No changes detected'. That means `show` (the caller's coarse dirty check) flagged a difference the DiffDrawer treats as a no-op — typically toggle defaults (`false ↔ undefined`), removed empty arrays, or key-ordering noise that `cleanValueProperties + orderedYamlStringify` collapses. Replicate the drawer's comparison inside the banner: stringify both sides through the same pipeline and only render when the keys differ. A single `diffKey()` helper keeps the logic local; the catch-and-empty fallback survives a non-serializable side rather than throwing. * ui(drafts): nest user-initial circles inside the Draft badge Previously the circles sat alongside the Badge in a parent flex container; the result read as two separate UI elements. The Badge component already exposes its children as a snippet rendered inside its own flex row, so moving the circles into it makes them feel like part of the same chip. Knock-on tweaks: shrunk the circles from h-4/w-4 to h-3.5/w-3.5 so the badge stays compact, and tinted each circle's ring with the badge's indigo palette (instead of plain white) so the overlap reads as a deliberate stack rather than dots floating on top of the chip. * feat(drafts): drop the authed user's circle, mark own drafts with a '*' suffix Three tweaks to the home-page Draft badge: 1. Filter the authed user out of `draft_users` before rendering circles. The row already signals 'this user has a draft' via the asterisk (below), so a circle for them would be redundant noise. New `currentUsername` prop on DraftBadge — pass `$userStore?.username` from each row. The tooltip still lists every user (with `(you)` next to the authed one) so the full picture is one hover away. 2. The badge already showed whenever `is_draft || draft_users.length > 0` (per-user OR any-user). Spelled the rationale out in a comment — no logic change. 3. Append '*' to the displayed summary when `is_draft` is true. Falls back to `draft_path`/`path` when summary is empty so the marker never decorates an empty string. Threaded the same expression into ScriptRow / FlowRow / AppRow. Slice/overflow math now keys on the post-filter `otherUsers` list, so dropping the authed user doesn't silently shrink the visible count (e.g. 3 users incl. self → 2 circles, not 1 circle + a '+1' bubble). * feat(drafts): clone per-user drafts when forking a workspace `clone_workspace_data` clones every other workspace-scoped table on fork creation (resources, variables, scripts, flows, apps, raw apps, triggers, schedules) but quietly dropped the `draft` table. With per-user drafts that meant any open editor in the parent lost its pending edits the moment a fork was created — surprising and inconsistent with how forks treat the deployed surface. New `clone_drafts` mirrors the existing clone helpers: a single INSERT...SELECT into the target workspace, preserving `path`, `typ`, `value`, `created_at`, and `email`. The `email` FK targets `password.email` which is instance-scoped so it carries across workspaces without remap. `created_at` is preserved on purpose so the per-tab `last_sync` baseline lines up with the parent's timeline — otherwise the fork's next autosave would race a stale `last_sync` and trip the conflict modal on every cloned draft. Plain INSERT (not UPSERT) is safe because the fork target is empty at create time; no conflict against the partial unique indexes (`draft_pkey_with_user` / `draft_pkey_legacy`). The synthetic BIGSERIAL `id` PK is regenerated by the default so it stays out of the column list. * ui(drafts): pin the authed user to the first circle instead of hiding them Previously the authed user was filtered out of the circle row entirely on the theory that the row's '*' suffix already signalled 'this user has a draft'. New requirement: they should always lead the circle row when they have a draft so the visual half of the signal lines up across rows (consistent leading-slot identity, easy scan). Switch from a filter to a sort: `orderedUsers` finds the authed user in `draft_users` and splices them to index 0; everyone else keeps the backend's alphabetical order behind. Slice/overflow math now keys on `orderedUsers`, which guarantees the authed user never falls into the '+N' bubble — they're at position 0 and the slice keeps the head. The popover's '(you)' annotation moves to the circle's title attr too, so hovering the leading circle confirms the identity. * feat(drafts): drop draft_only column from script/flow/app Drafts now live in the `draft` table exclusively — `draft_only` stubs in script/flow/app are redundant. Migration `INSERT INTO draft ... ON CONFLICT (workspace_id, path, typ) WHERE email IS NULL DO NOTHING` so real per-user drafts already at the same path are preserved; only rare stubs that lost their draft get a synthesised workspace-level row. Stubs are then deleted (FKs cascade to *_version) and the column is dropped. List endpoints keep a synthesised `draft_only: true` on rows sourced from the draft table itself (sqlx default on the struct field). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * ui(drafts): surface draft state in AutosaveIndicator instead of toast+auto-modal The "Loaded your saved draft" toast and the auto-opening OtherUsersDraftsModal both surprised users on every editor mount. Move both signals into the AutosaveIndicator label: "Loaded from draft" or "Others are working on this {kind}" (priority) sits where Saving/Saved do, with a one-shot light-green flash behind the indicator that fades to transparent. Saving/Saved still win when they fire. The popover gains a "See others' drafts" button that flips the modal open on demand; the modal itself is now externally controlled via a bindable \`isOpen\` threaded through DraftEditorModals. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * ui(drafts): per-user View JSON / Fork actions in DraftBadge popover Hover popover used to be a plain text list of usernames. Now each row gets a colored circle icon + name + "(you)" for the authed user, and every OTHER user's row carries View JSON / Fork buttons mirroring the OtherUsersDraftsModal. For draft-only entries owned solely by the authed user, the popover ends with "Only you can see this {kind}" so the row's privacy is obvious. ScriptRow / FlowRow / AppRow thread workspace + itemKind + path + editPathFor through; AppRow switches between app / raw_app on app.raw_app. