mirror of
https://github.com/windmill-labs/windmill.git
synced 2026-10-20 00:03:21 +00:00
560 lines
21 KiB
Svelte
560 lines
21 KiB
Svelte
<script lang="ts">
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import {
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ChevronRight,
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FlaskConical,
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Settings,
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FormInput,
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History,
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MessageSquare,
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Save
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} from 'lucide-svelte'
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import ToggleButtonGroup from '$lib/components/common/toggleButton-v2/ToggleButtonGroup.svelte'
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import ToggleButton from '$lib/components/common/toggleButton-v2/ToggleButton.svelte'
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import { onDestroy, untrack } from 'svelte'
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import { resource } from 'runed'
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import Modal, { type ModalTrailSegment } from '$lib/components/common/modal/Modal.svelte'
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import PagedContent from '$lib/components/common/modal/PagedContent.svelte'
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import { Badge, Button, Drawer, DrawerContent } from '$lib/components/common'
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import LocalDraftBanner from '$lib/components/LocalDraftBanner.svelte'
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import ResourceVersionHistory from '$lib/components/ResourceVersionHistory.svelte'
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import { clearPageDrawerAnchor } from '$lib/components/sessions/pageDrawerSession'
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import { RESOURCES_PATH } from '$lib/components/sessions/previewPaths'
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import EvalsPane from '$lib/components/aiEvals/EvalsPane.svelte'
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import type { EvalsLocation } from '$lib/components/aiEvals/evalUtils'
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import { ResourceService, type AgentDraft } from '$lib/gen'
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import {
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agentEditorTarget,
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agentWriteCount,
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type AgentEditorTarget,
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closeAgentEditor,
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markAgentWritten,
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openAgentEditor,
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showAgentEditorTool,
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showAgentEditorView
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} from '../agentEditorStore.svelte'
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import { agentConfigToInputTransforms } from '../agentResourceUtils'
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import { publishLinkedAgentTools } from '../flowState'
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import { linkedModulesForAgent, linkedToolsScope } from '../linkedAgentToolsStore.svelte'
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import AgentEditorHost from './AgentEditorHost.svelte'
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import AgentSettings from './AgentSettings.svelte'
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import AgentEvalsModal from './AgentEvalsModal.svelte'
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import { useOperatingWorkspace } from '$lib/components/operatingWorkspace.svelte'
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const operatingWorkspace = useOperatingWorkspace()
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interface Props {
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enableAi?: boolean
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/** Which targets this mount is responsible for. The target is module-global while several
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* flow editors can be alive at once (a session retains every tab it has visited), so without
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* this each of them would build a whole editor — fetching, inferring tool schemas, and
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* running its own two-way sync against the one draft row. Required rather than defaulted: a
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* mount that guesses wrong renders nothing, and silence is a poor way to find that out. */
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owns: (target: AgentEditorTarget) => boolean
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/** A deploy moved the agent from `from` to `to`. What names the old path belongs to the surface
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* that opened the editor: a flow's own steps, a page's URL. */
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onRenamed?: (from: string, to: string) => void
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/** `page` fills its container with the editor's header and body instead of opening a dialog. */
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layout?: 'modal' | 'page'
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/** Where closing leads, for a layout that has no dialog to dismiss. `deployed` is false for an
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* agent that exists only as a draft, which has no page of its own to return to. */
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onClose?: (deployed: boolean) => void
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/** Ran after every successful deploy, with the path written. */
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onDeployed?: (path: string) => void
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}
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let {
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enableAi = false,
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owns,
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onRenamed = undefined,
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layout = 'modal',
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onClose = undefined,
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onDeployed = undefined
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}: Props = $props()
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// Every target names the surface that opened it, and only a flow step or a resource row can:
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// an agent used as a tool of the agent being edited stays part of it, with no way in this editor
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// to link it to a saved agent of its own. So `owns` decides alone — nothing here has to adopt a
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// target opened from inside another editor.
