* fix(automations): accept Pi model and thinking extra arguments
* fix(automations): keep Pi provider pins and refuse unpinned inline keys
* fix(automations): match Pi value options to its argument parser
* fix(automations): refuse Pi model overrides beside unscoped inline keys
* test(automations): cover Pi's last-provider-wins key pin
* fix(automations): refuse any Pi custom Command text with --api-key
* fix(automations): drop the Pi inline-key pin guard
Pi already sends an unpinned inline key to the chosen model's provider and warns;
the user typed both the key and the model, so Orca does not refuse it.
Backport upstream matching and abort fixes plus safe deepmerge property handling across the independent workspaces. Includes installed-package regression tests and audit-tool fixture repair. Agent-reviewed at 83ca381d519e6247d7c1b3f0a52ce2907a9f9a19; CI aggregate passed. Version-based scanner alerts remain open pending documented disposition or compatible upstream releases.
A plugin with a worker and status bar items is now started when enabled and kept warm,
like a plugin with hooks, through one shared resident-worker predicate and warmer.
- Box (ui.catalog 4, since 1.4.248): direction, gap/padding/paddingX/
paddingY/margin on the gap scale, align, justify, wrap, grow, shrink,
width/height/min/max (px up to 4096 or whole percents), columns,
scroll, border (true or a tone), radius, background (theme surfaces or
tone tints). Strict props: hex colours, CSS lengths and unknown props
are dropped with a warning like other components.
- Renderer maps props to theme tokens through data attributes; sizes
reach inline style only as validated px or percents.
- Typings, docs, skill references, gallery Layout tab; orca/testing
finds Boxes and summarizes danger or warning Boxes.
* fix(plugins): merge disk writes into a custom editor's unsaved edits
A write to the file on disk while a custom editor tab had unsaved edits
never reached the editor: the buffer kept the edits, Orca showed its
Reload/Overwrite banner, and the session's merge never ran. Now a frame
whose document session has merge announces it (editor.merges), and Orca
sends it the new disk text with the text the edits started from
(editor.document with ancestor). The session merges, posts the result,
and the tab stays unsaved with it; the banner is skipped. Without merge
the banner decides as before.
* test(editor): an explicit save under the changed-on-disk banner keeps the edits
* fix(plugins): make the outside merge exact, and narrow it to where it is
- The host settles a merge only on the session's edit made against the
merge's own document version, and always commits that result to the
buffer (even when it equals the disk text); silence past the 1 s flush
deadline, a remount or a throwing merge leave the banner and the
suspended autosave in place.
- Orca stamps exactly the disk snapshot the acknowledged merge used and
records it as the next ancestor; a write that landed meanwhile puts the
conflict back for its own merge.
- The ancestor is the tab's disk text recorded while clean and advanced on
acknowledged merges, and must match the tab's disk baseline.
- Only a local file in one merging editor view, with no other tab on its
buffer, takes this path; anything else gets the banner.
- Frame events keep reaching their handlers after the merge capability.
* fix(plugins): move nothing on a failed disk merge; advance the saved text on success
A merge that throws now leaves the session's document, baseline and
version untouched, so the user's next edit goes out against the old
version: Orca refuses it and keeps the banner instead of taking it as the
merge's acknowledgement. After an acknowledged merge the tab's saved text
moves to the disk text it used, so typing back to the old ancestor no
longer looks clean.
* chore(plugins): regenerate the testing bundle on main
* plugins: editor.save.before hook (format on save, or refuse the save)
Explicit saves of text files from an editor tab run plugins' editor.save.before
in main before the write (local, SSH, WSL and folder workspaces all save through
that one renderer path). A plugin can return changed text or deny with a reason,
shown in the save error. The buffer takes the hook's text only if it is unchanged
since the hook started; edits made meanwhile stay dirty. Autosave, restart saves
and bytes documents are not hooked, and with no live plugin listing the hook the
save path adds no await.
Co-Authored-By: Claude <noreply@anthropic.com>
* test(plugins): editor.save.before text reaches the visible Monaco model
The hook writes its text into the tab's draft, which reaches the model through
the same content-sync bridge as Reload from disk. A model-level test covers the
formatted text showing, the next keystroke editing it, and edits typed during the
hook staying in the model.
Co-Authored-By: Claude <noreply@anthropic.com>
* plugins: editor.save.before review fixes: flush held typing, update the surviving view, keep the denial
- After the hook answers, pending view text (rich Markdown's serialize timer) is
flushed before deciding whether the buffer still holds the hook's input.
- The hook's text goes to whichever view of the buffer record is still open, so
closing the saving view keeps a sibling view in step with disk.
- The save-request bridge passes Errors through whole, so the toast shows the
plugin and its reason instead of a generic failure.
Co-Authored-By: Claude <noreply@anthropic.com>
* chore(plugins): regenerate after rebasing the save hook on main
---------
Co-authored-by: Claude <noreply@anthropic.com>
* plugins: commands[].replaces lets a worker command take over a built-in action
A worker command with replaces: <action> (the declarative action list,
engines >=1.4.248, needs main) runs in place of that built-in from its
shortcut, plugin aliases and the sidebar menus; a failed or silent (2 s)
worker falls back to Orca's own. The install screen names each replacement,
the plugin page has a per-action switch (settings.pluginReplacementsOff), and
when two plugins replace one action the one installed first wins and the
other's log says so. Update review counts replaces as new access.
* fix(plugins): narrow replaced action ids before looking up their titles
* plugins: harden command replaces after review
- Consent includes the replaced actions, so adding replaces to a dev folder
needs a new approval; CLI approval and update review name each takeover.
- Shortcuts main intercepts (Tasks, Workspace Board, history), search with a
selection and floating maximize now go through the replacement too.
- A worker that only starts after the 2 s fallback no longer runs the
command as well: main refuses to start it past the deadline.
- A workspace-only command does not replace an action without a workspace.
- An update keeps the plugin's first install time, so it keeps its takeover.
- Drop the commands.run promise until Orca offers it.
* plugins: commands.run always runs the built-in, never a replacement
A5b's commands.run dispatches with the 'plugin-host' source; the app
dispatcher now builds handlers that run Orca's own action for it, so a
plugin that replaces an action and calls commands.run cannot loop. Docs and
schema describe wrapping the built-in with commands.run; regenerated.
* feat(plugins): add editor.open and commands.run for full-access workers
Both ride the existing plugin view request channel (the one plugin open and
plugin shot use) to the one main window's renderer; headless serve and a
missing window answer unavailable. editor.open takes a path that stays
inside the workspace (Git worktrees and folders) and opens it as a tab
without switching what the person sees. commands.run takes only the built-in
contributes.commands action list and dispatches Orca's own handler, never a
plugin replacement. Both need workspace:write.
workspace.list now also lists project-group folder workspaces.
