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storcon: use attached shard counts for initial shard placement
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@@ -391,7 +391,7 @@ impl Scheduler {
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return Err(ScheduleError::NoPageservers);
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}
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let mut scores: Vec<(NodeId, AffinityScore, usize)> = self
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let mut scores: Vec<(NodeId, AffinityScore, usize, usize)> = self
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.nodes
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.iter()
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.filter_map(|(k, v)| {
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@@ -402,6 +402,7 @@ impl Scheduler {
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*k,
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context.nodes.get(k).copied().unwrap_or(AffinityScore::FREE),
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v.shard_count,
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v.attached_shard_count,
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))
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}
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})
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@@ -409,9 +410,12 @@ impl Scheduler {
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// Sort by, in order of precedence:
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// 1st: Affinity score. We should never pick a higher-score node if a lower-score node is available
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// 2nd: Utilization. Within nodes with the same affinity, use the least loaded nodes.
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// 3rd: Node ID. This is a convenience to make selection deterministic in tests and empty systems.
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scores.sort_by_key(|i| (i.1, i.2, i.0));
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// 2nd: Attached shard count. Within nodes with the same affinity, we always pick the node with
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// the least number of attached shards.
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// 3rd: Total shard count. Within nodes with the same affinity and attached shard count, use nodes
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// with the lower total shard count.
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// 4th: Node ID. This is a convenience to make selection deterministic in tests and empty systems.
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scores.sort_by_key(|i| (i.1, i.3, i.2, i.0));
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if scores.is_empty() {
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// After applying constraints, no pageservers were left.
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