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * nit * fix(drafts): clone only the forker's per-user drafts on workspace fork clone_drafts copied every user's drafts, but only the forker gets added to the fork's usr table. Drafts owned by absent users LEFT-JOIN to NULL in the home page's draft_users aggregate, surfacing as multiple legacy-style rows at one path and crashing the popover with each_key_duplicate. Filter the clone to email = forker OR email IS NULL, and key the popover's #each by index defensively so future legacy collisions can't crash the page either. Also re-adds `draft_only: None` to NewScript/CreateFlowBody literals in tests — the auto-generated windmill-api-client still carries the field and the previous commit dropped them too aggressively. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(drafts): always populate other_drafts_users in maybe_overlay_draft Reset-to-deployed reloads the deployed payload with get_draft=false, which made the backend return other_drafts_users=[]. The route then reassigned otherDraftsUsers to the empty list, dropping the count to 0 and hiding "See others' drafts" in the AutosaveIndicator popover — but the other users' drafts hadn't actually gone anywhere. Fetch the list independently of get_draft so the popover stays accurate across reset reloads. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * feat(drafts): alert user when their draft is older than the latest deploy Open a modal on editor mount when the per-user draft was saved before the latest deploy at the same path — i.e. a teammate deployed a new version while this user's draft was sitting. Two choices: discard the stale draft and pick up the deploy, or keep editing the older draft. DraftEditorModals computes the staleness from the timestamps each route threads in (script.created_at, flow.edited_at, app_version.created_at) and the "Load latest deploy" callback reuses the route's existing reset-to-deployed logic. Wired for script / flow / app / raw_app editors; trigger / resource / variable drawer editors follow a different pattern and aren't covered here. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(drafts): deploy only wipes the deployer's draft, not everyone else's Script / flow / app deploys ran an unconditional DELETE on every draft at the path, so a teammate's deploy silently destroyed any other user's pending draft. After the wipe, the other user's tab kept auto-saving — re-creating the row at a NOW timestamp newer than the deploy — and StaleDraftModal never fired because draft_saved_at had been bumped past the deploy. Filter the DELETE to email = deployer (plus the legacy NULL row), so other users' drafts persist and the stale-draft prompt actually fires on their next reload. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(drafts): surface save failures in AutosaveIndicator instead of pretending Saved postSave caught network errors with `console.error` and let the runner finish normally. The indicator read the saving → none transition as a successful save and flashed "Saved" even when the request had thrown. Track failed keys in a SvelteMap, expose `'failed'` as a new UserDraftSyncState, render "Save failed" in red with a CloudOff icon. Failure clears on the next successful save for the same key, or when recordRemoteSync seeds a fresh authoritative timestamp. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(drafts): surface 'Save failed' inside the AutosaveIndicator popover too The popover used to repeat the cheerful "All changes are saved as a draft on the server..." copy even when the inline label said "Save failed", which read as contradictory. Add a red, text-xs warning at the top of the popover body when the sync state is `failed`, explaining that the latest edits didn't reach the server and that editing again retries the save. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(drafts): surface the actual error message in the AutosaveIndicator popover Replace the generic "your latest changes did not reach the server" copy with the real failure detail. The syncer now stores the extracted message in the failures map (formatSaveError walks body / message / statusText) and exposes it via the state handle's `failureMessage` getter. Popover renders it in red, monospaced, scrollable so a long server traceback doesn't blow out the popover. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(drafts): suppress Saving/Saved indicator during a reset-to-deployed discard A `value: null` POST is a discard, not a save, but it ran through the same runner the indicator watched — so resetting to deployed flashed "Saving..." → "Saved", reading as "your draft just landed" while we were actually wiping it. Track in-flight discards in a SvelteSet, expose a distinct `'discarding'` UserDraftSyncState, and the indicator stays quiet for it: no spinner, no label change, and the `discarding → none` transition deliberately skips the "Saved" flash. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * Revert "fix(drafts): suppress Saving/Saved indicator during a reset-to-deployed discard" This reverts commit |
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82cb7bf375 |
whitelabel default timeout + test-job callbacks (#9469)
Add a configurable `defaultTimeout` to the script/flow editor whitelabel customUi (replaces the hardcoded 300s default) and an `onTestJob` callback on ScriptBuilder/FlowBuilder that fires with the preview job id when a test run starts. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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eadeac248b |
feat: sessions page with isolated AI chat + flow editor (#9034)
* feat(sessions): chat + editor side-by-side with multi-session state
Introduces the Sessions feature: a workspace where the AI chat and an
editor (flow / script / app / raw-app) sit side-by-side, with each session
having its own AIChatManager instance, history, and target item. Sessions
are persisted across reloads and can be staged into forks for review.
Key pieces:
- sessions/ — SessionWrapper (the split-pane shell), SessionPicker
(sidebar list), SessionForkBar, SessionWorkspaceBar, FlowEditorView /
ScriptEditorView / AppEditorView / RawAppEditorView, ForkDiffDrawer,
sessionRuntime (per-session AIChatManager + draft state),
sessionState (in-memory + persisted index), sessionUnread, sessionScope,
appDraftCodec / flowDraftCodec, forkEditUrl, /sessions route.
- WorkspaceItemDrillPicker refactor — extracts WorkspaceItemRow + adds
surfaceAI drafts, stale-while-revalidate. workspacePicker.ts drops
explicit invalidate() in favor of always re-fetching in the background.
- ForkDiffDrawer + WorkspaceItemDiffViewer — per-kind diff bodies
reusable from the compare page. FlowGraphDiffViewer / FlowGraphV2 gain
inlineDiff forwarding + onHeight callback for equal-height layout.
