feat: implement pixel-perfect custom rendering for block elements, powerline and box drawing

- Render block elements (U+2580-U+259F), box drawing lines, and powerline characters using precise GPUI vector paths instead of fonts.

- Snap logical coordinates to exact physical pixels using window.scale_factor() to perfectly eliminate SDF anti-aliasing gaps and bleeding.

- Fixes visual seams in terminal UI layouts.
This commit is contained in:
TomZz
2026-06-15 01:14:42 +08:00
parent d7d6faeeb1
commit 2d5062ed75
3 changed files with 300 additions and 3 deletions
+251
View File
@@ -0,0 +1,251 @@
use gpui::{Bounds, Hsla, Path, Pixels, Window, fill, point, px, size};
pub fn is_custom_block_supported(c: char) -> bool {
match c as u32 {
0x2580..=0x258F | 0x2590 | 0x2594..=0x259F => true, // Block Elements
0x2500 | 0x2502 | 0x250C | 0x2510 | 0x2514 | 0x2518 | 0x251C | 0x2524 | 0x252C | 0x2534 | 0x253C => true, // Light lines
0x2501 | 0x2503 | 0x250F | 0x2513 | 0x2517 | 0x251B | 0x2523 | 0x252B | 0x2533 | 0x253B | 0x254B => true, // Heavy lines
0xE0B0..=0xE0B6 => true, // Powerline
_ => false,
}
}
pub fn paint_custom_block(
window: &mut Window,
c: char,
raw_x: f32,
raw_y: f32,
raw_w: f32,
raw_h: f32,
color: Hsla,
) -> bool {
let scale = window.scale_factor();
let x = px((raw_x * scale).round() / scale);
let y = px((raw_y * scale).round() / scale);
let w = px(((raw_x + raw_w) * scale).round() / scale) - x;
let h = px(((raw_y + raw_h) * scale).round() / scale) - y;
let mut painted = false;
// Helper to paint a quad snapping its true physical boundaries to integer physical pixels
let mut paint_quad = |qx: Pixels, qy: Pixels, qw: Pixels, qh: Pixels| {
let l = px((qx.as_f32() * scale).round() / scale);
let t = px((qy.as_f32() * scale).round() / scale);
let r = px(((qx + qw).as_f32() * scale).round() / scale);
let b = px(((qy + qh).as_f32() * scale).round() / scale);
window.paint_quad(fill(Bounds::new(point(l, t), size(r - l, b - t)), color));
painted = true;
};
let px_1 = px(1.0);
let px_2 = px(2.0);
// Box drawing thickness
let light = (w * 0.1).max(px_1);
let heavy = (w * 0.2).max(px_2);
let cx = x + w / 2.0;
let cy = y + h / 2.0;
match c as u32 {
// --- Block Elements (U+2580..=U+259F) ---
0x2580 => paint_quad(x, y, w, h / 2.0),
0x2581 => paint_quad(x, y + h * 7.0 / 8.0, w, h / 8.0),
0x2582 => paint_quad(x, y + h * 3.0 / 4.0, w, h / 4.0),
0x2583 => paint_quad(x, y + h * 5.0 / 8.0, w, h * 3.0 / 8.0),
0x2584 => paint_quad(x, y + h / 2.0, w, h / 2.0),
0x2585 => paint_quad(x, y + h * 3.0 / 8.0, w, h * 5.0 / 8.0),
0x2586 => paint_quad(x, y + h / 4.0, w, h * 3.0 / 4.0),
0x2587 => paint_quad(x, y + h / 8.0, w, h * 7.0 / 8.0),
0x2588 => paint_quad(x, y, w, h),
0x2589 => paint_quad(x, y, w * 7.0 / 8.0, h),
0x258A => paint_quad(x, y, w * 3.0 / 4.0, h),
0x258B => paint_quad(x, y, w * 5.0 / 8.0, h),
0x258C => paint_quad(x, y, w / 2.0, h),
0x258D => paint_quad(x, y, w * 3.0 / 8.0, h),
0x258E => paint_quad(x, y, w / 4.0, h),
0x258F => paint_quad(x, y, w / 8.0, h),
0x2590 => paint_quad(x + w / 2.0, y, w / 2.0, h),
