Files
orca/config/scripts/build-windows-process-tree-relay-addon.mjs
T
Neil 2096b7a2e1 fix(windows): stage node-addon-api headers before process-tree rebuild (#17332)
Patched windows-process-tree binding.gyp includes deps/node-addon-api, but
those headers were only copied by the later relay-addon script. Postinstall
electron-rebuild then failed CI Windows installs with C1083 napi.h.
2026-08-29 21:16:55 -07:00

196 lines
7.5 KiB
JavaScript

#!/usr/bin/env node
/**
* Compile `@vscode/windows-process-tree` for a relay host.
*
* The relay is deployed to machines with no compiler, and this addon cannot be
* npm-installed there: it carries a binding.gyp, so npm rebuilds from source and
* the build wants Spectre-mitigated libraries even where MSVC is present. The
* binary inside the published tarball loads, but predates our patch and still
* caps enumeration at 1024 processes -- a busy host then gets a truncated table
* missing its own pid, which reads as "unavailable" only under load.
*
* So we compile it here, from the patched source pnpm already materialized, and
* ship the result as a relay artifact. Windows arm64 cross-compiles from an x64
* runner, so both arches come off one Windows job.
*
* Node headers, not Electron: the relay runs under the host's own `node`. The
* addon is N-API, so one build serves every Node the remote might have.
*
* node config/scripts/build-windows-process-tree-relay-addon.mjs --arch=arm64
*/
import { execFileSync } from 'node:child_process'
import {
closeSync,
copyFileSync,
existsSync,
mkdirSync,
openSync,
readFileSync,
readSync,
writeFileSync
} from 'node:fs'
import { join, resolve } from 'node:path'
import { RELAY_WINDOWS_PROCESS_TREE_FILENAME } from '../../src/shared/relay-artifacts.ts'
import {
nodeGypRebuildInvocation,
stageWindowsProcessTreeNodeAddonApiHeaders,
WINDOWS_PROCESS_TREE_PACKAGE_DIR as PACKAGE_DIR
} from './windows-process-tree-gyp-rebuild.mjs'
const ROOT = resolve(import.meta.dirname, '..', '..')
const SUPPORTED_ARCHES = ['x64', 'arm64']
/** PE `IMAGE_FILE_HEADER.Machine` values, so a cross-build cannot silently emit host arch. */
const PE_MACHINE = { x64: 0x8664, arm64: 0xaa64 }
function parseArgs(argv) {
const arch = argv.find((a) => a.startsWith('--arch='))?.slice('--arch='.length) ?? process.arch
const outDir = argv.find((a) => a.startsWith('--out='))?.slice('--out='.length)
if (!SUPPORTED_ARCHES.includes(arch)) {
throw new Error(`--arch must be one of ${SUPPORTED_ARCHES.join(', ')}; got ${arch}`)
}
return {
arch,
outDir: outDir ? resolve(outDir) : join(ROOT, '.build', 'windows-process-tree', arch)
}
}
/**
* Refuse to build unpatched source.
*
* Each hunk fails differently: Spectre dies outright, the 1024-process cap
* succeeds and lies, and `.targets` is cwd-relative so pnpm's nested layout
* makes node-gyp miss node_addon_api.gyp on Windows. Checking the source
* rather than trusting the install is what stops a silently unpatched tree
* from being shipped as if it were patched.
*/
function assertPatchApplied() {
const bindingGyp = readFileSync(join(PACKAGE_DIR, 'binding.gyp'), 'utf8')
if (bindingGyp.includes('SpectreMitigation')) {
throw new Error(
'binding.gyp still requests SpectreMitigation. pnpm did not apply ' +
'config/patches/@vscode__windows-process-tree@0.8.0.patch; run pnpm install.'
)
}
if (bindingGyp.includes('node_addon_api.gyp')) {
throw new Error(
'binding.gyp still depends on node_addon_api.gyp. pnpm and node-gyp rewrite that ' +
'project path incorrectly on Windows. ' +
'pnpm did not apply config/patches/@vscode__windows-process-tree@0.8.0.patch; run pnpm install.'
)
}
if (!bindingGyp.includes('"include_dirs": ["deps/node-addon-api"]')) {
throw new Error('binding.gyp does not use the staged node-addon-api headers.')
}
const processCc = readFileSync(join(PACKAGE_DIR, 'src', 'process.cc'), 'utf8')
if (processCc.includes('process_count < 1024')) {
throw new Error(
'src/process.cc still caps enumeration at 1024 processes. pnpm did not apply ' +
'config/patches/@vscode__windows-process-tree@0.8.0.patch; run pnpm install.'
