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pageserver/client_grpc: add initial gRPC client pools (#12434)
## Problem The communicator will need gRPC channel/client/stream pools for efficient reuse across many backends. Touches #11735. Requires #12396. ## Summary of changes Adds three nested resource pools: * `ChannelPool` for gRPC channels (i.e. TCP connections). * `ClientPool` for gRPC clients (i.e. `page_api::Client`). Acquires channels from `ChannelPool`. * `StreamPool` for gRPC GetPage streams. Acquires clients from `ClientPool`. These are minimal functional implementations that will need further improvements and performance optimization. However, the overall structure is expected to be roughly final, so reviews should focus on that. The pools are not yet in use, but will form the foundation of a rich gRPC Pageserver client used by the communicator (see #12462). This PR also adds the initial crate scaffolding for that client. See doc comments for details.
This commit is contained in:
15
Cargo.lock
generated
15
Cargo.lock
generated
@@ -4493,6 +4493,21 @@ dependencies = [
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"workspace_hack",
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]
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[[package]]
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name = "pageserver_client_grpc"
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version = "0.1.0"
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dependencies = [
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"anyhow",
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"futures",
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"pageserver_page_api",
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"tokio",
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"tokio-stream",
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"tonic 0.13.1",
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"tracing",
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"utils",
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"workspace_hack",
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]
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[[package]]
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name = "pageserver_compaction"
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version = "0.1.0"
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@@ -8,6 +8,7 @@ members = [
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"pageserver/compaction",
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"pageserver/ctl",
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"pageserver/client",
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"pageserver/client_grpc",
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"pageserver/pagebench",
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"pageserver/page_api",
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"proxy",
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16
pageserver/client_grpc/Cargo.toml
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16
pageserver/client_grpc/Cargo.toml
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@@ -0,0 +1,16 @@
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[package]
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name = "pageserver_client_grpc"
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version = "0.1.0"
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edition.workspace = true
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license.workspace = true
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[dependencies]
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anyhow.workspace = true
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futures.workspace = true
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pageserver_page_api.workspace = true
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tokio.workspace = true
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tokio-stream.workspace = true
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tonic.workspace = true
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tracing.workspace = true
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utils.workspace = true
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workspace_hack.workspace = true
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14
pageserver/client_grpc/src/lib.rs
Normal file
14
pageserver/client_grpc/src/lib.rs
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@@ -0,0 +1,14 @@
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//! A rich Pageserver gRPC client. This client is more capable than the basic `page_api::Client`
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//! gRPC client, and supports:
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//!
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//! * Sharded tenants across multiple Pageservers.
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//! * Pooling of connections, clients, and streams for efficient resource use.
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//! * Concurrent use by many callers.
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//! * Internal handling of GetPage bidirectional streams.
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//! * Automatic retries.
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//! * Observability.
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//!
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//! The client is under development, this package is just a shell.
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#[allow(unused)]
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mod pool;
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586
pageserver/client_grpc/src/pool.rs
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586
pageserver/client_grpc/src/pool.rs
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@@ -0,0 +1,586 @@
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//! This module provides various Pageserver gRPC client resource pools.
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//!
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//! These pools are designed to reuse gRPC resources (connections, clients, and streams) across
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//! multiple concurrent callers (i.e. Postgres backends). This avoids the resource cost and latency
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//! of creating dedicated TCP connections and server tasks for every Postgres backend.
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//!
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//! Each resource has its own, nested pool. The pools are custom-built for the properties of each
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//! resource -- they are different enough that a generic pool isn't suitable.
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//!
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//! * ChannelPool: manages gRPC channels (TCP connections) to a single Pageserver. Multiple clients
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//! can acquire and use the same channel concurrently (via HTTP/2 stream multiplexing), up to a
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//! per-channel client limit. Channels may be closed when they are no longer used by any clients.
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//!
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//! * ClientPool: manages gRPC clients for a single tenant shard. Each client acquires a (shared)
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//! channel from the ChannelPool for the client's lifetime. A client can only be acquired by a
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//! single caller at a time, and is returned to the pool when dropped. Idle clients may be removed
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//! from the pool after some time, to free up the channel.