0x2594 => paint_quad(x, y, w, h / 8.0),
0x2595 => paint_quad(x + w * 7.0 / 8.0, y, w / 8.0, h),
0x2596 => paint_quad(x, y + h / 2.0, w / 2.0, h / 2.0),
0x2597 => paint_quad(x + w / 2.0, y + h / 2.0, w / 2.0, h / 2.0),
0x2598 => paint_quad(x, y, w / 2.0, h / 2.0),
0x2599 => {
paint_quad(x, y, w / 2.0, h);
paint_quad(x + w / 2.0, y + h / 2.0, w / 2.0, h / 2.0);
}
0x259A => {
paint_quad(x, y, w / 2.0, h / 2.0);
paint_quad(x + w / 2.0, y + h / 2.0, w / 2.0, h / 2.0);
}
0x259B => {
paint_quad(x, y, w, h / 2.0);
paint_quad(x, y + h / 2.0, w / 2.0, h / 2.0);
}
0x259C => {
paint_quad(x, y, w, h / 2.0);
paint_quad(x + w / 2.0, y + h / 2.0, w / 2.0, h / 2.0);
}
0x259D => paint_quad(x + w / 2.0, y, w / 2.0, h / 2.0),
0x259E => {
paint_quad(x + w / 2.0, y, w / 2.0, h / 2.0);
paint_quad(x, y + h / 2.0, w / 2.0, h / 2.0);
}
0x259F => {
paint_quad(x + w / 2.0, y, w / 2.0, h);
paint_quad(x, y + h / 2.0, w / 2.0, h / 2.0);
}
// --- Basic Box Drawing (U+2500..=U+257F) ---
// Light lines
0x2500 => paint_quad(x, cy - light / 2.0, w, light), // Horizontal
0x2502 => paint_quad(cx - light / 2.0, y, light, h), // Vertical
0x250C => { // Down + Right
paint_quad(cx - light / 2.0, cy - light / 2.0, light, h / 2.0 + light / 2.0);
paint_quad(cx - light / 2.0, cy - light / 2.0, w / 2.0 + light / 2.0, light);
}
0x2510 => { // Down + Left
paint_quad(cx - light / 2.0, cy - light / 2.0, light, h / 2.0 + light / 2.0);
paint_quad(x, cy - light / 2.0, w / 2.0 + light / 2.0, light);
}
0x2514 => { // Up + Right
paint_quad(cx - light / 2.0, y, light, h / 2.0 + light / 2.0);
paint_quad(cx - light / 2.0, cy - light / 2.0, w / 2.0 + light / 2.0, light);
}
0x2518 => { // Up + Left
paint_quad(cx - light / 2.0, y, light, h / 2.0 + light / 2.0);
paint_quad(x, cy - light / 2.0, w / 2.0 + light / 2.0, light);
}
0x251C => { // Vertical + Right
paint_quad(cx - light / 2.0, y, light, h);
paint_quad(cx - light / 2.0, cy - light / 2.0, w / 2.0 + light / 2.0, light);
}
0x2524 => { // Vertical + Left
paint_quad(cx - light / 2.0, y, light, h);
paint_quad(x, cy - light / 2.0, w / 2.0 + light / 2.0, light);
}
0x252C => { // Horizontal + Down
paint_quad(x, cy - light / 2.0, w, light);
paint_quad(cx - light / 2.0, cy - light / 2.0, light, h / 2.0 + light / 2.0);
}
0x2534 => { // Horizontal + Up
paint_quad(x, cy - light / 2.0, w, light);
paint_quad(cx - light / 2.0, y, light, h / 2.0 + light / 2.0);
}
0x253C => { // Vertical + Horizontal (Cross)
paint_quad(x, cy - light / 2.0, w, light);
paint_quad(cx - light / 2.0, y, light, h);
}
// Heavy lines
0x2501 => paint_quad(x, cy - heavy / 2.0, w, heavy), // Heavy Horizontal
0x2503 => paint_quad(cx - heavy / 2.0, y, heavy, h), // Heavy Vertical
0x250F => { // Heavy Down + Right
paint_quad(cx - heavy / 2.0, cy - heavy / 2.0, heavy, h / 2.0 + heavy / 2.0);
paint_quad(cx - heavy / 2.0, cy - heavy / 2.0, w / 2.0 + heavy / 2.0, heavy);
}
0x2513 => { // Heavy Down + Left
paint_quad(cx - heavy / 2.0, cy - heavy / 2.0, heavy, h / 2.0 + heavy / 2.0);
paint_quad(x, cy - heavy / 2.0, w / 2.0 + heavy / 2.0, heavy);
