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* fix(ui): stop filled children squaring off rounded corners The cursor-shape toggles (Block / Bar / Underline) reported in #236 look rough because the selected segment's fill covers the whole corner of the track it caps, and its outer edge is a hard, unantialiased vertical cut. The track's own border arc is drawn correctly and antialiased — it just floats *inside* that square, so the corner reads as a stair-step. The controls were relying on `overflow_hidden` to shape their end segments' fills to the track's rounding. It cannot do that. `gpui::ContentMask` is a bare axis-aligned `Bounds`; `Style::overflow_mask` builds it from the element's bounds shrunk by the border widths and drops `corner_radii` entirely, and every shader applies it as a hard `clip_distances < 0` discard. So the mask only ever cuts a square, and it never antialiases the cut. A container's own corners come from somewhere else — the quad shader's SDF, `saturate(0.5 - distance)` — which is why a plain rounded card renders smooth while anything with a filled child in its corner does not. That divergence is the whole bug, and the reporter's screenshot shows both halves of it: the corner with the selected fill is square, the corner without one is a clean arc. The fill has to carry the radius itself, so it goes down the SDF path too. It sits one border-width inside the track, so the concentric radius is `outer - border`. `ui::rounding` states that rule once, with the constants and the corner-assignment helpers, and unit-tests the invariants (inset is strictly tighter than the outer radius, clamps at zero, only the end segments cap the track). Applied to every place a child paints a fill into a rounded corner: * the segmented controls (the reported one, plus the others `segmented` serves), * the −/value/+ steppers' hover fills — those glyph boxes also had to be pinned to the track's content height, because a padded auto-height box measures 31px against a 22px content box and its rounded corner would land 4½px outside the visible strip, * the theme picker's flush-mounted previews, * the diff overlay's card headers and the row that closes a card. Not reproducible locally: this is a rendering-geometry defect, not a platform one, but it is most visible at a device pixel ratio of 1, where the clip's hard edge is a whole physical pixel. Verified by reading the gpui mask/shader source and the reporter's screenshot pixel by pixel, and by the geometry tests; the on-screen result is left for visual acceptance. Refs #236 * no-mistakes(review): round diff card header when body is empty * no-mistakes(document): point Unreleased changelog link at v26.7.6 * no-mistakes(document): untrack AGENTS.md per gitignore dev-tool convention --------- Co-authored-by: l0ng-ai <24760907+l0ng-ai@users.noreply.github.com>
tty7
A terminal workbench: shells, sessions, SSH, coding agents.
Pure Rust · GPU rendering on Zed's gpui · VT core from Alacritty
English · 简体中文
Why
- Fast — ~2× the throughput of Alacritty, Ghostty, or Kitty (benchmarks)
- Sessions persist — quit or reboot; your shells keep running, no tmux
- Editor-grade input — completion, syntax highlighting, history search built in; zero config for zsh, bash, fish, PowerShell
- Agent-aware — recognizes Claude Code & co. in a pane: status, notifications, session resume
Install
Native builds for each platform on Releases:
| macOS | …-macos-arm64.dmg · …-x86_64.dmg |
drag into Applications |
| Windows | …-setup.exe · portable ….zip |
|
| Linux | …-x86_64.AppImage |
chmod +x and run — x11/wayland libs bundled |
What's inside
| Input | ghost suggestions from history · explained tab completion · syntax highlighting · multi-line editing · click places the caret · ⌃ R fuzzy history |
| Window | tabs & splits · ⌘ P palette · ⌘ F scrollback search · nine themes · IME |
| Coding agents | per-pane agent detection (~17 CLIs): status dot, notifications, branch + diff, resume after reboot, tray icon that signals "needs your input" |
| SSH | native russh stack: profiles with keychain secrets, SFTP panel, port forwarding, jump hosts |
Details for every row: docs/features.md. Keybindings: ⌘ , opens Settings — browse and remap everything, tmux preset included (full list).
Benchmarks
Same machine, same day, same 155×40 grid — Apple M1 Pro, macOS 26.3.1, five-run averages (2026-07-04):
| tty7 | Alacritty | Ghostty | Kitty | |
|---|---|---|---|---|
Plaintext IO — 11 MB cat (lower = better) |
95 ms | 239 ms | 179 ms | 185 ms |
| DOOM-fire frame rate (higher = better) | 888 fps | 485 fps | 552 fps | 617 fps |
| Cold-launch memory | 116 MB¹ | 105 MB | 128 MB | 130 MB |
¹ GUI 105 MB + the persistent daemon 11 MB.
Methodology and one-command reproduction: scripts/bench/.
Built on gpui and alacritty_terminal · Apache-2.0 · Discord · Changelog
Description
A terminal workbench in pure Rust: shells, persistent sessions, SSH, coding agents. GPU-rendered on Zed's gpui, VT core from Alacritty.
ai-agentsalacrittyclaude-codecoding-agentcross-platformdaemondeveloper-toolsgpugpuilinuxmacosptyrustshellsshterminalterminal-emulatorterminal-multiplexertmuxwindows
Readme
Apache-2.0
34 MiB
Languages
Rust
99.1%
Shell
0.5%
PowerShell
0.2%
Inno Setup
0.1%