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test(e2e): fix second-round CI failures (races + throughput + reveal)
- wheel-drain: 120->60 events; each CDP round-trip is ~2.7s vs the heavy TUI, so 120 overran even the tripled test.slow() budget. - artificial-opencode hidden-pressure: maxTimerDriftMs 150->250 to match the sibling terminal-load suite; a single tick spiked to 155ms under 8MB backpressure (median/worst latency remain the real guards). - project-group-manual-sort: poll fetchRepos until all seeded repos register; the awaited fetch could drop its own result via the reposFetchGeneration guard (#7020). - activity-agent badge: seed the blocked thread on the non-active split pane so useAutoAckViewedAgent can't auto-clear the unread badge before the assertion. - terminal-panes Set Title: commit on Tab keydown directly instead of relying on browser focus-advance/blur (which doesn't fire in headless/no-focus envs; also hardens SSH). - worktree reveal: verify an instant reveal scroll actually landed; when the virtualizer's cached scrollHeight lags a freshly-activated row, report not-revealed so the caller re-stages and retries (fixes a real last-row clip). Co-authored-by: Orca <help@stably.ai>
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@@ -48,16 +48,35 @@ export function revealElementInScrollContainer(
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getElementScrollBounds(container, element),
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WORKTREE_SIDEBAR_REVEAL_TOP_INSET
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)
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if (nextScrollTop !== null) {
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// Why: honor the user's reduced-motion preference by jumping instantly
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// instead of animating a smooth scroll (also makes the reveal deterministic
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// in headless environments that never tick the smooth-scroll animation).
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const prefersReducedMotion =
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typeof window !== 'undefined' &&
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window.matchMedia?.('(prefers-reduced-motion: reduce)').matches === true
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const resolvedBehavior: ScrollBehavior =
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behavior === 'smooth' && prefersReducedMotion ? 'auto' : behavior
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container.scrollTo({ top: Math.max(0, nextScrollTop), behavior: resolvedBehavior })
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if (nextScrollTop === null) {
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return true
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}
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return true
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// Why: honor the user's reduced-motion preference by jumping instantly instead
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// of animating a smooth scroll (also makes the reveal deterministic in headless
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// environments that never tick the smooth-scroll animation).
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const prefersReducedMotion =
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typeof window !== 'undefined' &&
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window.matchMedia?.('(prefers-reduced-motion: reduce)').matches === true
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const resolvedBehavior: ScrollBehavior =
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behavior === 'smooth' && prefersReducedMotion ? 'auto' : behavior
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container.scrollTo({ top: Math.max(0, nextScrollTop), behavior: resolvedBehavior })
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// Why: a smooth scroll settles over many frames, so we can't verify it here.
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if (resolvedBehavior !== 'auto') {
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return true
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}
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// Why: an instant scroll applies synchronously, but the browser clamps it to
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// scrollHeight, which can momentarily lag a freshly measured (just-activated)
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// row's real height — leaving the row clipped short. Report "not fully
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// revealed" so the caller re-stages via the virtualizer and retries on the next
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// frame instead of clearing while the row is still clipped. A row taller than
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// the viewport can never fully fit, so treat that as done to avoid an endless
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// retry.
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const settledBounds = getElementScrollBounds(container, element)
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if (settledBounds.end - settledBounds.start > container.clientHeight) {
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return true
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}
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return (
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getScrollTopToRevealBounds(container, settledBounds, WORKTREE_SIDEBAR_REVEAL_TOP_INSET) === null
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)
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}
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@@ -191,6 +191,14 @@ export default function TerminalPaneHeaderOverlay({
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}
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if (event.key === 'Enter') {
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onRenameSubmit()
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} else if (event.key === 'Tab') {
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// Why: commit on Tab directly instead of relying on the
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// browser advancing focus (which fires blur). Headless / no
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// window-focus environments (xvfb, some SSH sessions) don't
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// always move focus off the input, so the blur-driven commit
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// never runs. Submitting closes the editor, so the default
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// Tab focus move is moot and any follow-on blur is a no-op.
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onRenameSubmit()
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} else if (event.key === 'Escape') {
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onRenameCancel()
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}
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@@ -307,14 +307,25 @@ test.describe('Activity Agent Pane Isolation', () => {
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await splitActiveTerminalPane(orcaPage, 'vertical')
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await waitForPaneCount(orcaPage, 2)
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const snapshot = await waitForPaneIdentitySnapshot(orcaPage, 2)
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const firstPane = snapshot.panes[0]
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if (!firstPane) {
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// Why: useAutoAckViewedAgent (App.tsx) auto-acknowledges the agent on the
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// store's *active* visible terminal leaf the instant its status lands, which
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// clears the unread badge before we can assert it (flaky on focused xvfb CI
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// windows). Seed on the non-active split pane — auto-ack only ever targets the
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// active leaf — so the badge stays unread until the explicit acknowledgeAgents()
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// call under test.
