l0ng-ai 0277ca67dc Centre the title-bar search box; bring back auto-hiding title-bar buttons as an Appearance option (#1036)
* feat(settings): an Appearance option to show the title-bar buttons only under the pointer

26.9.2 painted the new-tab and sidebar tiles only while the pointer was
over the bar they sit in; 26.9.3 took that out so the buttons would stay
discoverable. Both are fair, so it comes back as a choice: Appearance >
"Show title bar buttons on hover" (`auto_hide_titlebar_buttons`), off by
default, which keeps today's always-visible bar for everyone who has not
asked otherwise. A config written before the key existed reads as off.

With it on, the rail's two tiles follow the rail, and the collapsed
rail's pair and the trailing panel toggle follow the tab strip. The
window mark stays put, the tiles keep their layout slot so a reveal
never shifts anything, and the title-bar search box is always drawn.
The trailing toggle stays painted while the detail panel is open, as
before, since the panel's own tab row beside it always is.

The reveal is the hover sheet from 26.9.2 — a transparent last child
over each region, because `group_hover` loses the region the moment the
pointer reaches an occluding tile. Resting tiles go to zero opacity
rather than `invisible()`: gpui skips a hidden element's paint pass,
which is where its click and accessibility actions are registered, so a
screen reader could find a hidden tile by label and then not press it.
Shortcuts are actions and never depended on the tiles.

Claude-Session: https://claude.ai/code/session_011mDkkQhwx4RJJBHee3yVpq

* fix(titlebar): centre the search box on the window, not the bar after the traffic lights

On macOS `TitleBar` leaves an 80pt lead for the traffic lights before
the tab strip — whether or not the rail stands in front of them — and
the Search Everywhere box was centred on the strip. So it sat 40pt right
of the terminal column's middle: with the rail collapsed, 40pt right of
the window's (#1033). Fullscreen added the bar's own inset on top.

The band the box centres in now reaches back over that lead, so its left
edge is the terminal column's on every platform (12pt elsewhere). Its
right edge is unchanged: the strip's end on macOS, the terminal column's
end beside a docked panel or document off it.

Reaching back puts the collapsed rail's tiles inside the band, so the
box now keeps an equal clearance at both ends — two springs with a
minimum width either side of it. In a narrow column it shrinks instead
of sliding under New Tab or the panel toggle, and stays centred while
it does. The geometry is a pure `search_band`, tested for the macOS
rail-collapsed, rail-open and fullscreen cases and off macOS.

Claude-Session: https://claude.ai/code/session_011mDkkQhwx4RJJBHee3yVpq

* fix(titlebar): clear a hover flag whose sheet is not on screen; document the key

A title-bar hover flag is written only by its sheet, and only when the
sheet sees the pointer cross its edge. Hide the rail from its own tile, or
turn the switch off mid-hover, and the sheet leaves the tree with its flag
still set: the next time it is built the tiles came back painted with
nobody pointing at them, until the pointer happened to pass through and
out again. Clear the flag of any sheet not built this frame.

Also list auto_hide_titlebar_buttons in the configuration reference.

Claude-Session: https://claude.ai/code/session_011mDkkQhwx4RJJBHee3yVpq
2026-09-30 14:59:53 +08:00
2026-09-29 12:58:21 +08:00

tty7

tty7

A terminal workbench: persistent sessions, remote work, agents.

Pure Rust · GPU rendering on Zed's gpui · VT core from Alacritty


CI Version Platforms License Discord

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One-minute tour of tty7: agents across repos, one agent driving another through the CLI, the prompt editor, diffs, dragging panes, and sessions that survive quitting the app

▶ Watch in full quality

Why

A background server owns your shells and panes — not the window. Everything below follows from that.