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//!
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//! * StreamPool: manages bidirectional gRPC GetPage streams. Each stream acquires a client from the
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//! ClientPool for the stream's lifetime. Internal streams are not exposed to callers; instead, it
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//! returns a guard that can be used to send a single request, to properly enforce queue depth and
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//! route responses. Internally, the pool will reuse or spin up a suitable stream for the request,
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//! possibly pipelining multiple requests from multiple callers on the same stream (up to some
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//! queue depth). Idle streams may be removed from the pool after a while to free up the client.
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//!
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//! Each channel corresponds to one TCP connection. Each client unary request and each stream
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//! corresponds to one HTTP/2 stream and server task.
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//!
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//! TODO: error handling (including custom error types).
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//! TODO: observability.
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use std::collections::{BTreeMap, HashMap};
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use std::ops::{Deref, DerefMut};
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use std::sync::atomic::{AtomicUsize, Ordering};
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use std::sync::{Arc, Mutex, Weak};
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use futures::StreamExt as _;
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use tokio::sync::mpsc::{Receiver, Sender};
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use tokio::sync::{OwnedSemaphorePermit, Semaphore, mpsc, oneshot};
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use tonic::transport::{Channel, Endpoint};
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use tracing::{error, warn};
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use pageserver_page_api as page_api;
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use utils::id::{TenantId, TimelineId};
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use utils::shard::ShardIndex;
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/// Max number of concurrent clients per channel.
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///
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/// TODO: tune these constants, and make them configurable.
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/// TODO: consider separate limits for unary and streaming clients, so we don't fill up channels
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/// with only streams.
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const CLIENTS_PER_CHANNEL: usize = 16;
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/// Maximum number of concurrent clients per `ClientPool`.
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const CLIENT_LIMIT: usize = 64;
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/// Max number of pipelined requests per gRPC GetPage stream.
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const STREAM_QUEUE_DEPTH: usize = 2;
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/// A gRPC channel pool, for a single Pageserver. A channel is shared by many clients (via HTTP/2
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/// stream multiplexing), up to `CLIENTS_PER_CHANNEL`. The pool does not limit the number of
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/// channels, and instead relies on `ClientPool` to limit the number of concurrent clients.
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///
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/// The pool is always wrapped in an outer `Arc`, to allow long-lived guards across tasks/threads.
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///
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/// TODO: reap idle channels.
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/// TODO: consider prewarming a set of channels, to avoid initial connection latency.
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/// TODO: consider adding a circuit breaker for errors and fail fast.
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pub struct ChannelPool {
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/// Pageserver endpoint to connect to.
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endpoint: Endpoint,
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/// Open channels.
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channels: Mutex<BTreeMap<ChannelID, ChannelEntry>>,
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/// Channel ID generator.
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next_channel_id: AtomicUsize,
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}
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type ChannelID = usize;
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struct ChannelEntry {
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/// The gRPC channel (i.e. TCP connection). Shared by multiple clients.
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channel: Channel,
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/// Number of clients using this channel.
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clients: usize,
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}
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impl ChannelPool {
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/// Creates a new channel pool for the given Pageserver endpoint.
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pub fn new<E>(endpoint: E) -> anyhow::Result<Arc<Self>>
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where
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E: TryInto<Endpoint> + Send + Sync + 'static,
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<E as TryInto<Endpoint>>::Error: std::error::Error + Send + Sync,
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{
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Ok(Arc::new(Self {
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endpoint: endpoint.try_into()?,
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channels: Mutex::default(),
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next_channel_id: AtomicUsize::default(),
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}))
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}
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/// Acquires a gRPC channel for a client. Multiple clients may acquire the same channel.
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///
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/// This never blocks (except for mutex acquisition). The channel is connected lazily on first
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/// use, and the `ChannelPool` does not have a channel limit. Channels will be re-established
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/// automatically on failure (TODO: verify).
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///
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/// Callers should not clone the returned channel, and must hold onto the returned guard as long
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/// as the channel is in use. It is unfortunately not possible to enforce this: the Protobuf
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/// client requires an owned `Channel` and we don't have access to the channel's internal
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/// refcount.