* fix(plugins): open folder workspaces and host-naming ids through Orca's window
workspace.open of a project-group folder asks the window to show it
(setActiveFolderWorkspace), since the runtime activates Git worktrees only.
editor.open resolves the identity: ids workspace.list now returns. commands.run
documents that it must call the raw built-in, never a replacement wrapper.
* plugins: regenerate the testing bundle and skill guides on the rebased host actions
Generated files only (lint-staged's oxlint refuses a commit with no lintable files).
Co-Authored-By: Claude <noreply@anthropic.com>
* chore(plugins): regenerate the testing bundle on main
---------
Co-authored-by: Claude <noreply@anthropic.com>
* feat(plugins): let full-access workers act on workspaces, terminals and agents
Host API minor 3 adds worker-only rows: workspace.list (workspace:read),
workspace.open (workspace:write), terminal.create (terminal:send),
terminal.read (terminal:read, at most 2,000 lines) and agent.launch
(agent:launch). Each dispatches the runtime RPC method the orca CLI calls,
in process with the CLI's identity, so it runs on the host that owns the
workspace (local, WSL or SSH) and covers folder workspaces. The new
capabilities arrive in 1.4.248; typings, docs and skill references are
generated from the table.
* fix(plugins): make workspace host actions safe to revoke, cancel and target
- Each runtime effect re-checks the plugin's approval right before the
runtime acts (a dispatcher beforeInvoke hook, after its own waits), and a
worker's cancel or exit now aborts the call's signal through to the runtime.
- agent.launch starts the agent's CLI in a background terminal and returns
its handle at once; a prompt is delivered afterwards through the runtime's
own reuse-terminal path, so the host call never waits for the composer.
- workspace.list adds project-group folder workspaces and returns ids that
name their host (identity: keys), so twins on two hosts are never ambiguous.
- terminal.create passes presentation background; terminal.read counts a
runtime-limited read as truncated. workspace.open refuses folders as
unavailable until a window-side open lands.
* plugins: keep both API extensions and host-call tracking under the line limits after rebasing on the hooks
Worker-only status bar and workspace methods spread into PLUGIN_HOST_API through
one module, the in-flight host call map moves into PluginWorkerHostCalls, and
bindPluginRuntime builds the runtime RPC so main-process-plugins.ts keeps its
size; regenerated docs and typings.
Co-Authored-By: Claude <noreply@anthropic.com>
* chore(plugins): regenerate after rebasing on the editor recipe and shots
* chore(plugins): regenerate after rebasing on the plugin shot recipe
---------
Co-authored-by: Claude <noreply@anthropic.com>
* fix(shortcuts): give Windows and Linux chat switching a working default
* test(shortcuts): verify the worktree and chat chords independently
* fix(shortcuts): preserve agent newline keys while switching chat views
* fix(shortcuts): use Ctrl+Shift+F11 for Windows and Linux chat switching
The Ctrl+Alt+Shift+J default could not match non-Latin layouts or IME
input, because Ctrl+Alt chords skip the physical-key fallback that
protects AltGr characters. A function-key primary matches on every
layout; Ctrl+Shift+J stays as the alias where Switch worktree doesn't
claim it.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(shortcuts): keep the chat toggle's own default alias when its shortcuts are edited
Saving any change to Switch between Chat UI and terminal on Windows and
Linux kept its untouched Ctrl+Shift+J alias, which the conflict check
then refused against the worktree palette's default, so replacing or
removing the primary failed. The check now exempts a chord per binding
when it is the action's own default and every other owner also holds it
as a default, so non-default explicit claims are still refused.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* test(shortcuts): expect the new Windows/Linux chat switch label
The context menus show the toggle's primary binding, which is now
Ctrl+Shift+F11 on Windows and Linux.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* plugins: orca plugin shot --editor, and plugin open --editor opens the file's folder
plugin open --editor now opens the file in the workspace that holds it,
matching its real path too (/tmp vs /private/tmp), and otherwise adds the
file's folder as a folder workspace instead of failing with no_workspace.
plugin shot <dir|key> --editor <file> [--theme] [--width --height]
[--act] loads the editor afresh in a hidden tab, waits for it to get its
document and ask for it (a new editor.subscribed frame event), captures
the editor's guest with the panel shot's capture path, and sends --act
clicks, drags and keys as real input via sendInputEvent. It exits 1 with
the frame's errors when the editor throws, is blocked by its content
policy, or never asks for its document within 5s; theme and size are put
back. New RPC method plugins.shotEditor so older hosts fail cleanly.
* plugins: shot --editor never changes the author's file
With --act the shot copies the file into a temporary folder, shoots the
copy in a temporary folder workspace, then closes its tab and removes the
workspace and folder; --in-place acts on the file itself. Without --act
it opens the real file, leaves its buffer alone and closes the tab if the
shot opened it. Afterwards Orca shows the workspace it showed before.
Regenerates the skill's CLI reference.
* plugins: fix editor shot typecheck (refusal next step, RPC test mock)
* plugins: editor shot targets its own guest, flushes before reload, scopes cleanup per capture
- Main captures the exact guest WebContents the shot's tab mounted, not the first with its URL.
- An open editor's pending edits are flushed before the shot reloads it; the shot fails if not.
- --act --in-place keeps the acted tab and its unsaved edits.
- end-capture undoes only its own capture (per-capture id), so overlapping shots don't clash.
- The file's workspace lookup includes local folder workspaces.
* plugins: shot --status-bar/--window, key acts focus the editor guest, panel shot selects a workspace
- Editor --act keys first give the guest's <webview> DOM focus and refocus its target, so a canvas
that keeps focus no longer drops later keys; never webContents.focus(), which focuses the window.
- orca plugin shot <dir|key> --status-bar | --window [--theme]: captures Orca's status bar or the
whole hidden window (plugins.shotChrome) with the existing capture helpers.
- With no workspace showing, a panel shot selects this machine's most recent workspace in the
hidden window instead of failing.
* plugins: a shot's end restores only its own capture overrides
* plugins: regenerate the testing runtime with the editor subscribed signal
* plugins: editor capture refusals go through one CLI-message helper
* fix(plugins): give the chrome shot refusal a next step
* feat(plugins): check custom editors statically and add mockEditorHost
orca plugin check now follows each custom editor entry (local script src,
inline module scripts, relative imports), transpiled and resolved as the
frame loader does, and fails at file:line:column on syntax errors, missing
files, refused imports, string eval/Function and files over their size
cap, with no running Orca. The check ships in the test hooks bundle.
orca/testing gains mockEditorHost: it runs the frame shell's real
window.orca (document API and session) over an in-memory text or bytes
file, with edits, replace, conflictNext, flush, setTheme and dispose.
