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feat(pipeline): AI-chat data-pipeline editor (route + in-session) + home surfacing (#9805)
* feat(pipeline): AI chat tools to build pipeline nodes with diff/approval Add a data-pipeline AI chat experience modeled on the flow editor and surfaced through the dev-gated global chat (no new chat panel). The /pipeline editor registers PipelineAIChatHelpers on the AIChatManager; while it is open the global mode layers pipeline tools, a pipeline prompt section, and the helpers on top of the full global tool set (behavior is unchanged when no pipeline editor is open). New tools (frontend/src/lib/components/copilot/chat/pipeline/core.ts): - get_pipeline_graph / read_pipeline_node — read the live graph and bodies - build_pipeline_node / edit_pipeline_node — stage changes as AI-pending drafts - remove_pipeline_node — drop a staged proposal - test_pipeline_node — preview-run a node (requires confirmation) Tools never deploy: they stage drafts flagged aiPending, rendered on the canvas with an accent ring and reviewed via Accept all / Reject all (the flow editor's GlobalReviewButtons). Accept commits the drafts; Reject reverts to a pre-AI snapshot, preserving earlier accepted drafts. Auto-accept is gated on the chat autonomy mode. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(pipeline): teach the global/session chat to author data pipelines Without an open /pipeline editor the session chat had no pipeline concept, so "create a data pipeline" loaded flow instructions and built a flow. Add a first-class pipeline authoring path: - system_prompts/base/pipeline-base.md — what a data pipeline is (a DAG of annotated scripts wired by storage assets, NOT a flow) and how to author the // pipeline / // on / // materialize annotations; wired through generate.py as getPipelinePrompt() (regenerated prompts.ts/index.ts). - global/core.ts — new get_instructions subject "pipeline", and a global-prompt rule disambiguating data pipelines from flows so the model routes correctly. - ai_evals/cases/global.yaml — two global cases (single node, two-node chain) asserting pipeline-annotated script drafts and forbidding write_flow, guarding the pipeline-vs-flow conflation. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(pipeline): show & build pipelines in the AI session preview Add a 'pipeline' session preview target so the session AI can show the data-pipeline graph for a folder and build nodes in-pane: - open_preview now accepts kind="pipeline" (path = folder); SessionTarget / EDITOR_TARGET_KINDS widen accordingly. The slot/codec load model stays flow|script|raw_app — pipeline bypasses it with its own fetch/draft state. - New PipelineEditorView.svelte mounts in the session pane: fetches the folder graph, overlays AI drafts, renders AssetGraphCanvas + the Accept/Reject review buttons, and registers PipelineAIChatHelpers on the *session-scoped* manager (via getAiChatManager) so build_pipeline_node / edit_pipeline_node + the diff/approval work inside the session too. - System prompt nudges the model to open the pipeline preview and use the staging tools while building. Verified end-to-end with a real model: the session AI called open_preview, the graph mounted in the side panel, then build_pipeline_node staged a node on the session canvas with its schedule trigger and ducklake output. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(pipeline): share the AI editor logic between route page and session Consolidate the duplicated data-pipeline AI logic onto a single shared layer so the route editor and the in-session preview behave identically and the session gains the full code editor. - New pipelineAiHelpers.ts: createPipelineAiHelpers(deps) owns the propose/edit/ remove/accept/reject/test staging + the per-turn snapshot bookkeeping that powers Reject. Callers inject accessors for their own draft Map and graph. - Route page (/pipeline/[folder]) drops its ~250-line inline AI-helper block and wires the shared factory via deps (folder/workspace/graph/drafts + focus, ensureEditable, run-started). Its shell — persistence, navigation guard, activity, cascade, trigger drawers — is untouched. - Session PipelineEditorView uses the same factory and now renders the real AssetGraphDetailsPane (code editor + live overlays + test), so a node built in a session opens with its source, matching the route editor. Verified: route page hydrates/renders drafts unchanged; in a session the AI opened the pipeline preview, built a node, and its code showed in the details pane. check:fast clean, 197 unit tests pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(pipeline): externalize editor state into PipelineEditorState (step 1) Introduce PipelineEditorState — the data-pipeline analogue of the flow editor's flowStore. It owns the draft Map, the live editor overlays, and the selection, with callback-safe methods (handleDraftPersist / handleAnnotationsChange / … ), so a single editor can be rendered by both the route page and the session. This commit lands the store and points the in-session PipelineEditorView at it (no behaviour change — the session already had these inline). Next steps move the route page onto the store and a shared <PipelineGraphEditor>. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(pipeline): point the route editor at PipelineEditorState (step 1) Move the route page's draft Map, live editor overlays, selection, and the draft-persist / live-change handlers onto the shared PipelineEditorState (`pe`), referencing them as `pe.*` in place. No behaviour change — persistence, graph resolution, run dispatch, AI staging, and deploy all stay on the page and now read/write the externalized state. This is the data-pipeline analogue of the flow editor's flowStore: the route page and the in-session preview now share one source of editor truth, setting up the shared <PipelineGraphEditor> in the next steps. Verified: the page hydrates its DB draft, renders the overlay graph, the toolbar counts (Save all (N)) track pe.drafts, and selecting a node opens it in the details pane. check:fast clean, 84 unit tests pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(pipeline): render the route editor via shared PipelineGraphEditor (step 2) Extract the canvas + details-pane editor body into PipelineGraphEditor.svelte, the data-pipeline analogue of FlowBuilder. The route page now delegates its Splitpanes block to it, passing the externalized PipelineEditorState plus its run/cascade/trigger/deploy callbacks; the component owns pane sizing, selection/details-open derivation, and the canvas+details rendering. Root-caused the earlier ts2769 "$props() No overload" to a prop named `state` colliding with the `$state` rune (`let x = $state(...)` parsed as a store auto-subscription on the prop) — the prop is now `editor`. Net: the route page sheds ~310 lines of template/state; behaviour preserved. Verified: the page hydrates its DB draft, renders the graph, opens the draft in the details pane (live code editor + Test), pane sizing works. check:fast clean, 24 pipeline tests pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(pipeline): move draft autosave into PipelineGraphEditor (step 3) Fold the per-user `data_pipeline` DraftService bundle autosave (hydrate + debounced persist + localStorage crash mirror) into PipelineGraphEditor, gated by a `persistDrafts` prop — FlowBuilder's parameterized-autosave shape. The route page passes `persistDrafts` + `folder` and reads `editor.loadedFromDbDraft` for its AutosaveIndicator; the in-session preview will leave persistence off. Also restores the `untrack(...)` wrapping on the pane-sizing $effect (dropped when the editor body was extracted in step 2). Without it the Pane `bind:size` feedback loops the effect and pegs the main thread when the details pane is closed — a latent hang in the step-2 commit. check:fast clean, 24 pipeline tests pass. Note: browser revalidation was not possible this session (the Playwright MCP browser was reset); the autosave is a verbatim port and the untrack fix is the original working form. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(pipeline): render the session preview via shared PipelineGraphEditor (step 4) Point the in-session PipelineEditorView at the shared PipelineGraphEditor instead of its own inline canvas + details pane. The session now renders the exact same editor body as the route page — gaining the full details/code pane — while opting out of persistence (persistDrafts=false) and the run/cascade/trigger/bounded affordances (their callbacks are omitted, so those controls hide). Building nodes + the Accept/Reject diff still work via the AI helpers. Also fixes issues surfaced by a full `svelte-check` while wiring this up: - PipelineGraphEditor: edit mode opened the details pane unconditionally (a step-2 regression); restored the route's "open only on selection/draft" behaviour. - Route page passed an `isOperator` prop the component doesn't accept (step-2; caught only by full check, not check:fast). - SessionItemNotFound: narrow its `kind` to exclude `pipeline` (pipeline targets never slot-load, so they can't 404 through it) — closes the SessionTarget-widen fallout. - PipelineEditorView: cast the resolveGraph base to AssetGraphResponse. Full `svelte-check` now clean across all pipeline/session files; 137 unit tests pass. (Browser revalidation still pending — Playwright MCP was unavailable this session; see the smoke-test note on the PR.) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(pipeline): stop an infinite microtask loop when persisting a no-output draft handleDraftPersist short-circuits when the open draft's content + inferred writes are unchanged. The writes check compared `d.outputAssets?.length === writes.length`, but a no-output draft has `outputAssets: undefined` (so `?.length` is `undefined`) while the details pane infers an empty `writes: []` (length 0). `undefined === 0` is false, so it never short-circuited: every persist re-wrote the drafts Map with an equivalent object, which gave `activeDraft.script` a new identity → the pane re-emitted its overlays → the graph re-derived → persist fired again. A self- sustaining microtask loop that pegged the renderer and froze the tab on any pipeline carrying a no-output draft (e.g. hydrating one from the saved data_pipeline draft on load). It hangs rather than throwing effect_update_depth_ exceeded because it cycles across microtasks, not within one reactive flush. Fix: coalesce the undefined length to 0 so "no outputs" compares equal to an empty inferred-writes list. Adds pipelineEditorState.test.ts covering the idempotency (fails without the fix) plus the change/no-change cases. Root-caused by instrumenting the reactive churn: every iteration reassigned drafts/liveContent/liveBodyAssets/liveAnnotations/displayGraph with identical values — pure reference churn off the drafts re-write. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(ai-chat): make the agent open the pipeline editor before building nodes In a session, the GLOBAL system prompt only *advised* opening the pipeline preview ("show its graph with open_preview ... prefer those tools once it is open"), so the agent routinely skipped it: on a plain "build a data pipeline" request it reached for write_script and staged plain script drafts, and the canvas editor never opened. build_pipeline_node / edit_pipeline_node are only registered once the preview is open, so skipping open_preview also loses the canvas-staged Accept/Reject diff-approval flow entirely. Make the guidance imperative: open_preview(kind="pipeline", path=<folder>) is the FIRST step before creating any node (an empty or not-yet-created folder is fine — create_folder first if needed), and pipeline nodes go through build_pipeline_node / edit_pipeline_node, never write_script. This also clears the agent's "the folder might not exist" hesitation that pushed it toward write_script. Verified live (same plain prompt, before/after): before it used write_script with no editor; after, the agent opens the editor first and stages a canvas-highlighted node with Accept all / Reject all. The guidance is gated on previewTools (session-only), so it doesn't affect the non-preview global eval cases. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(pipeline): preserve in-session pipeline drafts across editor hide/show The session preview's PipelineEditorState lived in the PipelineEditorView component with persistDrafts=false. Hiding the editor sets editorVisible=false, which makes `hasEditor` false and the `{#if hasEditor}` block unmount the view — discarding its component-local store. Showing it again remounted a fresh, empty one, so the pipeline the AI had built in the session vanished. Move the PipelineEditorState onto the per-session SessionRuntime (like the flow / script / raw_app editors, which already host their state there and take {runtime}), so it survives the pane unmount on hide and across session switches. The runtime is keyed by session id and only dropped on session deletion. Because the instance is now reused, guard against a retarget to a different folder: PipelineEditorView resets the state when `path` changes to a new folder (a same-folder remount keeps the drafts). Adds `folder` + `reset()` to the store. Verified: build a node in a session → Close editor → Show editor → the staged node, its wiring, the details-pane code, and Accept/Reject all re-appear. Full svelte-check clean; 139 pipeline tests pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(pipeline-ai): clearer diff + persistent review banner on the canvas The AI review affordance had two problems on the pipeline canvas: - The floating Accept-all / Reject-all bar sat bottom-center, where it collided with the minimap once the canvas narrowed on node selection — reading as "the buttons vanished when I select a node". - Every staged draft rendered with the same blue ring, so it wasn't clear what the review would actually change (a plain manual draft looked the same as an AI proposal). Replace the floating bar with a top-left review banner (z-30, clear of the controls and minimap) that stays put regardless of selection and spells out the pending counts. Color the diff per node: a proposal that adds a node that isn't deployed rings green with a "new" chip; one that edits an already-deployed node rings amber with an "edited" chip. Plain manual drafts keep the neutral gray dashed border, so only the green/amber nodes read as part of the Accept/Reject set. aiPendingKind is resolved in resolveGraph (deployed runnable present → modified, else added) and forwarded through the canvas to the node. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(pipeline-ai): persist in-session pipeline proposals across reload/switch Staged AI proposals lived only in the per-session runtime's in-memory PipelineEditorState (persistDrafts=false), so a page reload — and an LRU-evicted runtime on session switch — dropped them, leaving the canvas and the Accept/Reject review empty even though the chat still showed the nodes as staged. Enable the same per-folder DB-draft persistence the route page uses for the in-session editor. To keep hide/show cheap and race-free, hydration is now gated per editor instance (PipelineEditorState.hydratedFromDb) rather than per component mount: the runtime-hosted instance hydrates ONCE when fresh (reload / evicted runtime) and then keeps its in-memory drafts across the editor pane unmounting on hide — re-reading the DB on every remount would race a not-yet-flushed autosave and drop a just-staged draft. A folder retarget resets the flag so the new folder re-hydrates. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(pipeline-ai): make Reject all work for rehydrated proposals rejectAll only reverted paths tracked in the in-memory aiSnapshots map, which is rebuilt empty on each editor mount. After a reload (or session switch into a fresh runtime) the proposals are restored from the persisted draft but have no snapshot, so Reject all was a no-op on exactly the nodes it should discard. Sweep any still-pending draft without a snapshot and discard it (revertPath with no snapshot deletes the path; for an edit of a deployed node that correctly falls back to the deployed body). Adds unit coverage for accept/reject including the no-snapshot case. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(pipeline-ai): keep proposals visible while the graph reloads on switch The session editor pane is LRU-capped (MAX_WARM_EDITORS), so returning to a session whose pane was evicted remounts PipelineEditorView with a fresh graphRes resource (loading=true, current=undefined). The deployed-graph loading spinner gated the whole canvas, so the staged proposals and the Accept/Reject review banner vanished until the re-fetch resolved — read as "the proposal disappears when I switch sessions". Only show the loading/error placeholder when there are no drafts to display. When the runtime already holds staged drafts, render the editor immediately: resolveGraph overlays them on an empty base so the proposals + banner stay visible, and the deployed nodes fill in when the fetch completes. Verified with a 4s-delayed graph fetch — proposals render through the load with no spinner. