l0ng-ai 540255e6a1 refactor(panel): give the detail panel's top zone back to the panel
The panel's title-bar-height top zone carried seven controls belonging to
three different layers: four panel tabs, the panel toggle, the "..." menu,
and the workspace chip. All seven at chrome scale, in a column the user can
drag down to MIN_WIDTH. The row wants 268px there — it overflows by 68px
before anything else goes wrong.

The layers are the real defect; the crowding is a symptom. Switching to
Files is "what does this panel show", the workspace chip is "which machine
am I on", and they sat side by side, same size, same weight.

Three changes, none of which touch the window layout — both columns stay
full-height and the corner controls stay where they are:

- The workspace chip moves to the head of the rail, as a full row with the
  workspace's name rather than a monogram in a corner. The rail below it
  enumerates that workspace's tabs, so this is where the name belongs; it
  also stops a window-scoped control from competing for the panel's width.
  Note it is *not* folded into the repo group headers under it — those are
  repositories, and one workspace holds several.

- The panel's tab tiles drop to TILE_SIZE_SM. That constant exists for
  tiles inside a panel, which is exactly what these are, and the one size
  step separates them from the window chrome sharing their row without
  spending a divider on it.

- On macOS panel_title draws nothing. The tile row above it already says
  which tab you are on, and so does the content — a file tree is Files, a
  diff is Changes. It cost a whole row: tiles, then a title, then a search
  box, before one line of content. Changes' file count moves into that
  tab's tooltip, where it stays readable without switching tabs. Outline's
  count does not survive: it needs the active leaf, which needs a &Window
  right_panel_tabs has no reason to take, and its list is one click away.
  A tab passing `trailing` still gets the row; none currently do.

Off macOS nothing changes: the panel hangs below a spanning title bar
there, and panel_title is still that panel's tab switcher.

The top zone now needs ~164px against a 200px minimum.
2026-07-28 14:19:23 +08:00
2026-07-27 14:00:22 +08:00

tty7

tty7

A terminal workbench: shells, sessions, SSH, coding agents.

Pure Rust · GPU rendering on Zed's gpui · VT core from Alacritty


CI Version License Discord

English · 简体中文

Why

  • Fast — ~2× the throughput of Alacritty, Ghostty, or Kitty (benchmarks)
  • Sessions persist — quit or reboot; your shells keep running, no tmux
  • Editor-grade input — completion, syntax highlighting, history search built in; zero config for zsh, bash, fish, PowerShell
  • Agent-aware — recognizes Claude Code & co. in a pane: status, notifications, session resume

Install

Native builds for each platform on Releases:

macOS …-macos-arm64.dmg · …-x86_64.dmg drag into Applications
Windows …-setup.exe · portable ….zip
Linux …-x86_64.AppImage chmod +x and run — x11/wayland libs bundled

What's inside

Input ghost suggestions from history · explained tab completion · syntax highlighting · multi-line editing · click places the caret · ⌃ R fuzzy history
Window tabs & splits · ⌘ P palette · ⌘ F scrollback search · eight themes · IME
Coding agents per-pane agent detection (~17 CLIs): status dot, notifications, branch + diff, resume after reboot, tray icon that signals "needs your input"
SSH native russh stack: profiles with keychain secrets, SFTP panel, port forwarding, jump hosts

Details for every row: docs/features.md. Keybindings: ⌘ , opens Settings — browse and remap everything, tmux preset included (full list).

Benchmarks

Same machine, same day, same 155×40 grid — Apple M1 Pro, macOS 26.3.1, five-run averages (2026-07-04):

tty7 Alacritty Ghostty Kitty
Plaintext IO — 11 MB cat (lower = better) 95 ms 239 ms 179 ms 185 ms
DOOM-fire frame rate (higher = better) 888 fps 485 fps 552 fps 617 fps
Cold-launch memory 116 MB¹ 105 MB 128 MB 130 MB

¹ GUI 105 MB + the persistent daemon 11 MB.

Methodology and one-command reproduction: scripts/bench/.


S
Description
A terminal workbench in pure Rust: shells, persistent sessions, SSH, coding agents. GPU-rendered on Zed's gpui, VT core from Alacritty.
Readme Apache-2.0
34 MiB
Languages
Rust 99.1%
Shell 0.5%
PowerShell 0.2%
Inno Setup 0.1%