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pageserver: refine tenant_id->shard lookup
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@@ -119,6 +119,7 @@ pub(crate) enum TenantsMapRemoveResult {
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/// When resolving a TenantId to a shard, we may be looking for the 0th
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/// shard, or we might be looking for whichever shard holds a particular page.
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#[derive(Copy, Clone)]
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pub(crate) enum ShardSelector {
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/// Only return the 0th shard, if it is present. If a non-0th shard is present,
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/// ignore it.
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@@ -169,6 +170,14 @@ impl TenantStartupMode {
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}
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}
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/// Result type for looking up a TenantId to a specific shard
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enum ShardResolveResult {
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NotFound,
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Found(Arc<Tenant>),
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// Wait for this barrrier, then query again
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InProgress(utils::completion::Barrier),
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}
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impl TenantsMap {
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/// Convenience function for typical usage, where we want to get a `Tenant` object, for
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/// working with attached tenants. If the TenantId is in the map but in Secondary state,
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@@ -184,26 +193,40 @@ impl TenantsMap {
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/// A page service client sends a TenantId, and to look up the correct Tenant we must
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/// resolve this to a fully qualified TenantShardId.
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///
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/// During shard splits: we shall see parent shards in InProgress state and skip them, and
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/// instead match on child shards which should appear in Attached state. Very early in a shard
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/// split, or in other cases where a shard is InProgress, we will return our own InProgress result
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/// to instruct the caller to wait for that to finish before querying again.
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fn resolve_attached_shard(
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&self,
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tenant_id: &TenantId,
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selector: ShardSelector,
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) -> Option<TenantShardId> {
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) -> ShardResolveResult {
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let mut want_shard = None;
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let mut any_in_progress = None;
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match self {
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TenantsMap::Initializing => None,
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TenantsMap::Initializing => ShardResolveResult::NotFound,
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TenantsMap::Open(m) | TenantsMap::ShuttingDown(m) => {
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for slot in m.range(TenantShardId::tenant_range(*tenant_id)) {
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// Ignore all slots that don't contain an attached tenant
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let tenant = match &slot.1 {
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TenantSlot::Attached(t) => t,
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TenantSlot::InProgress(barrier) => {
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// We might still find a usable shard, but in case we don't, remember that
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// we saw at least one InProgress slot, so that we can distinguish this case
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// from a simple NotFound in our return value.
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any_in_progress = Some(barrier.clone());
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continue;
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}
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_ => continue,
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};
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match selector {
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ShardSelector::First => return Some(*slot.0),
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ShardSelector::First => return ShardResolveResult::Found(tenant.clone()),
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ShardSelector::Zero if slot.0.shard_number == ShardNumber(0) => {
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return Some(*slot.0)
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return ShardResolveResult::Found(tenant.clone())
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}
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ShardSelector::Page(key) => {
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// First slot we see for this tenant, calculate the expected shard number
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@@ -214,7 +237,7 @@ impl TenantsMap {
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}
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if Some(tenant.shard_identity.number) == want_shard {
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return Some(*slot.0);
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return ShardResolveResult::Found(tenant.clone());
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}
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}
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_ => continue,
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@@ -222,7 +245,11 @@ impl TenantsMap {
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}
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// Fall through: we didn't find an acceptable shard
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None
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if let Some(barrier) = any_in_progress {
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ShardResolveResult::InProgress(barrier)
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} else {
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ShardResolveResult::NotFound
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}
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}
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}
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}
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@@ -2160,94 +2187,56 @@ pub(crate) async fn get_active_tenant_with_timeout(
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timeout: Duration,
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cancel: &CancellationToken,
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) -> Result<Arc<Tenant>, GetActiveTenantError> {
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enum WaitFor {
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Barrier(utils::completion::Barrier),
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Tenant(Arc<Tenant>),
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}
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let wait_start = Instant::now();
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let deadline = wait_start + timeout;
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let (wait_for, tenant_shard_id) = {
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let locked = TENANTS.read().unwrap();
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// Resolve TenantId to TenantShardId
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let tenant_shard_id = locked
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.resolve_attached_shard(&tenant_id, shard_selector)
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.ok_or(GetActiveTenantError::NotFound(GetTenantError::NotFound(
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tenant_id,
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)))?;
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let peek_slot = tenant_map_peek_slot(&locked, &tenant_shard_id, TenantSlotPeekMode::Read)
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.map_err(GetTenantError::MapState)?;
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match peek_slot {
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Some(TenantSlot::Attached(tenant)) => {
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match tenant.current_state() {
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TenantState::Active => {
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// Fast path: we don't need to do any async waiting.
