* fix(native-chat): the sink queue keeps a settlement's first batch, as the journal does The journal applies a lifecycle batch's settlement id once and skips any later batch with the same id. The deferred sink queue coalesced the same key the other way: a second batch replaced the first while it was still queued. So which record survived depended on whether the first had drained yet. A lifecycle batch now keeps the queued operation with its key, and a later one is accepted and dropped, which is what the journal does once the first is written. * fix(native-chat): only turn/completed ends a Codex turn Codex follows every turn-ending `error` (willRetry=false) with a failed `turn/completed` for the same turn, 0-32 ms later. That was captured from the real app-server on 0.141.0 and 0.158.0 across eight failure scenarios, and it is how Codex builds a failed turn: it records the error as the turn's last error, records any pending input, and then derives `failed` from that error when it completes the turn. The translator ended the turn twice: once on the error, and again on the completion, with a guard to make the first end final. Ending on the error threw away what only the completion carries: Codex's duration, and the completion's receipt time. It also forgot the turn before Codex recorded the turn's pending input. Now the error is only the row the user reads, inside the still-open turn, and `turn/completed` is the turn's only live end. A process exit between the two is the existing exit sweep's observed end, recorded as interrupted. A failed completion is stored as completed with outcome failure, live and on restore alike. Only `interrupted` maps to the interrupted state. The first-end-final guard is gone. Codex sends one completion per turn, the only redelivery Orca has is the retry of a refused frame (which changes nothing), and the settlement id already keeps the first record in the queue and the journal. * refactor(codex): delete the unreachable oversized-notification settlement The translator settled a streamed item when the transport rejected its notification as oversized. Nothing can produce that frame. The Codex stdio reader frames with `maxLineBytes: Number.POSITIVE_INFINITY` (codex-app-server-record-reader.ts), which it has done since the app-server records were uncapped. With an infinite limit the framer never reports `line-too-long`: no line, pending suffix or paused queue can exceed it. So the dispatcher never emits `frame:oversized-notification`, and the arm that settles it never runs. The arm, its helper module and its test go. In place of the test, the connection test now proves the reason: a notification past the old 16 MiB wire limit arrives whole, and no oversized frame is reported. * test(codex): replace the captured ids in the turn-endings fixture with synthetic ones The replay reads ids only to group frames, so the real thread, turn and response ids from the capture account carry nothing the test needs. The fixture moves beside the Codex tests that read it. * test(codex): use a neutral made-up status as the unknown-status example 'cancelled' read as a stop being recorded as a completion. * test(codex): a restored turn with a status Orca cannot place ends with no verdict Codex's history carries the same status field as the live completion, so the restore path is pinned to the same mapping: completed, and no outcome.
Orca
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The AI Orchestrator for 100x builders.
Run Codex, ClaudeCode, OpenCode or Pi side-by-side — each in its own worktree, tracked in one place.
Download Orca
Features
Also in the box:
- Quick open — Search across worktrees, files, agents, commands, and repo context without leaving your flow.
- Account switcher & usage tracking — See Claude and Codex usage and rate-limit resets, and hot-swap accounts without re-logging in.
- Rich repo previews — Preview Markdown, images, PDFs, and repo docs in the workspace.
- Computer Use — Let agents operate desktop apps and visible UI when a workflow needs real interaction.
- Notifications and unread state — Know when an agent finishes or needs attention, then mark threads unread to come back later.
- And many, many more — we ship daily, so this list is perpetually behind. The changelog is the real feature list.
Supported Agents
Works with any CLI agent — if it runs in a terminal, it runs in Orca.
Claude Code
Codex
Grok
Cursor
GitHub Copilot
Muse
DeepSeek Harness
ZCode
OpenCode
MiMo Code
Amp
OpenClaude
Antigravity
Pi
oh-my-pi
Hermes Agent
Devin
Goose
Auggie
Autohand Code
Charm
Cline
CodeBuddy
Codebuff
Freebuff
Command Code
Continue
Droid
Kilocode
Kimi
Kiro
Mistral Vibe
Qwen Code
Rovo Dev
+ any CLI agent
Install
Desktop — macOS, Windows, Linux
- Download from onOrca.dev
- Or grab a build directly: macOS Apple Silicon · macOS Intel · Windows (.exe) · Linux AppImage · All builds
- Running
orca serveon a headless Linux server? See the headless Linux server guide.
Or via a package manager:
# macOS (Homebrew)
brew install --cask stablyai/orca/orca
# Arch Linux (AUR) — or stably-orca-git to build from source
yay -S stably-orca-bin
Mobile Companion — iOS, Android
Pair with your desktop app to monitor and steer your agents from your phone.
- iOS: Download on the App Store
- Android: Download APK 0.0.50 · Install guide
Community & Support
-
Discord: Join the community on Discord.
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Twitter / X: Follow @orca_build for updates and announcements.
-
WeChat: Scan to join the Orca community WeChat group 10.
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Feedback & Ideas: We ship fast. Missing something? Request a new feature.
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Privacy: See the privacy & telemetry docs for what anonymous usage data Orca collects and how to opt out.
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Show Support: Star this repo to follow along with our daily ships.
Developing
Want to contribute or run locally? See our CONTRIBUTING.md guide.
The relay that pairs the mobile app with a desktop host is also in this repository under
cloud/, with a separate pnpm workspace and setup guide.
Signed Builds
Windows code signing sponored/provided by SignPath.io, certificate by SignPath Foundation.
License
Orca is free and open source under the MIT License.










