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* feat: custom node * add zen template, expose $nodes and $root * add custom handler to go and nodejs * add support for python, improve bindings, add error to zen template * fix: correct binding exports for nodejs and python * fix benchmark * improve rust api, trim template in zen templates * update cargo action * update expression version * compile action * fix action format
142 lines
4.8 KiB
Rust
142 lines
4.8 KiB
Rust
//! # ZEN Engine
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//!
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//! ZEN Engine is business friendly Open-Source Business Rules Engine (BRE) which executes decision
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//! models according to the GoRules JSON Decision Model (JDM) standard. It's written in Rust and
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//! provides native bindings for NodeJS and Python.
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//!
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//! # Usage
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//!
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//! To execute a simple decision using a Noop (default) loader you can use the code below.
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//!
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//! ```rust
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//! use serde_json::json;
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//! use zen_engine::DecisionEngine;
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//! use zen_engine::model::DecisionContent;
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//!
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//! async fn evaluate() {
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//! let decision_content: DecisionContent = serde_json::from_str(include_str!("jdm_graph.json")).unwrap();
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//! let engine = DecisionEngine::default();
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//! let decision = engine.create_decision(decision_content.into());
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//!
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//! let result = decision.evaluate(&json!({ "input": 12 })).await;
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//! }
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//! ```
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//!
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//! Alternatively, you may create decision indirectly without constructing the engine utilising
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//! `Decision::from` function.
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//!
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//! # Loaders
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//!
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//! For more advanced use cases where you want to load multiple decisions and utilise graphs you
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//! may use one of the following pre-made loaders:
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//! - FilesystemLoader - with a given path as a root it tries to load a decision based on relative path
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//! - MemoryLoader - works as a HashMap (key-value store)
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//! - ClosureLoader - allows for definition of simple async callback function which takes key as a parameter
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//! and returns an `Arc<DecisionContent>` instance
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//! - NoopLoader - (default) fails to load decision, allows for usage of create_decision
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//! (mostly existing for streamlining API across languages)
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//!
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//! ## Filesystem loader
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//!
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//! Assuming that you have a folder with decision models (.json files) which is located under /app/decisions,
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//! you may use FilesystemLoader in the following way:
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//!
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//! ```rust
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//! use serde_json::json;
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//! use zen_engine::DecisionEngine;
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//! use zen_engine::loader::{FilesystemLoader, FilesystemLoaderOptions};
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//!
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//! async fn evaluate() {
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//! let engine = DecisionEngine::new(FilesystemLoader::new(FilesystemLoaderOptions {
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//! keep_in_memory: true, // optionally, keep in memory for increase performance
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//! root: "/app/decisions"
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//! }));
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//!
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//! let context = json!({ "customer": { "joinedAt": "2022-01-01" } });
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//! // If you plan on using it multiple times, you may cache JDM for minor performance gains
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//! // In case of bindings (in other languages, this increase is much greater)
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//! {
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//! let promotion_decision = engine.get_decision("commercial/promotion.json").await.unwrap();
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//! let result = promotion_decision.evaluate(&context).await.unwrap();
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//! }
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//!
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//! // Or on demand
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//! {
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//! let result = engine.evaluate("commercial/promotion.json", &context).await.unwrap();
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//! }
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//! }
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//!
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//!
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//! ```
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//!
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//! ## Custom loader
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//! You may create a custom loader for zen engine by implementing `DecisionLoader` trait using async_trait crate.
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//! Here's an example of how MemoryLoader has been implemented.
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//! ```rust
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//! use std::collections::HashMap;
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//! use std::sync::{Arc, RwLock};
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//! use zen_engine::loader::{DecisionLoader, LoaderError, LoaderResponse};
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//! use zen_engine::model::DecisionContent;
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//!
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//! #[derive(Debug, Default)]
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//! pub struct MemoryLoader {
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//! memory_refs: RwLock<HashMap<String, Arc<DecisionContent>>>,
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//! }
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//!
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//! impl MemoryLoader {
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//! pub fn add<K, D>(&self, key: K, content: D)
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//! where
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//! K: Into<String>,
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//! D: Into<DecisionContent>,
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//! {
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//! let mut mref = self.memory_refs.write().unwrap();
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//! mref.insert(key.into(), Arc::new(content.into()));
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//! }
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//!
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//! pub fn get<K>(&self, key: K) -> Option<Arc<DecisionContent>>
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//! where
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//! K: AsRef<str>,
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//! {
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//! let mref = self.memory_refs.read().unwrap();
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//! mref.get(key.as_ref()).map(|r| r.clone())
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//! }
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//!
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//! pub fn remove<K>(&self, key: K) -> bool
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//! where
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//! K: AsRef<str>,
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//! {
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//! let mut mref = self.memory_refs.write().unwrap();
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//! mref.remove(key.as_ref()).is_some()
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//! }
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//! }
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//!
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//! #[async_trait]
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//! impl DecisionLoader for MemoryLoader {
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//! async fn load(&self, key: &str) -> LoaderResponse {
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//! self.get(&key)
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//! .ok_or_else(|| LoaderError::NotFound(key.to_string()))
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//! }
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//! }
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//! ```
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#![deny(clippy::unwrap_used)]
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#![allow(clippy::module_inception)]
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mod decision;
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mod engine;
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mod error;
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pub mod handler;
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mod util;
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pub mod loader;
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#[path = "model/mod.rs"]
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pub mod model;
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pub use decision::Decision;
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pub use engine::{DecisionEngine, EvaluationOptions};
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pub use error::EvaluationError;
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pub use handler::graph::DecisionGraphResponse;
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pub use handler::graph::DecisionGraphTrace;
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pub use handler::graph::DecisionGraphValidationError;
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pub use handler::node::NodeError;
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