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windmill/frontend
GuilhemandClaude Opus 5 d8b9174235 feat(ai-sessions): turn skills on by default, and group them by folder (#11058)
* feat(ai-sessions): turn skills on by default, and group them by folder

A skill is instructions the workspace wrote for the assistant to use, so what
carrying one costs is context rather than access. Selecting each one before it
applied made publishing a skill a two-step affair, and left most of them unused.

Skills now default to on. No storage is rewritten to get there: the preference
keeps its key and holds a decision per path, so the older array of enabled paths
still reads as "these were on" and only the paths nobody decided about move. MCP
servers stay opt-in through the same factory — their tools reach an external
system, which is a different question from context.

The Skills settings list groups into a tree once skills span more than one
folder, with a switch per folder acting on everything beneath it, and the list
answers the keyboard: Up/Down walk it, Left/Right fold, Space flips the switch
under the highlight, Enter opens the skill.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JWUQ867ZJCZJmkWUxqHija

* fix: give a modal the option to stand only as tall as the window

`AIPromptsModal` asks for 1000px of height, which is taller than a laptop
window: the dialog then scrolled inside the overlay while its list scrolled
inside the dialog — two scrollbars, one of them moving the modal itself. The
cap `Modal2` appeared to have, `max-h-screen-80`, is defined nowhere in the
tailwind config, so it never applied to anything.

`fixedHeight="viewport"` is a new value that stands as tall as the window
allows. Deliberately a definite height rather than a max-height: bodies here
size against the box with `h-full` / `grow min-h-0` and scroll inside it, and a
max-height leaves them nothing to resolve against — they grow past the surface
instead. Every existing size keeps the height it has today, so no other modal
moves. The two classes that resolved to nothing are removed.

The prompts modal and the assistant settings modal take the new value; both
already scroll inside themselves.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JWUQ867ZJCZJmkWUxqHija

* fix: pin read_skill's gate in its test, and say who a delete affects

The refusal `read_skill` gives for a path that is not a skill changed shape —
it checks the workspace listing now, not just the off-switch — and its test was
still asserting the old wording against an unmocked listing.

The delete confirmation said everyone "who selected it" loses the skill, which
stopped being true when skills started defaulting to on.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JWUQ867ZJCZJmkWUxqHija

* fix: keep the keyboard walk when the list scrolls under the pointer

The mouse takes the skills list back on a real movement over it, not on
`mouseenter`. The browser fires that one whenever rows arrive under a
stationary pointer — every scroll the keyboard itself causes, and every folder
collapse — so walking Down past the bottom of the list handed control back to a
mouse nobody had touched, and the next press restarted at the top.

Also from the review round: the "+" menu sorted skills on-first, a key that is
constant now that they start on, and pushed the one row it did move — a skill
just turned off there — out of the shortcut that turns it back on. It orders by
path. The remaining "selection" wording follows the vocabulary the rest of this
change moved to.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JWUQ867ZJCZJmkWUxqHija

* fix: carry the keyboard walk on from the row the mouse left it on

Handing the list to the mouse dropped the highlight, so the next arrow press
started again at the top. It moves to the row under the pointer instead —
invisible while the mouse leads, since drawing and acting both wait on the
keyboard being in charge, and exactly where someone would expect the walk to
carry on from.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JWUQ867ZJCZJmkWUxqHija

* fix: cap the AI prompts modal from its own call site

Reverts `Modal2` and the assistant settings modal to what they were. The
prompts modal asks for `xxl`, 1000px, which is taller than a laptop window, so
the dialog scrolled inside the overlay while its list scrolled inside the
dialog. It now passes `max-h-[80vh]` through the `css.popup` the component
already forwards.

The height stays definite underneath, which is what lets the list bound its own
scroller, and nothing outside this one modal changes.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JWUQ867ZJCZJmkWUxqHija

* refactor: drive the skills list highlight with useListHighlight

The Tools section next door already had this: `useListHighlight` owns the
highlighted index, wrapping, `scrollIntoView`, and the rule that a scroll under
a resting pointer must not hand the list back to the mouse — the bug this
section rediscovered the hard way. Reusing it drops the parallel implementation.

What stays local is what is actually a tree: Left and Right fold a folder or
step into it, Space flips the switch under the highlight, and Enter opens the
lit skill. `restingIndex` is what keeps the highlight on a folder through a
fold, where a search would instead send it back to its top hit.

The keys are answered at the window rather than on the list: leaving the editor
parks focus elsewhere, and a container-scoped handler goes silent when it does.
`move` is now returned by the composable, for the step into a folder's children.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JWUQ867ZJCZJmkWUxqHija

* fix: stop the fold's sticky row resetting the keyboard walk

`stickyKey` is read through `restingIndex`, which `useListHighlight` calls
inside the effect that reacts to the row count. As `$state` it was also a
dependency of that effect, so clearing it on the next arrow re-ran the effect
and wrote the highlight back to nothing: after collapsing a folder, one Down
lit nothing and the one after it started again at the top.

It is a plain variable now, read when the effect runs and invalidating nothing.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JWUQ867ZJCZJmkWUxqHija

* fix: keep one lit row, and keep the fold's sticky row to its fold

Three from the review of the `useListHighlight` swap:

The sticky row a fold takes is now given up as soon as that fold has rendered.
Held until the next arrow, it pulled the highlight back to that folder on any
later change — another fold, a save, a delete, a workspace switch.

Space and Enter on a focused control bring the highlight to that control's row
before the control answers them. A switch keeps focus after a plain click, and
the row drawn as highlighted was then a different one from the row that flipped.

Up and Down carry on from a row reached with Tab. `useListHighlight` cannot see
that by itself: `ListRow` puts the row's id on its outer div while focus sits on
the button inside it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JWUQ867ZJCZJmkWUxqHija

* fix: land the highlight on a named row rather than stepping to it

`move` counts steps from wherever the highlight is, and from nothing lit it can
only reach an end of the list — so the three places that meant "put it on this
row" (a row reached with Tab, the row of a focused control, a folder's parent)
sent it to the first row whenever nothing was lit yet. `useListHighlight` grows
a `moveTo` for naming the row outright, and those three use it.

The handler's own doc still said the keys are answered on the list; they went
back to the window when the editor's page transition proved able to take focus
away from it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JWUQ867ZJCZJmkWUxqHija

* fix: fold from the header click the way every other fold does

The header's own click wrote `collapsed` directly instead of going through
`fold`, so the row count changed with no row named to keep: the highlight reset,
and since the highlight is the header's only hover feedback, it went flat under
a pointer that had not moved and stayed flat.

Also from the round: a duplicated `svelte-ignore`, the missing one on the header
wrapper that takes `onmouseenter`, and a trailing comma prettier wanted gone.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JWUQ867ZJCZJmkWUxqHija

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-11 10:27:37 +00:00
..

Windmill frontend

The Windmill frontend written in Svelte 5 + Tailwind CSS

The frontend is under AGPL, see the LICENSE file at the root of this repo