- Global AI chat sessions plumbing — AIChatManager exports the class +
adds disabledModes, beforeSend hook, scoped instance context. AIChat /
AIChatDisplay accept session-only props (wideLayout, emptyHint,
inputPreface, hideHeader, hideModeSelector, forceDisabled). Chat
preserved across /flows/add → /flows/edit, /scripts/add → /scripts/edit.
- Draft-first loaders — sessions open drafts when present, otherwise
seed a draft from the last deployed value via globalDraftStore.
RawAppEditor / AppEditor / AppEditorHeaderDeploy get newApp prop +
fixes so draft-only apps can deploy.
- Compare page (/forks/compare) — bigger overhaul to plug into the new
drawer.
- Sidebar — Sessions entry + unread badge + status dot in
SidebarContent / MenuButton / SideBarNotification.
- Misc fixes — chat group color palette constraint, deploy_workspace_item
confirmation dropped, open_preview tool, picker drafts surfacing,
fork archive/delete buttons on compare page.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(sessions): bypass UserDraft inside session panes + sessionUnread crash
After merging main's UserDraft PR (#9121) into the sessions branch, two
integration issues surfaced:
1. AppEditor.svelte calls `UserDraft.use<App>('app', path)` at the
component level — keyed by ($workspaceStore, 'app', path). Sessions
that haven't materialized a fork yet stay at the user's main
workspace, so a session targeting an app at the same path as a
regular /apps/edit tab shared the same LS key. The session would
read the regular tab's autosave and write its fork-edits back over
it.
Gate UserDraft.use on `!getContext('aiChatManager')` — sessions
inject the manager via setContext, so inside a session pane the
handle is `undefined`, stateApp falls through to the `app` prop
the session loaded, and the auto-save $effect bails. Same gate on
the four UserDraft.remove call sites in AppEditorHeader and
RawAppEditorHeader so save/deploy from a session pane doesn't wipe
the LS draft of a non-session tab at the same path.
2. sessionUnread.svelte.ts called useLocalStorageValue at module
scope. Main's PR added a deep-mutation $effect inside that helper,
which now requires component-initialization context — every page
crashed at import time with `Svelte error: effect_orphan`.
Replaced with a plain module-level $state + manual localStorage
persist; same reactivity contract for callers.
3. ScriptEditorView.svelte was passing a `replaceStateFn` prop that
ScriptBuilder dropped on main. Removed.
Verified end-to-end with Playwright:
- /flows/edit/{path} regression: UserDraft handle still created, no
console errors
- /sessions loads, sessionUnread doesn't crash
- Session targeting non-raw app `u/admin/userdraft_collision_test`
displays the fork content (FORK_ONLY_MARKER) even with an LS
poison at `userdraft/w/local/app/{path}` containing a
POISONED_BY_REGULAR_TAB_AUTOSAVE marker; poison remains untouched
after the session loads and renders
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(sessions): stop fork-create retry loop on first user message
Removed the SessionWrapper $effect that retroactively committed the
session's workspace from the in-memory chat history. When opening a
session whose previous commit attempt had failed (or whose response was
lost) the effect ran in a tight retry loop, flooding the user with
`workspace_pkey` violations from `create_workspace_fork`.
The send path already commits through `AIChatManager.beforeSend` →
`commitSessionWorkspace`, which is the deterministic moment-of-action.
The $effect was a redundant reactive bridge that turned every backend
failure into an infinite retry.
Also hardens `materializeFork`/`commitSessionWorkspace` so the most
common cause of the duplicate-key error self-heals:
- `materializeFork` short-circuits when `fork.id` is already in
`$userWorkspaces` (the previous create actually succeeded, we just
lost the response). On a `workspace_pkey` catch, refresh the workspace
list and adopt the existing row instead of toasting an error.
- On a real `materializeFork` failure, `commitSessionWorkspace` now
drops `pending_fork` so the session falls through to the
workspace-pick fallback instead of looping on the same broken intent.
* feat(sessions): show EditorHeader breadcrumb in the not-found state
When a session's target item has been deleted or moved, the editor pane
used to render a bare "Script not found at path X" line — leaving the
user with no way to navigate to a different target without backing out
of the session.
Each editor view now renders a `SessionItemNotFound` shell instead: a
real `EditorHeader` (read-only summary, no pen popover) with a
breadcrumb keyed to the missing kind+path, plus the "not found" copy
below. Clicking any breadcrumb segment opens the workspace picker
scoped to that level — pick a replacement and the session swaps target
via the existing `onNavigate` callback.
`SessionItemNotFound` maps `raw_app` to `EditorHeader`'s `kind: 'app'
+ raw_app: true` so the picker routes through `/apps_raw/...`; the
local label still says "Raw app not found" (not "App not found") so
the user knows which surface is missing.
* fix(picker): stop self-feeding fetch effect that OOM'd the tab
The drill picker's $effect watched `scope` and called `ensureLoaded`
on every change. `ensureLoaded` reads `loaded[kind]` synchronously
(to decide whether to show a spinner), so the effect ended up
subscribed to the very signal it fills. Each fetch result wrote
`loaded[kind] = items`; Svelte 5's $state proxy notifies on every
property set even when the reference is unchanged from cache, which
refired the effect, which called `ensureLoaded` again, which awaited
the cached fetch, which wrote `loaded[kind]` again... runaway loop.
In `/scripts/edit/...` the picker's lifecycle stabilised quickly
enough to mask the loop, but in a session pane (multiple warm
sessions, picker kept alive by the surrounding state) the cycle
spun freely — 29.8 million iterations in <100 ms during testing,
enough to OOM Firefox / kill the Chromium tab.
