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https://github.com/stablyai/orca.git
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fix(remote): gate ws sends with an order-preserving backpressure queue
Two remote-terminal ws paths wrote to the socket with no backpressure handling, so a fast producer over a slow/congested link ballooned ws.bufferedAmount and main-process RSS without bound: - Server text/JSON reply path (e2ee-channel encryptedReply): had NO bufferedAmount gate (only the binary path did). A legacy client without the terminalBinaryStream capability streams terminal output as JSON, and that path has no seq/resync — so silently dropping frames there would recreate the corruption bug. Instead we now hold replies in order and drain on recovery. - Client binary send path (remote-runtime-client sendBinary): carries keystrokes and must never drop. Same held-and-drained treatment. Adds a shared, generic createWsOutboundBackpressureQueue: while bufferedAmount is over a soft cap (8 MiB) it parks frames in FIFO order and drains as the socket clears — no drop, no reorder. Only when a hard byte cap (64 MiB) is exceeded (link effectively dead) does it fire onOverflow, which closes the socket so the client reconnects and replays a fresh authoritative snapshot instead of growing memory unbounded. The existing binary drop+resync path (#8059) is untouched. Repro-first: deterministic queue unit tests (injected bufferedAmount + timer) and an e2ee text-path repro that fails on main (replies shoved onto a congested socket) and passes after the fix. Co-authored-by: Orca <help@stably.ai>
This commit is contained in:
@@ -0,0 +1,98 @@
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import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest'
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import type { WebSocket } from 'ws'
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import { E2EEChannel, type E2EEChannelOptions } from './e2ee-channel'
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import { deriveSharedKey, decrypt, encrypt, generateKeyPair } from './e2ee-crypto'
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// Repro for gap (a): the streaming JSON reply path (encryptedReply) had no
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// bufferedAmount gate, so a fast producer over a slow link (legacy
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// terminal.subscribe, which has NO seq/resync) ballooned ws.bufferedAmount
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// without bound. The fix holds replies in order and drains on recovery — never
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// dropping a frame (which would recreate the corruption bug on the legacy path).
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function publicKeyToBase64(key: Uint8Array): string {
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return Buffer.from(key).toString('base64')
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}
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function createMockWs() {
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const sent: string[] = []
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return {
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OPEN: 1 as const,
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readyState: 1,
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bufferedAmount: 0,
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send: vi.fn((data: string) => {
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sent.push(data)
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}),
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close: vi.fn(),
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sent
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}
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}
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function setup(overrides?: Partial<E2EEChannelOptions>) {
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const serverKeys = generateKeyPair()
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const clientKeys = generateKeyPair()
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const ws = createMockWs()
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const onError = vi.fn()
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const channel = new E2EEChannel(ws as unknown as WebSocket, {
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serverSecretKey: serverKeys.secretKey,
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validateToken: (token) => token === 'valid-token',
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onReady: vi.fn(),
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onError,
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...overrides
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})
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const sharedKey = deriveSharedKey(clientKeys.secretKey, serverKeys.publicKey)
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channel.handleRawMessage(
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JSON.stringify({ type: 'e2ee_hello', publicKeyB64: publicKeyToBase64(clientKeys.publicKey) })
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)
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channel.handleRawMessage(
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encrypt(JSON.stringify({ type: 'e2ee_auth', deviceToken: 'valid-token' }), sharedKey)
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)
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return { channel, ws, sharedKey, onError }
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}
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/** Fire a streaming reply through the real channel's encryptedReply closure. */
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function emitReply(ctx: ReturnType<typeof setup>, payload: string): void {
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ctx.channel.onMessage((_plaintext, encryptedReply) => {
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encryptedReply(payload)
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})
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ctx.channel.handleRawMessage(encrypt('{"id":"x","method":"status.get"}', ctx.sharedKey))
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}
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describe('E2EE text reply backpressure', () => {
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beforeEach(() => {
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vi.useFakeTimers()
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})
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afterEach(() => {
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vi.useRealTimers()
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})
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it('holds text replies while over the buffer cap and drains them in order', () => {
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const ctx = setup()
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const baseline = ctx.ws.sent.length // ready + authenticated control frames
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// Simulate a congested socket: bufferedAmount pinned over the 8 MiB cap.
