feat(release): ship a native Windows ARM64 build (#1043)

Release and nightly now build the desktop app for aarch64-pc-windows-msvc
alongside x64, publishing tty7-<version>-windows-arm64-setup.exe and
tty7-<version>-windows-arm64.zip.

- Cross-compiled on the x64 Windows runner, like server-windows' ARM64
  leg, and marked experimental until it has shipped once: a failure drops
  the ARM64 packages instead of holding up the release.
- Vendors Microsoft's arm64 ConPTY pair from the same package version as
  the x64 one, so ARM64 panes keep the OSC 11 fix (#345).
- Each Windows package bundles the WSL server for its own architecture.
- The installer's architecture comes in as a define: x64compatible for the
  x64 build (still installable on ARM64 under emulation), arm64 for the
  native one. One AppId, so either upgrades the other.
- The in-app updater on an ARM64 build asks for the arm64 packages; an x64
  build under emulation keeps taking x64 ones.

Claude-Session: https://claude.ai/code/session_011mDkkQhwx4RJJBHee3yVpq
This commit is contained in:
l0ng-ai
2026-09-30 22:04:46 +08:00
committed by GitHub
parent ce56e1674a
commit fa3d777c29
10 changed files with 94 additions and 21 deletions
+19 -4
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@@ -50,7 +50,7 @@ Copy-Item README.md "$Stage/README.md"
# swallows a pane's OSC 11 background query (#345); this pair forwards it. The
# two files are one unit, so a missing half is an error rather than a warning.
# See assets/windows/conpty/README.md.
$ConptyArch = @{ 'x86_64-pc-windows-msvc' = 'x64' }[$Target]
$ConptyArch = @{ 'x86_64-pc-windows-msvc' = 'x64'; 'aarch64-pc-windows-msvc' = 'arm64' }[$Target]
if (-not $ConptyArch) { throw "no vendored ConPTY for $Target - see assets/windows/conpty/README.md" }
foreach ($File in 'conpty.dll', 'OpenConsole.exe') {
$Source = "assets/windows/conpty/$ConptyArch/$File"
@@ -68,9 +68,14 @@ Copy-Item "assets/windows/conpty/LICENSE.txt" "$Stage/LICENSE-ConPTY.txt"
# naming the directories it searched.
#
# The *filename* is a contract too, not just the directory: `wsl.rs` looks for
# `<dir>/<asset name>`, so this string has to stay whatever
# `install::asset::ASSET_X86_64` says it is.
$ServerAsset = "tty7-server-linux-x86_64-musl"
# `<dir>/<asset name>`, so these strings have to stay whatever
# `install::asset::ASSET_X86_64` / `ASSET_AARCH64` say they are. A WSL distro
# runs the host's architecture, so each package carries the one that matches it.
$ServerAsset = @{
'x86_64-pc-windows-msvc' = 'tty7-server-linux-x86_64-musl'
'aarch64-pc-windows-msvc' = 'tty7-server-linux-aarch64-musl'
}[$Target]
if (-not $ServerAsset) { throw "no bundled WSL server asset known for $Target" }
$ServerSrc = "bundled-server/$ServerAsset"
if (Test-Path $ServerSrc) {
New-Item -ItemType Directory -Force -Path "$Stage/server" | Out-Null
@@ -94,6 +99,15 @@ if ($PackageUpdater) {
Set-Content -Path "$Stage/.tty7-inno-install" -Value 'inno-v1' -NoNewline -Encoding ascii
}
# Inno's architecture identifier for this payload. `x64compatible` also admits
# ARM64 Windows, which runs the x64 build under emulation — so an ARM64 machine
# can take either installer, and both upgrade the same install (one AppId).
$InstallArch = @{
'x86_64-pc-windows-msvc' = 'x64compatible'
'aarch64-pc-windows-msvc' = 'arm64'
}[$Target]