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * refactor(pipeline-ai): apply AI node edits directly as drafts, no approve/reject The canvas-level Accept all / Reject all review (aiPending proposals, the green/amber diff ring + "new"/"edited" chips, and the review banner) didn't fit the pipeline editor. Match the flow/script editor instead: build/edit apply directly as ordinary unsaved drafts on the canvas, which the user then deploys — there is no separate approval step. Removed across the surface: - aiPending / aiPendingKind on the runnable node + resolveGraph seeding + canvas forwarding; AI-built nodes now render with the existing plain unsaved-draft dashed styling. - the review banner, count derivations, and hasAiPending/onAccept/onReject props from PipelineGraphEditor and both consumers (route page + session view). - acceptAll/rejectAll/hasPending and the per-turn snapshot bookkeeping from the shared helpers; removeProposedNode now just discards the unsaved draft at a path (undo a build). acceptAllProposals/rejectAllProposals/ hasPendingProposals dropped from the PipelineAIChatHelpers interface and the manager's auto-accept hook. - accept/reject language from the tool descriptions, return messages, and the system-prompt section. Tests updated; pipeline + AssetGraph suites pass (142). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(drafts-diff): support data_pipeline diffs + fix blank empty-summary row Two issues in the session "Drafts" diff drawer (DraftDiffDrawer): - Clicking a `data_pipeline` bundle row threw "Draft diff not supported for kind data_pipeline" (utils_draft_deploy.ts) — there was no handler for the kind, so it fell to the OVERLAY_GETTERS lookup and errored. The bundle has no deployed counterpart (each node deploys individually as a script), so diff it node-by-node: surface each node's draft body keyed by path, folding in the deployed body as the "before" when a node edits a deployed script. - A draft row whose summary is an empty string (e.g. the app draft) rendered with no title at all: WorkspaceItemRow's single-line branch used `summary ?? secondary`, and `??` doesn't treat '' as absent, so it showed the empty summary instead of the path. Use `||` so an empty summary falls back to the path. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * feat(drafts-diff): explode data_pipeline bundle into per-node subitems A data_pipeline draft is a bundle of node-script drafts, so a single row diffed the whole thing as one blob. Explode it in DraftDiffDrawer into one script row per node, nested under the bundle's `…/data_pipeline` folder so they read as the pipeline's subitems — each with its own path and a proper script Content/Metadata code diff. The node's draft body is the "after"; its deployed body (when the node is already deployed) is the "before", so edits show as line diffs and new nodes as added. A single bundle row (via the getDraftDiffValues data_pipeline fallback) is kept only for the case where the bundle can't be read. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * refactor(pipeline-ai): simplify — drop vestigial approve/reject scaffolding & redundant field Review pass over the PR, removing complexity left from the approve/reject removal and the shared-component refactor (all behavior-preserving): - Inline the `acceptPendingEdits` pass-through into `acceptPendingFlowEdits` and revert the now-inert `autoAcceptEditsAvailable` GLOBAL+pipeline widening (pipeline edits are direct drafts — nothing to auto-accept). - Fix the global system prompt: pipeline tools "apply directly as unsaved drafts (no accept/reject)", not "proposals the user Accepts or Rejects". - Collapse the redundant `outputAsset` (singular) into `outputAssets`, removing a whole resolveGraph fallback tier; simplify propose/editNode. - Drop the single-field `PipelineAiHelpersHandle` wrapper (callers just destructured `{ helpers }`); inline the misleading `isoNow()` helper. - Remove the now-unreachable `data_pipeline` branch in getDraftDiffValues (the drafts drawer explodes bundles per-node; an unreadable bundle is skipped) and the "Step N consolidation" drafting narration. - Un-export internal-only types; reuse `storageKey`; refresh stale comments that still referenced proposals / the review banner / diff-approval. svelte-check clean; 141 unit tests pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * feat(pipeline): tooltip clarifying the Create/Save button deploys The accent button in the asset-graph details pane ("Create" for a new script, "Save" for an existing one) is really a deploy, but had no tooltip explaining that. Add a title — "Deploy this new script to the workspace" / "Deploy your changes to this script" — keeping the create-vs-update label distinction while making clear both deploy. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * docs(pipeline-ai): document the `materialize` annotation in the pipeline prompt The model invented "materialize run" because the prompt only mentioned `// materialize <uri>` in passing. Spell out what it is in both the in-app pipeline prompt (getPipelinePromptSection) and the base prompt (pipeline-base.md, regenerated): a MANAGED output where the runtime writes the table around a single SELECT (no manual CREATE/INSERT); replace (default) vs `append` vs `key=<col>` strategies; `manual` to opt out (track-only); and its pairing with `// partitioned …` (runs once per partition, `{partition}` token substituted at run time). Explicitly: materialize is an output declaration, not a command — there is no "materialize run". Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * feat(pipeline-ai): trigger drawers in the AI session preview Bring the route page's native-trigger affordances to the in-session pipeline editor by reusing the shared <PipelineTriggerEditors> (no duplication of the drawer UI). Clicking a "Schedule · Missing — no trigger row" node (or edit/delete on an attached trigger, webhook, data-upload) now opens the same drawers the full editor uses, instead of doing nothing. Draft nodes get the same "save the script first" guard (a trigger row needs a deployed script). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * feat(pipeline-ai): run buttons + live run state in the AI session preview Wire the per-node Run button and live run-state badges into the in-session pipeline editor, reusing the shared folder-scoped job poll (useActiveRunnableIds) the route page uses — node badges, the event log, and the zero-latency "running" hint all come from it. The session runs one node at a time (preview for an unsaved draft, the deployed version otherwise), skipping the route page's cascade/deploy-queue machinery the AI-session UX doesn't need. Verified: a node's Run button dispatches a job and the badge updates live from the poll. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * feat(pipeline): label the node deploy button "Deploy" (was Create/Save) Users read "Create" and asked whether it deploys. It does — and the main script editor's DeployButton already says "Deploy", so this is the consistent term. Use "Deploy" for both the new-script and existing-script cases; the new-vs-changes nuance stays in the button's tooltip. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * feat(home): surface data pipelines as units, including bundle-phase drafts Treat a data pipeline as one home entry instead of scattering its member scripts: - The home "Pipeline · f/<folder>" entry now also covers bundle-phase pipelines — a folder that so far only exists as a `data_pipeline` draft — not just deployed ones, so a pipeline shows up the moment its first node is drafted (union listPipelineFolders + data_pipeline draft folders). - Pipeline-member scripts (`auto_kind='pipeline'`) are filtered out of the individual scripts list; they're represented by their pipeline's entry. - Tree view injects pipeline folders so they (and their "Pipeline" entry) still appear when their only scripts are hidden members or they have none deployed yet. Verified in both list and tree view: app_groups (deployed member folded) and a draft-only nyc_transit both show as pipelines; the member script no longer lists individually. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * feat(scripts): compute auto_kind for draft-only pipeline nodes A never-deployed pipeline node (a script draft starting with `// pipeline`) had no script row, so list_scripts synthesized it with `auto_kind: None` — and the home page therefore couldn't tell it was a pipeline member, listing it individually instead of folding it into its pipeline. Parse the draft content the same way the create path does (`parse_pipeline_annotations(...).in_pipeline`) and set `auto_kind = "pipeline"` on the synthesized draft-only row, so draft nodes fold into their pipeline like deployed members. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * feat(search): hide pipeline-member scripts from global search The Ctrl+k global search listed pipeline-member scripts (`auto_kind='pipeline'`) individually. Filter them out — they're reached through their pipeline, matching the home page. Deployed members carry auto_kind from the script row; draft-only members now do too (computed from draft content in list_scripts), so both are excluded here. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(pipeline): address PR review findings Session run dispatch (the one real bug): - runNode now passes `_wmill_skip_asset_dispatch: true` for a single-node run of a deployed node unless the user chose "run + downstream" (cascade) — previously a single Run could fan out to downstream deployed scripts via the backend asset dispatcher and fire side-effecting production runs. - onRunProducer guards `kind === 'script'`; onTestStateChange only clears the run hint for the script the pane finished (not a different in-flight node); clear the hint on folder retarget; gate the background poll on isActiveSession so hidden warm panes don't poll; note the PipelineTriggerEditors workspace coupling. Home page pipeline surfacing: - Fold pipeline-member folders into `pipelineFolders` (captured in loadScripts) so a members-only / draft-only-`// pipeline` folder still shows its pipeline entry instead of vanishing; and don't render the empty-state when only pipelines remain (they aren't part of the text filter). - Insert injected tree folders in name order instead of prepending. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * docs(pipeline-ai): make clear `// materialize` is DuckDB + DuckLake only The model put `// materialize` on a python3 node, which deploy rejects ("only supported for DuckDB scripts"). The prompt only implied SQL ("write the body as a single SELECT") without stating the hard constraint. Spell it out in both the in-app prompt and pipeline-base.md: `// materialize` is DuckDB-only and its target must be a DuckLake table; for python3/bun/postgresql nodes, write the output via the SDK instead and let it be inferred — reach for duckdb when a node should materialize a DuckLake table. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * docs(pipeline-ai): fix stale comment — session now wires run + trigger affordances Addresses review: the comment still claimed the session 'opts out of the run/cascade/trigger/bounded affordances', but run buttons + trigger drawers were wired in. Describe the current state (wires run + triggers; omits only cascade/bounded/add-script). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(pipeline): address Codex review — test_pipeline_node dispatch + tree search - [P1] testNode (the test_pipeline_node tool) ran a deployed node via runScriptByPath without `_wmill_skip_asset_dispatch`, so previewing one node could fan out to downstream deployed subscribers and run side-effecting scripts. Add the skip flag (test is always single-node) + a regression test. - [P2] Home tree view injected pipeline folders — and rendered their Pipeline row — even during a text search, surfacing unrelated pipelines. Gate both the TreeViewRoot injection and TreeView's hasPipeline on `!isSearching`, matching the list view which hides pipeline rows on a query. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(pipeline-ai): keep the pipeline prompt after update_user_instructions rebuildGlobalSystemMessage (called by the update_user_instructions tool) rebuilt only the base Global prompt, dropping the pipeline-editor section that configureGlobalMode appends. So after the chat remembered an instruction, the next GLOBAL turn lost the active /pipeline/<folder> context + direct-draft/ materialize guidance while pipeline tools stayed registered. Re-append the pipeline section here when a pipeline editor is registered. Addresses Codex review [P2]. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(home): gate pipeline entries by kind/archived/owner filters Codex review [P2]: pipeline rows/folders rendered independently of the item filters, so a pipeline still showed under the Flows/Apps tabs, in the archived view, and outside a selected owner. Add `visiblePipelineFolders` applying the same gates the items get (kind ∈ {all, script}, not archived, owner-prefix match) and route the list rows, tree injection, and empty-state check through it. Pipelines are always `f/<folder>`, so the user-folder toggle and kind=script keep including them. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(pipeline): address review — route folder-switch state, AI node guards, diff identity claude[bot] [P1]: the route page's in-app folder switcher navigates same-route (no remount), but nothing reset PipelineEditorState — so folder A's drafts displayed under B and autosave persisted them into B's bundle, and B never hydrated. Reset pe on folder change (mirror the session retarget), and guard the shared hydrateDrafts against a stale folder result landing after a retarget. codex/claude [P2]: build_pipeline_node (proposeNode) only checked drafts.has — now rejects a path outside the open folder and one colliding with an existing deployed node (model should edit_pipeline_node). + 3 regression tests. codex/claude [P2]: exploded pipeline-node diff rows shared `script/<path>` with a standalone script draft at the same path, colliding in the {#each} key + value cache. Add an explicit unique `key` (the distinct bundle-nested path) on DiffRow; pipeline nodes set/look up by it while `path` stays the real edit target. claude [P2]: session AI test_pipeline_node now arms the live run badge (onRunStarted), matching the route page. nit: pipelineAiHelpers.test uses afterEach(restoreAllMocks) instead of an unreachable inline mockRestore. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(pipeline): harden AI node mutations + close home label-filter / rename gaps Codex [P1] (AI mutations trust model paths) — fully scoped now: - editNode validates the open folder too (proposeNode already did), via a shared assertInFolder; an edit_pipeline_node for f/other/* no longer persists an unrelated script into the current folder's data_pipeline bundle. - both build_pipeline_node and edit_pipeline_node now require the `// pipeline` annotation (assertPipelineAnnotation) so a staged draft is definitionally a pipeline member, not a silently-non-member script. + tests. (proposeNode's folder + deployed-collision guards landed in the prior commit.) Codex [P2] home label filter — visiblePipelineFolders ignored labelFilter, so a label selection still showed every pipeline (and the empty-state fell through to render pipeline rows). Pipelines carry no labels, so a label filter hides them. Codex [P2] session rename — PipelineEditorView now wires onScriptRenamed (repoint selection + refetch), matching the route page; a persisted-script rename no longer leaves the canvas on the old path. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * docs(pipeline-ai): language-specific comment prefix for annotations Codex [P2]: the tool schema and prompt told the model to write `// pipeline` / `// on` / `// materialize` regardless of language, and pipeline-base.md grouped SQL with `#`. A `//` (or `#`) annotation line is invalid in a DuckDB/Postgres node — it passes the frontend parser (which strips `//`/`--`/`#`) but is a SQL syntax error at deploy/run. Make the guidance language-specific everywhere: `--` for SQL (duckdb/postgresql), `#` for python3/bash, `//` for bun/TS — the `//` in examples is the TS form to translate. Regenerated the prompt outputs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(pipeline-ai): re-scope Global prompt on folder switch + language-aware base prompt Codex [P2] x2: - The route page resets editor state on an in-app folder switch, but the Global chat's system message kept the old `/pipeline/<folder>` scope (the helper methods read the reactive folder, but the prompt string is only rebuilt on Global-mode reconfigure). Rebuild it on folder change so the next turn targets the new folder. - The pre-editor base Global prompt (seen before open_preview/get_instructions) still showed TS-only `// pipeline` / `// on`. Make it language-aware (`--` SQL, `#` Python/Bash, `//` TS) so the model can't draft invalid DuckDB/Postgres nodes before the pipeline tools are registered. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(pipeline-ai): authoritative new-node probe + SQL-correct eval checklist Codex [P2] x2: - build_pipeline_node's collision check relied on the resolved graph, which can be empty while the session preview races open_preview (a build could shadow a deployed node before the graph loads) and only covered pipeline runnables, not a non-pipeline script at the same path. Add an authoritative backend probe (ScriptService.getScriptByPath): any deployed script at the path → reject with "use edit_pipeline_node". + regression test (empty graph, deployed script). - The DuckLake eval judgeChecklist required the exact `// pipeline` annotation, which would penalize the now-correct `-- pipeline` SQL output (or reward invalid DuckDB syntax). Make both cases syntax-aware. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(pipeline-ai): rebuild Global prompt on session preview folder retarget Codex [P2]: open_preview(kind="pipeline", path="B") can retarget an existing pipeline preview from folder A to B without remounting. The retarget effect resets editor state and the helper methods read the new path, but the registration effect only depends on isActiveSession, so the Global system message stayed scoped to /pipeline/A. Mirror the route-page fix: rebuild the global system message on retarget (gated on isActiveSession — only the active session's helpers are registered; a hidden session reconfigures when it next becomes active). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(pipeline-ai): edit_pipeline_node preserves deployed script metadata Codex [P1]: editNode kept only the deployed script's language and staged a fresh makePipelineScript draft with empty hash/summary/description/tag/schema/settings. Deploying that edit from the pane (auto_parent) would update the script while wiping its metadata, and the route "Save all" path (no parent_hash) could hit the backend path-conflict branch on the occupied path. Base the draft on the existing draft's / deployed script object and replace ONLY content (+ inferred output assets), preserving hash and metadata. + regression test. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e98df38ac4 |
feat(apps): show raw-app fork diffs as per-file tree items (#9491)
* feat(apps): show raw-app fork diffs as per-file tree items Raw-app diffs previously rendered as one big YAML diff of the whole serialized app. This explodes a raw app into separate, independently collapsible diff items — one per file, one per runnable, and an app.yaml metadata item — that flow through the existing fork-diff list, sidebar tree, search and count via composite paths (<appPath>/<file>). Runnables render as script/flow rows (code shown in a Content tab), and files get extension-specific icons reused from the raw-app editor. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore: remove raw-app tree-diff plan doc from the branch The implementation plan was an authoring aid, not product documentation; drop it so it doesn't ship in the PR. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat: present raw app as an app-headed folder in the diff tree Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix: narrow RawAppFileItem in diff viewer branch (fixes svelte-check) DiffRow.kind is a plain string so the kind check didn't narrow the union; assert the synthetic item. Also size-guard on the larger side's line count instead of the doubled total, and document normalizeRawApp's per-field value-wrapper precedence. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style: single-line, lighter diff-tree rows for all item kinds Add a singleLine mode to WorkspaceItemRow (summary ?? path on one line; DRY'd via a shared body snippet) and use it for every diff-tree leaf, so scripts/flows/triggers/resources/etc. match the raw-app header. Bump rows to py-1.5, force font-normal, and split colours: items in text-primary, folders in text-secondary. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor: extract pure diffTree model from WorkspaceDiffDrawer Move tree construction + keyboard-nav traversal + the folder-keying convention out of the 775-line component into a pure, generic, tested module (buildDiffTree → root/order/parentKeyOf/firstChildKeyOf). Parent and first-child come from a child→parent map built during construction, not from re-splitting a path at the call site, so a node's tree position and its nav parent can't drift — the class of bug behind the ArrowLeft regression. Deletes the forkDiffNav half-seam (its bug lived in the untested caller). 12 new unit tests cover order/parent/first-child incl. the storage-key-vs-friendly-path case. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(apps): keep raw-app metadata flag + dedup runnables across path collisions Addresses two P2 review nits (Codex/claude): (1) rawAppDiffToItems marked metadata by matching path==='app.yaml', so when a real file is named app.yaml the reserved app.yaml~2 metadata item lost its flag/full-YAML toggle — now parseRawAppDiff tags the entry with isMetadata and the items read the flag; (2) runnable composite leaves weren't deduped against real files, so a real file at runnables/<name> could produce a duplicate leaf — now reserved (slash-normalized) like parseRawAppDiff. +2 tests. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(apps): dedup /app.yaml metadata collision + disambiguate synthetic row keys Two follow-up P2s from Pi/Codex re-review of the prior fix: (1) parseRawAppDiff's collision set used raw file keys, so a real file /app.yaml (leading slash, which joinAppPath strips) still collided with the synthetic app.yaml leaf — now slash-normalized via a shared stripLeadingSlash, +test. (2) synthetic raw-app items (runnables rendered as script/flow) could share kind+path identity with a real workspace script/flow at <appPath>/runnables/<name>, causing duplicate {#each} keys and broken nav — itemKey now prefixes synthetic items (rawapp:). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(apps): canonicalize raw-app file keys to dedup leading-slash collisions Codex P2: a file keyed /App.tsx on one side and App.tsx on the other became two entries that joinAppPath collapsed to one composite path → duplicate row key. asFileMap now strips the leading slash so both sides resolve to one file. +test. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * perf(apps): lazy-mount per-file diff editors as they scroll into view Exploding a raw app into N per-file rows mounted N Monaco DiffEditors at once (3 reviews flagged it). Each block's editor now mounts only when it scrolls within ~200px of the viewport (IntersectionObserver rooted on the scroll container), showing a light placeholder until then; mountedRows latches so it never unmounts on scroll-away. Verified: ~6 of 13 mount initially, the rest on scroll. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e4bfeb29bc |
fix(frontend): persist session-editor draft path/summary edits + per-line diff tooltips (#9622)
* fix(frontend): persist raw-app draft path edits in the session editor Renaming a raw app's path in the session preview editor never triggered a draft save: the header surfaced the typed path as `pendingDraftPath`, but RawAppEditorView ignored it (it never reached runtime.rawApp.val), and the RawAppDraft codec didn't serialize a path field — so the autosave signature (JSON.stringify(draft)) was unchanged and nothing was written. The rename was lost and the home/review/Drafts lists kept the original `draft_path`. - appDraftCodec: make `draft_path` a real draft + runtime field, serialized by runtimeRawAppToDraft and round-tripped by applyDraftToRuntimeRawApp, so a path change moves the sig and fires a save. - sessionRuntime.loadRawApp (+ inline rawApp.val type): seed `draft_path` from the loaded draft so it survives reloads. - RawAppEditorView: bind the header's `pendingDraftPath`, mirror it into runtime.rawApp.val.draft_path (guarded so the initial undefined can't clobber the seed or fire a spurious save), and seed the path widget from `draft_path ?? path`. Mirrors the full-page /apps_raw/edit route. - appDraftCodec.test: add a draft_path round-trip test. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): per-line tooltips in workspace item diff rows The summary line now shows the full summary on hover and the path line the full path, instead of one row-level title surfacing the path everywhere. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): persist flow/script draft path edits in the session editor The session sync dedups on a per-kind signature that omitted the path, so a rename never moved the signature and never autosaved. Add path/draft_path to the flow signature, and derive draft_path in the script codec (scripts bind the Path widget to script.path directly) so the rename both autosaves and shows the typed name in the home/Drafts lists. Mirrors the raw-app fix. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): commit editor summary edits live instead of on blur EditableInput only fired onSave on Enter/blur, so the summary in the shared editor header only updated when the field lost focus. Add an opt-in commitOnInput that fires onSave per keystroke and enable it for the header summary, so flow/script/raw-app summaries autosave as you type. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): preserve renamed never-deployed script path on session re-seed loadScript seeded a draft-only script's baseline path from the storage key, so re-running it with the draft still in memory (e.g. a script→script switch) reset the path to draft_<uuid> and the next autosave dropped draft_path, clobbering the rename. Seed from the draft's own draft_path/path instead. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): clear raw-app draft_path when the path rename is reverted The mirror effect only ever set draft_path, so reverting/clearing the path field left a stale friendly name in the draft (persisted by the codec and shown in the home/Drafts lists). Track whether a real typed path was surfaced so a revert clears draft_path while the initial pre-bind undefined still can't clobber the loadRawApp-seeded value. Mirrors the script codec's drop-on-revert. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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611c70acd2 |