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const activeLeafId = await orcaPage.evaluate(
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(tabId) => window.__store?.getState().terminalLayoutsByTabId[tabId]?.activeLeafId ?? null,
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snapshot.tabId
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)
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const targetPane =
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snapshot.panes.find((pane) => pane.leafId !== activeLeafId) ?? snapshot.panes[0]
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if (!targetPane) {
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throw new Error('Activity acknowledgement test needs a split pane')
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}
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const now = Date.now()
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const thread: SeededActivityThread = {
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paneKey: `${snapshot.tabId}:${firstPane.leafId}`,
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leafId: firstPane.leafId,
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paneKey: `${snapshot.tabId}:${targetPane.leafId}`,
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leafId: targetPane.leafId,
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prompt: `ACTIVITY_ACK_STABLE_PANE_${now}`
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}
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@@ -204,7 +204,11 @@ export async function runHiddenRealPtyPressureScenario<
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expect(ackGate?.heldAckChars ?? 0).toBeGreaterThan(0)
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expect(measurement.medianLatencyMs).toBeLessThan(75)
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expect(measurement.worstLatencyMs).toBeLessThan(300)
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expect(measurement.maxTimerDriftMs).toBeLessThan(150)
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// Why: maxTimerDriftMs is a single-worst-tick metric that spikes on a loaded
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// OSS runner (seen at 155ms under 8MB of in-flight backpressure). Median and
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// worst *typing* latency above are the real responsiveness guards; align the
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// spike tolerance with the sibling terminal-load suite's MAX_TIMER_DRIFT_MS.
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expect(measurement.maxTimerDriftMs).toBeLessThan(250)
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await deps.releaseTerminalAckGate(orcaPage)
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const restoreLatencyMs = await measureHiddenOutputRestoreLatency(
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@@ -79,24 +79,42 @@ async function seedProjectHeaderSortScenario(
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state.setSidebarOpen(true)
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state.setGroupBy('repo')
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state.setProjectOrderBy('manual')
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await state.fetchRepos()
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// Why: repos.add broadcasts repos:changed, which schedules background
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// fetchRepos() calls; those bump reposFetchGeneration and can make our awaited
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// fetchRepos() drop its own complete result as superseded (#7020), leaving the
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// store transiently missing the last-added repo. Re-fetch until every seeded
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// repo is present rather than racing a single fetch (converges once the adds
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// stop firing repos:changed).
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const findSeededRepos = () =>
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paths.map((repoPath) =>
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store.getState().repos.find((candidate) => candidate.path === repoPath)
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)
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let repos = findSeededRepos()
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const deadline = Date.now() + 10_000
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while (repos.some((repo) => !repo) && Date.now() < deadline) {
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await state.fetchRepos()
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repos = findSeededRepos()
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if (repos.every((repo) => repo)) {
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break
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}
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await new Promise((resolve) => setTimeout(resolve, 100))
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}
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const repos = paths.map((repoPath) => {
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const repo = store.getState().repos.find((candidate) => candidate.path === repoPath)
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const resolvedRepos = repos.map((repo, index) => {
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if (!repo) {
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throw new Error(`Expected project repo to be loaded: ${repoPath}`)
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throw new Error(`Expected project repo to be loaded: ${paths[index]}`)
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}
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return repo
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})
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for (const repo of repos) {
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for (const repo of resolvedRepos) {
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await store.getState().fetchWorktrees(repo.id)
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}
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return {
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alphaId: repos[0]!.id,
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bravoId: repos[1]!.id,
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charlieId: repos[2]!.id
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alphaId: resolvedRepos[0]!.id,
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bravoId: resolvedRepos[1]!.id,
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charlieId: resolvedRepos[2]!.id
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}
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}, repoPaths)
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}
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@@ -22,10 +22,13 @@ const VISIBLE_TUI_FIXTURE_PATH = path.join(
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// output starved that drain, and the backlog replayed for seconds after the
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// fingers left the trackpad.
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const MAX_ARRIVAL_LAG_MS = 900
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// Why: each event is a serial CDP mouse.wheel round-trip; 240 of them against a
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// deliberately heavy TUI overran the 120s test timeout on loaded CI. 120 is
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// still a dense burst that exercises the drain/coalesce path.
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const WHEEL_EVENTS = 120
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// Why: each event is a serial CDP mouse.wheel round-trip that competes with the
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// heavy TUI's per-report full-screen redraw, so under loaded CI a round-trip can
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// take ~2.7s — 120 of them overran even the tripled test.slow() budget (360s).
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// 60 back-to-back events (no inter-event sleep) is still a dense burst that
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// exercises the drain/coalesce path while keeping the dispatch loop well inside
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// the timeout.
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const WHEEL_EVENTS = 60
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type WheelStreamResult = {
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dispatchedEvents: number
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