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let target = $derived.by(() => {
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const t = agentEditorTarget()
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return t && owns(t) ? t : undefined
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})
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// The last agent this dialog showed. The version pane keeps working after `onRestore` returns —
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// it reloads its list keyed on the path it was given — while the restore handler has already
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// closed the dialog and dropped the target. Reading the live one there throws, and the throw
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// lands in the global unhandled-rejection handler as a bare toast with no stack.
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let lastShownAgent = $state<string | undefined>(undefined)
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$effect(() => {
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const p = target?.path
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if (p) untrack(() => (lastShownAgent = p))
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})
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let ws = $derived(target?.workspace ?? $operatingWorkspace)
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let host = $state<ReturnType<typeof AgentEditorHost> | undefined>(undefined)
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let versionDrawer: Drawer | undefined = $state(undefined)
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let settingsDrawer: Drawer | undefined = $state(undefined)
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let evalsModal: AgentEvalsModal | undefined = $state(undefined)
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let saving = $state(false)
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// Counted per agent, so a deploy that leaves the editor on the same agent still refetches the
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// version it just minted. Shared, so the step card behind the dialog refetches on the same signal.
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let writes = $derived(agentWriteCount(ws, target?.path))
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let versionResource = resource(
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() => ({ ws, path: target?.path, writes }),
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async ({ ws, path, writes }) => {
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if (!ws || !path) return { ws, path, writes }
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const history = await ResourceService.getResourceHistory({ workspace: ws, path })
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return { ws, path, writes, version: history.versions?.[0]?.version }
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}
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)
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// `writes` as well as the identity: runed neither aborts nor tags a superseded request, so a
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// response from before a deploy can land after the one for it and relabel the badge with the
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// version that deploy replaced.
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let version = $derived.by(() => {
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const loaded = versionResource.current
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return loaded !== undefined &&
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loaded.ws === ws &&
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loaded.path === target?.path &&
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loaded.writes === writes
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? loaded.version
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: undefined
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})
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let draft = $derived(host?.draftHandle())
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let testPane = $derived(host?.testPaneHandle())
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// The load refused this path, so there is no agent to deploy, evaluate or show a history of:
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// the dialog carries only the refusal the host renders.
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let refused = $derived(draft?.refusal != null)
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let inEvals = $derived(target?.view === 'evals' && !refused)
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// A level of its own in the dialog; the page layout opens the same settings in a drawer instead.
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let inSettings = $derived(target?.view === 'settings' && !refused)
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let readOnly = $derived(draft ? !draft.canWrite : false)
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let draftOnly = $derived(draft?.noDeployed ?? false)
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// A never-deployed agent is stored at a minted `draft_<uuid>` path, so it is named by the path
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// its first deploy will create, as the home list names it.
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let shownPath = $derived((draftOnly && draft?.state?.path) || target?.path)
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// Where the evals pane is within itself, so its levels extend this dialog's trail rather than
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// opening a dialog of their own. Cleared on the way in: the pane reports a level once it is on
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// one, and never that it is back at its root.
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let evalsLocation = $state<EvalsLocation | undefined>(undefined)
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let evalsKey = $derived(`${ws}:${target?.path}:${target?.view}`)
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$effect(() => {
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evalsKey
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untrack(() => (evalsLocation = undefined))
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})
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const AGENT_DESCRIPTION = 'Changes here update the saved agent, and every flow that links to it.'
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let root = $derived<ModalTrailSegment>({
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label: shownPath ?? 'Agent',
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onclick: inEvals || inSettings ? () => showAgentEditorView(undefined) : undefined
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})
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let trail = $derived<ModalTrailSegment[]>(
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inEvals
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? [
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root,
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{ label: 'Evals', onclick: evalsLocation ? evalsLocation.back : undefined },
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...(evalsLocation ? [{ label: evalsLocation.label }] : [])
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]
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: inSettings
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? [root, { label: 'Settings' }]
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: [root]
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)
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// The root's alone: below it the header's second line is the way back, and what a level is for
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// belongs to that level rather than to the dialog's own name.