Two changes:
- Replace the scope-watching $effect with an explicit `setScope()`
helper called from `drill()`, `goUp()`, and `onMount`. Fetch is
now a callback reaction to user navigation, never a reactive
consequence of one. No closed feedback cycle is possible.
- Untrack the `loaded[kind]` read inside `ensureLoaded`. The search
$effect (which loads every kind on first keystroke) is still a
reactive caller; the untrack stops it from subscribing to the
signal `ensureLoaded` fills, so the same loop can't form there.
* feat(script-editor): wire initialTestPanelCollapsed through ScriptBuilder
The `initialTestPanelCollapsed` prop was already declared on
`ScriptBuilderProps` (used by the session preview to start the editor
with the run/test pane closed) but never destructured in
`ScriptBuilder.svelte`, so the value silently dropped on the floor
and the test pane always opened.
- `ScriptBuilder.svelte` — destructure the prop and forward it to
`<ScriptEditor>`.
- `ScriptEditor.svelte` — accept the prop and seed `rawTestPanelSize`
to 0 when true, while keeping `storedTestPanelSize` at the default
30 so the user's first toggle expands the pane to a sensible width
rather than 0.
Regular `/scripts/edit/...` doesn't pass the prop → default `false`
→ panel still opens by default.
* fix(sessions): resolve aiChatManager via context in AskUserQuestionDisplay
Inside a session the chat uses a per-pane AIChatManager injected via context. AskUserQuestionDisplay imported the global singleton, so answers clicked in a session dispatched to the singleton's callback map and the AI loop stalled. Resolve via getContext with singleton fallback, matching ChatMode / ToolExecutionDisplay.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(raw_apps): let preview start in single-view on the preview tab
Add a defaultSplitWithPreview prop (default true). When false (session preview), the editor boots in single view with the preview tab selected: gate the onMount default-file activation, the setActiveDocument auto-activation, and iframeShouldMount so the UI Builder bundler iframe still mounts when preview is the active tab. RawAppEditorView passes defaultSplitWithPreview={false}.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(copilot): add get_preview_status tool and make open_preview idempotent
So the assistant can tell whether the session preview already shows the item it just edited, instead of re-opening or re-offering it. Mirrors the open_preview handler plumbing (setGetPreviewStatusHandler) and the session runtime registers it alongside open_preview. open_preview now returns 'already open' when the requested target matches the active session's current target. The system prompt steers the AI to check status before offering. Unit tests cover the no-arg schema, the session-only error, and handler dispatch.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(sessions): make script preview reactive to AI draft writes
ScriptEditorView read the draft via static UserDraft.get inside an effect, which only subscribes to UserDraft's reactive cell when a live entry exists. None did for the preview path, so the chat's writes (UserDraft.save) only touched localStorage and the open preview never updated. Hold a live handle via UserDraft.useMany (reactive getter so it re-acquires when open_preview swaps the path without remounting) and read inbound through handle.draft, materializing the shared $state cell that bridges the chat's writes to the editor.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(sessions): make raw-app preview reactive to AI draft writes
Mirror of the script-preview fix. RawAppEditorView read the draft via static UserDraft.get inside an effect, which only subscribes to UserDraft's reactive cell when a live entry exists. None did for the preview path, so the chat's raw-app writes (UserDraft.save / setDraftAndMeta, from write_app_file / patch_app_file / write_app_runnable) only touched localStorage and the open preview never updated. Hold a live handle via UserDraft.useMany (reactive getter so it re-acquires when open_preview swaps the path without remounting) and read inbound through handle.draft. Verified in-browser: an external UserDraft.save live-updates the bound summary in the open preview.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(sessions): make flow preview reactive to AI draft writes
Mirror of the script/raw-app preview fixes, completing two-way binding for all three session editor kinds. FlowEditorView read the draft via static UserDraft.get inside an effect, which only subscribes to UserDraft's reactive cell when a live entry exists — none did, so the chat's writes (write_flow / patch_flow_json / set_flow_module_code) only touched localStorage and the open preview never updated. Hold a live handle via UserDraft.useMany (reactive getter so it re-acquires when open_preview swaps the path without remounting) and read inbound through handle.draft. Verified in-browser both directions: an external UserDraft.save live-updates the flow header summary and rebuilds the module graph; a preview edit propagates through the debounced save to both UserDraft.get and the chat's getGlobalDraft adapter.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(sessions): surface local-storage drafts in fork diff & compare page
Augments the backend fork-vs-parent comparison with browser-local (UserDraft) drafts so a session's uncommitted AI/user changes are visible in the Fork Diff Viewer and the /forks/compare page. Adds forkDraftDiff.ts (augmentForkComparisonWithLocalDrafts + getForkItemValue), a 'local changes detected' / new-draft warning surface (checkbox-slot warning icon, no-op-baseline filtering, dedup), a 'Local draft <> fork' tab in DiffDrawer, and selectTooltip/nonSelectableTooltip plumbing in Row/WorkspaceDeployLayout.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* Revert "feat(sessions): surface local-storage drafts in fork diff & compare page"
This reverts commit
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0f7dd86e5c |
feat: persistent in-editor drafts via UserDraft (#9121)
* refactor(frontend): remove localStorage-backed autosave drafts
Strip the per-editor localStorage autosave for flows, apps and raw apps,
along with the associated restore toasts and diff actions, so we can
replace them with a unified UserDraft service in a follow-up. The
backend DraftService (DB-backed drafts) is untouched.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(frontend): add UserDraft service for per-workspace local drafts
Introduces UserDraft, a key-value store keyed by
`{workspace}/{itemKind}/{path}` and backed by localStorage. Supports
save/get/remove plus a reactive use() handle so multiple component
instances observing the same draft stay in sync via a shared $state
loaded through useLocalStorageValue. Designed to host drafts for
scripts, flows, apps, raw apps, resources, variables, and all trigger
kinds.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* tests
* nit schedule_ prefix
* feat(frontend): persist deep mutations in useLocalStorageValue
Track the serialized value alongside the $state and add an $effect that
deep-reads it (via readFieldsRecursively). When a deep mutation produces
a serialization that differs from the last persisted blob, write it to
localStorage. The setter keeps writing synchronously so callers reading
localStorage right after assignment still see the new value; the effect
no-ops on those because lastSerialized was already updated by the setter.