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ctx.ws.bufferedAmount = 9 * 1024 * 1024
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emitReply(ctx, '{"seq":1}')
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emitReply(ctx, '{"seq":2}')
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emitReply(ctx, '{"seq":3}')
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// Not dropped, not sent yet — parked in order on the queue.
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expect(ctx.ws.sent.length).toBe(baseline)
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// Link drains; the queue flushes every reply, in order, none lost.
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ctx.ws.bufferedAmount = 0
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vi.runOnlyPendingTimers()
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const replies = ctx.ws.sent.slice(baseline).map((frame) => decrypt(frame, ctx.sharedKey))
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expect(replies).toEqual(['{"seq":1}', '{"seq":2}', '{"seq":3}'])
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expect(ctx.onError).not.toHaveBeenCalled()
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})
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it('sends straight through when the socket is not congested', () => {
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const ctx = setup()
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const baseline = ctx.ws.sent.length
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emitReply(ctx, '{"ok":true}')
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expect(ctx.ws.sent.length).toBe(baseline + 1)
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expect(decrypt(ctx.ws.sent[baseline]!, ctx.sharedKey)).toBe('{"ok":true}')
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})
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})
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@@ -3,6 +3,10 @@
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// handler only sees plaintext JSON, identical to the Unix socket path.
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import type { WebSocket } from 'ws'
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import { deriveSharedKey, encrypt, decrypt, encryptBytes, decryptBytes } from './e2ee-crypto'
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import {
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createWsOutboundBackpressureQueue,
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type WsOutboundBackpressureQueue
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} from '../../../shared/ws-outbound-backpressure-queue'
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type ChannelState = 'awaiting_hello' | 'awaiting_auth' | 'ready'
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@@ -48,6 +52,11 @@ export class E2EEChannel {
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) => void)
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| null = null
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private binaryMessageHandler: ((plaintext: Uint8Array<ArrayBufferLike>) => void) | null = null
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// Why: the streaming JSON reply path (e.g. legacy terminal.subscribe) has no
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// seq/resync, so it must never drop frames under backpressure. Hold text
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// replies in order while bufferedAmount is over the cap and drain as it
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// clears; only a wedged link (hard cap) closes the socket for a clean resync.
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private textReplyQueue: WsOutboundBackpressureQueue<string> | null = null
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deviceToken: string | null = null
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@@ -128,7 +137,7 @@ export class E2EEChannel {
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if (!this.sharedKey || this.ws.readyState !== this.ws.OPEN) {
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return
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}
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this.ws.send(encrypt(response, this.sharedKey))
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this.ensureTextReplyQueue().enqueue(encrypt(response, this.sharedKey))
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}
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const encryptedBinaryReply = (response: Uint8Array<ArrayBufferLike>): boolean => {
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if (!this.sharedKey || this.ws.readyState !== this.ws.OPEN) {
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@@ -215,6 +224,22 @@ export class E2EEChannel {
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this.onReady(this)
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}
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private ensureTextReplyQueue(): WsOutboundBackpressureQueue<string> {
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if (!this.textReplyQueue) {
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this.textReplyQueue = createWsOutboundBackpressureQueue<string>({
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send: (frame) => this.ws.send(frame),
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// Encrypted replies are base64 ASCII strings, so length === byte count.
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byteLengthOf: (frame) => frame.length,
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getBufferedAmount: () => this.ws.bufferedAmount,
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isWritable: () => Boolean(this.sharedKey) && this.ws.readyState === this.ws.OPEN,
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// 1013 (Try Again Later): the link is wedged; drop the channel so the
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// client reconnects and replays a full snapshot instead of unbounded RSS.
