Files
orca/docs/reference/plugin-authoring.md
T
Neil af6dabd70b feat(plugins): orca plugin shot --scenario replays a check scenario; dev watch shot pendingRequests (#37090)
- shot <key|dir> --scenario <name> renders the panel in that check scenario through the check
  runner (a separate Node process on a mock host and mounted worker), sends the validated drawn
  tree to a new plugins.shotReplay, and captures it in a throwaway preview surface: no guest,
  no live host, no real storage or settings, no real worker, images as placeholders. Window
  hidden or minimized only; --act, --environment and bridged shells refused; an older host
  answers method_not_found (runtime_unsupported) rather than doing a live shot.
- dev watch's shot event carries pendingRequests.
2026-11-01 10:31:11 -08:00

38 KiB

Writing an Orca plugin

From an empty folder to a plugin anyone can install from a catalog. The field-by-field rules live in the generated references: manifest, catalog, host API, themes and theme tokens, syntaxes. Listed plugins must follow the plugin listing policy.

1. Write

A plugin is a folder (in practice its own Git repository) with orca-plugin.json at the root. Start from one of these, or scaffold one with orca plugin create (see Validate). Add the $schema line from orca-gleam-syntax to your manifest for editor completion.

Example Execution Shows
examples/plugins/orca-gleam-syntax data A syntax, no code
examples/plugins/hello-tsx sandboxed-ui A components TSX panel with no build step
examples/plugins/hello-worker-panel trusted-worker A TSX panel with its own worker, storage atom, settings and events (Panels, workers and data)
examples/plugins/hello-components sandboxed-ui The same kind of components panel, bundled first
examples/plugins/hello-orca trusted-worker A panel, a worker command and events

Leave publisher out. Orca names the publisher after where the plugin comes from, the way a Go module path is its repository path: the owner of the repository, lowercased (acme for github.com/Acme/gleam-syntax), so the plugin installs as acme.gleam-syntax. Nobody can choose a publisher name that is not theirs.

Installed from Publisher
The official or community catalog the repository owner, set by the catalog in the entry's id
Another catalog whatever that catalog's entry id says
A Git URL the URL's owner (. and _ become -)
A local or development folder local

publisher is deprecated: Orca ignores it for catalog and Git installs. Leaving it out needs engines.orca of at least >=1.4.246, because older Orca requires the field and refuses a value that differs from the catalog's. To keep supporting older Orca, keep publisher and set it to the repository owner; validate:plugin warns about it either way. An install made before 1.4.246 keeps its key, approvals and data. A local or development folder that still declares publisher keeps using it until you remove it.

When copying the Gleam example, also drop its stablyai publisher and orca- id prefix: both are reserved for Orca's own plugins, as are owners named official, anthropic, openai, github or starting with orca.

Pick the lowest execution profile that covers what you contribute; it decides what the user is asked to approve:

  • data: themes, terminal themes, icon themes, syntaxes, translations. Installs in one click.
  • declarative: commands that run Orca actions, shortcuts, VM recipes. Reviewed before they are enabled.
  • sandboxed-ui: panels and custom editors, in a sandboxed frame that talks to Orca only through window.orca (see Frames) and can call only the host methods whose surfaces list panel or editor. Orca's colors reach frame CSS as --orca-background, --orca-foreground, --orca-primary and the rest of its frame variables, so they never collide with a frame's own variables.
  • trusted-worker: main runs in a separate Node process and can call every host method its capabilities allow. There is no global switch for these full-access plugins: each one runs only after the user approves it on install. An enterprise policy to block full-access plugins may come later.

Set engines.orca to the newest Since of any field you use, and pluginApi (currently 1) only when a panel or worker calls the host API.