Undefined values are persisted as a removal.
UserDraft no longer needs its own removeItem workarounds for undefined
values — useLocalStorageValue handles that uniformly now.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(frontend): add defaultValue + empty-path handling to UserDraft
UserDraft.use() accepts an opts.defaultValue used when no localStorage
entry exists yet. It is not persisted on first read — only an actual
mutation writes through.
Empty paths (new items) bypass localStorage entirely. The entry still
lives in the in-memory Map so multiple components on the same /add page
share state, but save/get/remove/use never read or write localStorage
with an empty path. Once the item is saved and the route navigates to
its new URL, a fresh use() on the non-empty path takes over.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(frontend): wire script editor to UserDraft
The script editor's top-level state now lives in UserDraft.use(), keyed
on the route's path (page.params.path on /scripts/edit, '' on /scripts/add).
Deep edits inside ScriptBuilder persist automatically; deploy and draft
restore now call UserDraft.remove to clear the local autosave alongside
the backend draft.
Replaces the URL-hash autosave that ScriptBuilder used to write via
replaceStateFn — that prop is now gone, the encodeScriptState debounce
is gone, and Triggers no longer takes a saveSessionDraft callback.
Viewing a specific historical hash (?hash=...) is kept draft-free by
passing '' as the path.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(frontend): wire flow editor to UserDraft
flows/add and flows/edit drive the flow value through a StateStore
adapter backed by UserDraft.use, so every edit auto-persists at
userdraft/w/{ws}/flow/{path} without touching FlowBuilder's internal
.val convention. On returning visits the local autosave wins and a
toast offers a diff against the latest backend draft/deployed version;
on a fresh visit the backend value is written into the handle. Deploy,
save-as-draft rename, restore-draft and restore-deployed each call
UserDraft.remove on the route path so the local autosave doesn't
outlive the action.
Adds UserDraft.has() for "is there already a local draft?" detection
in the load path.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(frontend): wire app editor to UserDraft
AppEditor registers a UserDraft.use<App> handle for its current path
(empty path for /apps/add stays in-memory) and a single $effect
deep-tracks the internal stateApp and forwards every mutation to the
handle. useLocalStorageValue's lastSerialized check then dedupes the
actual localStorage writes per tick, so even fast drag/resize loops
only persist when the JSON output really changes.
/apps/edit overlays a local autosave from UserDraft.get on top of the
backend value when one exists, with the existing "Discard / Show diff"
toast wired to UserDraft.remove. Deploy, save-as-draft, restore-draft
and restore-deployed all call UserDraft.remove on the relevant path,
including the JSON editor save paths.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(frontend): wire raw app editor to UserDraft
/apps_raw/edit owns the canonical raw-app state (files, runnables,
data, summary) in four $state vars; a single $effect deep-tracks them
and forwards the bundle to a UserDraft.use<RawAppDraft> handle so each
mutation tick persists at userdraft/w/{ws}/raw_app/{path} (deduped by
useLocalStorageValue's serialized check). On load the route overlays
the local autosave on top of backend.draft/deployed and offers a
"Discard / Show diff" toast when they diverge; matching local entries
are silently dropped. Deploy, save-as-draft rename, restore-draft and
restore-deployed each call UserDraft.remove on the route path.
/apps_raw/add keeps the same shape (UserDraft.use with empty path)
so the draft is in-memory only and we drop it explicitly when the
initial save creates the real path.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(frontend): wire resource editor to UserDraft
ResourceEditor registers a UserDraft.use<ResourceState> handle keyed
on the initialPath (empty for new resources, in-memory only). A
$effect deep-tracks the current workspace's edit state and forwards
mutations to the handle; on bootstrap and lazy backend-fetch the
local autosave wins over the backend value when they diverge. After
a successful save() we call UserDraft.remove so the local autosave
doesn't outlive the deploy. Cross-workspace deploys always start from
the live backend value rather than the local draft.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(frontend): wire variable editor to UserDraft
VariableEditor persists the current workspace's edit state via
UserDraft.save on every mutation, keyed on editPath ('' for new
variables → in-memory only). Backend fetches now overlay a matching
local autosave when one exists, and initNew() rehydrates from the
in-memory empty-path entry so opening a fresh "Add variable" drawer
keeps any unsaved work from the previous open. After a successful
save we drop the corresponding entry.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* editor external changes sync
* fix(frontend): don't UserDraft.remove flows while route is still mounted
The /flows/add and /flows/edit routes drive FlowBuilder from a flowStore
whose getter reads flowHandle.draft directly. Calling UserDraft.remove
synchronously before goto() therefore wiped the in-memory entry, made
flowStore.val collapse to emptyFlow(), and tripped
UnsavedConfirmationModal against the just-saved value — even though the
deploy/save-draft itself succeeded.