feat(frontend): adapt AI-chat/sessions drafts to DB-backed model (#9601)
* feat(frontend): adapt AI-chat/sessions drafts to DB-backed model PR #9351 dropped UserDraft's localStorage layer; the chat adapter's synchronous save->read-back threw "Could not read written draft". The adapter now treats the backend as source of truth (in-tab cell used opportunistically for live-preview coherence) with conflict-on-save, and read tools fall back to the backend. Collapses the six writeXDraft functions onto one generic writeDraft + typed per-kind WriteSpec constants. Terminology: "local draft" -> "draft" (drafts are server-side). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(frontend): autosave indicator + draft-only diff guard in session editors Thread an explicit (workspace, path) autosave target to the cloud AutosaveIndicator in the Script/Flow/RawApp session previews so it watches the same key saves land on (it previously watched an empty path and never animated). Disable the Diff button with a hint for draft-only (no_deployed) items consistently across the three editors. Adjust the script topbar compact breakpoint/layout so the cloud icon is part of the bar, and stop splitpanes over-constraining session panes on reload. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): session draft diff viewer for schedule/resource/variable Canonicalize both sides of the draft diff onto one field set and strip runtime-only fields so rows aren't spuriously marked all-changed; mask secret values. Map draft itemKinds to deploy-style kinds so the DiffRow shows the correct icon/label. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): uniform diff-viewer row height regardless of summary Diff-viewer leaf rows (WorkspaceItemRow) drew two lines when an item had a summary and one line otherwise, giving unequal heights. Add an opt-in `uniformHeight` prop that gives the text wrapper a shared min-height and vertically centers the one-line case; enable it only from the diff viewer. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(frontend): address review nits on the drafts diff/guard changes - Reuse the exported TRIGGER_RUNTIME_IGNORE from utils_deployable instead of a verbatim copy, so the runtime-field ignore list has one source of truth. - Drop the now-redundant `(savedApp as any)` cast in RawAppEditorHeader; the prop type already carries `no_deployed`. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): add description parameter to the write_flow chat tool write_flow had no way to set a flow's top-level description (the sibling of summary in OpenFlow); patch_flow_json only edits the compact value, so the field was unreachable from the AI chat. Thread an optional description end-to-end: tool schema -> persisted draft -> read-back -> deploy body. Structural patches (patch_flow_json/set_flow_module_code) pass no description, so a previously-set description is preserved. Adds a deployRequests regression test asserting a draft description reaches the deploy body, overriding the deployed one. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): round-trip top-level fields in session preview draft sync The session preview's two-way draft sync dedups on a per-kind signature and mirrors fields between the editor store and the shared UserDraft cell. Both omitted fields the chat can set, so with the preview open a change to only that field was swallowed (identical signature) and then clobbered by the editor's outbound save: - flow: the signature and applyDraftToStore ignored top-level `description`. - script: the signature keyed on `content` alone, dropping `summary`/`language`. Add the missing fields to flowDraftSig and the script codec signature, and copy `description` in the flow codec's applyDraftToStore (mirroring `summary`). Raw-app already stringifies the whole draft, so it was unaffected. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): deploy draft-only flow from the session preview Deploying a draft-only flow (a draft with no deployed row) from the session preview hit two gaps the full-page flow editor already handled: - create vs update: newFlow keyed on `!savedFlow.val`, but a draft-only flow has a synthesized savedFlow (no_deployed=true), so deploy took updateFlow against the draft path and 404'd "Flow not found". Key it on no_deployed too. - friendly name: a brand-new flow is stored under a `draft_<uuid>` path with its intended name in `draft_path`. Seed the builder's initialPath from `draft_path` (as the full-page editor does) so the Path widget and deploy use the friendly name instead of creating a flow named draft_<uuid>. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): deploy draft-only raw app from the session preview Same create-vs-update bug as the flow session preview: newApp keyed on `!savedRawApp.val`, but a draft-only app has a truthy synthesized savedApp (getAppByPath with rawApp:true resolves to the draft kind instead of 404ing, carrying no_deployed=true), so deploy took updateApp against a path with no deployed row and 404'd "not found". Key newApp on no_deployed too so a never-deployed app deploys via createApp. More reachable than the flow case: it hit any never-deployed app, including chat-created ones at friendly paths. Keying newApp on no_deployed also exposed that newEditedPath (the breadcrumb path AND the createApp target) used newApp to mean "brand-new, generate a random name". A draft-only app is newApp=true but already has a real path (empty newPath at init, but appPath is set), so it showed and would deploy a random `*_app` name. Prefer the real appPath before the random fallback, so only a genuinely new app (appPath === '') still gets a generated suggestion; the full-page editor is unaffected (it always sets newPath). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): don't re-save a draft after deploying from the session preview Deploying from a session preview reloaded the editor (expected) but then immediately POSTed a fresh draft. The full-page editor guards deploy with discardDraftAfterDeploy (stopSync + arm-restart-on-first-interaction), but the shared editor header skips that in a session pane (inSessionPane) and routes post-deploy cleanup through sessionRuntime.syncPreviewWithDeployed, which did discard + reload without the stopSync guard. UserDraft.discard keeps the cell entry, so the reload's UserDraft.save fired the cell's reactive effect and re-POSTed the just-deployed value as a draft. Wrap the discard + reload in the same UserDraft.stopSync + armRestartOnFirst- Interaction bracket. One place fixes all three kinds (script/flow/raw_app), since they all funnel through syncPreviewWithDeployed; autosave resumes on the next genuine edit. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore(frontend): address review findings on the session-preview drafts work - Type `no_deployed` via the GetXByPathResponse/UserDraftOverlay types instead of `(result as any)`/`(saved as any)` casts at the sites this branch added (sessionRuntime, ScriptBuilder, FlowBuilder, + widened the script/flow builder prop types). Pre-existing trigger/variable/resource-editor casts left untouched. - Drop a history-narrating comment parenthetical per the AGENTS.md comment policy (RawAppEditorView). - Add a unit test covering persistGlobalDraft's conflict-on-save / override path (conflict-capable updateDraft mock; inert for existing tests). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): keep the friendly generated path for a brand-new raw app The earlier draft-only newApp fix made newEditedPath prefer `appPath` before the random suggestion, but a brand-new app is parked at the storage placeholder `u/{user}/draft_{uuid}` (the /apps_raw/add redirect target), so it surfaced that uuid instead of a friendly `<adjective>_app` suggestion. Reject a `draft_` placeholder segment when choosing the path: a real named/draft-only path is still kept, a placeholder falls through to the generated suggestion. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): show the Diff-button tooltip when it's disabled A disabled <button> fires no pointer events and browsers suppress its native title, so the "deploy once to compare" explanation never showed on hover for a draft-only item's Diff button. Wrap the button in a titled element and set pointer-events-none on the button when disabled, so the hover reaches the wrapper. Applied in ScriptBuilder, FlowBuilder, and RawAppEditorHeader (covers both the full-page editors and the session preview). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): surface draft save failures and conflicts in the AI chat tools Addresses Codex + Pi review findings on PR #9601 (three P1s, all in the DB-backed draft adapter reporting success when the write didn't land): - persistGlobalDraft reported {status:'saved'} even when UserDraftDbSyncer.save failed (it records network/5xx into a failure map instead of throwing). Check getState().state==='failed' after the save and return a new 'error' status; finishDraftWrite now emits success:false with a retry hint. - saveGlobalAppDraft dropped the conflict/error status (returned only the item), so write_app_file/patch_app_file/write_app_runnable reported every stale or failed write as saved. It now returns the full DraftPersistResult, and the six app write tools route through a shared finishAppDraftWrite helper. - fetchBackendDraftValue's catch{} swallowed non-404 errors (403/500/network), collapsing them to "no draft" so the write merged from the deployed item and lost in-progress draft edits. Narrow the catch to status===404; propagate the rest. Adds unit coverage: save-failure -> 'error', non-404 read -> propagates, raw-app stale write -> 'conflict'. 71/71 pass, check:fast + full build clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): surface failed draft deletes + strip tool-only override from schedule drafts Addresses Codex's second-round review on PR #9601: - [P1] deleteGlobalDraft reported success even when the server delete failed or conflicted (UserDraftDbSyncer.save records failure state instead of throwing) — so discard_local_draft / deploy_workspace_item / delete_workspace_item / the /global_drafts delete could report a draft removed while the DB still had it. Check getState().state and getConflict() after the awaited null save and throw, mirroring the write-path guard. - [P2] writeScheduleDraft persisted the tool-only `override` conflict flag into the schedule draft value (mergeDraftConfig cloned every arg field). Strip `override` in SCHEDULE_SPEC.buildDraft before merging. Tests: failed server delete -> throws; schedule draft no longer contains `override`. 73/73 pass, check:fast + full build clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(frontend): /global_drafts "Clear all" deletes persisted drafts, not just cells Codex review nit (P2): the dev-only global-drafts inspector's "Clear all" called clearGlobalDrafts(), which only iterates in-tab UserDraft cells — any persisted backend draft row not currently mounted as a cell survived, so the list re-showed it after refresh. Iterate the listed drafts and delete each via the backend-aware deleteGlobalDraft() (continue past per-row failures), matching the per-row delete, then clear local cells + ephemeral secrets. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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eadeac248b |
feat: sessions page with isolated AI chat + flow editor (#9034)
* feat(sessions): chat + editor side-by-side with multi-session state
Introduces the Sessions feature: a workspace where the AI chat and an
editor (flow / script / app / raw-app) sit side-by-side, with each session
having its own AIChatManager instance, history, and target item. Sessions
are persisted across reloads and can be staged into forks for review.
Key pieces:
- sessions/ — SessionWrapper (the split-pane shell), SessionPicker
(sidebar list), SessionForkBar, SessionWorkspaceBar, FlowEditorView /
ScriptEditorView / AppEditorView / RawAppEditorView, ForkDiffDrawer,
sessionRuntime (per-session AIChatManager + draft state),
sessionState (in-memory + persisted index), sessionUnread, sessionScope,
appDraftCodec / flowDraftCodec, forkEditUrl, /sessions route.
- WorkspaceItemDrillPicker refactor — extracts WorkspaceItemRow + adds
surfaceAI drafts, stale-while-revalidate. workspacePicker.ts drops
explicit invalidate() in favor of always re-fetching in the background.
- ForkDiffDrawer + WorkspaceItemDiffViewer — per-kind diff bodies
reusable from the compare page. FlowGraphDiffViewer / FlowGraphV2 gain
inlineDiff forwarding + onHeight callback for equal-height layout.
- Global AI chat sessions plumbing — AIChatManager exports the class +
adds disabledModes, beforeSend hook, scoped instance context. AIChat /
AIChatDisplay accept session-only props (wideLayout, emptyHint,
inputPreface, hideHeader, hideModeSelector, forceDisabled). Chat
preserved across /flows/add → /flows/edit, /scripts/add → /scripts/edit.
- Draft-first loaders — sessions open drafts when present, otherwise
seed a draft from the last deployed value via globalDraftStore.
RawAppEditor / AppEditor / AppEditorHeaderDeploy get newApp prop +
fixes so draft-only apps can deploy.
- Compare page (/forks/compare) — bigger overhaul to plug into the new
drawer.
- Sidebar — Sessions entry + unread badge + status dot in
SidebarContent / MenuButton / SideBarNotification.
- Misc fixes — chat group color palette constraint, deploy_workspace_item
confirmation dropped, open_preview tool, picker drafts surfacing,
fork archive/delete buttons on compare page.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(sessions): bypass UserDraft inside session panes + sessionUnread crash
After merging main's UserDraft PR (#9121) into the sessions branch, two
integration issues surfaced:
1. AppEditor.svelte calls `UserDraft.use<App>('app', path)` at the
component level — keyed by ($workspaceStore, 'app', path). Sessions
that haven't materialized a fork yet stay at the user's main
workspace, so a session targeting an app at the same path as a
regular /apps/edit tab shared the same LS key. The session would
read the regular tab's autosave and write its fork-edits back over
it.
Gate UserDraft.use on `!getContext('aiChatManager')` — sessions
inject the manager via setContext, so inside a session pane the
handle is `undefined`, stateApp falls through to the `app` prop
the session loaded, and the auto-save $effect bails. Same gate on
the four UserDraft.remove call sites in AppEditorHeader and
RawAppEditorHeader so save/deploy from a session pane doesn't wipe
the LS draft of a non-session tab at the same path.
2. sessionUnread.svelte.ts called useLocalStorageValue at module
scope. Main's PR added a deep-mutation $effect inside that helper,
which now requires component-initialization context — every page
crashed at import time with `Svelte error: effect_orphan`.
Replaced with a plain module-level $state + manual localStorage
persist; same reactivity contract for callers.
3. ScriptEditorView.svelte was passing a `replaceStateFn` prop that
ScriptBuilder dropped on main. Removed.
Verified end-to-end with Playwright:
- /flows/edit/{path} regression: UserDraft handle still created, no
console errors
- /sessions loads, sessionUnread doesn't crash
- Session targeting non-raw app `u/admin/userdraft_collision_test`
displays the fork content (FORK_ONLY_MARKER) even with an LS
poison at `userdraft/w/local/app/{path}` containing a
POISONED_BY_REGULAR_TAB_AUTOSAVE marker; poison remains untouched
after the session loads and renders
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(sessions): stop fork-create retry loop on first user message
Removed the SessionWrapper $effect that retroactively committed the
session's workspace from the in-memory chat history. When opening a
session whose previous commit attempt had failed (or whose response was
lost) the effect ran in a tight retry loop, flooding the user with
`workspace_pkey` violations from `create_workspace_fork`.
The send path already commits through `AIChatManager.beforeSend` →
`commitSessionWorkspace`, which is the deterministic moment-of-action.
The $effect was a redundant reactive bridge that turned every backend
failure into an infinite retry.