Frames: window.orca

Before any plugin code runs, the frame shell defines a frozen window.orca. It is the only supported way to talk to Orca; the messages underneath are internal and change without notice.

orca.api // { major: 1, minor: 2 }: the host API this Orca implements
if (orca.host.has('workspace.readContext')) {
  // Synchronous: is the method offered to this surface by this Orca?
  const controller = new AbortController()
  try {
    const context = await orca.host.call('workspace.readContext', {}, { signal: controller.signal })
  } catch (error) {
    // error.code, error.message, error.retryable, error.retryAfterMs (rate_limited only)
  }
}
const subscription = orca.on('theme', ({ colorScheme }) => {})
subscription.dispose()

Two calls need a click or key press in the frame (they reject with not_permitted otherwise) and work only in the desktop app (in browser clients orca.shell and orca.files are undefined and orca.host.has answers false):

button.onclick = () => orca.shell.openExternal('https://example.com/docs') // http:, https:, mailto:
// Orca asks the person before a web host this plugin was not allowed; { opened: false } if they cancel.
const { status } = await orca.files.saveAs({
  suggestedName: 'chart.png',
  mimeType: 'image/png',
  data: arrayBuffer
})
// status is 'saved' or 'cancelled' (the person closed the dialog). The plugin never learns the
// path, and the file is marked as downloaded so the OS warns before opening it. Any mimeType is
// accepted; the dialog filters by the suggested name's extension. Executable, script, installer,
// shortcut and disk-image types (.exe, .js, .sh, .app, .lnk, .iso…) are refused.

orca.locale is Orca's UI language as a BCP-47 tag (navigator.language follows the operating system, not Orca). <input type="file"> opens the system file picker.

Methods, their surfaces and their errors are in the host API reference. Aborting the signal rejects the call with cancelled. Treat an error code you do not know as action_failed. Params are strict: a field the running Orca does not know is refused with invalid_params, so check orca.host.has or orca.api.minor before using a newer one.

Files and assets

In the desktop app each plugin's frames run in their own isolated process, storage and origin, orca-plugin-frame://<key>/, served from your plugin folder. Load scripts, styles, images, fonts, WASM and workers by relative URL (<script src="lib/app.js">, new Worker('worker.js'), WebAssembly.instantiateStreaming(fetch('lib/mod.wasm'))), and localStorage and IndexedDB persist per plugin. The network is closed: anything not in your plugin folder, data: or blob: fails to load, whatever your own CSP says, and the frame makes no connections, requests or DNS lookups of its own. Links to other pages in your folder navigate the frame; for anything else use orca.shell.openExternal, which needs a click and, for a web host your plugin has not opened before, the person's OK in an Orca prompt that shows the URL (they can always allow that host). A file that is a custom editor's entry gets the editor API; every other HTML page gets the panel API.

With isolated frames, scripts may be TypeScript or JSX with no build step: <script type="module" src="app.tsx"> loads app.tsx transpiled, with its relative imports resolved, as described in No build step. A panel or custom editor entry may itself be a .ts or .tsx module (needs engines.orca >=1.4.246); Orca then serves a page that loads it, with an empty <div id="root">. Only components panels get JSX for orca; a frame that uses JSX must bring its own runtime as relative files.

Browser clients (orca serve in a web browser) still load a frame as one sandboxed document with an opaque origin and connect-src 'none': inline your scripts and styles, use data: URLs for images and fonts, and do not rely on storage, workers or WASM loaded by URL there.

A worker's main module's default export is activate(orca), which Orca calls once when the worker starts; it may be async. A named export function activate is not called: the worker fails to start with an error saying so. An optional export function deactivate() runs (and is awaited) before the worker stops, for flushing state; the worker may also stop when it has been idle for a while, and starts again on its next command, event or panel request.

import type { OrcaWorkerApi } from 'orca/worker'

export default async function activate(orca: OrcaWorkerApi) {
  orca.commands.register('hello', () => 'Hello from the worker')
}

export async function deactivate() {}

Workers get the same calls on the orca object passed to activate(orca): orca.api, orca.host.call(method, params, { signal }), orca.host.has(method), plus orca.commands.register(id, (args, { signal }) => …) and orca.events.on(event, handler), which both return { dispose() }, and the panel and data APIs in Panels, workers and data. A command's signal aborts when Orca stops waiting for it. orca.log(message) writes to orca plugin logs. orca.grantedCapabilities is the frozen list of capability kinds the user approved (such as ['storage:own']), fixed when the worker starts; the host still checks each call. In agent.status.changed, state and mainAgent.state are one of working, blocked, waiting and done. Every event's payload is in the host API reference.