Typings, docs and the skill guide cover both.
* feat(plugins): warn on editor eval and check editors in dev watch
editor_eval comes from a lexical scan that can misread rare code, so it is
now a warning that does not fail orca plugin check. dev watch --check runs
the editor check beside the panel check and reports it under editors.
* fix(plugins): check editors by the frame protocol's rules; mock blocks lost saves
The static editor check now reads files through the loader's contained
reader (symlinks out of the plugin are refused), runs only JavaScript
script types, honors the page's import map for native modules, classifies
files by the protocol's content types (JSON imports, extensionless HTML
entries), decodes escaped script URLs, and uses the protocol's caps: 10 MiB
entry, 1 MiB transpiled module, 16 MiB checked dependency.
mockEditorHost refuses an oversized edit before reading it and then rejects
flush() until a later edit lands, as Orca blocks the save.
* test(plugins): type mockEditorHost's frame API instead of reflecting on it
* fix(plugins): keep main's case-spelling check and hook typings through the rebase
The rebase onto main resolved plugin-artifact-validation.ts and
orca-testing.d.ts to B4's side; this puts back main's exact-path-spelling
check and hooks typings beside B4's contained reader and mockEditorHost
types, and regenerates the testing bundle.
* plugins: agent.tool.before and agent.tool.after hooks; Claude Code PreToolUse blocks
The hook server runs plugins' tool hooks after recording status. Claude Code's
POSIX hook script now asks for an answer on PreToolUse (X-Orca-Hook-Decision),
waits at most 8 s (Orca answers within 6 s) and prints the decision: a deny
with the plugin's reason, or updatedInput without approving it. Timeouts,
errors and an unreachable Orca print {}, so the call proceeds. Other events
still print {} before posting. Every other agent, Windows scripts and SSH/WSL
relays only observe or are not hooked yet (per-agent table in the
agent-hooks README).
Co-Authored-By: Claude <noreply@anthropic.com>
* plugins: verify PreToolUse answers against the real Claude CLI; 204 at once when no tool hook listens
A real-CLI test (ORCA_REAL_CLAUDE_CLI_TEST=1) shows Claude Code 2.1.316 runs
updatedInput sent without permissionDecision, still asks for approval of the
rewritten call, and refuses a deny. With no plugin listing a tool hook, the
server answers 204 before any await and runs no chain.
Co-Authored-By: Claude <noreply@anthropic.com>
* test(claude): type the real-CLI PreToolUse answer
* plugins: harden agent tool hooks (partial replies, fenced posts, OpenClaude, Amp/Copilot/Cursor)
- Drop a failed curl's partial body and print only a complete PreToolUse decision.
- Run tool plugins only for posts status ingestion accepted; name the owner's terminal.
- Enable PreToolUse decision mode only for Claude Code, not CLIs reusing its script.
- Decode Amp tool.call/tool.result, Copilot envelope/implied events and Cursor shell/MCP calls.
Co-Authored-By: Claude <noreply@anthropic.com>
* plugins: regenerate the testing bundle on the rebased tool hooks
Generated file only (lint-staged's oxlint refuses a commit with no lintable files).
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* plugins: agent.launch.before and agent.prompt.before hooks; orca plugin dev hook
agent.launch.before runs at the PTY spawn every agent terminal goes through
(window tabs, runtime/CLI agent launch, automations, orchestration), before
dispatch to its host: change the command line, add env (Orca's own ORCA_*
variables and the agent's environment stay hidden), or deny. Restores and
resumes are not hooked. agent.prompt.before runs in sendTerminalAgentPrompt
(launch prompts, orchestration dispatch, terminal send to an agent) with the
agent named: rewrite or deny. The terminal hooks move into one runtime layer.
orca plugin dev hook runs a hook through one dev plugin and prints the decision.
Co-Authored-By: Claude <noreply@anthropic.com>
* plugins: recheck rewritten launch commands, forward hook env to WSL, keep prompt delivery outside the hook order
- A command agent.launch.before rewrote passes the AI Vault resume check again
on both spawn paths.
- Variables a hook adds are named in WSLENV on Windows so WSL agents get them.
- agent.prompt.before holds the terminal's order only while it decides; a
delivery waiting on a permission answer no longer blocks later input.
Co-Authored-By: Claude <noreply@anthropic.com>
* plugins: plugin dev hook honours onError: deny
Co-Authored-By: Claude <noreply@anthropic.com>
* plugins: regenerate the testing bundle and skill guides on the rebased hooks
Generated files only (lint-staged's oxlint refuses a commit with no lintable files).
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* plugins: contributes.hooks runtime with terminal.send and workspace.create hooks
Workers register orca.hooks.on(hook, (event, next) => ...). Orca runs listed
plugins in order before it acts: next(event) continues with allowed fields
changed, { deny } stops, nothing passes. A plugin past its 2 s deadline, or
one that throws, crashes or is disabled, counts as passing and is logged with
plugin, hook and duration. First hooks: terminal.send (runtime sendTerminal),
workspace.create.before (IPC and runtime creates, folders included) and
observe-only workspace.create.after. orca/testing mountWorker gains
hooks.fire. Needs main + trusted-worker and engines.orca >=1.4.248.
Co-Authored-By: Claude <noreply@anthropic.com>
* plugins: keep hook plugins' workers started; bound start-up separately from the hook deadline
Workers of enabled plugins that list hooks start as soon as they are approved
and are never idle-reaped; crash restarts follow the manager's policy. A hook
waits up to the worker ready timeout for start-up, then gives the handler its
full 2 s, so a cold worker no longer lets the first hooked action through.
Co-Authored-By: Claude <noreply@anthropic.com>
* plugins: give hook workers their own soft cap instead of the active-worker cap
Always-running hook workers no longer hold slots of the shared 5-worker cap, so
many hook plugins cannot starve the rest. They have a soft cap of 16; past it a
hook worker waits for another to stop, logged once.
Co-Authored-By: Claude <noreply@anthropic.com>
* test(plugins): type the hook warmer's ensureWorker mock
* plugins: address hook review: ordering, human input, overflow, revalidation, folder creates
- Hook workers past the soft cap start as overflow (logged once) instead of
waiting, so reconciliation, disable and uninstall never hang.
- Writes to one terminal stay in order while terminal.send decides, so a later
Enter cannot submit the previous line.
