l0ng-ai e00cbb41c2 feat(daemon): keep a pane's screen across a death nobody chose
A daemon that crashes, is `kill -9`'d, or goes down with the machine takes
every pane's replay ring with it, and the window comes back to a row of
blank shells. The processes cannot be saved that way — nothing written to
a file brings a process back — but the picture can.

The daemon now keeps a capped tail of each pane's ring under the config
directory, and a client whose `Attach` found nothing can ask, on the
`Spawn` that replaces it, for the dead pane's screen. The new pane opens
showing it, under a rule that says the shell below is new.

- periodic and dirty-only: a ring that has not moved is not rewritten, so
  an idle machine does no IO at all. Write-through would be an enormous
  amount of write amplification for a few seconds of freshness.
- capped at 256 KiB per pane, far below the ring's 8 MiB: the value of
  scrollback decays with distance from the bottom, and every byte here is
  a byte of someone's terminal on disk.
- off by default. The ring holds whatever the pane printed, including
  echoed tokens, `env` output and agent transcripts; in memory that dies
  with the daemon, and writing it down is the whole feature and the whole
  cost. Files are 0600, and turning the setting off deletes what was kept.
- dropped by relevance, not by calendar: a pane the user closed, or one no
  workspace names any more, has its file removed on the next sweep.

Restored bytes are replayed at the geometry they were written at, and are
preceded by resets — leave the alternate screen, show the cursor, restore
autowrap, clear SGR — because a snapshot is cut at the front and can begin
in the middle of any of them.
2026-08-09 23:03:40 +08:00

tty7

tty7

A terminal workbench: persistent sessions, remote work, agents.

Pure Rust · GPU rendering on Zed's gpui · VT core from Alacritty


CI Version License Discord

English · 简体中文

Why

  • Performance — ~2× the throughput of Alacritty, Ghostty, or Kitty (benchmarks)
  • Persistent sessions — quit or reboot; your shells and supported agent sessions keep running, no tmux
  • Editor-grade input — suggestions, completion, highlighting, history search
  • Remote development — files, repos, panes, and git data stay on the remote machine
  • Native SSH — profiles, SFTP, port forwarding, and jump hosts
  • Agent-aware — Claude Code, Codex & co.: status, notifications, git context
  • CLI + Skills — agents create panes, run commands, and inspect output

Install

Native builds for each platform on Releases:

macOS …-macos-arm64.dmg · …-x86_64.dmg drag into Applications
Windows …-setup.exe · portable ….zip
Linux …-x86_64.AppImage chmod +x and run — X11/Wayland libraries bundled

What's inside

Editor-grade input ghost suggestions from history · explained tab completion · syntax highlighting · multi-line editing · click places the caret · ⌃ R fuzzy history
Window tabs & splits · ⌘ P palette · ⌘ F scrollback search · nine themes · IME
Agent-aware per-pane detection (18 CLIs): status dot · notifications · branch + diff · resume after reboot · tray icon when input is needed
Remote workspaces remote files, repos, changes, diffs, worktrees, tabs, and panes · reconnect from any client and continue where you left off
CLI + Skills bundled tty7 CLI · agent skill · pane/workspace control · real PTY commands · output, process, port, and agent status
SSH native russh stack: profiles with keychain secrets · SFTP panel · port forwarding · jump hosts · one-time, unprivileged tty7-server install

Terminal and keybinding reference: docs/features.md. The agent-facing CLI interface is documented in skills/tty7/SKILL.md.

Install the skill with:

npx skills add l0ng-ai/tty7

Benchmarks

Same machine, same day, same 155×40 grid — Apple M1 Pro, macOS 26.3.1, five-run averages (2026-07-04):

tty7 Alacritty Ghostty Kitty
Plaintext I/O — 11 MB cat (lower = better) 95 ms 239 ms 179 ms 185 ms
DOOM-fire frame rate (higher = better) 888 fps 485 fps 552 fps 617 fps
Cold-launch memory 116 MB¹ 105 MB 128 MB 130 MB

¹ GUI 105 MB + the persistent server 11 MB.

Methodology and one-command reproduction: scripts/bench/.


S
Description
A terminal workbench in pure Rust: shells, persistent sessions, SSH, coding agents. GPU-rendered on Zed's gpui, VT core from Alacritty.
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