To test a handler without reproducing the real trigger, fire the event at a development plugin:

orca plugin dev emit . workspace.created --data '{"workspaceId":"wt-1","kind":"worktree","path":"/repo","branch":"main"}'

It follows the normal rules: the plugin must be approved and granted the event's capability, and --data is checked against the event's payload schema. The worker hears it when it lists the event in contributes.events (it starts if it is not running), and each of the plugin's open panels hears it once it has subscribed with orca.on(event, …); with neither, it is refused. Installed plugins are refused. --json prints { pluginKey, event, delivered: { worker, panels } }. A handler's errors land in orca plugin logs and orca plugin dev watch.

To call a worker's orca.panels.handle(name, …) handler without opening its panel, use orca plugin dev request . <name> --data '<json>'. It goes through the same path as a panel's plugin.request (approved development plugin with main; the worker starts if needed) and prints { pluginKey, name, result }. A handler failure exits 1 with plugin_request_failed and the worker's code (unknown_method, timeout, ...) in error.data.requestCode.

A worker's main is an ES module: .js/.mjs, or .ts/.mts with no build step (needs engines.orca >=1.4.246). Orca transpiles TypeScript files in your plugin folder as Node loads them, keeping line numbers, so stack traces point at your .ts lines; enums and parameter properties work too. JSX does not (no .tsx worker files). Relative imports resolve as in frames: ./util, ./util.js and ./util.ts all find util.ts, and ./store finds store/index.ts. Everything else, such as node: builtins, resolves exactly as Node resolves it for a JavaScript worker. orca/worker holds only types, so import it with import type; a value import fails when the worker starts.

Panels, workers and data

A plugin's panels, custom editors and worker are one program. A panel asks its own worker, the worker pushes back, and both read the same storage, settings and secrets (with the same capabilities). Every surface spells it the same way: frames on window.orca, components panels as imports from orca, workers on the orca from activate.

Declare the contract once, in a file both sides include, and both type-check against it:

// src/protocol.ts
export {}
declare module 'orca' {
  interface PluginRequests {
    'todos.list': { input: { done?: boolean }; output: Todo[] }
  }
  interface PluginPanelEvents {
    'todos.changed': { count: number }
  }
}

The worker answers and posts:

export default function activate(orca) {
  orca.panels.handle('todos.list', async ({ done }, { panel, signal }) => list(done))
  // To every open panel of this plugin, or one: { panel: id } from a request's context.
  orca.panels.post('todos.changed', { count: 3 })
}

A panel asks and listens (in a frame, the same methods are on orca.plugin):

import { plugin } from 'orca'
const todos = await plugin.request('todos.list', { done: false }, { timeoutMs: 5000 })
plugin.on('todos.changed', ({ count }) => {})
  • plugin.request starts the worker if it is not running, so a panel-only plugin can keep its logic in a worker that runs only while someone uses it. It needs main (trusted-worker).
  • It rejects with unknown_method when no handler has that name, timeout past timeoutMs (default 30 s, at most 120 s; the handler's signal aborts then, and when the panel closes), unavailable when the worker cannot start, or the code the handler threw (invalid_params, conflict and the other host error codes; anything else is action_failed).
  • Inputs and answers are JSON: an input up to 64 KiB, an answer up to 1 MiB. Posts are fire and forget, up to 256 KiB each and 200 per 10 seconds per plugin.
  • Only the same plugin's panels and worker can reach each other.