- terminal.send runs only for programmatic sends (main, plugins, the CLI);
desktop, mobile and legacy client input is a person's typing.
- Text a hook rewrote passes the AI Vault resume check again.
- Project-group folder workspace creates (RPC, agent launch, window) run the
workspace.create hooks through one boundary.
- A decision from a plugin disabled or changed while it ran is discarded.
Co-Authored-By: Claude <noreply@anthropic.com>
* test(plugins): drive hook start-up timing with fake-timer deferreds, no real sleeps
Co-Authored-By: Claude <noreply@anthropic.com>
* plugins: only the hook decision holds a terminal's write order
A delivery that waits (a permission prompt, the launch composer) no longer
blocks later writes, and a person's input, interrupts and query replies never
wait behind a pending decision.
Co-Authored-By: Claude <noreply@anthropic.com>
* plugins: hook DX: onError deny, denied_by_plugin, a Hooks reference, --template hook
- contributes.hooks[].onError: "deny" makes a throw, timeout, crash or bad
answer refuse the action, naming the plugin; the default still passes.
orca/testing mountWorker honours it, and mockHost answers fire-and-forget
methods (result { ok: true }) with success by default.
- A plugin denial reaches RPC clients as denied_by_plugin with the plugin and
reason, and the CLI no longer suggests a retry for it.
- The skill's host-api reference gains a generated Hooks section (event, what
next may change, stop result); the recipe passes sends through unchanged and
warns against awaiting other calls before deciding.
- orca plugin create --template hook: a worker-only terminal.send guard that
fails closed, with a test.
Co-Authored-By: Claude <noreply@anthropic.com>
* plugins: regenerate hook docs on main; bind the plugin runtime and its hook runner in one call
Keeps main-process-plugins.ts under 300 lines now that status bar items landed.
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* plugins: contributes.statusBarItems with worker updates (statusBar.update)
A plugin declares status bar items { id, text?, icon?, tone?, tooltip?,
command? } (declarative profile, engines >=1.4.247); pressing one runs
its own command. A trusted worker changes them with the new worker-only
host method statusBar.update; main keeps the session's changes and
pushes snapshots to desktop windows over plugins:statusBarChanged.
Regenerates schemas, references, typings and the authoring skill.
* plugins: statusBarItems ship in 1.4.248, beside contributes.hooks
* plugins: clear a plugin's status bar changes when it is disabled, removed or updated
* plugins: list status bar items in the plugin page's Adds section
* plugins: count statusBarItems' since in the host's newest readable version
* i18n: add the plugin page's status bar row label to en.json
* plugins: status bar items respect workspace commands, dev reloads and catalog summaries
- An item whose command needs a workspace is disabled with no open workspace.
- A dev code edit (new devRevision) drops the old worker's status bar changes.
- Catalog summaries list status bar items, and marketplace details show them.
* plugins: authoring skill lists status bar items as buildable; approval lists them
The skill no longer calls status bar items reserved and gains a row for them. The
dev-load/inspect approval already lists them via the contribution summary; a test pins
that and the fingerprint binding.
* chore(plugins): regenerate the testing bundle after rebasing on main
* fix(plugins): skip nested dev packages and count blocked frame requests
Dev folders and their watcher now skip .git, .orca and node_modules at any
depth, so a nested build/node_modules no longer trips the 2,000-file limit
or re-reviews the plugin; installs still hash everything but the root .git.
Requests a plugin frame makes off its own files (session-cancelled or
refused by its content policy) are counted per kind and origin and logged
every 5 s and on teardown, outside the 20-lines-per-10-s console budget:
[frame] blocked font-src https://unpkg.com (x48): plugin frames have no network
* fix(plugins): read current CSP refusal wording and bound blocked-request logging
- Electron 43 prints "Loading the font '…' violates …" (and Connecting to / Framing /
Fetching content from); read it alongside the older "Refused to …" wording, name the
unset directive from the fallback note, and treat fetch's repeat as an echo. An Electron
test captures the bundled runtime's real messages.
- Keep at most 32 kind-and-origin counts and log at most 8 lines per flush, folding the
rest into one overflow count line.
* feat(plugins): add orca.document.session() for custom editors
One call replaces the document sync every editor rebuilds: decode/encode
(plain text by default), optional merge, debounce. One edit in flight with
later changes coalesced; the baseline moves only on accept; a refused edit
keeps the draft and rejects flush(); own accepted edits never reach
onReplace; a conflict merges once against the last accepted value and
resubmits, or keeps the draft without merge. The session answers
editor.flush itself and resolves after hello and the first document.
The --template editor now uses it. Docs and typings state the session and
the undo model (the editor owns undo).
* fix(plugins): let the outside document win a session conflict without merge
Agents write files while people edit them, so keeping the draft lost the
agent's write on the next keystroke. Without merge the session now drops the
draft, fires onReplace with the outside value and rejects flush() with
conflict; editors that want both sides pass merge.
* fix(plugins): serialize session edits through saves and settle before answering
- One edit in flight at all times, saves included; editor.flush is answered
only once every change is accepted or refused with nothing newer to send.
- The editor host commits a held edit when a save starts and admits edits
during the save at once, so waiting fits the 1 s deadline.
- A change generation replaces identity checks, and sent bytes are
snapshotted, so a reused buffer is never mistaken for an accepted edit.
- A waiting flush keeps its conflict rejection when the outside document
wins, and nothing merges or sends after dispose.
* test(plugins): read session test edits through typed helpers
* fix(plugins): drain session flushes, reject dropped drafts, snapshot the baseline
- flush() keeps going until no change made during it is left unsent.
- A waiting flush rejects with conflict whenever the outside document
replaced a draft, newer ones included.
- The accepted baseline is decoded from the sent snapshot, so a reused value
buffer cannot change merge's base.
* test(plugins): name the session test option and message types
* feat(plugins): let a custom editor require isolated frames
customEditors[].frame: "isolated" | "any" (default any, since 1.4.248).
An isolated-only editor never runs in the srcdoc fallback: main serves its
fallback shell without the entry, and when this window has no isolated
guest (browser clients, or desktop with isolated frames off) the file opens
in Source with "This editor needs the Orca desktop app". Picking the
editor shows the same notice with an Open Source button.
* i18n: add the needs-desktop editor notice strings
* plugins: refresh frame isolation when its setting changes; browser clients open Source
- The learned isolated-frames answer is tied to the setting it was learned under, so turning
isolated frames back on lets isolated-only editors open by default again.
- A browser client's plugin bridge has no list, so the plugin store settles on no plugins
instead of erroring and retrying; files open in Source.