Drop those explicit removes in onSaveInitial, /add onDeploy, and
/edit onDeploy. The empty-path entry self-cleans on unmount via
onDestroy ref counting; for the non-empty edit path the next visit's
load-time diff will silently overwrite localStorage when the local
autosave matches the deployed value. Restore-draft/restore-deployed
keep their explicit remove because they navigate to the same route
(no modal) and loadFlow immediately rehydrates the handle.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Revert "fix(frontend): don't UserDraft.remove flows while route is still mounted"
This reverts commit
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d0f23cc523 |
feat(frontend): unified EditorHeader with file picker for flow/script/app editors (#9047)
* feat: add EditableInput component
* feat: add EditorHeader for flow editor with file picker entry point
* feat: WorkspaceItemPicker for editor header navigation
* feat: clickable breadcrumb in EditorHeader, scoped picker keyboard nav
* fix: reload flow on URL change and reset highlight in search mode
* feat: editor header layout polish and trigger removal
* feat: apply EditorHeader to script, app, and raw app editors
* fix: show generated initial path for new apps in EditorHeader
* fix: align EditorHeader new-app path with draft drawer's Path component
* fix: read page.params.path in loadApp to reload on URL change
* fix: remount AppEditor when navigating between apps
* fix: clear app/files on URL change so editor remounts with fresh data
* fix: route picker selections to /apps/edit or /apps_raw/edit based on raw_app
* fix: drop Save button from path popover; defer rename to deploy
* refactor: drop pathPopoverContent snippet, bind newEditedPath directly
* refactor: dedupe editor header plumbing (editPathFor, userPathPrefix, breadcrumb snippet)
* fix: freeze breadcrumb during path edit so popover doesn't drift
* fix: drop spinner from path dependency-check; render nothing when no usages
* fix: swallow 404 in checkFlowOnBehalfOf so renaming a flow doesn't toast
* Revert "fix: swallow 404 in checkFlowOnBehalfOf so renaming a flow doesn't toast"
This reverts commit
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c57c769dea |
feat: add CI test scripts with auto-trigger on deploy (#8736)
* feat: add CI test scripts with auto-trigger on deploy Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: fix annotation parser early return and handle renames correctly Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: move CI test results to top of script/flow detail pages Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: improve CI test results spacing, icon, and remove pass label Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat: support one-line annotation and use script/path format Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat: move CI test trigger logic to EE Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat: move CI badge next to New badge and add deduplicated CI summary Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat: add CI test e2e tests and fix nullable column annotations Add integration tests for CI test annotation parsing (creates/removes ci_test_reference rows) and the CI test results API (single + batch endpoints). Add backend test for auto-trigger on deploy (private+python). Fix sqlx LEFT JOIN LATERAL nullable column annotations in get_ci_test_results and get_ci_test_results_batch queries — sqlx cannot infer nullability from LATERAL subqueries, causing runtime decode errors when no matching job exists. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix build/sqlx * fix * feat: CI test improvements and templates - Fix windmill-dep-map/private feature propagation in worker, api-scripts, and api-flows Cargo.toml so CI test triggers actually fire in EE mode - Clone ci_test_reference rows during workspace fork - Add polling to CiTestResults component (refetch every 3s while running) - Add running state and auto-refresh to ForkWorkspaceBanner CI summary - Add yellow "CI test" badge on script list rows and detail page - Fix Library badge border color (remove indigo border override) - Add CI Test TypeScript and CI Test Python templates in ScriptBuilder - Update sqlx offline cache - Add debug tracing for CI test trigger in worker_lockfiles Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: add missing children prop to WorkspaceDeployLayout Fixes svelte-fast-check type error when passing named snippets as children content inside the component tag. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: address PR review feedback - Remove empty wrapper divs around CiTestResults, move mb-4 into component - Add batch endpoint size cap (max 200 items) - Add ON DELETE CASCADE to ci_test_reference workspace FK (new migration) - Downgrade CI test trigger logs from info to debug - Fix false-positive polling: only treat status='running' as running, not null status (CiTestResults, CompareWorkspaces, ForkWorkspaceBanner) - Fix test numbering in integration tests Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: update ee-repo-ref to latest EE commit Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: update ee-repo-ref to d9d68c2406df0b59f413ea0b2cb24780a9817d04 This commit updates the EE repository reference after PR #516 was merged in windmill-ee-private. Previous ee-repo-ref: d7ccd9b86da99ec056a0e8708e3637d64290387a New ee-repo-ref: d9d68c2406df0b59f413ea0b2cb24780a9817d04 Automated by sync-ee-ref workflow. * fix: treat queued jobs (job_id set, null status) as running Jobs that have been pushed but not yet picked up by a worker have a job_id but null status. Treat these as 'running' to avoid showing misleading 'pass' badges or '0 passing'. Tests that were never triggered (no job_id, null status) remain neutral/hidden. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> Co-authored-by: hugocasa <hugo@casademont.ch> Co-authored-by: windmill-internal-app[bot] <windmill-internal-app[bot]@users.noreply.github.com> |
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31d6660d56 |
feat: script module mode with CLI sync, preview, and WAC UI improvements (#8380)