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///
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/// This is not performance-sensitive. It is only called when creating a new client, and clients
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/// are pooled and reused by `ClientPool`. The total number of channels will also be small. O(n)
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/// performance is therefore okay.
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pub fn get(self: &Arc<Self>) -> ChannelGuard {
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let mut channels = self.channels.lock().unwrap();
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// Try to find an existing channel with available capacity. We check entries in BTreeMap
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// order, to fill up the lower-ordered channels first. The ClientPool also prefers clients
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// with lower-ordered channel IDs first. This will cluster clients in lower-ordered
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// channels, and free up higher-ordered channels such that they can be reaped.
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for (&id, entry) in channels.iter_mut() {
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assert!(entry.clients <= CLIENTS_PER_CHANNEL, "channel overflow");
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if entry.clients < CLIENTS_PER_CHANNEL {
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entry.clients += 1;
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return ChannelGuard {
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pool: Arc::downgrade(self),
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id,
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channel: Some(entry.channel.clone()),
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};
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}
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}
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// Create a new channel. We connect lazily on first use, such that we don't block here and
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// other clients can join onto the same channel while it's connecting.
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let channel = self.endpoint.connect_lazy();
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let id = self.next_channel_id.fetch_add(1, Ordering::Relaxed);
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let entry = ChannelEntry {
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channel: channel.clone(),
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clients: 1, // account for the guard below
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};
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channels.insert(id, entry);
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ChannelGuard {
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pool: Arc::downgrade(self),
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id,
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channel: Some(channel),
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}
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}
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}
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/// Tracks a channel acquired from the pool. The owned inner channel can be obtained with `take()`,
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/// since the gRPC client requires an owned `Channel`.
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pub struct ChannelGuard {
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pool: Weak<ChannelPool>,
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id: ChannelID,
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channel: Option<Channel>,
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}
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impl ChannelGuard {
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/// Returns the inner owned channel. Panics if called more than once. The caller must hold onto
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/// the guard as long as the channel is in use, and should not clone it.
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pub fn take(&mut self) -> Channel {
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self.channel.take().expect("channel already taken")
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}
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}
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/// Returns the channel to the pool.
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impl Drop for ChannelGuard {
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fn drop(&mut self) {
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let Some(pool) = self.pool.upgrade() else {
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return; // pool was dropped
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};
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let mut channels = pool.channels.lock().unwrap();
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let entry = channels.get_mut(&self.id).expect("unknown channel");
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assert!(entry.clients > 0, "channel underflow");
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entry.clients -= 1;
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}
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}
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/// A pool of gRPC clients for a single tenant shard. Each client acquires a channel from the inner
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/// `ChannelPool`. A client is only given out to single caller at a time. The pool limits the total
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/// number of concurrent clients to `CLIENT_LIMIT` via semaphore.
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///
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/// The pool is always wrapped in an outer `Arc`, to allow long-lived guards across tasks/threads.
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///
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/// TODO: reap idle clients.
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pub struct ClientPool {
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/// Tenant ID.
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tenant_id: TenantId,
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/// Timeline ID.
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timeline_id: TimelineId,
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/// Shard ID.
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shard_id: ShardIndex,
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/// Authentication token, if any.
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auth_token: Option<String>,
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/// Channel pool to acquire channels from.
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channel_pool: Arc<ChannelPool>,
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/// Limits the max number of concurrent clients for this pool.
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limiter: Arc<Semaphore>,
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/// Idle pooled clients. Acquired clients are removed from here and returned on drop.
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///
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/// The first client in the map will be acquired next. The map is sorted by client ID, which in
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/// turn is sorted by its channel ID, such that we prefer acquiring idle clients from
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/// lower-ordered channels. This allows us to free up and reap higher-numbered channels as idle
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/// clients are reaped.
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idle: Mutex<BTreeMap<ClientID, ClientEntry>>,
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/// Unique client ID generator.
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next_client_id: AtomicUsize,
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}
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type ClientID = (ChannelID, usize);
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struct ClientEntry {
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/// The pooled gRPC client.
