Brennan Benson 0824ed39ea fix(terminal): clear the SGR pen on hidden-output restore and abandon (#14241)
* fix(terminal): clear the SGR pen on hidden-output restore and abandon

The hidden-delivery gate drops renderer-bound PTY bytes while a pane has no
visible view. The renderer's xterm is a separate emulator from the daemon
model, so when the dropped span contains the sequence closing an attribute run
(e.g. the ESC[22m ending a bold run) the renderer's pen stays latched while the
daemon model stays correct. Neither recovery path cleared it:

- buildMainModelSnapshotReplayWrites reset the pen on the two alt-screen
  branches but not on the normal-buffer branch, and replayed scrollbackAnsi
  ahead of the reset it did emit, so replayed content inherited the stale pen.
- abandonHiddenOutputRestoreAndDrainPendingForeground declares the dropped
  bytes unrecoverable (it writes a user-visible warning) and then drained the
  queued foreground chunks straight into xterm under that same unknown pen.

Add RESET_GRAPHIC_RENDITION and emit it ahead of replayed content in every
branch, and on both abandon exits. The existing profiles all clear DEC mode
bits and none touched SGR.

* fix(terminal): also restore charset designation after a dropped-byte gap

A gap can strand more than the pen: a dropped `ESC(B` leaves line-drawing
selected and ordinary text renders as box characters. Route both recovery
paths through one RESET_AFTER_BYTE_GAP profile covering SGR + charset.

Deliberately not a soft reset (DECSTR): xterm's DECSTR wipes kitty flags and
stacks (terminal-kitty-keyboard-mode-tracker applySoftReset), which would
silence Option chords for a live agent that negotiates them only at startup.
Reset what a gap strands and no running TUI re-asserts on its own; leave the
rest to its next repaint.

* fix(terminal): close the emulator state gap where the drop is announced

The restore-needed marker is the single point where "renderer-bound bytes
were dropped" is known. The handler already resets the transport's
cross-chunk parser state there for exactly this reason — a partial escape
spanning the gap would corrupt the next chunk. The emulator carries state
across chunks in the same way, so reset it in the same place.

That makes restore, abandon and overflow all start from a known pen by
construction, instead of each recovery path having to remember.

* fix(terminal): fully ground byte-gap recovery state

* fix(terminal): reset state when remote restore re-arms

* fix(terminal): keep the gap reset on the warning abandon path

The reset had been folded into an else of the unavailable-warning branch, so
the primary abandon path relied on the marker's earlier reset still standing.
It does not always: this function captures a replayingSnapshot, so it can run
after a partially-applied replay has already moved the pen, and the warning
itself is plain text carrying no SGR. Restore the unconditional write, guarded
only against the remote re-arm which writes its own.

* fix(terminal): scope the byte-gap reset to the pen and skip it under flood

Two regression risks in the widened recovery reset, both removed:

- The profile had grown to cancel partial escapes, close OSC 8 and re-designate
  all four ISO 2022 registers. Each changes what a live TUI sees on a path that
  runs in production, and none has a reported symptom behind it — a legitimately
  line-drawing TUI that does not re-designate after recovery would render box
  characters as ASCII. Scope back to SGR, which is what the field reports show.

- The marker-time reset ran before the flood-backpressure guard, so a flood
  wrote one reset per marker in exactly the case that guard exists to damp. Move
  it after; the flood path repaints through buildMainModelSnapshotReplayWrites,
  which grounds the pen itself, so no coverage is lost.

Coverage verified non-vacuous: blanking RESET_AFTER_BYTE_GAP fails 5 tests
across all four paths (replay branches, marker, abandon-with-warning, remote
re-arm).
2026-08-13 12:11:20 -07:00
2026-08-09 23:10:30 +00:00
2026-07-11 20:53:20 -07:00
2026-05-04 20:42:03 -07:00
2026-03-16 22:27:51 -07:00
2026-03-28 10:19:14 -07:00

Orca Orca

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The AI Orchestrator for 100x builders.
Run Codex, ClaudeCode, OpenCode or Pi side-by-side — each in its own worktree, tracked in one place.

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Orca desktop app running agents in parallel worktrees, with the Orca mobile companion app in the corner

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Monitor and steer your agents from your phone — get notified when an agent finishes and send follow-ups from anywhere.

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Also in the box:

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  • And many, many more — we ship daily, so this list is perpetually behind. The changelog is the real feature list.

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yay -S stably-orca-bin

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License

Orca is free and open source under the MIT License.

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Description
Orca is the ADE for working with a fleet of parallel agents. Run any coding agent with your own subscription. Available on desktop, mobile and remote runtime.
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