l0ng-ai 9a34576877 fix(theme): split the selection ladder into a resting and a cursor rung
Folding three signed-off values into one `SELECTED` target is what made
the chrome shout. The old ladder had `hover` 0.09, `sidebar_sel` 0.12 and
`list_active` 0.17; the ratio rewrite kept only the loudest of them and
pointed every selected fill in the app at it. On the Light theme the
rail's selected row went from #E2E2E2 to #C0C0C0 — a silver slab at twice
the perceived step it had ever had — and it took the switch tracks, the
input grounds, the plain buttons' active state and every chrome tile's
*hover* (which paints the sidebar's selected grey by design) with it.

The two jobs were never the same:

- A resting selection — a rail row, a lit toggle, a switch track — sits
  there all session next to unselected siblings. It stays quiet and leans
  on the text channel, which is what `Surface` carries both for.
- A cursor — the one menu row under the pointer, the palette's keyboard
  row — is transient and alone on its surface, and the eye is already
  tracking it. It gets the loud rung.

So `SELECTED` drops to 1.30:1 and a new `CURSOR` takes 1.70:1, each
anchored to the Dracula value it was signed off at (`mix(bg, fg, 0.12)`
and `0.17` respectively). Dracula lands within 1.02:1 of both old greys,
and every other theme is pulled onto the same two perceived steps instead
of the same one. `PRESSED` follows `SELECTED` down to 1.55:1 — it is
"one step past selected", not a fixed distance from the surface.

Only `accent` (gpui-component's name for a menu row highlight) and
`list_active` move to the new rung; everything else was already asking
for a resting selection and now gets one.

The per-surface ladder test drops its floors to match and gains a
cursor-vs-selected assertion, so the two rungs can't quietly re-merge.
2026-07-28 16:39:04 +08:00
2026-07-27 14:00:22 +08:00

tty7

tty7

A terminal workbench: shells, sessions, SSH, coding agents.

Pure Rust · GPU rendering on Zed's gpui · VT core from Alacritty


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Why

  • Fast — ~2× the throughput of Alacritty, Ghostty, or Kitty (benchmarks)
  • Sessions persist — quit or reboot; your shells keep running, no tmux
  • Editor-grade input — completion, syntax highlighting, history search built in; zero config for zsh, bash, fish, PowerShell
  • Agent-aware — recognizes Claude Code & co. in a pane: status, notifications, session resume

Install

Native builds for each platform on Releases:

macOS …-macos-arm64.dmg · …-x86_64.dmg drag into Applications
Windows …-setup.exe · portable ….zip
Linux …-x86_64.AppImage chmod +x and run — x11/wayland libs bundled

What's inside

Input ghost suggestions from history · explained tab completion · syntax highlighting · multi-line editing · click places the caret · ⌃ R fuzzy history
Window tabs & splits · ⌘ P palette · ⌘ F scrollback search · eight themes · IME
Coding agents per-pane agent detection (~17 CLIs): status dot, notifications, branch + diff, resume after reboot, tray icon that signals "needs your input"
SSH native russh stack: profiles with keychain secrets, SFTP panel, port forwarding, jump hosts

Details for every row: docs/features.md. Keybindings: ⌘ , opens Settings — browse and remap everything, tmux preset included (full list).

Benchmarks

Same machine, same day, same 155×40 grid — Apple M1 Pro, macOS 26.3.1, five-run averages (2026-07-04):

tty7 Alacritty Ghostty Kitty
Plaintext IO — 11 MB cat (lower = better) 95 ms 239 ms 179 ms 185 ms
DOOM-fire frame rate (higher = better) 888 fps 485 fps 552 fps 617 fps
Cold-launch memory 116 MB¹ 105 MB 128 MB 130 MB

¹ GUI 105 MB + the persistent daemon 11 MB.

Methodology and one-command reproduction: scripts/bench/.


S
Description
A terminal workbench in pure Rust: shells, persistent sessions, SSH, coding agents. GPU-rendered on Zed's gpui, VT core from Alacritty.
Readme Apache-2.0
34 MiB
Languages
Rust 99.1%
Shell 0.5%
PowerShell 0.2%
Inno Setup 0.1%