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client: page_api::Client,
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/// The channel guard for the channel used by the client.
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channel_guard: ChannelGuard,
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}
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impl ClientPool {
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/// Creates a new client pool for the given tenant shard. Channels are acquired from the given
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/// `ChannelPool`, which must point to a Pageserver that hosts the tenant shard.
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pub fn new(
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channel_pool: Arc<ChannelPool>,
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tenant_id: TenantId,
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timeline_id: TimelineId,
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shard_id: ShardIndex,
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auth_token: Option<String>,
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) -> Arc<Self> {
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Arc::new(Self {
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tenant_id,
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timeline_id,
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shard_id,
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auth_token,
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channel_pool,
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idle: Mutex::default(),
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limiter: Arc::new(Semaphore::new(CLIENT_LIMIT)),
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next_client_id: AtomicUsize::default(),
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})
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}
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/// Gets a client from the pool, or creates a new one if necessary. Connections are established
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/// lazily and do not block, but this call can block if the pool is at `CLIENT_LIMIT`. The
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/// client is returned to the pool when the guard is dropped.
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///
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/// This is moderately performance-sensitive. It is called for every unary request, but these
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/// establish a new gRPC stream per request so they're already expensive. GetPage requests use
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/// the `StreamPool` instead.
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pub async fn get(self: &Arc<Self>) -> anyhow::Result<ClientGuard> {
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let permit = self
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.limiter
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.clone()
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.acquire_owned()
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.await
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.expect("never closed");
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// Fast path: acquire an idle client from the pool.
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if let Some((id, entry)) = self.idle.lock().unwrap().pop_first() {
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return Ok(ClientGuard {
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pool: Arc::downgrade(self),
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id,
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client: Some(entry.client),
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channel_guard: Some(entry.channel_guard),
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permit,
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});
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}
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// Slow path: construct a new client.
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let mut channel_guard = self.channel_pool.get();
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let client = page_api::Client::new(
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channel_guard.take(),
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self.tenant_id,
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self.timeline_id,
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self.shard_id,
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self.auth_token.clone(),
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None,
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)?;
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Ok(ClientGuard {
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pool: Arc::downgrade(self),
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id: (
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channel_guard.id,
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self.next_client_id.fetch_add(1, Ordering::Relaxed),
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),
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client: Some(client),
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channel_guard: Some(channel_guard),
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permit,
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})
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}
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}
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/// A client acquired from the pool. The inner client can be accessed via Deref. The client is
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/// returned to the pool when dropped.
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pub struct ClientGuard {
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pool: Weak<ClientPool>,
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id: ClientID,
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client: Option<page_api::Client>, // Some until dropped
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channel_guard: Option<ChannelGuard>, // Some until dropped
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permit: OwnedSemaphorePermit,
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}
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impl Deref for ClientGuard {
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type Target = page_api::Client;
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fn deref(&self) -> &Self::Target {
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self.client.as_ref().expect("not dropped")
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}
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}
|
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|
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impl DerefMut for ClientGuard {
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fn deref_mut(&mut self) -> &mut Self::Target {
|
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self.client.as_mut().expect("not dropped")
|
||||
}
|
||||
}
|
||||
|
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/// Returns the client to the pool.
|
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impl Drop for ClientGuard {
|
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fn drop(&mut self) {
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let Some(pool) = self.pool.upgrade() else {
|
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return; // pool was dropped
|
||||
};
|
||||
let entry = ClientEntry {
|
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client: self.client.take().expect("dropped once"),
|
||||
channel_guard: self.channel_guard.take().expect("dropped once"),
|
||||
};
|
||||
pool.idle.lock().unwrap().insert(self.id, entry);
|
||||
|
||||
_ = self.permit; // returned on drop, referenced for visibility
|
||||
}
|
||||
}
|
||||
|
||||
/// A pool of bidirectional gRPC streams. Currently only used for GetPage streams. Each stream
|
||||
/// acquires a client from the inner `ClientPool` for the stream's lifetime.