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let description = $derived(inEvals || inSettings || refused ? undefined : AGENT_DESCRIPTION)
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// The dialog's levels are its pages; a page has none, so evals open over it as a dialog.
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function openEvals() {
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if (layout === 'modal') showAgentEditorView('evals')
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else evalsModal?.openModal()
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}
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function openSettings() {
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if (layout === 'modal') showAgentEditorView('settings')
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else settingsDrawer?.openDrawer()
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}
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/** The unsaved edits, in the shape the server builds from a deployed config
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* (`ai_evals/run.rs` `config_to_draft`), so a draft run's hash can be recognised as equal to
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* the version it is later deployed as. */
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function editedConfig(): AgentDraft {
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const args = draft?.state?.args
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return {
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input_transforms: agentConfigToInputTransforms(args ?? {}) as Record<string, unknown>,
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tools: (args?.tools ?? []) as unknown[] as Record<string, unknown>[]
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}
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}
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/** A resources-page row anchors itself in the hash on the way in, so closing has to clear it or
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* the URL keeps claiming the agent is open and a refresh reopens it. Anchored to that page, so
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* this is a no-op when the editor was opened from a flow. */
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function close() {
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// Unknown until the load answers, and a detail page that does not exist is the worse guess.
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const deployed = draft != undefined && !draft.loading && !draftOnly && !refused
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closeAgentEditor()
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if (layout === 'modal') void clearPageDrawerAnchor(RESOURCES_PATH)
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onClose?.(deployed)
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}
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// The target is module-global and outlives this component: navigating away takes the mount that
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// owns it without passing through `close()`, and what it leaves behind reopens the dialog on the
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// way back and tells the flow editor a dialog is over its graph. Only its own, so a mount going
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// down never drops a target another one is showing.
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onDestroy(() => {
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const t = agentEditorTarget()
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if (t && owns(t)) closeAgentEditor()
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})
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/** What the flow behind a write has to be told about it, captured before the request rather than
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* read after: the dialog stays closable while one is in flight and can be pointed at another
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* agent by the time it lands, and the reactive `ws`/`target` would then name that one. */
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type WriteTarget = { ws: string | undefined; path: string; host: AgentEditorTarget['host'] }
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function currentWriteTarget(): WriteTarget | undefined {
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const t = target
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return t ? { ws, path: t.path, host: t.host } : undefined
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}
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/** Reconciling is best-effort: it refreshes what a write changed, and the write itself has
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* already landed. A rejection here must not surface as an unhandled one — the global handler
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* turns those into a bare toast with no stack, which says nothing about where it came from. */
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function reconcileQuietly(at: WriteTarget | undefined, path: string) {
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try {
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void Promise.resolve(reconcile(at, path)).catch((err) => {
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console.error('agent editor: could not refresh what links to', path, err)
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})
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} catch (err) {
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console.error('agent editor: could not refresh what links to', path, err)
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}
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}
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function reconcile(at: WriteTarget | undefined, path: string) {
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if (!at?.ws) return
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markAgentWritten(at.ws, path)
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if (!at.host) return
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// The host graph resolves a linked agent's tool nodes from the resource, so it has to re-read
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// what the write just changed. Every step of that flow linking this agent, not only the one
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// the editor was opened from: they all show tools the write may have moved. Looked up under
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// the path the editor opened, since a rename is about to move those steps off it.
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const scope = linkedToolsScope(at.ws, at.host.flowPath)
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const moduleIds = new Set(linkedModulesForAgent(scope, at.path))
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moduleIds.add(at.host.moduleId)
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return Promise.all(
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// With the draft: a deploy leaves none, but a version restore leaves the draft standing and
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// it is still what a test of the host step would run.