* Adjust Chat UI announcement rollout and show a nonblocking card
- Assign new profiles to an 80/20 control and treatment experiment,
with treatment split between all users and eligible harnesses.
- Show terminal-default users a corner card and record targeting
assignments to measure outcomes.
* Refine the Chat UI announcement card layout and copy
* Add live switching demo to Chat UI launch tip experiment
* fix test
* Shorten Chat UI announcement telemetry documentation
* Add a swapped-button cohort to the Chat UI launch tip
- Assign 10% of new enrollments to the new variant while preserving existing assignments.
- Track live-switching link exposure and simplify the demo copy.
* Adjust Chat UI launch tip rollout and switching options
- Add a centered dialog cohort and independently vary button emphasis.
- Target users who have not switched and allow switching back to terminal.
- Record live-switching exposure only when the link is visible.
* Validate persisted chat tip emphasis before initializing telemetry
* Target chat UI launch tips using the current default surface
Freeze eligibility at enrollment while preserving the historical audience.
* docs(settings): point the Chat or CLI choice at Settings → Agents
The Settings → Chat → Providers page was removed; the default and the per-agent choice now live in Settings → Agents.
Tracked in STA-13195.
* docs(settings): say the Chat | CLI choice is for supported agents on this computer
* fix(emulator): scope emulator list to the worktree's sessions
emulator list ignored --worktree and returned serve-sim's global iOS helper list. It now lists the session registry's attached sessions (iOS and Android) for the selected worktree, or every worktree's for --worktree all.
* fix(emulator): drop stopped devices before listing sessions
* fix(emulator): point the no-active hint at emulator devices
* test(emulator): assert list results, not serve-sim calls
* refactor(emulator): prune stopped devices inside the registry listing
- shot <key|dir> --scenario <name> renders the panel in that check scenario through the check
runner (a separate Node process on a mock host and mounted worker), sends the validated drawn
tree to a new plugins.shotReplay, and captures it in a throwaway preview surface: no guest,
no live host, no real storage or settings, no real worker, images as placeholders. Window
hidden or minimized only; --act, --environment and bridged shells refused; an older host
answers method_not_found (runtime_unsupported) rather than doing a live shot.
- dev watch's shot event carries pendingRequests.
* fix: preview remote HTML outside registered workspaces
* fix(terminal): keep HTML from hosts without re-grantable files in the editor
* fix(doc-preview): check outside-workspace reads by host-canonical path and page large workspace assets
* fix(doc-preview): check approved folders for workspace assets of outside documents
* test(e2e): read the preview guest without a type assertion
* test(e2e): explain the outside-workspace preview timeout
* test(doc-preview): type the pinned grant target in the share test
---------
Co-authored-by: Kelvin Amoaba <97001695+AmoabaKelvin@users.noreply.github.com>
* feat(plugins): dev watch asks for first-load approval in a terminal; acronym-aware names
- In an interactive terminal without --json, a first dev watch load that needs approval shows
the grants (as plugin inspect prints them) and asks Approve and load? [y/N]; yes reloads with
the host's fingerprint and keeps watching. --json and non-TTY runs keep the exit-3 flow.
- create keeps known acronyms uppercase when it derives a name from the id (pr-queue → PR Queue).
* fix(plugins): a declined dev watch approval prints only the re-run command
The person just read the grants in the prompt, so the exit-3 error no longer repeats them:
Not approved. To approve later, run: <command>.
* feat(plugins): shots wait for the worker; --act restores the panel; Table and Tree acts
- A shot settles once the panel has no plugin.request or host call in flight and no new tree for
a quiet spell (capped at 3 s), so a cold worker's skeleton is not captured; pendingRequests
reports what was still pending.
- After --act and the capture, the guest restores every plugin-written atom it had before (new
ui.snapshot/ui.restore; persisted atoms re-persist) and Orca remounts its drawn controls;
restored: true|false. Worker-side effects are not rolled back.
- --act gains the kit's slide, sort, selectRows, activateRow, loadMore, expand, collapse,
selectItem and activateItem.
- Docs: the dev watch first-load prompt; shot settle, restore and the new verbs.
* fix(plugins): a shot waits for the theme repaint and retries a bare capture
Linux CI captured a dark --theme shot as a bare background (2 colors). The renderer now waits
until the document shows the asked color scheme and paints, adds a frame after a --width
resize, and main recaptures a panel image that is still a background and a border (two colors
or fewer) up to 8 times, 150 ms apart, before returning it. Html panels keep their guest
composite.
* fix(plugins): capture the main window with stayHidden
webContents.capturePage(rect, { stayHidden: true }) keeps a hidden window rendering for the
capture, as the components gallery screenshots do. The repaint wait stays, and the bare-capture
retry stays as a fallback.
* plugins: check shows what drew; responsive Table columns; quieter Table and Stack
- orca plugin check: each scenario result carries a summary (headings,
callouts, empty states, table and tree sizes, the selected tab, loading
placeholders, danger/warning text), printed under its line, and --json
adds the drawn tree. dev watch's check event keeps only the summary.
orca/testing gains panel.summary().
- Table columns take minWidth (floor for an auto column) and hideBelow
('sm' 360px, 'md' 480px), measured on the table itself; at least one
column stays. Cut-off cells and headers show their text on hover. The
kit's columnsOf(table, { width }) answers which columns fit.
- The active-row ring shows only while the grid has keyboard focus.
- A Stack with no align keeps buttons at their own width while fields,
tables and cards still fill it; align='stretch' stretches everything.
- Typings, docs, the skill's workflow reference, regenerated references;
the gallery's Kind column drops out in a narrow sidebar.
* plugins: check can render one scenario and return its drawn tree
For orca plugin shot --scenario (tree replay): checkPluginPanels takes
{ panel, scenario, drawnTree }, and with drawnTree returns each render's
validated tree exactly as Orca draws it (handlers as { $callback }),
re-validated on the CLI side. An unknown scenario is reported as an issue.
readPluginCheckScenarioNames(dir, entry) lists a panel's scenarios by
loading its .check file without mounting anything.
A panel that loaded before Orca focused a workspace showed nothing until the next change, and a
subscription made before the panel's push channel opened was never told at all. Now each new
subscriber gets the current context first: the panel bridge replays it once the channel is
open (or right away), and a worker's events.on('workspace.changed') reads it through
workspace.readContext. Unit tests for both, and the agents e2e checks the first event arrives
with no change happening.
* feat(plugins): orca plugin dev request; --template worker-panel
- orca plugin dev request <dir|key> <name> [--data] [--panel] [--timeout-ms] calls a dev
plugin's orca.panels.handle handler through the real panel bridge (plugins.devRequest) and
prints the answer; handler errors become plugin_request_failed with the worker's code.