Also hardens `materializeFork`/`commitSessionWorkspace` so the most
common cause of the duplicate-key error self-heals:
- `materializeFork` short-circuits when `fork.id` is already in
`$userWorkspaces` (the previous create actually succeeded, we just
lost the response). On a `workspace_pkey` catch, refresh the workspace
list and adopt the existing row instead of toasting an error.
- On a real `materializeFork` failure, `commitSessionWorkspace` now
drops `pending_fork` so the session falls through to the
workspace-pick fallback instead of looping on the same broken intent.
* feat(sessions): show EditorHeader breadcrumb in the not-found state
When a session's target item has been deleted or moved, the editor pane
used to render a bare "Script not found at path X" line — leaving the
user with no way to navigate to a different target without backing out
of the session.
Each editor view now renders a `SessionItemNotFound` shell instead: a
real `EditorHeader` (read-only summary, no pen popover) with a
breadcrumb keyed to the missing kind+path, plus the "not found" copy
below. Clicking any breadcrumb segment opens the workspace picker
scoped to that level — pick a replacement and the session swaps target
via the existing `onNavigate` callback.
`SessionItemNotFound` maps `raw_app` to `EditorHeader`'s `kind: 'app'
+ raw_app: true` so the picker routes through `/apps_raw/...`; the
local label still says "Raw app not found" (not "App not found") so
the user knows which surface is missing.
* fix(picker): stop self-feeding fetch effect that OOM'd the tab
The drill picker's $effect watched `scope` and called `ensureLoaded`
on every change. `ensureLoaded` reads `loaded[kind]` synchronously
(to decide whether to show a spinner), so the effect ended up
subscribed to the very signal it fills. Each fetch result wrote
`loaded[kind] = items`; Svelte 5's $state proxy notifies on every
property set even when the reference is unchanged from cache, which
refired the effect, which called `ensureLoaded` again, which awaited
the cached fetch, which wrote `loaded[kind]` again... runaway loop.
In `/scripts/edit/...` the picker's lifecycle stabilised quickly
enough to mask the loop, but in a session pane (multiple warm
sessions, picker kept alive by the surrounding state) the cycle
spun freely — 29.8 million iterations in <100 ms during testing,
enough to OOM Firefox / kill the Chromium tab.
Two changes:
- Replace the scope-watching $effect with an explicit `setScope()`
helper called from `drill()`, `goUp()`, and `onMount`. Fetch is
now a callback reaction to user navigation, never a reactive
consequence of one. No closed feedback cycle is possible.
- Untrack the `loaded[kind]` read inside `ensureLoaded`. The search
$effect (which loads every kind on first keystroke) is still a
reactive caller; the untrack stops it from subscribing to the
signal `ensureLoaded` fills, so the same loop can't form there.
* feat(script-editor): wire initialTestPanelCollapsed through ScriptBuilder
The `initialTestPanelCollapsed` prop was already declared on
`ScriptBuilderProps` (used by the session preview to start the editor
with the run/test pane closed) but never destructured in
`ScriptBuilder.svelte`, so the value silently dropped on the floor
and the test pane always opened.
- `ScriptBuilder.svelte` — destructure the prop and forward it to
`<ScriptEditor>`.
- `ScriptEditor.svelte` — accept the prop and seed `rawTestPanelSize`
to 0 when true, while keeping `storedTestPanelSize` at the default
30 so the user's first toggle expands the pane to a sensible width
rather than 0.
Regular `/scripts/edit/...` doesn't pass the prop → default `false`
→ panel still opens by default.
* fix(sessions): resolve aiChatManager via context in AskUserQuestionDisplay
Inside a session the chat uses a per-pane AIChatManager injected via context. AskUserQuestionDisplay imported the global singleton, so answers clicked in a session dispatched to the singleton's callback map and the AI loop stalled. Resolve via getContext with singleton fallback, matching ChatMode / ToolExecutionDisplay.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(raw_apps): let preview start in single-view on the preview tab
Add a defaultSplitWithPreview prop (default true). When false (session preview), the editor boots in single view with the preview tab selected: gate the onMount default-file activation, the setActiveDocument auto-activation, and iframeShouldMount so the UI Builder bundler iframe still mounts when preview is the active tab. RawAppEditorView passes defaultSplitWithPreview={false}.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(copilot): add get_preview_status tool and make open_preview idempotent
So the assistant can tell whether the session preview already shows the item it just edited, instead of re-opening or re-offering it. Mirrors the open_preview handler plumbing (setGetPreviewStatusHandler) and the session runtime registers it alongside open_preview. open_preview now returns 'already open' when the requested target matches the active session's current target. The system prompt steers the AI to check status before offering. Unit tests cover the no-arg schema, the session-only error, and handler dispatch.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(sessions): make script preview reactive to AI draft writes
ScriptEditorView read the draft via static UserDraft.get inside an effect, which only subscribes to UserDraft's reactive cell when a live entry exists. None did for the preview path, so the chat's writes (UserDraft.save) only touched localStorage and the open preview never updated. Hold a live handle via UserDraft.useMany (reactive getter so it re-acquires when open_preview swaps the path without remounting) and read inbound through handle.draft, materializing the shared $state cell that bridges the chat's writes to the editor.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(sessions): make raw-app preview reactive to AI draft writes
Mirror of the script-preview fix. RawAppEditorView read the draft via static UserDraft.get inside an effect, which only subscribes to UserDraft's reactive cell when a live entry exists. None did for the preview path, so the chat's raw-app writes (UserDraft.save / setDraftAndMeta, from write_app_file / patch_app_file / write_app_runnable) only touched localStorage and the open preview never updated. Hold a live handle via UserDraft.useMany (reactive getter so it re-acquires when open_preview swaps the path without remounting) and read inbound through handle.draft. Verified in-browser: an external UserDraft.save live-updates the bound summary in the open preview.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(sessions): make flow preview reactive to AI draft writes
Mirror of the script/raw-app preview fixes, completing two-way binding for all three session editor kinds. FlowEditorView read the draft via static UserDraft.get inside an effect, which only subscribes to UserDraft's reactive cell when a live entry exists — none did, so the chat's writes (write_flow / patch_flow_json / set_flow_module_code) only touched localStorage and the open preview never updated. Hold a live handle via UserDraft.useMany (reactive getter so it re-acquires when open_preview swaps the path without remounting) and read inbound through handle.draft. Verified in-browser both directions: an external UserDraft.save live-updates the flow header summary and rebuilds the module graph; a preview edit propagates through the debounced save to both UserDraft.get and the chat's getGlobalDraft adapter.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(sessions): surface local-storage drafts in fork diff & compare page
Augments the backend fork-vs-parent comparison with browser-local (UserDraft) drafts so a session's uncommitted AI/user changes are visible in the Fork Diff Viewer and the /forks/compare page. Adds forkDraftDiff.ts (augmentForkComparisonWithLocalDrafts + getForkItemValue), a 'local changes detected' / new-draft warning surface (checkbox-slot warning icon, no-op-baseline filtering, dedup), a 'Local draft <> fork' tab in DiffDrawer, and selectTooltip/nonSelectableTooltip plumbing in Row/WorkspaceDeployLayout.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* Revert "feat(sessions): surface local-storage drafts in fork diff & compare page"
This reverts commit
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