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return Ok(tenant.clone());
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}
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_ => {
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tenant.activate_now();
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(WaitFor::Tenant(tenant.clone()), tenant_shard_id)
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}
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}
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}
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Some(TenantSlot::Secondary(_)) => {
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return Err(GetActiveTenantError::NotFound(GetTenantError::NotActive(
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tenant_shard_id,
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)))
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}
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Some(TenantSlot::InProgress(barrier)) => {
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(WaitFor::Barrier(barrier.clone()), tenant_shard_id)
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}
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None => {
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// Resolve TenantId to TenantShardId. This is usually a quick one-shot thing, the loop is
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// for handling the rare case that the slot we're accessing is InProgress.
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let tenant_shard = loop {
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let resolved = {
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let locked = TENANTS.read().unwrap();
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locked.resolve_attached_shard(&tenant_id, shard_selector)
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};
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match resolved {
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ShardResolveResult::Found(tsid) => break tsid,
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ShardResolveResult::NotFound => {
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return Err(GetActiveTenantError::NotFound(GetTenantError::NotFound(
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tenant_id,
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)))
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)));
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}
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}
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};
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let tenant = match wait_for {
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WaitFor::Barrier(barrier) => {
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tracing::debug!("Waiting for tenant InProgress state to pass...");
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timeout_cancellable(
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deadline.duration_since(Instant::now()),
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cancel,
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barrier.wait(),
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)
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.await
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.map_err(|e| match e {
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TimeoutCancellableError::Timeout => GetActiveTenantError::WaitForActiveTimeout {
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latest_state: None,
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wait_time: wait_start.elapsed(),
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},
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TimeoutCancellableError::Cancelled => GetActiveTenantError::Cancelled,
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})?;
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{
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let locked = TENANTS.read().unwrap();
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let peek_slot =
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tenant_map_peek_slot(&locked, &tenant_shard_id, TenantSlotPeekMode::Read)
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.map_err(GetTenantError::MapState)?;
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match peek_slot {
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Some(TenantSlot::Attached(tenant)) => tenant.clone(),
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_ => {
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return Err(GetActiveTenantError::NotFound(GetTenantError::NotActive(
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tenant_shard_id,
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)))
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ShardResolveResult::InProgress(barrier) => {
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// We can't authoritatively answer right now: wait for InProgress state
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// to end, then try again
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match timeout_cancellable(
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deadline.duration_since(Instant::now()),
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cancel,
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barrier.wait(),
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)
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.await
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{
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Ok(_) => {
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// The barrier completed: proceed around the loop to try looking up again
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continue;
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}
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Err(TimeoutCancellableError::Timeout) => {
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return Err(GetActiveTenantError::WaitForActiveTimeout {
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latest_state: None,
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wait_time: timeout,
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});
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}
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Err(TimeoutCancellableError::Cancelled) => {
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return Err(GetActiveTenantError::Cancelled);
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}
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}
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}
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}
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WaitFor::Tenant(tenant) => tenant,
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};
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};
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tracing::debug!("Waiting for tenant to enter active state...");
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tenant
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tenant_shard
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.wait_to_become_active(deadline.duration_since(Instant::now()))
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.await?;
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Ok(tenant)
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Ok(tenant_shard)
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}
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#[derive(Debug, thiserror::Error)]
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