l0ng-ai a7bdade300 fix(forwards): say why a forward was refused, and never lose the rule it replaces
The managed-forward form in the Forwards panel used to bare-`return` from Add
whenever the fields did not make a rule — an unparseable bind port, a target
port of 0, an empty target host for a Local or Remote rule. The button did
nothing, said nothing, and left the form exactly as it was. It now collects
the fields through the same conditions the settings sheet applies
(`ForwardRuleForm::collect`), keeps Add disabled while there is nothing to
add, and shows the settings sheet's own "needs both" / "needs a listen port"
line under the form once it has been touched.

Saving an edit removed the old forward and then added the new one, so a rule
that could not be started took a working forward with it. Remove-then-add is
still the order — the ordinary edit keeps the bind port, and adding first
would collide with the very rule being replaced — but the panel now looks at
the entry the add appended, and on `ForwardStatus::Error` it takes that entry
back out, puts the old rule back, and keeps the form open with the reason
under it. `mf_editing` carries the whole `ManagedForward` rather than an id so
there is something to put back, and it is re-pointed at the restored entry,
which comes back under a new id.

Adjacent, and the reason a failed request could not be told from a successful
one: `ForwardRoute::add`/`remove` and their `RemoteTerminal` fallbacks turned
every transport error into an empty `Vec`, which the caller then assigned
straight into the panel's list — so one unreachable round trip blanked a panel
full of live forwards. They return `Option` now, and the panel only takes a
list the far side actually sent.
2026-08-11 20:07:37 +08:00

tty7

tty7

A terminal workbench: persistent sessions, remote work, agents.

Pure Rust · GPU rendering on Zed's gpui · VT core from Alacritty


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Why

  • Performance — ~2× the throughput of Alacritty, Ghostty, or Kitty (benchmarks)
  • Persistent sessions — quit or reboot; your shells and supported agent sessions keep running, no tmux
  • Editor-grade input — suggestions, completion, highlighting, history search
  • Remote development — files, repos, panes, and git data stay on the remote machine
  • Native SSH — profiles, SFTP, port forwarding, and jump hosts
  • Agent-aware — Claude Code, Codex & co.: status, notifications, git context
  • CLI + Skills — agents create panes, run commands, and inspect output

Install

Native builds for each platform on Releases:

macOS …-macos-arm64.dmg · …-x86_64.dmg drag into Applications
Windows …-setup.exe · portable ….zip
Linux …-x86_64.AppImage chmod +x and run — X11/Wayland libraries bundled

What's inside

Editor-grade input ghost suggestions from history · explained tab completion · syntax highlighting · multi-line editing · click places the caret · ⌃ R fuzzy history
Window tabs & splits · ⌘ P palette · ⌘ F scrollback search · nine themes · IME
Agent-aware per-pane detection (18 CLIs): status dot · notifications · branch + diff · resume after reboot · tray icon when input is needed
Remote workspaces remote files, repos, changes, diffs, worktrees, tabs, and panes · reconnect from any client and continue where you left off
CLI + Skills bundled tty7 CLI · agent skill · pane/workspace control · real PTY commands · output, process, port, and agent status
SSH native russh stack: profiles with keychain secrets · SFTP panel · port forwarding · jump hosts · one-time, unprivileged tty7-server install

Terminal and keybinding reference: docs/features.md. The agent-facing CLI interface is documented in skills/tty7/SKILL.md.

Install the skill with:

npx skills add l0ng-ai/tty7

Benchmarks

Same machine, same day, same 155×40 grid — Apple M1 Pro, macOS 26.3.1, five-run averages (2026-07-04):

tty7 Alacritty Ghostty Kitty
Plaintext I/O — 11 MB cat (lower = better) 95 ms 239 ms 179 ms 185 ms
DOOM-fire frame rate (higher = better) 888 fps 485 fps 552 fps 617 fps
Cold-launch memory 116 MB¹ 105 MB 128 MB 130 MB

¹ GUI 105 MB + the persistent server 11 MB.

Methodology and one-command reproduction: scripts/bench/.


S
Description
A terminal workbench in pure Rust: shells, persistent sessions, SSH, coding agents. GPU-rendered on Zed's gpui, VT core from Alacritty.
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