* feat: add script module mode with folder model for Bun and Python Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: add missing modules field to RawCode in bun_executor Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * sqlx * feat: enrich WAC templates with checkpoint and replay semantics Add prominent comments explaining that all computation must happen inside task/step/taskScript or it will be replayed on resume/retry. Clarify that waitForApproval does not hold a worker and that approve/reject URLs are available in the timeline step details. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(cli): script module sync idempotency, per-module hash tracking, and preview support - Fix pull→push idempotency: use `??` instead of `||` for module lock field so empty strings are preserved (matches API's `lock: ""`) - Add per-module hash tracking in wmill-lock.yaml following the flow inline script pattern (SCRIPT_TOP_HASH + per-module subpath hashes) - Selective module lock regeneration: only regenerate locks for modules whose content actually changed, not all modules - Use unfiltered rawWorkspaceDependencies for module hashes to match what updateModuleLocks passes to fetchScriptLock - Show changed module names in stale script output for clarity - Add module support to `script preview` command: read modules from __mod/ folder and pass them in the preview API request - Add preview tests for taskScript pattern (flat and folder layout) - Update test assertion for module stale detection output Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(frontend): WAC UI improvements — reorder templates, module tab rename, import consolidation - Reorder WAC template buttons: TypeScript before Python in ScriptBuilder, CreateActionsScript, and CreateActionsFlow - Remove dropdown items from +Script button (simplify to direct link) - Move "Import Workflow-as-Code" to +Flow dropdown with dedicated drawer - Add module tab rename: pencil icon on hover opens popover with validation, fixed-width icon container prevents layout shift Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat: remaining module-mode changes from working branch - Backend parser updates for WAC detection - CLI sync/types updates for raw app path and module support - Frontend UI polish (Dev.svelte, ScriptRow, script hash page) - Test fixture updates Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * test(cli): add test for module modification detection in generate-metadata Verifies that modifying a single module file re-triggers stale detection and only the changed module is listed, not all modules. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(backend): critical fixes from PR review - Fix hardcoded dev path in bun_executor.rs WAC v2 wrapper — use "windmill-client" import instead of absolute filesystem path - Fix missed no_main_func → auto_kind rename in parser TS test - Add modules column to clone_script SQL (windmill-common and windmill-api-workspaces) so cloned scripts retain their modules - Add modules: None to RawCode structs in worker tests - Restore complete sqlx cache (merge main's cache + our new queries) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(backend): fix clone warning treated as error in CI Change `.clone()` on double reference to `*k` dereference in scripts.rs hash implementation. Update sqlx cache with new query hashes from modified clone_script SQL. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(frontend): use published parser wasm versions for CI build The local file:// paths for windmill-parser-wasm-py and windmill-parser-wasm-ts don't exist in the Cloudflare Pages build environment. Revert to published npm versions (1.655.0). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(frontend): update parser wasm packages to 1.657.2 Use newly published windmill-parser-wasm-ts and windmill-parser-wasm-py v1.657.2 which include auto_kind/WAC detection changes. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(frontend): regenerate package-lock.json for npm ci compatibility Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(frontend): use main's lockfile as base, update only parser wasm packages Regenerating package-lock.json from scratch pulled different dependency versions causing svelte-check type errors. Instead, start from main's lockfile and only update the two changed packages. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(backend): add modules column to fetch_script_for_update query The Script<SR> struct has a modules field (FromRow), but fetch_script_for_update didn't SELECT modules, causing a runtime error "no column found for name: modules" when the worker processed dependency jobs. This was the root cause of the relock_skip test timeout. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(backend): fix script module execution for Python and Bun - Fix modules not passed through job queue: inject _MODULES into PushArgs.extra when pushing Code jobs so worker can extract them - Fix Python module imports: use relative imports (from .helper) and add sys.path.insert for module directory in wrapper - Fix Python tests: use relative imports and empty lock to prevent pip from resolving module names as packages - Add local file check in Bun loader for module resolution - Ignore Bun module test (bundle mode loader integration tracked separately) - Add missing modules column to fetch_script_for_update query Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(backend): remove unnecessary empty lock in Python module tests Relative imports (from .helper) are not parsed as pip packages, so the empty lock workaround is not needed. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(backend): fix module execution for Python and Bun — all tests pass Python modules: - Use relative imports (from .helper import greet) since scripts run as packages - Add sys.path.insert for module directory in wrapper to ensure local modules take precedence over pip packages with same name Bun modules: - Use bundled output (./out/main.js) as wrapper import when modules are present — the bundled output has module content inlined by Bun.build, avoiding runtime loader resolution issues - Add local file check in loader.bun.js onResolve to short-circuit API URL resolution for module files on disk Job queue: - Inject _MODULES into PushArgs.extra when pushing Code jobs so the worker can extract them at execution time Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor: address PR review — simplify, fix correctness, remove dead code Critical fixes: - Replace all CLI `no_main_func` references with `auto_kind` (string) to match the backend migration and API changes - Remove duplicated `compute_python_module_dir` in worker.rs, use the canonical version from python_executor.rs High priority: - Auto-create `__init__.py` in intermediate directories for nested Python modules so imports like `from .utils.math import add` work without users manually creating __init__.py files - Remove redundant `sys_path_insert` — relative imports use Python's package system, not sys.path Medium: - Fix lock file base name extraction: use regex to strip only the final extension (`.replace(/\.[^.]+$/, '')`) instead of `indexOf(".")` which breaks for files like `helper.test.ts` Simplification: - Remove dead `{#if false}` Popover block in ScriptEditor.svelte - Guard loader.bun.js local file check to only run for relative paths (matching the Windows loader pattern) - Add clarifying comment on Bun dual mechanism (build + run phases) - Add maintenance comment on manual Hash impl for NewScript Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: final review fixes — stale cleanup, baseName, auto_kind export - Fix sync.ts baseName extraction using indexOf(".") → regex (same fix as script.ts/metadata.ts, missed this instance) - Add stale module file cleanup in writeModulesToDisk: removes files from __mod/ that are no longer in the modules map before writing, fixing the pull→push cycle that couldn't delete modules - Log warning when _MODULES serialization fails in job push instead of silently dropping modules - Use strict equality (===) for auto_kind comparison - Exclude auto_kind from workspace export — it is auto-detected by the parser at deploy time from script content Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(cli): remove auto_kind from push, comparison, and metadata auto_kind is auto-detected by the parser at deploy time, so the CLI should not send it, compare it, or write it to script.yaml. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: remove erroneously added backend/backend/.sqlx directory Duplicate .sqlx cache was committed at the wrong nested path. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: address PR review feedback + fix CI dead_code warning Frontend (ScriptEditor.svelte): - Fix switchToMain() missing lastSyncedCode update — prevents stale code sync on external changes while editing a module tab - Fix formatAction saving module code to main script's localStorage draft — now saves main code when on a module tab - Fix non-null assertion on inferModuleLang in renameModule — fall back to original language instead of force unwrap - Remove redundant activeModuleTab truthy check in runTest CLI (script.ts): - Clean up empty directories after removing stale module files in writeModulesToDisk Backend: - Add path traversal guard in write_module_files — reject module paths containing ".." - Fix dead_code warning on auto_kind field in workspace export struct Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(frontend): improve auto_kind UX + address review findings - Rename "Include without main function" toggle to "Include library scripts" in script list (ItemsList.svelte) - Update NoMainFuncBadge: "No main" → "Library" with clearer tooltip - Filter module file extensions by main script language — Python scripts only allow .py modules, TypeScript only .ts, etc. - Split flushModuleState into flushModuleContent (no UI side-effect) and flushModuleState (flush + reset tab), reducing duplication - Dynamic placeholder and hint text in add module popover based on main script language Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com> |
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5f0ef936d1 | feat: add sandbox annotations, volume mounts, for AI sandbox starting with claude (#8058) | ||
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2ab5345e61 |
Assets refactor (#6217)
* Moved logic to FlowAssetsProvider * Remove assetsMap in flow * do not parse everything on mount + only check for missing assets fields * add assets field in backend * remove fallbackAccessTypes * better structure and less queries / parsing * Fix assets not showing when pulling raw_flow from jobs * flow assets ctx for job run * Fix transitive assets fetching * Fix input args asset node * enablePathScriptAndFlowAssets flag * edit btn for variable * untrack refresh * move parseInputArgsAssets * Assets tab in runs * Update FlowStatusViewerInner to svelte 5 + fix asset sync bug * avoid toast error on bad resource * fetch res metadata for input arg asset * Job assets viewer in run page * r/w selector * remove indigo badge * store alt_access_type state in ScriptEditor * Don't parse assets in flow script editor * Add alt_access_type in backend * show Read as selected by default to avoid giving the feeling of having made a decision * keep alt_access_type when reparsing in flow raw scripts * Remove variable asset kind, and save assets for scripts * remove all backend asset parsing * R/W/RW selector button nits * fix insert into assets not saving alt access type * support named arguments in python asset parser * improve asset usage drawer R/W indicator * update legacy $res: syntax * reactivity issue * remove last variable asset stuff * sqlx prepare * tooltip explainer * deprecated variable asset nit |
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433341b295 |
feat: assets as a primary concept (#6125)
* assets migration * parse assets (duckdb) * iterate on assets * S3 object Preview * remove pagination * filterText * better occurence list * tweak * assets in JobPreview * clone impl * AssetsDetectedBadge * improve DbManagerButton + asset dropdown button * edit resource btn * warning when incorrect resource * +Resource in DuckDB * +S3 Object editor bar * nit fix rename * flow asset badge * More Generic OnChange * Highlight assets used in modules * Show occurence count in flow * Better UX, avoid moving parts * nit * Asset nodes * move to dedicated Asset ctx * fix layoutNodes not handling first assetsMap * explore asset btn in flow asset node * correct offset * single computeAssetNodes function * Fix y positioning of nodes with assets * resource editor * write mode node (ui) * accessType in ctx + fix insert button positioning * right positioning when mixing read and write nodes * right positioning when mixing R and W assets * Better layout fix algorithm * listAssetsByUsage and asset nodes on transitive usages * refactor + remove linkAssets * Refactor to allow for custom R/W modes * AssetsDropdownButton in flow script editor * R/W/RW selection and changes node pos in flow * layoutNodes doesnt need recompute now * fix wrong assumption that nodes recompute when assets change * r/w/rw multi toggle * MultiToggle cool animation + clearable * rename + 1px nit * remove mini toggle button group, use ToggleButtonGroup * Combinator parser that detects R / W asset context * nit fix missing flex-1 * missing order by * better ui indication for access type * special x offset case when only one asset node for clarity * parse getResource in TS with swc ecma parser * support load and write s3 detection in TS * Python asset parser * support wmill api calls without special $res: or s3:// syntax * detect out of context asset uris python * do not use access type override when not ambiguous in flow graph * parse_assets match case in rust * AsRef<str> refactor * From impl * Save flow assets * Save script asset usages + fixes + save fallback access types * asset sub icon * max total asset node width to avoid overlap * small refactor * don't parse comments in duckdb assets * fix assets clearing on parse error * fix script asset save in wrong place * load initial asset fallback access types * support variables * ui fixes * Support S3Object as URI in TS client * support new syntax in python client * Support +S3Object in EditorBar for TS and python * Reduce resource requests in assets page * import windmill client when necessary * update s3Types.d.ts * nit fix * Show input resources and s3 objects as assets * improve asset icons * DarkModeObserver refactor * asset page tabs * Moved resource variables and s3object pages to assets tabs * fetch resource usages * Get variables usages * move assets usage dropdown to component * Revert "move assets usage dropdown to component" This reverts commit |
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3fbd3ec4f9 |
fix: tag select in script builder top bar (#6136)
* all * update * react 18 * update * update * update |