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[...moduleIds].map((moduleId) => publishLinkedAgentTools(path, at.ws, scope, moduleId, true))
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)
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}
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let deployingFor = $state<WriteTarget | undefined>(undefined)
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async function onDeploy() {
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saving = true
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deployingFor = currentWriteTarget()
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try {
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await host?.deploy()
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} finally {
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saving = false
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deployingFor = undefined
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}
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}
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/** What a successful deploy has to reconcile. `savedPath` is the path it wrote, which a rename
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* moves off the one the editor opened. */
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async function onSaved(savedPath: string) {
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const at = deployingFor ?? currentWriteTarget()
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// Before the rename is announced: it finds the steps to refresh under the old path.
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const reconciled = reconcile(at, savedPath)
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// A new agent's first deploy is announced like a rename even at the same path: the surface
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// has anchored nothing for it yet, and reopening drops `isNew` now that it exists.
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if (at && (savedPath !== at.path || target?.isNew)) {
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onRenamed?.(at.path, savedPath)
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// The dialog is keyed on the path, so this reloads it on the renamed agent. Only while it
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// still shows the one deployed: it can be closed or pointed elsewhere mid-request.
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if (target?.path === at.path) {
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openAgentEditor({ path: savedPath, workspace: target.workspace, host: target.host })
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}
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}
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await reconciled
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onDeployed?.(savedPath)
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}
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</script>
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{#if target}
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{#key `${ws}:${target.path}`}
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<!-- Bound rather than held open: the store is what decides whether this is mounted, so every
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way out has to reach it. The close button and the backdrop only set `open`, and a
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dialog left closed over a target still set could never be opened again.
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`paginated` throughout: the body is one strip of pages (the agent form, then evals), so
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the header keeps its height and only the pages move. -->
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{#if layout === 'modal'}
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<Modal
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bind:open={() => true, (open) => !open && close()}
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kind="X"
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fillHeight
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enterConfirms={false}
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paginated
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title={shownPath ?? target.path}
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{trail}
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{description}
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{titleBadge}
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{levelBadge}
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{settings}
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class="w-[92vw] sm:w-[92vw] max-w-[1500px] sm:max-w-[1500px] h-[88vh]"
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>
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{@render body()}
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</Modal>
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{:else}
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<div class="h-full min-h-0 flex flex-col">
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<div class="flex items-center gap-2 px-4 py-2 border-b shrink-0">
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<div class="min-w-0 flex flex-col">
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<div class="flex items-center gap-1 min-w-0">
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{#each trail as segment, i (i)}
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{#if i > 0}
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<ChevronRight size={14} class="text-tertiary shrink-0" />
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{/if}
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{#if segment.onclick}
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<Button variant="subtle" unifiedSize="sm" onClick={segment.onclick}>
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{segment.label}
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</Button>
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{:else}
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<span class="text-sm font-semibold text-emphasis truncate">{segment.label}</span>
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{/if}
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{#if i === 0}
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{@render titleBadge()}
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{/if}
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{/each}
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{@render levelBadge()}
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</div>
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{#if description}
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<span class="text-2xs text-tertiary truncate">{description}</span>
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{/if}
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</div>
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<div class="grow"></div>
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{@render settings()}
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</div>
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<div class="flex-1 min-h-0 px-4 sm:px-6">
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{@render body()}
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</div>
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</div>
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{/if}
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{/key}
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{#snippet titleBadge()}
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<!-- Against the agent's own name wherever it appears, as the linked-agent card in the
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step panel has it. -->
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{#if version != undefined && !refused}
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<Badge color="gray" class="shrink-0" title="The version runs are recorded against">
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v{version}
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</Badge>