Storage, settings and secrets are the plugin's own, shared by every surface:

import { atom, storage, settings, secrets } from 'orca'
await storage.set('filters', { done: false }) // storage:own
storage.onDidChange(({ key }) => {}) // any surface's write, the person's included
const url = await settings.get('apiUrl') // settings:own; declared ones read as their default
await secrets.set('token', value) // secrets:own
// A components atom kept in storage: the worker reads storage.get('todos') and its writes
// update the atom.
const todos = atom('todos', [], { persist: 'storage' })

Declare settings the person edits in contributes.settings; Orca shows them under the plugin in its Settings and checks every value against the declaration:

"settings": [
  { "key": "apiUrl", "title": "Server URL", "type": "string", "default": "https://example.com" },
  { "key": "pageSize", "title": "Page size", "type": "integer", "default": 20, "minimum": 1 }
],
"capabilities": [{ "kind": "settings:own" }]

type is string, number, integer or boolean; enum (with enumLabels), minimum, maximum, maxLength, multiline and placeholder shape the control. A setting needs the settings:own capability, which is also how code reads it.

Panels hear workspace and agent events the same way workers do, with the same capability: on('agent.status.changed', handler) needs agent:read, the workspace events workspace:read. A panel needs no contributes.events entry for that; it subscribes while it is open.

To show the workspace's agents, list them once with agents.list (agent:read), then follow agent.status.changed. Both name each agent's terminal with terminalId, the id workspace.readContext lists (with each terminal's title) and terminal.sendText takes; an event's paneKey is Orca's own pane id. workspace.changed (workspace:read) carries the new workspace.readContext answer whenever focus moves to another workspace or its terminals open, close or are renamed, and once right when a panel or worker subscribes, so a panel never polls and never starts out stale.

import { atom, host, on, read, set, update } from 'orca'
const agents = atom<{ terminalId: string | null; title: string | null; state: string }[]>([])
export async function setup() {
  set(agents, (await host.call('agents.list')).agents)
  on('agent.status.changed', ({ terminalId, title, state }) =>
    update(agents, (list) => [
      { terminalId: terminalId ?? null, title: title ?? null, state },
      ...list.filter((agent) => agent.terminalId !== terminalId)
    ])
  )
  on('workspace.changed', async () => set(agents, (await host.call('agents.list')).agents))
}

Custom editors

A custom editor opens files that end in one of its extensions (with the dot, such as .excalidraw) or carry one of its exact filenames in the editor tab, beside Source. Syntaxes match files the same way. It runs in the same sandboxed frame as a panel (no Node, no file system), and Orca keeps the buffer, dirty state, saving, the external-change banner, read-only tabs and remote (SSH or paired host) files; the frame only gets the document, never a path. Editor and panel plugins are trusted code, and an editor can read every file it opens, so install ones you trust.

An editor's window.orca adds document:

const doc = await orca.document.get() // { version, readOnly, content, fileType? }
// The current document right away, then each one Orca sends when the file changes outside the editor.
orca.document.onDidChange((doc) => render(doc))
await orca.document.applyEdit({ baseVersion: doc.version, content: { kind: 'text', text } })
orca.on('editor.flush', () => sendPendingEdit()) // before a save; Orca waits for the promise

content is { kind: 'text', text } for a text editor (the default contentKind). An edit is the full new content, made against document baseVersion; send one only when the user changes the document, never on load. applyEdit rejects with conflict when the file changed outside the editor since that version (edit the newer document instead), too_large past the size cap, and not_permitted when readOnly is true (an agent transcript, say). version rises with each document Orca sends, not with your own edits.

Set "contentKind": "bytes" for a binary format such as a spreadsheet. Orca reads the file itself (locally, over SSH or from a paired host) and the document's content is { kind: 'bytes', bytes }, where bytes is an ArrayBuffer, plus the matched suffix as fileType. An edit is the whole new file the same way: content: { kind: 'bytes', bytes }. Orca marks the tab dirty and saves the bytes with the tab's normal save, replacing the file atomically; a save is refused if the file changed on disk since the document's version, and the banner offers Reload or Overwrite. Saving to a remote host needs an Orca server new enough to replace binary files. Source shows the binary placeholder, unsaved bytes are not kept across restarts, and bytes tabs don't autosave.

