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style(pipelines): compress remaining over-limit comment blocks
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
9e1f662644
commit
14757fc173
@@ -578,11 +578,9 @@
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const orig = latest && latest.path === captured.path ? latest : origAtRegister
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if (!orig || orig.path !== captured.path) return
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if ((captured.content ?? '') === (orig.content ?? '')) return
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// The effect can re-run mid-save — after createScript resolved
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// but before the refetch lands — with `orig` still holding the
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// pre-deploy version. The buffer isn't "unsaved edits" then, it
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// IS the new deployed head; emitting would resurrect it as a
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// phantom draft identical to what was just deployed.
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// Mid-save re-runs (createScript resolved, refetch pending) see a
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// pre-deploy `orig`; the buffer IS the new deployed head then, and
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// emitting would resurrect it as a phantom draft.
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if (
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deployedFromPane?.path === captured.path &&
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(captured.content ?? '') === deployedFromPane.content
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@@ -730,11 +728,9 @@
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} catch {
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sendUserToast(`Could not parse code, are you sure it is valid?`, true)
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}
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// Pin the exact content this deploy ships: the editor stays live during
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// the network round-trip, so `script.content` can advance past what was
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// sent — `deployedFromPane` must record the shipped version, not the
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// buffer at response time, or mid-deploy keystrokes match the guard and
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// are never promoted to a draft.
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// Pin the shipped content: the editor stays live during the round-trip,
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// so recording the buffer at response time would make mid-deploy
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// keystrokes match the phantom-draft guard and never promote to a draft.
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const contentAtDeploy = script.content ?? ''
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const newHash = await ScriptService.createScript({
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workspace,
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@@ -411,12 +411,9 @@ function seedAccumulator(input: ResolveGraphInput, ctx: ResolveContext): Accumul
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}
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}
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/**
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* The write output(s) a `// materialize <asset>` annotation declares: the
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* target itself, plus — for a managed scd2 materialize — the `<dim>_current`
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* companion view (mirrors the deploy path), so a consumer of only the view
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* links back to this producer instead of orphaning.
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*/
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/** The write output(s) a `// materialize <asset>` annotation declares: the
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* target, plus the scd2 `<dim>_current` companion view (deploy-path mirror)
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* so a consumer of only the view links back instead of orphaning. */
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function materializeOuts(
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parsed: PipelineAnnotations
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): Array<{ kind: AssetKind; path: string; derivedFrom?: string }> {
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@@ -626,11 +623,9 @@ function seedDraftOverlays(acc: Accumulator, input: ResolveGraphInput) {
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if (!hasTriggerAsset) assets.push({ kind: a.kind, path: a.path })
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}
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// Auto-derived cascade edges (backend parity): a ducklake/s3 read wires
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// the edge from the body alone. Reads reuse the tier above; writes come
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// from the active draft's live inference, else the captured snapshot /
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// session cache. The open buffer's derived edges are re-computed
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// authoritatively in applyLiveBufferOverlay (which strips this path's
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// seeded triggers first), same as the explicit `// on` triggers above.
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// the edge from the body alone. Reads reuse the tier above; writes use
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// live inference, else the captured snapshot / session cache. The open
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// buffer's edges are recomputed authoritatively in applyLiveBufferOverlay.
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const draftWrites = liveForThisDraft
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? extractWrites(liveBodyAssets.assets)
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: (d.outputAssets ?? inferredWritesByPath.get(path) ?? [])
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@@ -731,12 +726,10 @@ function applyLiveBufferOverlay(acc: Accumulator, input: ResolveGraphInput, ctx:
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}
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}
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}
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// Lineage overlay for an open SAVED script. seedDraftOverlays owns drafts,
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// but a deployed script's unsaved edits are only promoted to a draft on
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// pane teardown — until then the buffer's lineage lives here. staleForOpen
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// already dropped the base edges the buffer no longer references; this adds
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// the ones it now does. Without it, retargeting `// materialize` (or a body
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// write/read) shows no output edge until the user clicks away.
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// Lineage overlay for an open SAVED script (drafts are seedDraftOverlays').
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// Unsaved edits only become a draft on pane teardown; until then this is
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// the buffer's lineage source — staleForOpen dropped the no-longer-referenced
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// base edges, and without this block the new refs show nothing until deselect.
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if (!ctx.draftedPaths.has(livePath)) {
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for (const out of materializeOuts(liveAnnotations.annotations)) {
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pushWriteOut(acc, livePath, out)
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@@ -808,11 +801,9 @@ function overlayInferredLineage(acc: Accumulator, input: ResolveGraphInput) {
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for (const [scriptPath, refs] of byPath) {
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if (drafts.has(scriptPath)) continue
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for (const a of refs) {
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// Dedup against the ACCUMULATED edges, not just base: for the open
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// script these same refs may already be overlaid by
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// applyLiveBufferOverlay (which feeds the maps on the route page),
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// and a duplicate would collide on the canvas's endpoint-derived
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// edge ids.
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// Dedup against the ACCUMULATED edges, not just base: the open
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// script's refs may already be overlaid by applyLiveBufferOverlay,
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// and a duplicate collides on the canvas's endpoint-derived edge ids.
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const hasEdge = edges.some(
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(e) =>
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e.runnable_path === scriptPath &&
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