Files
windmill/cli
Ruben Fiszel 9c37b0217c fix(cli): compile runes in .svelte.ts / .svelte.js modules (#10400)
* fix(cli): compile runes in .svelte.ts / .svelte.js modules

The svelte plugin only ran on `/\.svelte$/`, so a rune module like
`lib.svelte.ts` was bundled as plain TypeScript: the types were stripped
and `$state(0)` survived as a call to an undefined global, blowing up at
runtime with "ReferenceError: $state is not defined".

Route those files through `compileModule`. It parses with plain acorn and
chokes on TypeScript, so types come off first via esbuild's transform —
which is what vite-plugin-svelte gets for free by running after Vite's own
esbuild transform.

`wmill app dev` picks this up too; watch mode builds its plugin list with
the same `createFrameworkPlugins`.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* chore: pin ui_builder to 1ffb28e

Picks up the matching rune-module fix in the in-editor builder
(windmill-labs/windmill-code-ui-builder#24), so `.svelte.ts` modules
compile in the editor as well as through the CLI.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* fix(cli): compile raw apps with the app's own svelte compiler

Svelte 5.52.0 moved delegated event handlers off `element.__click` onto a
Symbol-keyed map. A raw app supplies its own Svelte *runtime* via
package.json, but `import("svelte/compiler")` resolves against the CLI,
whose own svelte floats independently — so the two can land on opposite
sides of that change and the app builds, renders, and has every
onclick/oninput silently dead.

Resolve the compiler from the app's node_modules instead, so compiler and
runtime are the same install by construction, and raise the CLI's own
floor past the break for the fallback path.

Also pin ui_builder to 013bf67, which carries the matching fix for the
in-editor builder (windmill-labs/windmill-code-ui-builder#25), and move
the Svelte raw-app template onto the same range. Those two go together:
the new builder rejects a runtime that sits on the far side of the ABI
break from its compiler.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-29 11:13:16 +02:00
..
2022-11-01 15:53:28 +01:00
2023-02-03 19:49:46 +01:00
2026-02-23 09:09:16 +00:00
2025-12-26 20:32:42 +00:00

Windmill CLI

A simple CLI allowing interactions with windmill from the command line.

You can find more information in Windmill Docs

Installation

Install the wmill CLI tool using npm install -g windmill-cli.

Update to the latest version using wmill upgrade.

Workspaces

To get started run wmill workspace add or use the instructions from the workspace settings.

Running Flows & Scripts

Run a script or flow using wmill flow/script run u/username/path/to/script and pass any inputs using --data + Inputs specified as a JSON string or a file using @ <filename> or stdin using @-.

Curl-style syntax using -d @- for stdin or -d @<filename> is also supported.

Flow Steps and Logs will be streamed during execution automatically.

CLI input example

Pushing Resources, Scripts & More

The CLI can push specifications to a windmill instance. See the examples/ folder for formats.

Switch to a different workspace

wmill workspace switch <workspace_name>

Sync a workspace

Pull

wmill sync pull

Push

wmill sync push

We recommend using the --yaml option to use yaml instead of json as the encoding format. Yaml will be made the default soon.

Pushing individual files

You can push individual resources using wmill <type> push <file_name> \<remote_name\>. This does not require a special folder layout or file name, as this is given at runtime.

Listing

All commands support listing by just not providing a subcommand, ie wmill script will result in a list of scripts. Some allow additional options, learn about this by specifying --help.

User Management

You can add & remove users via wmill user add/remove, and list them using wmill user

Pulling

You can pull the entire workspace using wmill pull

Completion

The CLI comes with completions out of the box via wmill completions <shell>. (Via cliffy)

Bash

To enable bash completions add the following line to your ~/.bashrc:

source <(wmill completions bash)

Fish

To enable fish completions add the following line to your ~/.config/fish/config.fish:

source (wmill completions fish | psub)

Zsh

To enable zsh completions add the following line to your ~/.zshrc:

source <(wmill completions zsh)

Development

AI Guidance Variants

wmill init can now materialize alternate AI guidance bundles without changing the generated defaults in the repo, but this is exposed as internal env-var overrides rather than public CLI flags.

Examples:

WMILL_INIT_AI_SKILLS_SOURCE=/path/to/custom/skills wmill init --use-default
WMILL_INIT_AI_SKILLS_SOURCE=/path/to/custom/skills WMILL_INIT_AI_AGENTS_SOURCE=/path/to/AGENTS.md wmill init --use-default
WMILL_INIT_AI_SKILLS_SOURCE=/path/to/custom/skills WMILL_INIT_AI_CLAUDE_SOURCE=/path/to/CLAUDE.md wmill init --use-default

This is the same guidance-writing path used by the benchmark CLI under ai_evals/, so the benchmark harness and wmill init now generate the same project guidance shape:

  • AGENTS.md
  • CLAUDE.md
  • .agents/skills/*
  • .claude/skills/*

Testing with a local windmill-yaml-validator

To test local changes to the validator before publishing, use npm link:

# In windmill-yaml-validator/
npm run build
npm link

# In cli/
npm link windmill-yaml-validator

Running Tests

Prerequisites:

  • PostgreSQL running locally (default: postgres://postgres:changeme@localhost:5432)
  • Rust toolchain installed

Run tests locally (full features):

bun test test/

Run tests in CI mode (minimal features, skips EE tests):

CI_MINIMAL_FEATURES=true bun test test/
Variable Description
CI_MINIMAL_FEATURES Set to true to skip EE-dependent tests
DATABASE_URL PostgreSQL connection string
EE_LICENSE_KEY Enterprise license key for EE features