Documents and edits are capped at 64 MiB, text or bytes, on every route (local, SSH and paired hosts): a larger file shows "too large to open", and a larger edit is rejected with too_large. Past 16 MiB the tab notes that the file may take a moment. Orca saves on its own save shortcut pressed inside the frame, never on a call alone.

Theme changes do not reload the frame: the shell updates the --orca-* variables and the light/dark class on <html> in place and emits theme. Restyle from the variables, or listen with orca.on('theme', …), to follow it.

2. Load it while you work

From the plugin folder, run:

orca plugin dev watch .

It writes the TypeScript typings (.orca/types), loads the folder into Orca as a development plugin, and stays running: it prints every line your panels, editors and worker log (console errors arrive as [frame] <file>:<line> <message>, at the line in your source file), a ↻ reloaded line each time a save reloads the plugin, and status changes such as errored or invalid with the error. If an edit asks for new access, it prints the orca plugin dev reload <dir> --approve <fingerprint> command to run from another terminal. Ctrl-C unloads the folder (unless it was loaded before you started) and exits; press it again to exit at once. With --json it prints one JSON object per line, with a type of loaded, log, reloaded, status, approval, check, shot, shot_skipped, warning, disconnected or unloaded, for coding agents. --check also runs orca plugin check after the load and after each reload and prints what each components panel drew or threw, with file:line:col; it reports a failure while Orca does not run the plugin (pending approval, errored, invalid), even when the panels render (ok false, checkOk true, and pluginStatus). Like orca plugin check, it runs your code on this machine outside Orca's sandbox, and it needs a local folder. When the first load needs approval and you run it in a terminal, it prints what the plugin would be granted (execution, each capability, what it adds) and asks Approve and load? [y/N]; y loads it with that approval and keeps watching. Any other answer, Ctrl-C, --json, or output that is not a terminal (a coding agent, a pipe) fails like orca plugin dev load: it exits with code 3 and prints the command to re-run with --approve (with --json, as one line). It never approves on its own. The re-run owns the folder the refused attempt added, so its Ctrl-C unloads it.

See the panel

orca plugin shot <plugin-key> saves a PNG of a panel exactly as Orca draws it, cropped to the panel, to .orca/shots/<plugin-key>-<panel>.png (or --out <file>): in the plugin folder when you run it inside one (the nearest orca-plugin.json, up to the repository root), else in the current folder. It opens the panel in the right sidebar, waits until the current code has drawn (a components panel's first tree, an HTML panel's page loaded; up to 15 seconds) and, for a components panel, until its host calls such as plugin.request have answered and redrawn (at most 3 seconds more), and captures it even while Orca's window is hidden or behind others, without showing, raising or focusing it. --width <px> sizes the panel for that capture only. --theme light|dark paints Orca in that mode for that capture only, and only while its window is hidden or minimized: with the window on screen, the shot keeps the current theme rather than repaint the app in front of you, and says so (themeApplied: false and a themeReason). Your width and theme setting are always put back. --json prints { path, width, height, theme, themeApplied, themeReason?, settled, errors, pendingRequests?, actions?, restored? }, where errors holds the error banner the panel shows and the errors it logged during the capture, and pendingRequests counts host calls still unanswered (above 0, the image may show the panel still loading). A coding agent reads the image to see what it built.

--act '<json>' drives a components panel before the capture, with the test kit's verbs: a list (at most 20) such as [{"type":{"label":"New task"},"text":"Ship","submit":true}, {"press":{"text":"Add"}},{"select":{"label":"View"},"value":"done"},{"toggle":{"label":"Hide done"}}], whose queries match like the kit's (text, label, testId, type, role). The kit's Slider, Table and Tree verbs work too: {"slide":Q,"value":7}, {"sort":Q,"column":"name"}, {"selectRows":Q,"keys":["a"]}, {"activateRow":Q,"key":"a"}, {"loadMore":Q}, and expand, collapse, selectItem, activateItem with a key. Each act goes through Orca's own control, as your typing or click would, and waits for the panel to redraw and its host calls to answer. actions in the result has one { ok, error? } per act; the first failure skips the rest, the PNG shows the panel at that point, and the command exits 1. Once captured, Orca puts the panel's atoms back, persisted ones included, so later shots and you see the panel as it was (restored: true; false when it reloaded during the acts). What handlers did outside the panel is not rolled back: a press whose handler sends plugin.request('counter.add') leaves the worker's storage changed. It acts only on that plugin's panel and only while Orca's window is hidden or minimized, so it never clicks under you; html panels refuse it. An act is not a person's press: a Link's href stays unopened and calls that need a gesture (shell.openExternal, files.saveAs) are refused.

