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pageserver: fix active tenant lookup hitting secondaries with sharding
If there is some secondary shard for a tenant on the same node as an attached shard, the secondary shard could trip up this code and cause page_service to incorrectly get an error instead of finding the attached shard.
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@@ -130,7 +130,7 @@ impl TenantsMap {
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/// A page service client sends a TenantId, and to look up the correct Tenant we must
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/// resolve this to a fully qualified TenantShardId.
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fn resolve_shard(
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fn resolve_attached_shard(
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&self,
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tenant_id: &TenantId,
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selector: ShardSelector,
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@@ -140,25 +140,27 @@ impl TenantsMap {
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TenantsMap::Initializing => None,
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TenantsMap::Open(m) | TenantsMap::ShuttingDown(m) => {
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for slot in m.range(TenantShardId::tenant_range(*tenant_id)) {
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// Ignore all slots that don't contain an attached tenant
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let tenant = match &slot.1 {
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TenantSlot::Attached(t) => t,
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_ => continue,
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};
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match selector {
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ShardSelector::First => return Some(*slot.0),
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ShardSelector::Zero if slot.0.shard_number == ShardNumber(0) => {
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return Some(*slot.0)
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}
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ShardSelector::Page(key) => {
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if let Some(tenant) = slot.1.get_attached() {
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// First slot we see for this tenant, calculate the expected shard number
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// for the key: we will use this for checking if this and subsequent
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// slots contain the key, rather than recalculating the hash each time.
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if want_shard.is_none() {
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want_shard = Some(tenant.shard_identity.get_shard_number(&key));
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}
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// First slot we see for this tenant, calculate the expected shard number
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// for the key: we will use this for checking if this and subsequent
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// slots contain the key, rather than recalculating the hash each time.
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if want_shard.is_none() {
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want_shard = Some(tenant.shard_identity.get_shard_number(&key));
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}
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if Some(tenant.shard_identity.number) == want_shard {
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return Some(*slot.0);
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}
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} else {
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continue;
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if Some(tenant.shard_identity.number) == want_shard {
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return Some(*slot.0);
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}
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}
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_ => continue,
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@@ -1257,9 +1259,11 @@ pub(crate) async fn get_active_tenant_with_timeout(
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let locked = TENANTS.read().unwrap();
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// Resolve TenantId to TenantShardId
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let tenant_shard_id = locked.resolve_shard(&tenant_id, shard_selector).ok_or(
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GetActiveTenantError::NotFound(GetTenantError::NotFound(tenant_id)),
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)?;
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let tenant_shard_id = locked
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.resolve_attached_shard(&tenant_id, shard_selector)
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.ok_or(GetActiveTenantError::NotFound(GetTenantError::NotFound(
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tenant_id,
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)))?;
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let peek_slot = tenant_map_peek_slot(&locked, &tenant_shard_id, TenantSlotPeekMode::Read)
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.map_err(GetTenantError::MapState)?;
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