- orca plugin create --template worker-panel scaffolds a build-less trusted-worker plugin: a
components panel, src/worker.ts, a shared src/protocol.ts contract, and panel and worker tests
that pass under orca plugin test and type-check with tsc.
* feat(plugins): shot --act, shots in the plugin folder, quieter logs
- orca plugin shot --act '<json>' presses, types, selects and toggles in the live components
panel (the test kit's queries and acts, through Orca's own controls and onEvent) before the
capture, waiting for each to settle. Only that plugin's panel, only with Orca's window hidden
or minimized; html panels refused; acts are not user gestures. Results in actions[].
- shot run inside a plugin folder defaults to its .orca/shots, like dev watch --shot.
- dev watch prints identical [frame] lines once per reload with a count; logged stacks drop
<anonymous>/native frames; the floating workspace button hides during a capture.
- Skill: worker-panel template in the decision table, dev request, shot --act, and a gotcha
that a worker save drops its in-memory state.
- orca plugin check mounts the plugin's worker (main) on the same mock host
as each panel, so plugin.request reaches its orca.panels.handle handlers
as in Orca; a worker that fails to activate or deactivate is an issue
named after its file. In orca/testing, a worker mounted on a host answers
that host's panel requests unless `requests` stubs the name.
- Check scenarios: <entry>.check.ts (e.g. src/panel.check.ts) exports
defineCheck({ name: { ...mockHost options, persisted, theme, events } });
check renders the panel once per scenario and labels each result.
- RelativeTime (catalog 3, since 1.4.247) and { type: 'relative', at } Table
cells: Orca ticks them (each second under a minute, then less often), so
plugins never poll. Inline inside Text; test kit reads them as drawn.
- Typings, docs, skill guide, generated references; gallery shows it.
* feat(plugins): dev emit also reaches the plugin's open panels
orca plugin dev emit now publishes through the panel bridge to that dev plugin's open panels
that subscribed with orca.on, under the same approval and capability rules as the worker, and
reports delivered.panels. The bridge's publishEvent takes an optional pluginKey filter and
returns how many panels heard it. A panel-only plugin no longer needs a worker; an event
nothing listens for is refused.
* docs(skills): trim the plugin authoring guide; details move to references
The main guide drops from 299 to 121 lines: the decision table, build-less rules, core loop
(create → dev watch --check --shot → read the PNG → test → check → release-entry), approval
and top gotchas. Test/check and orca/testing (panels and workers), dev watch events, shot,
open and dev emit move to a hand-written references/workflow.md; the panel/worker/data and
agent status recipes to references/recipes.md, each with a read-when row. The guide test now
also scans hand-written references for commands and caps the main guide at 150 lines.
* plugins: components catalog 2 (forms, tabs, table, tree, markdown, code, images)
Adds 18 components to TSX components panels, drawn with Orca's own
primitives and gated by ui.catalog 2 / ui.has() (Orca 1.4.247):
Textarea, Checkbox, RadioGroup, Slider, Field, Tabs/Tab, Collapsible,
Toolbar, Grid, a virtualized Table with sort, selection and pull-based
paging, a keyboard Tree with lazy children, Markdown (sanitized, links
through the checked open path), CodeView (Orca's highlighter), Image
(header-checked plugin files read by main), KeyValue, Callout and
Skeleton, plus a tooltip prop on Button and IconButton.
Value controls share the edit protocol; handlers get plain JSON event
args, including small objects ({ keys }, { key, expanded }). The test kit
gains matching actions and hides unselected tabs and closed collapsibles;
a components-gallery example and e2e cover the catalog end to end.
* plugins: worker test harness, host refusals in tests and check
- orca/testing gains mountWorker(main, { host, events, commands }): it calls
the default-exported activate(orca) with the orca object Orca itself builds
(createPluginWorkerOrcaApi, moved to shared so the kit reuses it), backed by
mockHost. emit() checks payloads against Orca's event schemas and only
delivers subscribed events; command(), request() (the worker's
orca.panels.handle, as a panel's plugin.request), posts, logs, refusals and
deactivate(). Storage and settings share the mock host's in-memory store.
- orca plugin test loads a worker main's module graph as Orca's worker host
does (.ts/.mts transform, Node resolution, no runtime orca import).
- mockHost records refusals (capability_denied, not_permitted, ...) even
when plugin code catches them; panel.refusals exposes them and
orca plugin check reports them as warnings. Check dedupes repeated issues.
- Typings, docs and a generated references/testing.md skill reference; the
reference generator reads the split orca typings.
* feat(plugins): orca plugin open and shot; dev watch --shot
- orca plugin open <key> [--panel|--editor] shows a panel in the right sidebar or a file in the
plugin's custom editor, by changing renderer state only (no focus or window raise).
- orca plugin shot <key> [--panel] [--theme] [--width] [--out] [--json] waits for the panel's
current code to draw, then crops webContents.capturePage to the panel (html guests included),
with background throttling off while hidden. --width and --theme are temporary in-memory
overrides; the PNG returns base64 (5 MiB cap), so --environment works.
- dev watch --shot <dir> writes a PNG per panel after the load and each good reload.
- The authoring skill's loop is now dev watch --check --shot → read the PNG → plugin test.
* fix(plugins): shots never disturb a visible Orca
- shot --theme is skipped while the Orca window is on screen (themeApplied: false with a
themeReason); the override applies only to a hidden or minimized window.
- dev watch --shot opens the first panel (or --shot-panel <id>) once, then shoots it with
ifShown: if the user moved the sidebar away it emits one shot_skipped instead of switching.
* fix(plugins): dev loop dogfood fixes; orca plugin dev emit
- dev watch: approval re-run command drops watch-only flags and old --approve; a folder added
by a refused load is owned by the next approved load (Ctrl-C unloads it); check events
carry the plugin's status (no green while pending/errored); reloaded prints before that
reload's logs; --json errors are one NDJSON line.
- Errors: log, banner and check share source-mapped positions (a line-1 prelude hands sucrase
mappings to the components runtime); check dedupes issues and locates syntax errors;
Orca runtime frames and the error module's bogus location are dropped from logs.
- .orca/types tsconfig sets preserveSymlinks (tsc 7 loaded typings twice under /tmp).
- Templates' READMEs use dev watch.
- orca plugin dev emit <dir|key> <event> [--data] sends a test event to a dev plugin's worker
through the real delivery rules (plugins.devEmit).