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onOverflow: () => this.onError(1013, 'Outbound reply buffer overflow')
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})
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}
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return this.textReplyQueue
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}
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private sendEncryptedControl(message: unknown): void {
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if (this.ws.readyState === this.ws.OPEN && this.sharedKey) {
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this.ws.send(encrypt(JSON.stringify(message), this.sharedKey))
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@@ -229,5 +254,7 @@ export class E2EEChannel {
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this.sharedKey = null
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this.messageHandler = null
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this.binaryMessageHandler = null
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this.textReplyQueue?.dispose()
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this.textReplyQueue = null
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}
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}
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@@ -29,6 +29,7 @@ import {
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type RemoteRuntimeSocketLivenessMonitor,
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type RemoteRuntimeSocketLivenessOptions
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} from './remote-runtime-socket-liveness'
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import { createWsOutboundBackpressureQueue } from './ws-outbound-backpressure-queue'
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export { RemoteRuntimeClientError } from './remote-runtime-client-error'
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@@ -375,6 +376,8 @@ export async function subscribeRemoteRuntimeRequest<TResult>(
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const cleanupSocketListeners = (): WebSocket | null => {
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liveness?.stop()
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liveness = null
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sendQueue?.dispose()
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sendQueue = null
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const socket = ws
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if (!socket) {
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return null
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@@ -420,11 +423,37 @@ export async function subscribeRemoteRuntimeRequest<TResult>(
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}
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}
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// Why: client input (keystrokes) must never be dropped under backpressure.
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// Hold encrypted frames in order while bufferedAmount is over the cap and
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// drain as it clears; a wedged link (hard cap) fails the socket so the
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// renderer resubscribes and replays a fresh snapshot.
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let sendQueue: ReturnType<typeof createWsOutboundBackpressureQueue<Buffer>> | null = null
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const ensureSendQueue = (
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socket: WebSocket
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): ReturnType<typeof createWsOutboundBackpressureQueue<Buffer>> => {
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if (!sendQueue) {
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sendQueue = createWsOutboundBackpressureQueue<Buffer>({
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send: (frame) => socket.send(frame, { binary: true }),
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byteLengthOf: (frame) => frame.byteLength,
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getBufferedAmount: () => socket.bufferedAmount,
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isWritable: () => socket.readyState === WebSocket.OPEN,
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onOverflow: () =>
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fail(
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new RemoteRuntimeClientError(
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'remote_runtime_unavailable',
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'Remote Orca runtime send buffer overflow; reconnecting.'
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)
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)
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})
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}
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return sendQueue
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}
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const sendBinary = (bytes: Uint8Array<ArrayBufferLike>): boolean => {
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if (state !== 'ready' || !ws || ws.readyState !== WebSocket.OPEN) {
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return false
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}
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ws.send(Buffer.from(encryptBytes(bytes, sharedKey)), { binary: true })
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ensureSendQueue(ws).enqueue(Buffer.from(encryptBytes(bytes, sharedKey)))
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return true
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}
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@@ -0,0 +1,118 @@
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import { describe, expect, it, vi } from 'vitest'
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import { createWsOutboundBackpressureQueue } from './ws-outbound-backpressure-queue'
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// Deterministic harness: bufferedAmount and the drain timer are both injected,
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// so no wall-clock races. `runTimers` fires the single parked drain callback.
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function createHarness(overrides?: {
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softCapBytes?: number
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maxQueuedBytes?: number
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writable?: boolean
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}) {
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const sent: string[] = []
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let bufferedAmount = 0
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let writable = overrides?.writable ?? true
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const overflow = vi.fn()
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let pendingTimer: (() => void) | null = null
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const queue = createWsOutboundBackpressureQueue<string>({
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send: (frame) => sent.push(frame),
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byteLengthOf: (frame) => frame.length,
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getBufferedAmount: () => bufferedAmount,
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isWritable: () => writable,
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onOverflow: overflow,
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softCapBytes: overrides?.softCapBytes ?? 100,
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maxQueuedBytes: overrides?.maxQueuedBytes ?? 1000,
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drainPollMs: 10,
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setTimer: (cb) => {
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pendingTimer = cb
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return 1 as unknown as ReturnType<typeof setTimeout>
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},
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clearTimer: () => {
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pendingTimer = null
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}
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})
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return {
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queue,
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sent,
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overflow,
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setBuffered: (value: number) => {
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bufferedAmount = value
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},
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setWritable: (value: boolean) => {
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writable = value
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},
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runTimer: () => {
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const cb = pendingTimer
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pendingTimer = null
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cb?.()
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},
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hasTimer: () => pendingTimer !== null
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}
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}
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describe('ws outbound backpressure queue', () => {
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it('sends straight through while under the soft cap', () => {
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const h = createHarness()
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h.queue.enqueue('a')
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h.queue.enqueue('b')
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expect(h.sent).toEqual(['a', 'b'])
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expect(h.hasTimer()).toBe(false)
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})
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it('parks frames in order while over the cap and drains on recovery without loss', () => {
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const h = createHarness({ softCapBytes: 100 })
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h.setBuffered(200) // over cap
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h.queue.enqueue('one')
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h.queue.enqueue('two')
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h.queue.enqueue('three')
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// Nothing sent yet; all held in order.
