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fix: remove redundant window drag area to fix window control overlay (resolves #73)
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@@ -2819,7 +2819,6 @@ impl Render for Ashell {
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.flex_1()
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.min_w(px(0.))
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.h_full()
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.window_control_area(gpui::WindowControlArea::Drag)
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.on_double_click(|_, window, _| {
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#[cfg(target_os = "macos")]
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window.titlebar_double_click();
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