  • Performance — ~2× the throughput of Alacritty, Ghostty, or Kitty (benchmarks)
  • Persistent sessions — quit or reboot; your shells and supported agent sessions keep running, no tmux
  • Agent-aware — Claude Code, Codex & co.: status, notifications, and git context for every repo at once
  • Scriptable by agents — one agent opens a pane for another, hands off a task, waits, and reads the result, with or without the GUI running
  • Editor-grade input — suggestions, completion, highlighting, history search, with no plugin to install
  • Remote development — files, repos, panes, and git data stay on the remote machine, over a native SSH stack

Install

Native builds for macOS, Windows, and Linux on Releases:

macOS …-macos-arm64.dmg · …-x86_64.dmg drag into Applications
Windows …-setup.exe · portable ….zip
Linux …-x86_64.AppImage chmod +x and run — X11/Wayland libraries bundled

What's inside

Agent-aware per-pane detection (26 CLIs) · status dot · notifications · branch + diff · tray icon when input is needed · resume after reboot · reopen any past session from Search Everywhere · one-key launch · tab sidebar grouped by repository, with pinned groups
CLI + Skills bundled tty7 CLI · agent skill · run streams a command and exits with its code · split · send · wait --until free · capture
Editor-grade input ghost suggestions from history · explained tab completion · syntax highlighting · multi-line editing · click places the caret · ⌃ R fuzzy history
Window tabs & splits · ⌘ P Search Everywhere · ⌘ F scrollback search · hibernate a tab to free its memory · IME
Side panel ⌘ J · process tree and listening ports · file tree · changes and diffs · find in files · GitHub issues and pull requests, read-only, signed in through gh
Shell integration injected when a pane starts, nothing to install · prompt marks · working directory · exit codes · command-finished notifications · zsh, bash, fish, PowerShell, WSL, remote panes
Remote workspaces remote files, repos, changes, diffs, worktrees, tabs, and panes · reconnect from any client and continue where you left off
SSH native russh stack: profiles with keychain secrets · SFTP panel · port forwarding · jump hosts · one-time, unprivileged tty7-server install

Supported agents

Detection is free: brand avatar, branch + diff, tab title. Status takes one click under Settings → Integrations to install that agent's hook, and brings the status dot, notifications, the tray icon, tty7 wait, and resume after a reboot. Fork needs both — the agent's own fork command, and the hook that tells tty7 which session to fork.

The full support matrix, all twenty-six
Agent Detected Status · resume Fork
Claude Code ✓ ✓ ✓
Codex ✓ ✓ ✓
TraeCode ✓ ✓ ✓
Grok ✓ ✓ ✓
OpenCode ✓ ✓ ✓
Oh My Pi ✓ ✓ ✓
Prime Agent ✓ ✓ ✓
Droid ✓ ✓ ✓
Qwen Code ✓ ✓ ✓
Goose ✓ ✓ ✓
Qoder CLI ✓ ✓ ✓
Qoder CN CLI ✓ ✓ ✓
CodeBuddy ✓ ✓ ✓
Gemini ✓ ✓
Copilot ✓ ✓
Kimi Code ✓ ✓
Pi ✓ ✓
Crush ✓ ✓
Antigravity ✓ ✓
Cursor ✓ ✓
Aider ✓
Amp ✓
Auggie ✓
Hermes ✓
Vibe ✓
Empryo ✓

None of them are wrapped or proxied — the agent you start is the agent you get, in a normal PTY, with its own interface. An agent launched through a wrapper script can be mapped to one by name with agent_commands in config.json. Every agent on your PATH is also a row in Search Everywhere (Agent: Claude Code, …) that opens it in a new tab, and the New Tab menu names the ones you have actually run. agent_launch sets the command line it starts with.

Documentation

Full documentation lives in docs/ — keyboard shortcuts · config.json · CLI reference. The agent-facing CLI interface is also documented in skills/tty7/SKILL.md.

Install the skill with:

npx skills add l0ng-ai/tty7    # install
npx skills update tty7         # update later

Benchmarks

Same machine, same day, same 155×40 grid — Apple M1 Pro, macOS 26.3.1, five-run averages (2026-07-04):

tty7 Alacritty Ghostty Kitty
Plaintext I/O — 11 MB cat (lower = better) 95 ms 239 ms 179 ms 185 ms
DOOM-fire frame rate (higher = better) 888 fps 485 fps 552 fps 617 fps
Cold-launch memory 116 MB¹ 105 MB 128 MB 130 MB

¹ GUI 105 MB + the persistent server 11 MB.

Methodology and one-command reproduction: scripts/bench/.


S
Description
A terminal workbench in pure Rust: shells, persistent sessions, SSH, coding agents. GPU-rendered on Zed's gpui, VT core from Alacritty.
Readme Apache-2.0
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