if (-not $InstallArch) { throw "no Inno architecture known for $Target" }
# Installer, built from the same staged payload. ISCC is on PATH on GitHub's
# windows-latest image; fall back to the default install location.
$Iscc = (Get-Command ISCC.exe -ErrorAction SilentlyContinue).Source
@@ -104,6 +118,7 @@ if (-not $Iscc) { $Iscc = "${env:ProgramFiles(x86)}\Inno Setup 6\ISCC.exe" }
"/DStageDir=$((Resolve-Path $Stage).Path)" `
"/DOutputDir=$((Resolve-Path dist).Path)" `
"/DOutputName=$Name-setup" `
"/DArchitectures=$InstallArch" `
.github/scripts/windows-installer.iss
if ($LASTEXITCODE -ne 0) { throw "ISCC exited with $LASTEXITCODE" }
+6 -2
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@@ -7,6 +7,7 @@
; /DStageDir=<abs path> staged payload (app, CLI, updater, marker, resources)
; /DOutputDir=<abs path> where the setup exe is written
; /DOutputName=<basename> setup exe filename, without ".exe"
; /DArchitectures=<id> Inno architecture: x64compatible or arm64
;
; Defaults to a per-user install ({localappdata}\Programs\tty7 — no UAC
; prompt), with an "install for all users" escape hatch in the dialog. The
@@ -19,6 +20,9 @@
#ifndef VersionInfoVersion
#error Missing /DVersionInfoVersion — this script is meant to be compiled via bundle-windows.ps1
#endif
#ifndef Architectures
#error Missing /DArchitectures — this script is meant to be compiled via bundle-windows.ps1
#endif
[Setup]
; Never change AppId: it is how Windows ties upgrades + the uninstall entry
@@ -35,8 +39,8 @@ DefaultDirName={autopf}\tty7
DisableProgramGroupPage=yes
PrivilegesRequired=lowest
PrivilegesRequiredOverridesAllowed=dialog
ArchitecturesAllowed=x64compatible
ArchitecturesInstallIn64BitMode=x64compatible
ArchitecturesAllowed={#Architectures}
ArchitecturesInstallIn64BitMode={#Architectures}
MinVersion=10.0
LicenseFile={#StageDir}\LICENSE.txt
SetupIconFile=..\..\assets\favicon.ico
+16 -1
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@@ -84,11 +84,23 @@ jobs:
os: windows
arch: x86_64
target: x86_64-pc-windows-msvc
wsl-server: tty7-server-linux-x86_64-musl
# Cross-compiled from the x64 runner, like `server-windows`'s ARM64
# leg. Experimental until it has shipped once: a failure here drops
# the ARM64 packages from the release instead of holding it up, and
# ARM64 machines still have the x64 build under emulation.
- runner: windows-latest
os: windows
arch: arm64
target: aarch64-pc-windows-msvc
wsl-server: tty7-server-linux-aarch64-musl
experimental: true
- runner: ubuntu-latest
os: linux
arch: x86_64
target: x86_64-unknown-linux-gnu
runs-on: ${{ matrix.runner }}
continue-on-error: ${{ matrix.experimental == true }}
steps:
- name: Checkout tty7
uses: actions/checkout@v4
@@ -121,6 +133,9 @@ jobs:
- uses: Swatinem/rust-cache@v2
with:
workspaces: tty7
# Two Windows legs share a runner OS; without the target in the key
# they would overwrite each other's cache.
key: ${{ matrix.target }}
# The updater ships on every GUI platform now: inside the macOS bundle,
# beside the Windows app, and inside the Linux AppImage.
@@ -200,7 +215,7 @@ jobs:
continue-on-error: true
uses: actions/download-artifact@v8
with:
name: nightly-tty7-server-linux-x86_64-musl
name: nightly-${{ matrix.wsl-server }}
path: tty7/bundled-server
- name: Package Windows installer + zip
+20 -4
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@@ -35,11 +35,23 @@ jobs:
os: windows
arch: x86_64
target: x86_64-pc-windows-msvc
wsl-server: tty7-server-linux-x86_64-musl
# Cross-compiled from the x64 runner, like `server-windows`'s ARM64
# leg. Experimental until it has shipped once: a failure here drops
# the ARM64 packages from the release instead of holding it up, and
# ARM64 machines still have the x64 build under emulation.
- runner: windows-latest
os: windows
arch: arm64
target: aarch64-pc-windows-msvc
wsl-server: tty7-server-linux-aarch64-musl
experimental: true
- runner: ubuntu-latest
os: linux
arch: x86_64
target: x86_64-unknown-linux-gnu
runs-on: ${{ matrix.runner }}
continue-on-error: ${{ matrix.experimental == true }}
steps:
- name: Checkout tty7
uses: actions/checkout@v4
@@ -69,6 +81,9 @@ jobs:
- uses: Swatinem/rust-cache@v2
with:
workspaces: tty7
# Two Windows legs share a runner OS; without the target in the key
# they would overwrite each other's cache.
key: ${{ matrix.target }}
# `--locked` because a release must ship the dependency set the tag
# recorded, not whatever cargo would re-resolve at build time. Safe here
@@ -147,7 +162,7 @@ jobs:
continue-on-error: true
uses: actions/download-artifact@v8
with:
name: release-tty7-server-linux-x86_64-musl
name: release-${{ matrix.wsl-server }}
path: tty7/bundled-server
- name: Package Windows installer + zip
@@ -388,9 +403,10 @@ jobs:
# redistributable — which a headless server is the likeliest machine to lack.
# Symbols are stripped through the profile instead.
#
# ARM64 is new ground for this repository's Windows builds (the app itself
# ships x64 only), so its leg may fail without holding up the release; an
# ARM64 host then gets a clear "could not download" instead of a server.
# ARM64 is new ground for this repository's Windows builds (the app's own
# ARM64 leg in `build` is experimental too), so its leg may fail without
# holding up the release; an ARM64 host then gets a clear "could not
# download" instead of a server.
server-windows:
strategy:
fail-fast: false
+6 -3
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@@ -46,8 +46,11 @@ curl.exe -sL -o conpty.zip "https://api.nuget.org/v3-flatcontainer/microsoft.win
Expand-Archive conpty.zip -DestinationPath conpty-pkg
Copy-Item conpty-pkg/runtimes/win-x64/native/conpty.dll x64/conpty.dll
Copy-Item conpty-pkg/build/native/runtimes/x64/OpenConsole.exe x64/OpenConsole.exe
Copy-Item conpty-pkg/runtimes/win-arm64/native/conpty.dll arm64/conpty.dll
Copy-Item conpty-pkg/build/native/runtimes/arm64/OpenConsole.exe arm64/OpenConsole.exe
```
Only `x86_64-pc-windows-msvc` is released today, so only `x64/` is vendored. The
package also carries `arm64` and `x86`; adding an architecture means adding the
directory here and one `Copy-Item` in `.github/scripts/bundle-windows.ps1`.
`x64/` and `arm64/` match the two released Windows targets
(`x86_64-pc-windows-msvc`, `aarch64-pc-windows-msvc`). The package also carries
`x86`; adding an architecture means adding the directory here, one arm in
`build.rs`, and one entry in `.github/scripts/bundle-windows.ps1`'s `$ConptyArch`.
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+3 -2
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@@ -31,8 +31,9 @@ fn stage_bundled_conpty() {
let arch = std::env::var("CARGO_CFG_TARGET_ARCH").unwrap_or_default();
let vendored = match arch.as_str() {
"x86_64" => "x64",
// Every other Windows architecture is unreleased, so nothing is
// vendored for it and the in-box conhost stays in charge.
"aarch64" => "arm64",
// 32-bit Windows is unreleased, so nothing is vendored for it and the
// in-box conhost stays in charge.
_ => return,
};
let source = PathBuf::from("assets/windows/conpty").join(vendored);
+8 -3
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@@ -27,12 +27,17 @@ AppImage bundles its own X11/Wayland/font libraries.
</Tab>
<Tab title="Windows">
Two shapes, both x86-64:
Two shapes, each built for x86-64 (`x86_64`) and ARM64 (`arm64`, e.g.
Snapdragon laptops):
| File | Use it when |
|---|---|
| `tty7-<version>-windows-x86_64-setup.exe` | You want a normal install with Start-menu entries and an uninstaller. |
| `tty7-<version>-windows-x86_64.zip` | You want it portable — unzip anywhere and run `tty7-app.exe`. |
| `tty7-<version>-windows-<arch>-setup.exe` | You want a normal install with Start-menu entries and an uninstaller. |
| `tty7-<version>-windows-<arch>.zip` | You want it portable — unzip anywhere and run `tty7-app.exe`. |
The x86-64 build also runs on ARM64 Windows under emulation, but the
`arm64` one is native. Installing either over the other upgrades the same
install.
The installer offers one optional setup task, off by default: **Add "Open in
tty7" to the folder context menu**. It writes shell verbs under `HKCU`, so
+16 -2
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@@ -2687,8 +2687,14 @@ impl WindowsUpdateLayout {
#[cfg(target_os = "windows")]
fn windows_package_for_layout(version: &str, layout: &WindowsUpdateLayout) -> Option<String> {
// Labelled like the macOS packages (`arm64`), not like the server assets
// (`aarch64`): these are the desktop app's names. An x64 build running
// under emulation on ARM64 keeps taking x64 packages — switching it to
// the native build is the user's reinstall, not something an update does.
let arch = if cfg!(target_arch = "x86_64") {
"x86_64"
} else if cfg!(target_arch = "aarch64") {
"arm64"
} else {
return None;
};
@@ -3732,12 +3738,20 @@ mod tests {
assert_eq!(
windows_package_for_layout("26.8.2", &WindowsUpdateLayout::Inno(directory.clone()))
.as_deref(),
Some("tty7-26.8.2-windows-x86_64-setup.exe")
Some(if cfg!(target_arch = "aarch64") {
"tty7-26.8.2-windows-arm64-setup.exe"
} else {
"tty7-26.8.2-windows-x86_64-setup.exe"
})
);
assert_eq!(
windows_package_for_layout("26.8.2", &WindowsUpdateLayout::Portable(directory))
.as_deref(),
Some("tty7-26.8.2-windows-x86_64.zip")
Some(if cfg!(target_arch = "aarch64") {
"tty7-26.8.2-windows-arm64.zip"
} else {
"tty7-26.8.2-windows-x86_64.zip"
})
);
}