orca plugin shot <dir> --scenario <name> shoots the panel in one scenario of its <entry>.check.ts (see check fixtures) instead of the live panel. The CLI renders that scenario the way orca plugin check does, with the panel and its worker against a stand-in host, so the scenario's data never reaches the plugin's real panel, storage, settings or worker. Orca then draws the resulting tree in a preview of its own, apart from the plugin, and captures it; the right sidebar is not opened or switched. Like orca plugin check, it runs the plugin's code on your machine without Orca's sandbox, so use it only on code you trust. Pass the plugin folder, or a development plugin's key when you run it inside that folder; installed plugins are refused. The result adds replay: true and scenario, errors lists what the render reported, and an unknown name fails and lists the panel's scenarios. A replay is a still frame: controls whose value Orca owns start from the tree's props, images show their placeholder, it takes no --act, it works only on this machine (no --environment), and it needs Orca's window hidden or minimized because the preview is drawn inside it. It writes .orca/shots/<plugin-key>-<panel>.<scenario>.png in the plugin folder unless you pass --out.

orca plugin dev watch . --shot ./.orca/shots opens one panel (the first, or --shot-panel <id>) in the right sidebar once, then after the load and after each reload that leaves the plugin running saves a fresh <plugin-key>-<panel>.png of it; with --check, the check runs first. It never switches the sidebar again: while you show another tab or close the sidebar it skips the shot and says so once (shot_skipped), and resumes when the panel is back.

orca plugin open <plugin-key> [--panel <id>] shows a panel to you in the right sidebar, and --editor <file> opens a file in the plugin's custom editor. It never brings the window forward.

Both need the Orca desktop app with a workspace showing; orca serve has no window and refuses them. A shot never changes the view, so while Orca shows Settings or another full page it fails with no_workspace. With --environment, the PNG (at most 5 MiB) comes back to the machine that ran the command.

To keep a folder loaded without a terminal, use Settings instead:

  1. Settings → Plugins: click Turn on plugins.
  2. Development folders… → add the plugin folder. It loads as local.<id> (or under its deprecated publisher while it still declares one), and overrides an installed copy with the same key.
  3. Review and enable it. Nothing runs before that.

From a terminal (or a coding agent), orca plugin dev load <dir> does the same. A content-only plugin loads at once; anything that runs code fails with approval_required, which lists what it would be granted and the command to re-run with --approve <fingerprint>. orca plugin logs <publisher.id> prints its logs and orca plugin dev unload <dir> removes it.

Orca watches development folders and reloads the plugin when its manifest or files change. Theme, syntax and translation edits show up as you save. Panels and workers are not bound to their files in development, so saving does not ask for approval again; adding a capability or moving to a higher execution profile does. Shortcuts and recipes are tied to their files, so each change to them is reviewed again. Restart on the plugin row restarts a worker by hand, and the plugin's logs show what it printed. orca plugin dev reload [<dir>] reloads now, for a change the watcher missed (network or WSL folders) or after changing commands or shortcuts, which need a new approval (--approve <fingerprint>).

A components panel hot reloads on save, keeping its keyed atoms and, when a save does not load, its last good version with the error inline (hot reload). A running worker restarts on the new code; what it keeps in storage is on disk, so it survives the restart, while its in-memory state does not.

