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https://github.com/neodyland/sbv2-api.git
synced 2025-12-22 23:49:58 +00:00
feat: add stereo synthesis option via SBV2_FORCE_STEREO env var
Previously, synthesis output was fixed to mono (channels=1). Now, setting the environment variable SBV2_FORCE_STEREO=1 forces stereo (2-channel) output. This allows generating stereo audio without changing the code, useful for users needing dual-channel output.
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@@ -173,8 +173,15 @@ pub fn parse_text_blocking(
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}
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pub fn array_to_vec(audio_array: Array3<f32>) -> Result<Vec<u8>> {
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// If SBV2_FORCE_STEREO is set ("1"/"true"), duplicate mono to stereo
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let force_stereo = std::env::var("SBV2_FORCE_STEREO")
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.ok()
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.map(|v| matches!(v.as_str(), "1" | "true" | "TRUE" | "True"))
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.unwrap_or(false);
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let channels: u16 = if force_stereo { 2 } else { 1 };
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let spec = WavSpec {
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channels: 1,
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channels,
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sample_rate: 44100,
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bits_per_sample: 32,
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sample_format: SampleFormat::Float,
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@@ -183,8 +190,16 @@ pub fn array_to_vec(audio_array: Array3<f32>) -> Result<Vec<u8>> {
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let mut writer = WavWriter::new(&mut cursor, spec)?;
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for i in 0..audio_array.shape()[0] {
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let output = audio_array.slice(s![i, 0, ..]).to_vec();
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for sample in output {
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writer.write_sample(sample)?;
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if force_stereo {
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for sample in output {
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// Write to Left and Right channels
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writer.write_sample(sample)?;
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writer.write_sample(sample)?;
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}
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} else {
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for sample in output {
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writer.write_sample(sample)?;
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}
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}
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}
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writer.finalize()?;
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