* test(plugins): fixed timestamp in the dev emit test
* fix(plugins): shot captures an html panel's guest itself
On Linux the main window's capturePage leaves a <webview> guest blank. The renderer now reports
the guest's rect, and main captures the guest's own webContents and draws it over the window
capture at that rect (raw bitmaps, nativeImage only). Components panels are drawn by the host,
so the window capture alone stays right for them.
* refactor(plugins): keep plugin-service and main-process-plugins under max-lines
After rebasing onto #37013 both files crossed 300 lines. The guest log sink moves into the
desktop view binding (bindPluginDesktopViews), and plugin-service tightens emitEvent and its
event-delivery imports.
* feat(plugins): panels talk to their own worker, read storage, settings and events
- plugin.request (host API 1.2): a panel or editor asks its plugin's worker, which answers with
orca.panels.handle(name); the worker pushes with orca.panels.post. Same plugin only, JSON
checked, 1 MiB answers, 256 KiB/200-per-10s posts, a deadline and the panel's lifetime.
- Panels and editors get storage.*, settings.* and secrets.* behind the same capabilities, and
storage/settings onDidChange on every surface; events.subscribe delivers workspace and agent
events to panels that hold the read capability.
- contributes.settings: typed settings (a JSON Schema subset) with defaults and value checks.
- Frames get orca.plugin/storage/settings/secrets; components panels import plugin, storage,
settings, secrets from 'orca', and atom(key, init, { persist: 'storage' }) shares a value with
the worker. Workers get orca.panels/storage/settings/secrets sugar.
- One typed contract: declare module 'orca' { interface PluginRequests / PluginPanelEvents }.
- Desktop push channel per open panel session (plugins:openPanelPush).
* feat(plugins): Orca Settings shows and edits a plugin's contributes.settings
The plugin page lists declared settings with Orca's own controls (switch, picker, text and
number fields, Reset to default). Edits are checked against the declaration in main, written to
the plugin's settings, and reach open panels and the running worker through onDidChange.
* docs(plugins): hello-tsx talks to its worker; authoring guide covers panels, workers and data
The example now uses one of each: plugin.request answered by orca.panels.handle, a worker post
heard with plugin.on, a persist: 'storage' atom the worker watches, two contributes.settings and
agent.status.changed in the panel, all typed by one src/protocol.ts. The build-less TSX e2e
drives the whole loop.
* fix(plugins): typed bridge overloads, panel call budget, settings IPC and catalog keys
- PluginBridgeApi/PanelsApi use overloads: declared names are typed (and complete), any other
name carries JSON; no never-unions for the type-aware lint.
- The per-plugin panel call budget is 120 per 10 s, since a panel loading storage atoms,
settings and its first requests makes a burst; the hostile fixture floods past it.
- Settings IPC builds its host per call; the settings section's strings are in en.json.
* test(plugins): the example's declared settings show under the plugin with the person's value
* refactor(plugins): keep hello-tsx the minimal starter; the bridge demo is hello-worker-panel
hello-tsx goes back to a sandboxed-ui panel with no worker or capabilities. The worker, protocol,
storage atom, settings and events move to examples/plugins/hello-worker-panel, with their own
e2e (plugin-worker-panel) and PR route.
* feat(plugins): test kit covers the panel bridge and plugin data
mockHost keeps the plugin's storage, settings and secrets in memory (seeded with storage,
settings, secrets; read with host.data()) and fakes the worker with requests, so plugin.request,
storage/settings/secrets and persist: 'storage' atoms work under mount(), writes reach
onDidChange, and panel.post(event, payload) is what plugin.on hears. Typed by PluginRequests and
PluginPanelEvents.
* test(plugins): focusInGuest waits for the guest and retries focusing as one step
Under load the custom-editor guest could still be attaching, so executeJavaScript threw
'dom-ready' before the focus poll began. Wait for waitForGuestReady, then retry focusing the
webview and the element together, tolerating a guest that is still attaching or remounts.
* docs(plugins): the authoring skill covers panels, workers and data; persistence leaves the renderer
- skill-guides/orca-plugin-authoring.md gains Panels, workers and data (plugin.request/on,
orca.panels.handle/post, persist: 'storage', contributes.settings, panel events, test kit), and
its generated references read orca-services.d.ts for shell, files, on and the bridge types.
- After the dev-loop rebase, persisted-atom wiring (queue plus storage sync) moves to
createDeclarativePersistence so the renderer stays under max-lines.
* feat(plugins): panels show agents: agents.list, terminal ids on agent events, workspace.changed
- agents.list (agent:read, every surface): the focused workspace's agents with terminalId,
title, agent kind, state and stateStartedAt, from the hook server's store.
- agent.status.changed carries terminalId and title: paneKey mapped through the runtime's
terminal list (tabId:leafId) or the status's terminal handle; looked up only while a plugin
listens, in arrival order.
- workspace.readContext terminals carry title; workspace.changed (workspace:read) fires after
workspace session writes when the focused workspace or its terminals change.
- Event subscriptions are kept per panel session, so one made before the push channel opens
still counts.
- shell.openExternal never prompts on a hidden or minimized window: it settles
{ opened: false, reason: 'consent-unavailable' } and says so in the plugin log, which also
notes 'waiting for the person to confirm' while a prompt is up; the rate budget is spent only
when Orca acts. e2e launches never open a real browser or mail client.
- A worker may export activate as default or by name; docs, typings and the authoring skill
document the entry, the agent events and a live agent status recipe.
* fix(plugins): the plugin page names the workspace.changed subscription
* fix(plugins): workers activate only by default export, and say so when it is named
Orca calls the worker module's default export. A module with a named `activate` and no default
now fails to start with an error naming the fix (`export default function activate(orca)`),
instead of being called by a fallback; docs, typings and the skill say default export.
hello-worker-panel gains a picker setting (suggestionOrder) the worker reads.
* feat(plugins): build-less TypeScript workers
A worker's main may be .ts/.mts. The plugin host installs module.registerHooks scoped to the
plugin folder: .ts files are transpiled with the frames' sucrase options (lines kept, inline
source map, source maps on), relative imports fall back to the frames' candidate files, and a
value import of the type-only 'orca/worker' fails with a clear error. Needs engines.orca
>=1.4.246.
* feat(plugins): components panels hot reload with their state
- In dev folders a save swaps only the hidden guest: keyed memory atoms are handed to the new
guest (ui.retain → ui.hydrate memory), dropped when an atom's version changes.
- A save that fails to load keeps the last good render and shows an inline file:line:col
error banner; the next good save clears it. A subtle Reloaded mark follows a reload.
- Transpile and import errors carry line and column; dev worker restarts keep storage.