For TypeScript, run orca plugin types <dir> once (or let orca plugin dev load do it): it writes Orca's typings and a tsconfig to extend into .orca/types/, which ignores itself in Git. They cover every surface: the components orca module, the global orca (window.orca) of panels and custom editors, and import type { OrcaWorkerApi } from 'orca/worker' for a worker's activate(orca) (in JavaScript, /** @param {import('orca/worker').OrcaWorkerApi} orca */). orca.host.call checks each method's params and result, and only offers the methods your surface may call; orca.events.on types each event payload. Development folders skip their top-level .orca/ and node_modules/ (they never count toward the size limits below there, and editing them never re-reviews the plugin or remounts its frames); an install still hashes every file it copies, so do not commit them.

A plugin folder holds at most 2,000 files and 50 MiB in total. A panel or custom editor entry is at most 10 MiB, and each .ts, .tsx, .mts or .jsx file Orca transpiles at most 1 MiB; bundle or split anything larger.

In the desktop app, a panel's or custom editor's console.error and console.warn, uncaught exceptions and unhandled rejections (and a components panel's render or mount errors) also land in orca plugin logs, as [frame] <file>:<line> <message> with the path relative to the plugin folder and stack traces shortened the same way. At most 20 such lines per plugin every 10 s are kept; past that one notice is logged and the rest are dropped. orca plugin dev inspect <publisher.id> opens DevTools for each of the plugin's open frames.

3. Validate

pnpm validate:plugin path/to/plugin
# or, without an Orca checkout:
orca plugin validate path/to/plugin

orca plugin create <dir> --template <theme|terminal-theme|icon-theme|syntax|language-pack|editor|panel|components|worker-panel> scaffolds a plugin that passes these checks, and orca plugin inspect <dir> shows what it would be allowed to do and its content hash.

This runs the manifest checks Orca runs, strictly: unknown keys, limits, contributions beyond the execution profile, an engines.orca too low for the fields used, and that every file the manifest names (icon, panel and editor entries, themes, syntaxes, translations, templates) exists inside the plugin and fits its size limit. On a catalog it also checks that listed images exist and fit. It warns when the manifest still declares the deprecated publisher, and, in a Git repository, when that value is not the owner of the origin remote. Warnings do not fail the check. Run it in CI for the plugin and catalog repositories.

The two report failure with different exit codes. pnpm validate:plugin exits 0 when every file is valid, 1 when any is invalid or missing, and 2 when no path is given. orca plugin commands exit 0 ok, 1 error (such as a missing path), 2 the plugin is invalid (plugin_invalid), and 3 approval is needed.

4. List it in the Orca plugin directory

  1. orca plugin validate . passes, and the plugin is committed and pushed to the GitHub repository whose owner matches publisher.
  2. Commit the new version in orca-plugin.json, then tag that commit and push the tag: git tag -a v1.2.0 -m v1.2.0 && git push origin v1.2.0.
  3. Add the orca-plugin topic to the repository: gh repo edit <owner>/<repo> --add-topic orca-plugin.
  4. Check its listing at https://www.onorca.dev/plugins/<owner>/<repo>.

5. Publish to a catalog

A catalog is a Git repository with orca-catalog.json at its root that lists plugins and pins each release to an exact commit and file hash, so Orca refuses bytes the catalog did not vouch for. Plugins in Orca's official and community catalogs must follow the plugin listing policy, starting with being free to install and use.

  1. Commit the plugin and run orca plugin release-entry . in its directory (or pnpm validate:plugin path/to/plugin from an Orca checkout). It prints the release entry for HEAD: version, full commit SHA, contentHash, execution profile, minimum Orca, contribution summary, capabilities and file types, plus the source.path when the plugin is a subdirectory of its repository. Every field must match what Orca finds at install, so paste it rather than writing it by hand. Uncommitted changes are not part of the entry.