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expect(h.sent).toEqual([])
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expect(h.queue.queuedBytes()).toBe('one'.length + 'two'.length + 'three'.length)
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// Link recovers; the drain timer flushes everything in FIFO order.
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h.setBuffered(0)
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h.runTimer()
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expect(h.sent).toEqual(['one', 'two', 'three'])
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expect(h.queue.queuedBytes()).toBe(0)
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})
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it('keeps ordering when a frame arrives while a backlog is parked', () => {
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const h = createHarness({ softCapBytes: 100 })
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h.setBuffered(200)
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h.queue.enqueue('first')
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h.setBuffered(0)
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// Even though the wire is now clear, an existing backlog means the new
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// frame must queue behind it, not jump the line.
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h.queue.enqueue('second')
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expect(h.sent).toEqual([])
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h.runTimer()
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expect(h.sent).toEqual(['first', 'second'])
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})
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it('signals overflow (and drops backlog) when the hard cap is exceeded', () => {
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const h = createHarness({ softCapBytes: 10, maxQueuedBytes: 8 })
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h.setBuffered(100) // over soft cap: everything queues
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h.queue.enqueue('12345') // 5 bytes queued
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expect(h.overflow).not.toHaveBeenCalled()
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h.queue.enqueue('67890') // 10 bytes total > 8 -> overflow
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expect(h.overflow).toHaveBeenCalledTimes(1)
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// After overflow the queue is inert: no sends, no further overflow calls.
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h.setBuffered(0)
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h.runTimer()
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h.queue.enqueue('later')
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expect(h.sent).toEqual([])
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expect(h.overflow).toHaveBeenCalledTimes(1)
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})
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it('drops the backlog if the socket becomes unwritable mid-park', () => {
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const h = createHarness({ softCapBytes: 10 })
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h.setBuffered(100)
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h.queue.enqueue('data')
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h.setWritable(false)
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h.runTimer()
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expect(h.sent).toEqual([])
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expect(h.queue.queuedBytes()).toBe(0)
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})
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})
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@@ -0,0 +1,141 @@
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// Why: both the server reply path (e2ee-channel) and the client send path
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// (remote-runtime-client) write to a ws with no backpressure handling. A fast
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// producer over a slow link balloons ws.bufferedAmount / RSS without bound, or
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// (binary path) silently drops frames. This queue holds outbound frames in
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// order while bufferedAmount is over a soft cap and flushes as it drains, so no
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// frame is dropped or reordered. It only signals overflow when a hard byte
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// bound is exceeded (the link is effectively dead), letting the caller force a
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// clean reconnect/resync instead of growing memory without limit.
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//
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// Generic over the frame type so it serves both the text reply path (encrypted
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// base64 strings) and the binary send path (Uint8Array frames).
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export type WsOutboundBackpressureQueueOptions<TFrame> = {
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/** Send a frame on the wire. Called only when under the soft cap. */
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send: (frame: TFrame) => void
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/** Serialized byte length of a frame, for cap accounting. */
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byteLengthOf: (frame: TFrame) => number
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/** Current ws.bufferedAmount in bytes. */
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getBufferedAmount: () => number
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/** True when the socket can still accept sends (OPEN and keyed). */
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isWritable: () => boolean
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/**
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* Called once when queued bytes exceed maxQueuedBytes — the link is wedged.
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* The caller should tear the connection down so a fresh subscription can
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* replay an authoritative snapshot. The queue drops its backlog afterward.