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{/if}
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{/snippet}
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{#snippet levelBadge()}
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<!-- Marks evals, not the agent, so it sits against that level's own name. Dropped a
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level deeper, where it would read as marking the run rather than the feature it
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belongs to. -->
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{#if inEvals && !evalsLocation}
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<Badge color="blue" small class="shrink-0 !py-0 leading-4">Beta</Badge>
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{/if}
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{/snippet}
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<!-- Evals carries none of the editor's actions: nothing there edits the agent, and the run
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dialog states for itself whether a run is against the deployed version or the edits. -->
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{#snippet settings()}
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<div class="flex flex-row items-center gap-2 shrink-0">
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{#if !inEvals && !refused}
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<!-- Switches the editor's right-hand pane, and is drawn only once the agent has
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loaded and the pane has picked its first mode. -->
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{#if testPane?.mode && !inSettings}
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<ToggleButtonGroup
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bind:selected={
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() => testPane?.mode,
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(mode) => {
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if (testPane) testPane.mode = mode
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}
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}
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noWFull
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>
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{#snippet children({ item })}
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<ToggleButton
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size="sm"
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value="chat"
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label="Chat"
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icon={MessageSquare}
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tooltip="Chat with the agent: each message runs it, and it remembers the conversation"
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{item}
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/>
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<ToggleButton
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size="sm"
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value="form"
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label="Form"
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icon={FormInput}
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tooltip="Run the agent once, on the inputs in a form"
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{item}
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/>
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{/snippet}
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</ToggleButtonGroup>
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{/if}
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{#if readOnly}
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<Badge color="gray" class="shrink-0" title="You do not have write access to this agent">
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Read only
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</Badge>
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{/if}
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{#if !inSettings}
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<Button
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unifiedSize="sm"
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variant="default"
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startIcon={{ icon: Settings }}
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iconOnly
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title="Settings"
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on:click={openSettings}
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/>
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{/if}
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<!-- Evals run against the deployed agent, and a draft-only one has none: the
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backend's `require_agent` would reject every run. Evaluating is authoring, so it
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is for those who can edit the agent. -->
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{#if !draftOnly && !readOnly}
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<Button
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unifiedSize="sm"
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variant="default"
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startIcon={{ icon: FlaskConical }}
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title="Run this agent against a dataset of cases"
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on:click={openEvals}
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>
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Evals
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</Button>
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{/if}
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<Button
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unifiedSize="sm"
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variant="default"
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startIcon={{ icon: History }}
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iconOnly
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title="Version history"
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on:click={() => versionDrawer?.openDrawer()}
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/>
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<Button
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unifiedSize="sm"
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variant="accent"
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startIcon={{ icon: Save }}
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loading={saving}
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disabled={readOnly}
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title={readOnly ? 'You do not have write access to this agent' : undefined}
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on:click={onDeploy}
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>
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Deploy
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</Button>
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{/if}
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</div>
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{/snippet}
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{#snippet body()}
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<div class="h-full min-h-0 flex flex-col">
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<!-- Full-bleed, as a banner is everywhere else: the body's own horizontal padding is
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cancelled so it spans it. -->
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|
<div class="-mx-4 sm:-mx-6 shrink-0 {inEvals ? 'hidden' : ''}">
|
|
<LocalDraftBanner
|
|
show={draft?.sync.hasDraft ?? false}
|
|
reserveSpace={draft?.sync.hasBaseline ?? false}
|
|
getDeployed={() => draft?.deployed}
|
|
getCurrent={() => draft?.state}
|
|
onDiscard={() => draft?.sync.resetToDeployed(target?.path ?? '')}
|
|
title="Deployed <> Unsaved agent changes"
|
|
/>
|
|
</div>
|
|
<!-- One strip of pages, so a level slides in from the right the way evals' own levels do.
