l0ng-ai abbdb85aef feat(terminal): animate wheel scrolling instead of jumping a notch at once
Sub-line scroll positions were already in place — the view keeps a
fractional remainder and paints the grid shifted by it — but the position
was a function of the event, not of time. A notch arrived and the whole
distance was applied at once, so whether it looked smooth came down to how
fine-grained the platform's deltas happened to be.

A macOS trackpad reports pixels, so it did. A wheel on Windows reports
whole lines (gpui multiplies the notch by the system's scroll-lines
setting, three by default), the fraction came out zero every time, and the
view jumped three lines per notch. The sub-line machinery was present and
never engaged.

A 120-step notch is one discrete pulse; no arithmetic on the delta recovers
a continuous gesture from it. So make position a function of time: a notch
adds to a remaining distance and each frame consumes a share of what is
left, ~120ms to land, exponential, with a sub-pixel remainder snapped
rather than approached since every frame of it costs a repaint.

Line deltas are discrete and get animated; pixel deltas are continuous and
do not — putting an animation between a trackpad and the grid would only
add lag. Mouse reporting and alternate-scroll keep forwarding whole lines,
which cannot be spread over frames either.

The distance in flight is relative rather than an absolute target, so
output arriving mid-scroll shifts the grid without dragging the animation
elsewhere. Everything that moves the view on its own cancels what is in
flight first.

Settings -> Terminal -> Scrolling -> Smooth scrolling, on by default.

Also pin the scratch config dir in the terminal-view test harness: building
a view reads the config, and which test got there first decided whether
that touched the real user directory.
2026-08-07 13:32:17 +08:00
2026-08-02 13:12:09 +08:00

tty7

tty7

A terminal workbench: persistent sessions, remote work, agents.

Pure Rust · GPU rendering on Zed's gpui · VT core from Alacritty


CI Version License Discord

English · 简体中文

Why

  • Performance — ~2× the throughput of Alacritty, Ghostty, or Kitty (benchmarks)
  • Persistent sessions — quit or reboot; your shells and supported agent sessions keep running, no tmux
  • Editor-grade input — suggestions, completion, highlighting, history search
  • Remote development — files, repos, panes, and git data stay on the remote machine
  • Native SSH — profiles, SFTP, port forwarding, and jump hosts
  • Agent-aware — Claude Code, Codex & co.: status, notifications, git context
  • CLI + Skills — agents create panes, run commands, and inspect output

Install

Native builds for each platform on Releases:

macOS …-macos-arm64.dmg · …-x86_64.dmg drag into Applications
Windows …-setup.exe · portable ….zip
Linux …-x86_64.AppImage chmod +x and run — X11/Wayland libraries bundled

What's inside

Editor-grade input ghost suggestions from history · explained tab completion · syntax highlighting · multi-line editing · click places the caret · ⌃ R fuzzy history
Window tabs & splits · ⌘ P palette · ⌘ F scrollback search · nine themes · IME
Agent-aware per-pane detection (~17 CLIs): status dot · notifications · branch + diff · resume after reboot · tray icon when input is needed
Remote workspaces remote files, repos, changes, diffs, worktrees, tabs, and panes · reconnect from any client and continue where you left off
CLI + Skills bundled tty7 CLI · agent skill · pane/workspace control · real PTY commands · output, process, port, and agent status
SSH native russh stack: profiles with keychain secrets · SFTP panel · port forwarding · jump hosts · one-time, unprivileged tty7-server install

Terminal and keybinding reference: docs/features.md. The agent-facing CLI interface is documented in skills/tty7/SKILL.md.

Install the skill with:

npx skills add l0ng-ai/tty7

Benchmarks

Same machine, same day, same 155×40 grid — Apple M1 Pro, macOS 26.3.1, five-run averages (2026-07-04):

tty7 Alacritty Ghostty Kitty
Plaintext I/O — 11 MB cat (lower = better) 95 ms 239 ms 179 ms 185 ms
DOOM-fire frame rate (higher = better) 888 fps 485 fps 552 fps 617 fps
Cold-launch memory 116 MB¹ 105 MB 128 MB 130 MB

¹ GUI 105 MB + the persistent server 11 MB.

Methodology and one-command reproduction: scripts/bench/.


S
Description
A terminal workbench in pure Rust: shells, persistent sessions, SSH, coding agents. GPU-rendered on Zed's gpui, VT core from Alacritty.
Readme Apache-2.0
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