* feat(plugins): orca plugin dev watch
One command for the inner loop: refreshes .orca/types, dev-loads the folder, follows its frame
and worker logs (plugins.getLogs gains an optional cursor), prints reloads (optional
devChangeCount on list entries) and status changes, and unloads on Ctrl-C. --json streams
NDJSON events for agents.
* feat(skills): orca-plugin-authoring bundled skill guide
A guide for agents to build Orca plugins end to end (decision table, build-less rules, the
dev watch loop, test/check, validate, release-entry, approvals, gotchas) with references
generated from the component catalog, host API table, event schemas, manifest schema and CLI
specs, checked for drift. Fixes the components template's Reset to set(count, 0).
* feat(plugins): orca plugin dev watch --check; test kit details in the authoring skill
- --check runs orca plugin check after the load and after each reload (one at a time; saves
made meanwhile fold into one rerun) and prints each panel's render or errors inline, as a
`check` event with --json. Local folders only, since it runs the plugin's code here.
- The orca-plugin-authoring guide's Test and check section now documents orca plugin test and
check from #36969 exactly (JSON results, exit codes, test placement, the orca/testing kit and
its common mistakes), and the loop uses dev watch --check.
* refactor(plugins): move the components renderer's timing and helper constants to their own module
* feat(plugins): orca/testing kit, `orca plugin test` and `orca plugin check`
- `orca/testing` mounts a components panel in plain Node (node:test, vitest, bun) with the real
runtime and Orca's own tree validator: find by text/role/label/testId, press/type/submit/toggle/
select that resolve once the panel settles, tree() snapshots, errors (with stacks) and warnings,
persisted state (with stored() for migrations), emit/setVisible/rerender, and unmount running
setup cleanup. It re-exports node:test and strict assert so tests type-check without @types/node.
- mockHost refuses what Orca refuses with the same codes (surface, capability from the manifest,
params, a gesture method without a press), checks configured results against the host API, and
records calls.
- `orca plugin test [dir]` discovers *.test.ts(x) and runs them with node:test through Node module
hooks that resolve `orca` like the guest's import map and transpile/resolve sources exactly as
Orca's build-less loader, or with the plugin's own vitest via a generated config.
- `orca plugin check [dir]` validates, then renders each components panel once and reports what it
threw (file:line), layouts Orca would refuse, and props it would drop.
- The kit, hooks and register entry ship minified beside orca-runtime.mjs and are unpacked from asar;
typings land in .orca/types/orca-testing. The components template and hello-tsx get sample tests.
- ui.error carries an optional stack; a new runtime starts every atom from its initial value; the
hydration fallback timer is cleared once hydrated.
* plugins: run plugin test/check on a system Node or Orca's own, and warn they are unsandboxed
* test(plugins): run the shipped example plugin tests from the unit suite
Flips PLUGIN_ISOLATED_FRAMES_DEFAULT. ORCA_PLUGIN_ISOLATED_FRAMES=0 or the
experimentalPluginIsolatedFrames: false setting turns it off for one machine; reverting
this commit turns it off for everyone.
* feat(plugins): build-less TS/TSX plugins, typings and authoring tools
- Plugin frames transpile .ts/.tsx/.mts/.jsx on load (sucrase on a shared worker thread with a
2 s budget, cached in main), resolve relative imports to exact files, and refuse bare
package imports by name. Components and html panel/editor entries may be .ts/.tsx.
- orca plugin types writes typings for the components orca module, window.orca, worker
activate(orca), host.call and events into .orca/types, from one host-typings generator.
- orca plugin create --template components; templates omit publisher and target 1.4.246.
- orca plugin release-entry, dev inspect and restart; validate:plugin checks named files.
- Guest console errors reach orca plugin logs; dev workers restart on edits; the dev watcher
ignores .git, .orca and node_modules; Git and folder installs cannot replace catalog installs.
- examples/plugins/hello-tsx, docs, and the plugin-buildless-tsx e2e spec.
* ci: run the Windows parity probes with one tsgo checker
tsconfig.node peaks near 22 GB with tsgo's default four checkers (each holds its own types)
and about 16 GB with one; the 16 GB Windows runner paged the native probe past its 900 s
timeout once this branch's package.json change triggered the job. One checker gives the
same diagnostics (verified locally with --parity-only); the timing benchmark is unchanged.
* fix(ui): let toast actions work above a modal instead of looking clickable but dead
Radix modals dismiss/refocus on outside pointerdown, so the Toaster already swallowed
pointerdown inside toasts; it additionally swallowed click for every control except the
close button, making actions like 'Update skill' look live while doing nothing. Keep the
pointerdown shield (modal stays open, focus/input intact) and let the click run.
* test(e2e): keep a toast mounted and close Settings after the over-modal action
* fix(ui): default-deny toast actions above a modal, visibly disabled, with a modal-safe opt-in
Restores #32065's lock (close always works; actions that navigate or change settings
don't bypass the modal) and fixes the clickable-but-dead look: blocked controls get
aria-disabled, a 'Close the dialog to use this' title, and disabled styling, updated
live as modals open and close. Background/toast-local actions opt in via
modalSafeToastActionLabel or data-toast-modal-safe.
* fix(ui): return focus to the modal draft after a toast-opened dialog closes
A modal-safe action that opens a trigger-less dialog (Update skill) left focus on body
after close, minimize or Escape. captureDialogReturnFocus records the focused element
before opening and restores it via onCloseAutoFocus.
Also harden Dialog Escape: Radix arms a just-opened sibling dialog's Escape a render
late, so an early Escape closed the dialog beneath and dropped its draft. A dialog now
ignores Escape while a later-opened modal is open.
* fix(ui): hide toast actions above a modal instead of leaving them clickable-looking but dead
Replaces the modal-safe opt-in design. Main's close-only capture gate stays as is; a
single CSS rule hides every toast control except close while a modal overlay is open,
so the message and dismissal remain and actions return once the modal closes.
* fix(ui): type the sheet fixture's effect cleanup
* test(e2e): dismiss an older star-nag toast over the dialog instead of re-raising one id
* fix(ui): toasts sit behind a modal's backdrop until pressed or newly raised
Older toasts drop behind an open Dialog/Sheet backdrop, dimmed and inert, so nothing looks
clickable that isn't. A press on one, or a toast raised while the modal is open, brings the
stack forward; close and actions then work above the modal with its focus and draft intact.
Actions run that way are an escape hatch and emit toast_action_over_modal.
* test(e2e): read recorded telemetry without a type assertion
* test(e2e): read recorded telemetry through a typed global
* test(e2e): check the raised Later action once by mouse; keep #32065's per-pointer Dismiss as on main