|
||||
///
|
||||
/// Individual streams are not exposed to callers -- instead, the returned guard can be used to send
|
||||
/// a single request and await the response. Internally, requests are multiplexed across streams and
|
||||
/// channels. This allows proper queue depth enforcement and response routing.
|
||||
///
|
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/// TODO: reap idle streams.
|
||||
/// TODO: consider making this generic over request and response types; not currently needed.
|
||||
pub struct StreamPool {
|
||||
/// The client pool to acquire clients from.
|
||||
client_pool: Arc<ClientPool>,
|
||||
/// All pooled streams.
|
||||
///
|
||||
/// Incoming requests will be sent over an existing stream with available capacity. If all
|
||||
/// streams are full, a new one is spun up and added to the pool (up to the `ClientPool` limit).
|
||||
/// Each stream has an associated Tokio task that processes requests and responses.
|
||||
streams: Arc<Mutex<HashMap<StreamID, StreamEntry>>>,
|
||||
/// Limits the max number of concurrent requests (not streams).
|
||||
limiter: Arc<Semaphore>,
|
||||
/// Stream ID generator.
|
||||
next_stream_id: AtomicUsize,
|
||||
}
|
||||
|
||||
type StreamID = usize;
|
||||
type RequestSender = Sender<(page_api::GetPageRequest, ResponseSender)>;
|
||||
type RequestReceiver = Receiver<(page_api::GetPageRequest, ResponseSender)>;
|
||||
type ResponseSender = oneshot::Sender<tonic::Result<page_api::GetPageResponse>>;
|
||||
|
||||
struct StreamEntry {
|
||||
/// Sends caller requests to the stream task. The stream task exits when this is dropped.
|
||||
sender: RequestSender,
|
||||
/// Number of in-flight requests on this stream. This is an atomic to allow decrementing it on
|
||||
/// completion without acquiring the `StreamPool::streams` lock.
|
||||
queue_depth: Arc<AtomicUsize>,
|
||||
}
|
||||
|
||||
impl StreamPool {
|
||||
/// Creates a new stream pool, using the given client pool.
|
||||
///
|
||||
/// NB: the stream pool should use a dedicated client pool. Otherwise, long-lived streams may
|
||||
/// fill up the client pool and starve out unary requests. Client pools can share the same
|
||||
/// `ChannelPool` though, since the channel pool is unbounded.
|
||||
pub fn new(client_pool: Arc<ClientPool>) -> Arc<Self> {
|
||||
Arc::new(Self {
|
||||
client_pool,
|
||||
streams: Arc::default(),
|
||||
limiter: Arc::new(Semaphore::new(CLIENT_LIMIT * STREAM_QUEUE_DEPTH)),
|
||||
next_stream_id: AtomicUsize::default(),
|
||||
})
|
||||
}
|
||||
|
||||
/// Acquires an available stream from the pool, or spins up a new stream async if all streams
|
||||
/// are full. Returns a guard that can be used to send a single request on the stream and await
|
||||
/// the response, with queue depth quota already acquired. Blocks if the pool is at capacity
|
||||
/// (i.e. `CLIENT_LIMIT * STREAM_QUEUE_DEPTH` requests in flight).
|
||||
///
|
||||
/// This is very performance-sensitive, as it is on the GetPage hot path.
|
||||
///
|
||||
/// TODO: this must do something more sophisticated for performance. We want:
|
||||
///
|
||||
/// * Cheap, concurrent access in the common case where we can use a pooled stream.
|
||||
/// * Quick acquisition of pooled streams with available capacity.
|
||||
/// * Prefer streams that belong to lower-numbered channels, to reap idle channels.
|
||||
/// * Prefer filling up existing streams' queue depth before spinning up new streams.
|
||||
/// * Don't hold a lock while spinning up new streams.
|
||||
/// * Allow concurrent clients to join onto streams while they're spun up.
|
||||
/// * Allow spinning up multiple streams concurrently, but don't overshoot limits.
|
||||
///
|
||||
/// For now, we just do something simple and functional, but very inefficient (linear scan).
