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fix: correct webgl-spoofing.patch hunk header line counts
Fixed UNMASKED_RENDERER and UNMASKED_VENDOR hunk headers: - UNMASKED_RENDERER: 7→8 old lines, 11→12 new lines - UNMASKED_VENDOR: 6→8 old lines, 10→12 new lines The hunk headers were undercounting context lines. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Claude
parent
c7df5f8bc4
commit
4844af276c
@@ -271,7 +271,7 @@ index a1e5c4792d..be99491bf8 100644
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return;
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}
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@@ -2573,7 +2573,11 @@ void ClientWebGLContext::GetParameter(JSContext* cx, GLenum pname,
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@@ -2573,8 +2573,12 @@ void ClientWebGLContext::GetParameter(JSContext* cx, GLenum pname,
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switch (pname) {
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case dom::WEBGL_debug_renderer_info_Binding::UNMASKED_RENDERER_WEBGL:
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+ if (auto value = MaskConfig::GetString("webGl:renderer")) {
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@@ -284,7 +284,7 @@ index a1e5c4792d..be99491bf8 100644
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ret = GetUnmaskedRenderer();
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if (ret && StaticPrefs::webgl_sanitize_unmasked_renderer()) {
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ret = Some(webgl::SanitizeRenderer(*ret));
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@@ -2584,6 +2588,10 @@ void ClientWebGLContext::GetParameter(JSContext* cx, GLenum pname,
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@@ -2584,8 +2588,12 @@ void ClientWebGLContext::GetParameter(JSContext* cx, GLenum pname,
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break;
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case dom::WEBGL_debug_renderer_info_Binding::UNMASKED_VENDOR_WEBGL:
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