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*/
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onOverflow: () => void
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/** Soft cap: stop draining onto the wire while bufferedAmount is above this. */
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softCapBytes?: number
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/** Hard cap on bytes held in this queue before onOverflow fires. */
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maxQueuedBytes?: number
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/** Poll interval used to re-check bufferedAmount while parked. */
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drainPollMs?: number
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/** Injectable scheduler for deterministic tests. */
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setTimer?: (cb: () => void, ms: number) => ReturnType<typeof setTimeout>
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clearTimer?: (timer: ReturnType<typeof setTimeout>) => void
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}
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export type WsOutboundBackpressureQueue<TFrame> = {
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/** Queue-or-send a frame. Preserves order across all prior frames. */
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enqueue: (frame: TFrame) => void
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/** Bytes currently held (not yet handed to the wire). */
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queuedBytes: () => number
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/** Drop the backlog and stop the drain timer (call on close). */
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dispose: () => void
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}
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const DEFAULT_SOFT_CAP_BYTES = 8 * 1024 * 1024
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// Why: tolerate a large transient burst (e.g. a build log spike) before
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// declaring the link dead; 64 MiB is ~8x the soft cap yet still bounds RSS.
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const DEFAULT_MAX_QUEUED_BYTES = 64 * 1024 * 1024
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const DEFAULT_DRAIN_POLL_MS = 25
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export function createWsOutboundBackpressureQueue<TFrame>(
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options: WsOutboundBackpressureQueueOptions<TFrame>
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): WsOutboundBackpressureQueue<TFrame> {
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const softCapBytes = options.softCapBytes ?? DEFAULT_SOFT_CAP_BYTES
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const maxQueuedBytes = options.maxQueuedBytes ?? DEFAULT_MAX_QUEUED_BYTES
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const drainPollMs = options.drainPollMs ?? DEFAULT_DRAIN_POLL_MS
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const setTimer = options.setTimer ?? ((cb, ms) => setTimeout(cb, ms))
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const clearTimer = options.clearTimer ?? ((timer) => clearTimeout(timer))
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// Why: a ws without a numeric bufferedAmount (some mocks/transports) must not
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// strand frames in the queue forever; treat unknown backpressure as "clear".
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const bufferedAmount = (): number => {
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const value = options.getBufferedAmount()
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return Number.isFinite(value) ? value : 0
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}
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const queue: { frame: TFrame; bytes: number }[] = []
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let queued = 0
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let timer: ReturnType<typeof setTimeout> | null = null
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let overflowed = false
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let disposed = false
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const stopTimer = (): void => {
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if (timer !== null) {
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clearTimer(timer)
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timer = null
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}
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}
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const dropBacklog = (): void => {
|
||||
queue.length = 0
|
||||
queued = 0
|
||||
stopTimer()
|
||||
}
|
||||
|
||||
// Drain as many queued frames as the wire will take without crossing the
|
||||
// soft cap; re-arm the poll timer if frames remain.
|
||||
const drain = (): void => {
|
||||
if (disposed || overflowed) {
|
||||
return
|
||||
}
|
||||
if (!options.isWritable()) {
|
||||
// Socket went away mid-park; let the transport's own close path clean up.
|
||||
dropBacklog()
|
||||
return
|
||||
}
|
||||
while (queue.length > 0 && bufferedAmount() <= softCapBytes) {
|
||||
const entry = queue.shift()!
|
||||
queued -= entry.bytes
|
||||
options.send(entry.frame)
|
||||
}
|
||||
if (queue.length > 0) {
|
||||
timer = setTimer(drain, drainPollMs)
|
||||
} else {
|
||||
stopTimer()
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
enqueue(frame: TFrame): void {
|
||||
if (disposed || overflowed) {
|
||||
return
|
||||
}
|
||||
// Fast path: nothing parked and the wire is under the cap — send directly.
|
||||
if (queue.length === 0 && bufferedAmount() <= softCapBytes) {
|
||||
options.send(frame)
|
||||
return
|
||||
}
|
||||
const bytes = options.byteLengthOf(frame)
|
||||
queue.push({ frame, bytes })
|
||||
queued += bytes
|
||||
if (queued > maxQueuedBytes) {
|
||||
overflowed = true
|
||||
dropBacklog()
|
||||
options.onOverflow()
|
||||
return
|
||||
}
|
||||
if (timer === null) {
|
||||
timer = setTimer(drain, drainPollMs)
|
||||
}
|
||||
},
|
||||
queuedBytes: () => queued,
|
||||
dispose(): void {
|
||||
disposed = true
|
||||
dropBacklog()
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user