l0ng-ai 46759b8a01 fix(input-bar): read column widths from unicode-width, not a hand-rolled table (#704)
* fix(input-bar): read column widths from unicode-width, not a hand-rolled table

The input bar scored every character against a hand-written list of code-point
ranges. Anything the list missed counted as one plain column, so `🀄`, `` and
every combining mark pulled the rest of the row a column left, and clicks,
wrapping and the caret all landed off by that much (#701).

The grid gets its widths from `unicode-width` by way of `alacritty_terminal`,
so read the same table. Zero-width characters then need a cell to ride in:
group each base with the marks that follow it, so the shaper sees one run and
composes `é` instead of setting `e` and its accent side by side. An emoji
presentation sequence is re-scored as a string the way the grid re-scores it,
so `❤️` is two columns in the bar as well.

A ZWJ sequence stays two cells on purpose — that is what the grid makes of it,
and composing it here would put the bar a column off from where the text lands.

* fix(input-bar): derive click and wrap geometry from the cells the bar draws

`input_cells` re-scores an emoji presentation sequence to two columns and
hands a stranded combining mark a column of its own, but `input_char_positions`
kept walking the text character by character — so `❤️` was drawn two columns
wide and counted as one. Everything geometric read the short count: a click on
`X` in `❤️X` selected past it, wrapping broke a column early, and vertical
caret motion aimed at the wrong column.

Walk the same cells instead. Only the base of a cell carries the width, so a
click still lands on the base rather than a mark riding on it, and the riders
sit at the column the caret takes after the cell.

A cell now also tints as a unit when a selection covers any character in it —
it is one glyph, so half-highlighting it drew a mark unselected next to its
selected base.
2026-08-20 22:35:32 +08:00

tty7

tty7

A terminal workbench: persistent sessions, remote work, agents.

Pure Rust · GPU rendering on Zed's gpui · VT core from Alacritty


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tty7 with a tab sidebar of agent sessions across several repos, running Claude Code

Why

A background server owns your shells and panes — not the window. Everything below follows from that.

  • Performance — ~2× the throughput of Alacritty, Ghostty, or Kitty (benchmarks)
  • Persistent sessions — quit or reboot; your shells and supported agent sessions keep running, no tmux
  • Agent-aware — Claude Code, Codex & co.: status, notifications, and git context for every repo at once
  • Scriptable by agents — one agent opens a pane for another, hands off a task, waits, and reads the result, with or without the GUI running
  • Editor-grade input — suggestions, completion, highlighting, history search, with no plugin to install
  • Remote development — files, repos, panes, and git data stay on the remote machine, over a native SSH stack
  • Git beside the terminal — source control, diffs, and worktrees without leaving the window

Install

Native builds for macOS, Windows, and Linux on Releases:

macOS …-macos-arm64.dmg · …-x86_64.dmg drag into Applications
Windows …-setup.exe · portable ….zip
Linux …-x86_64.AppImage chmod +x and run — X11/Wayland libraries bundled

What's inside

Agent-aware per-pane detection (19 CLIs) · status dot · notifications · branch + diff · tray icon when input is needed · resume after reboot · tab sidebar grouped by repository
CLI + Skills bundled tty7 CLI · agent skill · run streams a command and exits with its code · split · send · wait --until free · capture
Editor-grade input ghost suggestions from history · explained tab completion · syntax highlighting · multi-line editing · click places the caret · ⌃ R fuzzy history
Window tabs & splits · ⌘ P palette · ⌘ F scrollback search · ⌘ J panel with process tree and listening ports · 13 themes, your own YAML, iTerm2 import · IME
Shell integration injected when a pane starts, nothing to install · prompt marks · working directory · exit codes · command-finished notifications · zsh, bash, fish, PowerShell, WSL, remote panes
Remote workspaces remote files, repos, changes, diffs, worktrees, tabs, and panes · reconnect from any client and continue where you left off
SSH native russh stack: profiles with keychain secrets · SFTP panel · port forwarding · jump hosts · one-time, unprivileged tty7-server install
Git panel follows the focused pane · stage, commit, amend, branch, push, stash · side-by-side or unified diffs · commit graph with cherry-pick, revert, and reset · a new worktree opens its own tab

Supported agents

Detection is free: brand avatar, branch + diff, tab title. Status takes one click under Settings → Agents to install that agent's hook, and brings the status dot, notifications, the tray icon, tty7 wait, and resume after a reboot. Fork needs both — the agent's own fork command, and the hook that tells tty7 which session to fork.

The full support matrix, all nineteen
Agent Detected Status · resume Fork
Claude Code
Codex
Grok
OpenCode
Oh My Pi
Droid
Qwen Code
Goose
Gemini
Copilot
Kimi Code
Pi
Aider
Amp
Cursor
Auggie
Hermes
Vibe
Antigravity

None of them are wrapped or proxied — the agent you start is the agent you get, in a normal PTY, with its own interface. An agent launched through a wrapper script can be mapped to one by name with agent_commands in config.json.

Documentation

Full documentation lives in docs/keyboard shortcuts · config.json · CLI reference. The agent-facing CLI interface is also documented in skills/tty7/SKILL.md.

Install the skill with:

npx skills add l0ng-ai/tty7    # install
npx skills update tty7         # update later

Benchmarks

Same machine, same day, same 155×40 grid — Apple M1 Pro, macOS 26.3.1, five-run averages (2026-07-04):

tty7 Alacritty Ghostty Kitty
Plaintext I/O — 11 MB cat (lower = better) 95 ms 239 ms 179 ms 185 ms
DOOM-fire frame rate (higher = better) 888 fps 485 fps 552 fps 617 fps
Cold-launch memory 116 MB¹ 105 MB 128 MB 130 MB

¹ GUI 105 MB + the persistent server 11 MB.

Methodology and one-command reproduction: scripts/bench/.


S
Description
A terminal workbench in pure Rust: shells, persistent sessions, SSH, coding agents. GPU-rendered on Zed's gpui, VT core from Alacritty.
Readme Apache-2.0
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