l0ng-ai 13ef34685d docs(app): restore why Linux zooms the window a different way
if cfg!(target_os = "linux") { window.zoom_window() }
    else { window.titlebar_double_click() }

reads like a stylistic split and is a bug fix. gpui implements
`titlebar_double_click` on macOS only — everywhere else the trait method
is an empty default, so on Linux this row swallowed the double-click and
nothing zoomed. `zoom_window` is the maximise toggle there, and what
gpui-component's own `TitleBar` calls for the same reason. Windows needs
neither: the row maps to HTCAPTION and the OS has already acted.

Nothing in the code said any of that, so the obvious tidy — collapse the
branch to the one gpui documents — silently breaks Linux again. The
branch is byte-for-byte what it was when that was written.

Also `WindowMoveArm`, whose point is *where* the flag lives rather than
what it holds, and `last_focused`, which is why switching tabs returns
to the pane you left instead of the first one.

Checked `last_focused`'s reference to `remember_active_pane` before
restoring it, on the assumption it had rotted — it has not, the function
is still there and still called from two places, and `focus_target`
still falls back to `first_leaf()` exactly as described. My first grep
said otherwise because I had truncated it.

Measured function length across the tree while here: the only
production function over 400 lines is `Tty7App::render` at 578, which is
a gpui element tree — long, linear, and not something to split while
its behaviour cannot be verified visually.
2026-08-16 08:11:52 +08:00

tty7

tty7

A terminal workbench: persistent sessions, remote work, agents.

Pure Rust · GPU rendering on Zed's gpui · VT core from Alacritty


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tty7 with a tab sidebar of agent sessions across several repos, running Claude Code

Why

  • Performance — ~2× the throughput of Alacritty, Ghostty, or Kitty (benchmarks)
  • Persistent sessions — quit or reboot; your shells and supported agent sessions keep running, no tmux
  • Editor-grade input — suggestions, completion, highlighting, history search
  • Remote development — files, repos, panes, and git data stay on the remote machine
  • Native SSH — profiles, SFTP, port forwarding, and jump hosts
  • Agent-aware — Claude Code, Codex & co.: status, notifications, git context
  • CLI + Skills — agents create panes, run commands, and inspect output

Install

Native builds for macOS, Windows, and Linux on Releases:

macOS …-macos-arm64.dmg · …-x86_64.dmg drag into Applications
Windows …-setup.exe · portable ….zip
Linux …-x86_64.AppImage chmod +x and run — X11/Wayland libraries bundled

What's inside

Editor-grade input ghost suggestions from history · explained tab completion · syntax highlighting · multi-line editing · click places the caret · ⌃ R fuzzy history
Window tabs & splits · ⌘ P palette · ⌘ F scrollback search · nine themes · IME
Agent-aware per-pane detection (18 CLIs): status dot · notifications · branch + diff · resume after reboot · tray icon when input is needed
Remote workspaces remote files, repos, changes, diffs, worktrees, tabs, and panes · reconnect from any client and continue where you left off
CLI + Skills bundled tty7 CLI · agent skill · pane/workspace control · real PTY commands · output, process, port, and agent status
SSH native russh stack: profiles with keychain secrets · SFTP panel · port forwarding · jump hosts · one-time, unprivileged tty7-server install

Full documentation lives in docs/keyboard shortcuts · config.json · CLI reference. The agent-facing CLI interface is also documented in skills/tty7/SKILL.md.

Install the skill with:

npx skills add l0ng-ai/tty7    # install
npx skills update tty7         # update later

Benchmarks

Same machine, same day, same 155×40 grid — Apple M1 Pro, macOS 26.3.1, five-run averages (2026-07-04):

tty7 Alacritty Ghostty Kitty
Plaintext I/O — 11 MB cat (lower = better) 95 ms 239 ms 179 ms 185 ms
DOOM-fire frame rate (higher = better) 888 fps 485 fps 552 fps 617 fps
Cold-launch memory 116 MB¹ 105 MB 128 MB 130 MB

¹ GUI 105 MB + the persistent server 11 MB.

Methodology and one-command reproduction: scripts/bench/.


S
Description
A terminal workbench in pure Rust: shells, persistent sessions, SSH, coding agents. GPU-rendered on Zed's gpui, VT core from Alacritty.
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