}
0x2517 => { // Heavy Up + Right
paint_quad(cx - heavy / 2.0, y, heavy, h / 2.0 + heavy / 2.0);
paint_quad(cx - heavy / 2.0, cy - heavy / 2.0, w / 2.0 + heavy / 2.0, heavy);
}
0x251B => { // Heavy Up + Left
paint_quad(cx - heavy / 2.0, y, heavy, h / 2.0 + heavy / 2.0);
paint_quad(x, cy - heavy / 2.0, w / 2.0 + heavy / 2.0, heavy);
}
0x2523 => { // Heavy Vertical + Right
paint_quad(cx - heavy / 2.0, y, heavy, h);
paint_quad(cx - heavy / 2.0, cy - heavy / 2.0, w / 2.0 + heavy / 2.0, heavy);
}
0x252B => { // Heavy Vertical + Left
paint_quad(cx - heavy / 2.0, y, heavy, h);
paint_quad(x, cy - heavy / 2.0, w / 2.0 + heavy / 2.0, heavy);
}
0x2533 => { // Heavy Horizontal + Down
paint_quad(x, cy - heavy / 2.0, w, heavy);
paint_quad(cx - heavy / 2.0, cy - heavy / 2.0, heavy, h / 2.0 + heavy / 2.0);
}
0x253B => { // Heavy Horizontal + Up
paint_quad(x, cy - heavy / 2.0, w, heavy);
paint_quad(cx - heavy / 2.0, y, heavy, h / 2.0 + heavy / 2.0);
}
0x254B => { // Heavy Vertical + Horizontal (Cross)
paint_quad(x, cy - heavy / 2.0, w, heavy);
paint_quad(cx - heavy / 2.0, y, heavy, h);
}
// --- Powerline ---
0xE0B0 => { // Rightward Solid Arrow
let mut path = Path::new(point(x, y));
path.line_to(point(x + w, y + h / 2.0));
path.line_to(point(x, y + h));
path.line_to(point(x, y));
window.paint_path(path, color);
painted = true;
}
0xE0B2 => { // Leftward Solid Arrow
let mut path = Path::new(point(x + w, y));
path.line_to(point(x, y + h / 2.0));
path.line_to(point(x + w, y + h));
path.line_to(point(x + w, y));
window.paint_path(path, color);
painted = true;
}
0xE0B1 => { // Rightward Line Arrow
let t = px(1.0);
let mut p = Path::new(point(x, y));
p.line_to(point(x + w, y + h / 2.0));
p.line_to(point(x + w - t, y + h / 2.0));
p.line_to(point(x, y + t));
p.line_to(point(x, y));
window.paint_path(p, color);
let mut p2 = Path::new(point(x, y + h));
p2.line_to(point(x + w, y + h / 2.0));
p2.line_to(point(x + w - t, y + h / 2.0));
p2.line_to(point(x, y + h - t));
p2.line_to(point(x, y + h));
window.paint_path(p2, color);
painted = true;
}
0xE0B3 => { // Leftward Line Arrow
let t = px(1.0);
let mut p = Path::new(point(x + w, y));
p.line_to(point(x, y + h / 2.0));
p.line_to(point(x + t, y + h / 2.0));
p.line_to(point(x + w, y + t));
p.line_to(point(x + w, y));
window.paint_path(p, color);
let mut p2 = Path::new(point(x + w, y + h));
p2.line_to(point(x, y + h / 2.0));
p2.line_to(point(x + t, y + h / 2.0));
p2.line_to(point(x + w, y + h - t));
p2.line_to(point(x + w, y + h));
window.paint_path(p2, color);
painted = true;
}
// Half arches (Powerline rounded)
0xE0B4 => { // Rightward Solid Semicircle
let mut path = Path::new(point(x, y));
path.curve_to(point(x, y + h), point(x + w * 2.0, y + h / 2.0));
path.line_to(point(x, y));
window.paint_path(path, color);
painted = true;
}
0xE0B6 => { // Leftward Solid Semicircle
let mut path = Path::new(point(x + w, y));
path.curve_to(point(x + w, y + h), point(x - w, y + h / 2.0));
path.line_to(point(x + w, y));
window.paint_path(path, color);
