l0ng-ai 9b472ae799 fix(scm): stop a commit-losing op inheriting the discard question
`confirm_question` answers `Destructive::RewritesHistory` and sends
everything else to the discard wording — "Discard all unstaged and
untracked changes? Staged changes are kept." That sentence is about
files, and it describes nothing that happens when commits go.

`LosesCommits` reaches it. Today that is harmless by accident:
`Reset { Hard }` is answered above by its own question, and the only
other producer is `GitOp::DeleteBranch`, which is fully built in
`ops.rs` — label, argv, validation, tests — and constructed by nothing
in the UI. Every destructive op goes through this one gate, so the day
branch deletion is wired up it inherits a dialog about the working tree,
reassures the reader that "staged changes are kept", and offers Discard
as the button to confirm it with.

A `debug_assert_ne!` on the loss kind rather than on the op, so it also
catches the next op that loses commits, and it names the op in the
message. Nothing changes in release, and nothing changes today in debug
either — verified by driving a `DeleteBranch` through the function, which
trips it with that message.

Left as an assertion rather than new dialog copy: writing a branch-delete
question, in three languages, for an operation that has no UI, is a
feature waiting for its caller to decide what it should say.
2026-08-16 02:08:25 +08:00

tty7

tty7

A terminal workbench: persistent sessions, remote work, agents.

Pure Rust · GPU rendering on Zed's gpui · VT core from Alacritty


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English · 简体中文


tty7 with a tab sidebar of agent sessions across several repos, running Claude Code

Why

  • Performance — ~2× the throughput of Alacritty, Ghostty, or Kitty (benchmarks)
  • Persistent sessions — quit or reboot; your shells and supported agent sessions keep running, no tmux
  • Editor-grade input — suggestions, completion, highlighting, history search
  • Remote development — files, repos, panes, and git data stay on the remote machine
  • Native SSH — profiles, SFTP, port forwarding, and jump hosts
  • Agent-aware — Claude Code, Codex & co.: status, notifications, git context
  • CLI + Skills — agents create panes, run commands, and inspect output

Install

Native builds for macOS, Windows, and Linux on Releases:

macOS …-macos-arm64.dmg · …-x86_64.dmg drag into Applications
Windows …-setup.exe · portable ….zip
Linux …-x86_64.AppImage chmod +x and run — X11/Wayland libraries bundled

What's inside

Editor-grade input ghost suggestions from history · explained tab completion · syntax highlighting · multi-line editing · click places the caret · ⌃ R fuzzy history
Window tabs & splits · ⌘ P palette · ⌘ F scrollback search · nine themes · IME
Agent-aware per-pane detection (18 CLIs): status dot · notifications · branch + diff · resume after reboot · tray icon when input is needed
Remote workspaces remote files, repos, changes, diffs, worktrees, tabs, and panes · reconnect from any client and continue where you left off
CLI + Skills bundled tty7 CLI · agent skill · pane/workspace control · real PTY commands · output, process, port, and agent status
SSH native russh stack: profiles with keychain secrets · SFTP panel · port forwarding · jump hosts · one-time, unprivileged tty7-server install

Full documentation lives in docs/keyboard shortcuts · config.json · CLI reference. The agent-facing CLI interface is also documented in skills/tty7/SKILL.md.

Install the skill with:

npx skills add l0ng-ai/tty7    # install
npx skills update tty7         # update later

Benchmarks

Same machine, same day, same 155×40 grid — Apple M1 Pro, macOS 26.3.1, five-run averages (2026-07-04):

tty7 Alacritty Ghostty Kitty
Plaintext I/O — 11 MB cat (lower = better) 95 ms 239 ms 179 ms 185 ms
DOOM-fire frame rate (higher = better) 888 fps 485 fps 552 fps 617 fps
Cold-launch memory 116 MB¹ 105 MB 128 MB 130 MB

¹ GUI 105 MB + the persistent server 11 MB.

Methodology and one-command reproduction: scripts/bench/.


S
Description
A terminal workbench in pure Rust: shells, persistent sessions, SSH, coding agents. GPU-rendered on Zed's gpui, VT core from Alacritty.
Readme Apache-2.0
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