  2. Add or update the plugin's entry in the catalog's orca-catalog.json, newest release first:

    {
      "id": "acme.gleam-syntax",
      "source": {
        "kind": "git",
        "url": "https://github.com/acme/orca-gleam-syntax.git",
        "ref": "main"
      },
      "categories": ["languages"],
      "releases": [{ "...": "the printed entry" }]
    }
    

    The id is <publisher>.<manifest id>. In your own catalog you choose the publisher; use the repository owner, as the official and community catalogs do.

    commit must be a full 40-character SHA. A tag or branch name is refused by validation and skipped by Orca. Keep the previous release listed when you raise engines.orca, so older Orca still has something to install.

    One repository can hold many plugins. Put each in its own directory, such as plugins/gleam-syntax/orca-plugin.json, and add "path": "plugins/gleam-syntax" to its source; validating that directory prints the path to use. Orca installs only that directory, and its contentHash covers only its files, so commits to sibling plugins never change it. Moving a plugin to another directory counts as a different repository.

  3. Run pnpm validate:plugin path/to/catalog and regenerate the older orca-marketplace.json as described in the catalog reference.

  4. Users add the catalog under Settings → Plugins → ⋯ → Catalog sources… with its Git URL and ref.

Users approve a plugin once per level of access. An update from the same repository that asks for nothing new, code changes included, installs without asking again and stays enabled. Orca asks again, listing what is new, when an update adds a capability, raises the execution profile, adds a command, shortcut, panel or event subscription, ships virtual machine recipes, or comes from a different repository.

With Update plugins automatically on (the default), Orca installs such updates for enabled catalog plugins by itself, checking at startup and every 6 hours. A release installs only once it has been listed for 12 hours, or at once from the official catalog, so a takedown has time to land. Only pinned catalog releases (a releases entry with its commit and content hash) install by themselves; a listing without one updates only when the user clicks Update. This includes full-access plugins: an update that asks for nothing new runs its new code with the access the user already granted, the same way an editor's extensions update. Turn the setting off to review every update. An update that needs approval is not installed: the current version keeps running and the plugin shows Update needs review.

Planned contribution points

These contributes keys are reserved: a manifest may list them only as empty arrays until their format ships. Each is planned as declared data that Orca renders and enforces, not arbitrary plugin UI:

  • taskSources: issue and task providers such as Asana, Linear or Jira, filled by a worker.
  • connections: account providers with a host-run sign-in.
  • agentHarnesses: new coding-agent harnesses described as data.
  • statusBarItems: declarative status bar widgets whose values a worker updates.
  • sidebarCards: declarative left-sidebar cards whose values a worker updates.
  • mcpServers: MCP server definitions offered to the agents Orca launches.
  • skills: agent skills shipped as files.
  • hooks: agent lifecycle hooks for the agents Orca launches.

skills, mcpServers and hooks will mean what they mean in agent-plugin formats such as Claude Code's. Orca does not reserve agents, because those formats use it for subagent files.

See the manifest reference for details.

Stability

Plugins are in Alpha: the manifest v2 format and catalog format are stable contracts; items listed as experimental may change. These parts are stable and change only additively:

  • manifest format 2, capability names and execution profiles;
  • host API 1 ("pluginApi": 1): method names, params, results, surfaces and error codes;
  • the frame API window.orca (api, host.call, host.has, on, shell.openExternal, files.saveAs, and document in custom editors) and the document version/content shape;
  • theme token names, and theme ids once published (users' settings store them);
  • catalog format 2 (orca-catalog.json).

Experimental; these may still change without a new format:

  • the agent.status.changed payload: paneKey is not yet a terminal id terminal.sendText accepts;
  • the worker process model: Node version, lifecycle and the channel to Orca. Only activate(orca) and orca.api, orca.host, orca.commands, orca.events and orca.log are promised, and workers may be stopped at any time;
  • language-pack keys, which change when Orca's source moves or its English copy changes; packs get best-effort coverage per release;
  • pnpm validate:plugin output; only its exit codes (0 valid, 1 invalid, 2 usage, see Validate) are stable;
  • settings:own, which stores untyped values until plugins can declare settings;
  • manifest format 1, which is deprecated. Catalogs need format 2.

Data folders, orca-plugin-image:// URLs, tab keys and the pluginRoot a worker receives are internal.