)
}
}
// pnpm can materialize this CRLF package without applying its patch. Repair the
// load-bearing build settings before node-gyp so the release build stays safe.
function applyWindowsProcessTreeBuildFixes() {
const bindingPath = join(PACKAGE_DIR, 'binding.gyp')
const processPath = join(PACKAGE_DIR, 'src', 'process.cc')
let bindingGyp = readFileSync(bindingPath, 'utf8')
let processCc = readFileSync(processPath, 'utf8')
const originalBinding = bindingGyp
const originalProcess = processCc
for (const dynamicDependency of [
String.raw`<!(node -p \"require('node-addon-api').targets\"):node_addon_api_except`,
String.raw`<!(node -p \"require.resolve('node-addon-api/node_addon_api.gyp')\"):node_addon_api_except`,
'../../node-addon-api/node_addon_api.gyp:node_addon_api_except'
]) {
bindingGyp = bindingGyp.replace(`"${dynamicDependency}",`, '')
}
bindingGyp = bindingGyp.replace(
'"include_dirs": []',
'"include_dirs": ["deps/node-addon-api"],\n "defines": ["NAPI_CPP_EXCEPTIONS", "_HAS_EXCEPTIONS=1"]'
)
if (!bindingGyp.includes('"ExceptionHandling": 1')) {
bindingGyp = bindingGyp.replace(
'"VCCLCompilerTool": {',
'"VCCLCompilerTool": {\n "ExceptionHandling": 1,'
)
}
bindingGyp = bindingGyp.replace(
/\r?\n\s*"msvs_configuration_attributes": \{\s*"SpectreMitigation": "Spectre"\s*\},?/s,
''
)
processCc = processCc.replace(/process_count < 1024 && /, '')
if (bindingGyp !== originalBinding) {
writeFileSync(bindingPath, bindingGyp)
}
if (processCc !== originalProcess) {
writeFileSync(processPath, processCc)
}
stageWindowsProcessTreeNodeAddonApiHeaders(PACKAGE_DIR)
if (bindingGyp !== originalBinding || processCc !== originalProcess) {
console.warn('[windows-process-tree] Repaired un-applied pnpm patch hunks before build.')
}
}
/** Read the PE machine field, so an arm64 request cannot ship an x64 binary. */
function readPeMachine(binaryPath) {
const fd = openSync(binaryPath, 'r')
try {
const header = Buffer.alloc(4)
readSync(fd, header, 0, 4, 0x3c)
const peOffset = header.readUInt32LE(0)
const machine = Buffer.alloc(2)
readSync(fd, machine, 0, 2, peOffset + 4)
return machine.readUInt16LE(0)
} finally {
closeSync(fd)
}
}
function main() {
const { arch, outDir } = parseArgs(process.argv.slice(2))
if (process.platform !== 'win32') {
throw new Error(
`This addon only builds on Windows; running on ${process.platform}. ` +
'Relay builds elsewhere simply omit it and fall back to the CIM scan.'
)
}
if (!existsSync(PACKAGE_DIR)) {
throw new Error(`${PACKAGE_DIR} is missing. Run pnpm install first.`)
}
applyWindowsProcessTreeBuildFixes()
assertPatchApplied()
const gyp = nodeGypRebuildInvocation(arch)
console.log(`[windows-process-tree] building ${arch} from ${gyp.cwd}`)
execFileSync(process.execPath, gyp.args, { cwd: gyp.cwd, stdio: 'inherit' })
const built = join(PACKAGE_DIR, 'build', 'Release', 'windows_process_tree.node')
if (!existsSync(built)) {
throw new Error(`node-gyp reported success but ${built} is missing.`)
}
const machine = readPeMachine(built)
if (machine !== PE_MACHINE[arch]) {
throw new Error(
`Built binary is machine 0x${machine.toString(16)}, expected 0x${PE_MACHINE[arch].toString(16)} for ${arch}. ` +
'node-gyp ignored --arch; a relay would get a binary its host cannot load.'
)
}
mkdirSync(outDir, { recursive: true })
const staged = join(outDir, RELAY_WINDOWS_PROCESS_TREE_FILENAME)
copyFileSync(built, staged)
console.log(`[windows-process-tree] ${arch} -> ${staged}`)
}
try {
main()
} catch (error) {
console.error(`[windows-process-tree] ${error instanceof Error ? error.message : String(error)}`)
process.exit(1)
}