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The box docked under these agents' panes, so their own inputs stayed on screen above it: two inputs. They now get the covering box too. - Crush's editor opens on its `> ` prompt (`!` in yolo mode, `:::` while the chat has the keys) with each further line on `:::`, over a blank row and its key help. Its dialogs — the command palette, the model and session lists, a permission request — are framed over the screen with the editor left standing under them, and take the keys, so with a frame on screen the box steps aside. - Goose prints its `> ` prompt under its context gauge, as the last thing on the screen, wherever its output ended. A turn's spinner and output, and a tool approval, are printed under the line sent, and the box steps aside for them until the next gauge and prompt. Its input is two rows where the box is about five, so the grid gives up the rest, as it does for Oh My Pi. - Amp frames its input at the bottom of the screen, its mode in the top edge and the directory in the bottom one. Its palette and file list open framed and indented over the screen, and a notice in the input's place (out of credits) is a frame with nothing in its bottom edge; the box steps aside for both. Text typed into one of these inputs before the box was opened over it stays there, unseen, and the next message would run on after it. With text left there the box now empties it first, a line at a time with Ctrl+U and Backspace, as it empties Grok Build's with Ctrl+U.