|
|
No `onNavigate`: the arrow keys belong to whichever pane is on screen, and evals answers
|
|
them for its own levels. Warmed, as those levels are: a page built on its first visit
|
|
lands inside the transition and arrives empty. Evals only where they can be opened,
|
|
since warming them loads them. -->
|
|
<PagedContent
|
|
warm
|
|
class="flex-1 min-h-0"
|
|
current={inEvals ? 'evals' : inSettings ? 'settings' : 'agent'}
|
|
pages={[
|
|
{ key: 'agent', content: agentPage },
|
|
{ key: 'settings', content: settingsPage },
|
|
...(draftOnly || readOnly ? [] : [{ key: 'evals', content: evalsPage }])
|
|
]}
|
|
/>
|
|
</div>
|
|
{/snippet}
|
|
|
|
<!-- Mounted under the evals level too: it holds the draft the header's banner and Deploy act on,
|
|
and the config a draft run is offered on. The target is read optionally: a deploy that
|
|
navigates away clears it while these are still rendered. -->
|
|
{#snippet agentPage()}
|
|
<AgentEditorHost
|
|
bind:this={host}
|
|
path={target?.path ?? ''}
|
|
workspace={ws}
|
|
{enableAi}
|
|
toolId={target?.toolId}
|
|
onSelectTool={(id) => showAgentEditorTool(id)}
|
|
{onSaved}
|
|
isNew={target?.isNew}
|
|
/>
|
|
{/snippet}
|
|
|
|
{#snippet settingsFields()}
|
|
{#if draft}
|
|
<AgentSettings
|
|
{draft}
|
|
path={target?.path ?? ''}
|
|
workspace={ws}
|
|
bind:error={() => undefined, (error) => host?.setPathError(error)}
|
|
onRunAsChange={(runAs) => host?.setRunAs(runAs)}
|
|
/>
|
|
{/if}
|
|
{/snippet}
|
|
|
|
{#snippet settingsPage()}
|
|
<div class="max-w-2xl py-6">{@render settingsFields()}</div>
|
|
{/snippet}
|
|
|
|
{#snippet evalsPage()}
|
|
<EvalsPane
|
|
agentPath={target?.path ?? ''}
|
|
opWorkspace={ws}
|
|
editedConfig={draft?.sync.hasDraft ? editedConfig : undefined}
|
|
bind:location={evalsLocation}
|
|
active={inEvals}
|
|
/>
|
|
{/snippet}
|
|
|
|
{#if layout === 'page' && ws}
|
|
<AgentEvalsModal
|
|
bind:this={evalsModal}
|
|
agentPath={target?.path ?? ''}
|
|
workspace={ws}
|
|
editedConfig={draft?.sync.hasDraft ? editedConfig : undefined}
|
|
/>
|
|
{/if}
|
|
|
|
<Drawer bind:this={settingsDrawer} size="600px">
|
|
<DrawerContent title="Settings" on:close={() => settingsDrawer?.closeDrawer()}>
|
|
{@render settingsFields()}
|
|
</DrawerContent>
|
|
</Drawer>
|
|
|
|
<Drawer bind:this={versionDrawer} size="1200px">
|
|
<DrawerContent title="Version history" on:close={() => versionDrawer?.closeDrawer()} noPadding>
|
|
<ResourceVersionHistory
|
|
path={target?.path ?? lastShownAgent ?? ''}
|
|
workspace={ws}
|
|
canRestore={!readOnly}
|
|
onRestore={() => {
|
|
versionDrawer?.closeDrawer()
|
|
// A restore writes the resource as a deploy does, so the flow behind has to be told
|
|
// the same way. Captured before closing, which drops the target this reads.
|
|
const at = currentWriteTarget()
|
|
// Close the editor too, as the generic resource editor does on a restore: it holds
|
|
// a baseline captured before the restore, and any local draft on top of it, so
|
|
// deploying from it afterwards would write the pre-restore value straight back over
|
|
// the version just restored.
|
|
close()
|
|
if (at) reconcileQuietly(at, at.path)
|
|
}}
|
|
/>
|
|
</DrawerContent>
|
|
</Drawer>
|
|
{/if}
|