painted = true;
}
_ => {}
}
painted
}
+48 -3
View File
@@ -12,6 +12,7 @@ use gpui_component::ActiveTheme as _;
use crate::Ashell;
use crate::terminal::{RenderSnapshot, ViewportSelection};
use crate::terminal::custom_blocks::{paint_custom_block, is_custom_block_supported};
#[derive(Clone, Copy)]
struct TerminalMetrics {
@@ -138,9 +139,19 @@ pub struct PrepaintState {
metrics: TerminalMetrics,
rects: Vec<LayoutRect>,
runs: Vec<BatchedTextRun>,
custom_blocks: Vec<LayoutCustomBlock>,
cursor: Option<CursorLayout>,
}
#[derive(Clone)]
struct LayoutCustomBlock {
c: char,
row: i32,
col: i32,
cells: usize,
color: Hsla,
}
struct TerminalInputHandler {
view: Entity<Ashell>,
element_bounds: Bounds<Pixels>,
@@ -331,9 +342,10 @@ impl TerminalElement {
}
}
fn layout_grid(&self, cx: &App) -> (Vec<LayoutRect>, Vec<BatchedTextRun>) {
fn layout_grid(&self, cx: &App) -> (Vec<LayoutRect>, Vec<BatchedTextRun>, Vec<LayoutCustomBlock>) {
let mut rects = Vec::new();
let mut runs = Vec::new();
let mut custom_blocks = Vec::new();
let mut current_run: Option<BatchedTextRun> = None;
for render_cell in &self.snapshot.cells {
@@ -371,6 +383,24 @@ impl TerminalElement {
}
let style = self.cell_run_style(cell, cx);
// Box Drawing & Block Elements interception
let is_custom_block = is_custom_block_supported(cell.c);
if is_custom_block {
if let Some(run) = current_run.take() {
runs.push(run);
}
custom_blocks.push(LayoutCustomBlock {
c: cell.c,
row: render_cell.row,
col: render_cell.col,
cells: if cell.flags.contains(Flags::WIDE_CHAR) { 2 } else { 1 },
color: style.color,
});
continue;
}
if let Some(run) = current_run.as_mut() {
if run.can_append(&style, render_cell.row, render_cell.col) {
run.append(cell.c, cell.zerowidth());
@@ -402,7 +432,7 @@ impl TerminalElement {
runs.push(run);
}
(merge_rects(rects), runs)
(merge_rects(rects), runs, custom_blocks)
}
fn cursor_layout(&self, cx: &App) -> Option<CursorLayout> {
@@ -458,7 +488,7 @@ impl Element for TerminalElement {
cx: &mut App,
) -> Self::PrepaintState {
let _ = self.base_text_style(cx);
let (rects, runs) = self.layout_grid(cx);
let (rects, runs, custom_blocks) = self.layout_grid(cx);
PrepaintState {
bounds,
metrics: TerminalMetrics {
@@ -467,6 +497,7 @@ impl Element for TerminalElement {
},
rects,
runs,
custom_blocks,
cursor: self.cursor_layout(cx),
}
}
@@ -489,6 +520,20 @@ impl Element for TerminalElement {
run.paint(prepaint.bounds.origin, prepaint.metrics, window, cx);
}
for block in &prepaint.custom_blocks {
let x = prepaint.bounds.origin.x.as_f32() + block.col as f32 * prepaint.metrics.cell_width.as_f32();
let y = prepaint.bounds.origin.y.as_f32() + block.row as f32 * prepaint.metrics.line_height.as_f32();
paint_custom_block(
window,
block.c,
x,
y,
prepaint.metrics.cell_width.as_f32() * block.cells as f32,
prepaint.metrics.line_height.as_f32(),
block.color,
);
}
window.handle_input(
&self.focus_handle,
TerminalInputHandler {
+1
View File
@@ -1,5 +1,6 @@
pub mod element;
pub mod input;
pub mod custom_blocks;
use std::sync::mpsc::Sender;