|
||||
pub async fn get(&self) -> StreamGuard {
|
||||
let permit = self
|
||||
.limiter
|
||||
.clone()
|
||||
.acquire_owned()
|
||||
.await
|
||||
.expect("never closed");
|
||||
let mut streams = self.streams.lock().unwrap();
|
||||
|
||||
// Look for a pooled stream with available capacity.
|
||||
for entry in streams.values() {
|
||||
assert!(
|
||||
entry.queue_depth.load(Ordering::Relaxed) <= STREAM_QUEUE_DEPTH,
|
||||
"stream queue overflow"
|
||||
);
|
||||
if entry
|
||||
.queue_depth
|
||||
.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |queue_depth| {
|
||||
// Increment the queue depth via compare-and-swap.
|
||||
// TODO: review ordering.
|
||||
(queue_depth < STREAM_QUEUE_DEPTH).then_some(queue_depth + 1)
|
||||
})
|
||||
.is_ok()
|
||||
{
|
||||
return StreamGuard {
|
||||
sender: entry.sender.clone(),
|
||||
queue_depth: entry.queue_depth.clone(),
|
||||
permit,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// No available stream, spin up a new one. We install the stream entry in the pool first and
|
||||
// return the guard, while spinning up the stream task async. This allows other callers to
|
||||
// join onto this stream and also create additional streams concurrently if this fills up.
|
||||
let id = self.next_stream_id.fetch_add(1, Ordering::Relaxed);
|
||||
let queue_depth = Arc::new(AtomicUsize::new(1)); // reserve quota for this caller
|
||||
let (req_tx, req_rx) = mpsc::channel(STREAM_QUEUE_DEPTH);
|
||||
let entry = StreamEntry {
|
||||
sender: req_tx.clone(),
|
||||
queue_depth: queue_depth.clone(),
|
||||
};
|
||||
streams.insert(id, entry);
|
||||
|
||||
// NB: make sure we don't overshoot the client limit. The semaphore limit is CLIENT_LIMIT *
|
||||
// STREAM_QUEUE_DEPTH, but if we were to misaccount queue depth we'd try to spin up more
|
||||
// streams than CLIENT_LIMIT and block on the client pool ~forever. This should not happen
|
||||
// because we only acquire queue depth under lock and after acquiring a semaphore permit.
|
||||
assert!(streams.len() <= CLIENT_LIMIT, "stream overflow");
|
||||
|
||||
let client_pool = self.client_pool.clone();
|
||||
let streams = self.streams.clone();
|
||||
|
||||
tokio::spawn(async move {
|
||||
if let Err(err) = Self::run_stream(client_pool, req_rx).await {
|
||||
error!("stream failed: {err}");
|
||||
}
|
||||
// Remove stream from pool on exit.
|
||||
let entry = streams.lock().unwrap().remove(&id);
|
||||
assert!(entry.is_some(), "unknown stream ID: {id}");
|
||||
});
|
||||
|
||||
StreamGuard {
|
||||
sender: req_tx,
|
||||
queue_depth,
|
||||
permit,
|
||||
}
|
||||
}
|
||||
|
||||
/// Runs a stream task. This acquires a client from the `ClientPool` and establishes a
|
||||
/// bidirectional GetPage stream, then forwards requests and responses between callers and the
|
||||
/// stream. It does not track or enforce queue depths -- that's done by `get()` since it must be
|
||||
/// atomic with pool stream acquisition.
|
||||
///
|
||||
/// The task exits when the request channel is closed, or on a stream error. The caller is
|
||||
/// responsible for removing the stream from the pool on exit.
|
||||
async fn run_stream(
|
||||
client_pool: Arc<ClientPool>,
|
||||
mut caller_rx: RequestReceiver,
|
||||
) -> anyhow::Result<()> {
|
||||
// Acquire a client from the pool and create a stream.
|
||||
let mut client = client_pool.get().await?;
|
||||
|
||||
let (req_tx, req_rx) = mpsc::channel(STREAM_QUEUE_DEPTH);
|
||||
let req_stream = tokio_stream::wrappers::ReceiverStream::new(req_rx);
|
||||
let mut resp_stream = client.get_pages(req_stream).await?;
|
||||
|
||||
// Track caller response channels by request ID. If the task returns early, these response
|
||||
// channels will be dropped and the waiting callers will receive an error.
|
||||
let mut callers = HashMap::with_capacity(STREAM_QUEUE_DEPTH);
|
||||
|
||||
// Process requests and responses.
|
||||
loop {
|
||||
// NB: this can trip if the server doesn't respond to a request, so only debug_assert.
|
||||
debug_assert!(callers.len() <= STREAM_QUEUE_DEPTH, "stream queue overflow");
|
||||
|
||||
tokio::select! {
|
||||
// Receive requests from callers and send them to the stream.
|
||||
req = caller_rx.recv() => {
|
||||
// Shut down if request channel is closed.
|
||||
let Some((req, resp_tx)) = req else {
|
||||
return Ok(());
|
||||
};
|
||||
|
||||
// Store the response channel by request ID.
|
||||
if callers.contains_key(&req.request_id) {
|
||||
// Error on request ID duplicates. Ignore callers that went away.
|
||||
_ = resp_tx.send(Err(tonic::Status::invalid_argument(
|
||||
format!("duplicate request ID: {}", req.request_id),
|
||||
)));
|
||||
continue;
|
||||
}
|
||||
callers.insert(req.request_id, resp_tx);
|
||||
|
||||
// Send the request on the stream. Bail out if the send fails.
|
||||
req_tx.send(req).await.map_err(|_| {
|
||||
tonic::Status::unavailable("stream closed")
|
||||
})?;
|
||||
}
|
||||
|
||||
// Receive responses from the stream and send them to callers.
|
||||
resp = resp_stream.next() => {
|
||||
// Shut down if the stream is closed, and bail out on stream errors.
|
||||
let Some(resp) = resp.transpose()? else {
|
||||
return Ok(())
|
||||
};
|
||||
|
||||
// Send the response to the caller. Ignore errors if the caller went away.
|
||||
let Some(resp_tx) = callers.remove(&resp.request_id) else {
|
||||
warn!("received response for unknown request ID: {}", resp.request_id);
|
||||
continue;
|
||||
};
|
||||
_ = resp_tx.send(Ok(resp));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A pooled stream reference. Can be used to send a single request, to properly enforce queue
|
||||
/// depth. Queue depth is already reserved and will be returned on drop.
|
||||
pub struct StreamGuard {
|
||||
sender: RequestSender,
|
||||
queue_depth: Arc<AtomicUsize>,
|
||||
permit: OwnedSemaphorePermit,
|
||||
}
|
||||
|
||||
impl StreamGuard {
|
||||
/// Sends a request on the stream and awaits the response. Consumes the guard, since it's only
|
||||
/// valid for a single request (to enforce queue depth). This also drops the guard on return and
|
||||
/// returns the queue depth quota to the pool.
|
||||
///
|
||||
/// The `GetPageRequest::request_id` must be unique across in-flight requests.
|
||||
///
|
||||
/// NB: errors are often returned as `GetPageResponse::status_code` instead of `tonic::Status`
|
||||
/// to avoid tearing down the stream for per-request errors. Callers must check this.
|
||||
pub async fn send(
|
||||
self,
|
||||
req: page_api::GetPageRequest,
|
||||
) -> tonic::Result<page_api::GetPageResponse> {
|
||||
let (resp_tx, resp_rx) = oneshot::channel();
|
||||
|
||||
self.sender
|
||||
.send((req, resp_tx))
|
||||
.await
|
||||
.map_err(|_| tonic::Status::unavailable("stream closed"))?;
|
||||
|
||||
resp_rx
|
||||
.await
|
||||
.map_err(|_| tonic::Status::unavailable("stream closed"))?
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for StreamGuard {
|
||||
fn drop(&mut self) {
|
||||
// Release the queue depth reservation on drop. This can prematurely decrement it if dropped
|
||||
// before the response is received, but that's okay.
|
||||
let prev_queue_depth = self.queue_depth.fetch_sub(1, Ordering::SeqCst);
|
||||
assert!(prev_queue_depth > 0, "stream queue underflow");
|
||||
|
||||
_ = self.permit; // returned on drop, referenced for visibility
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user