Diego Imbert 433341b295 feat: assets as a primary concept (#6125)
* assets migration

* parse assets (duckdb)

* iterate on assets

* S3 object Preview

* remove pagination

* filterText

* better occurence list

* tweak

* assets in JobPreview

* clone impl

* AssetsDetectedBadge

* improve DbManagerButton + asset dropdown button

* edit resource btn

* warning when incorrect resource

* +Resource in DuckDB

* +S3 Object editor bar

* nit fix rename

* flow asset badge

* More Generic OnChange

* Highlight assets used in modules

* Show occurence count in flow

* Better UX, avoid moving parts

* nit

* Asset nodes

* move to dedicated Asset ctx

* fix layoutNodes not handling first assetsMap

* explore asset btn in flow asset node

* correct offset

* single computeAssetNodes function

* Fix y positioning of nodes with assets

* resource editor

* write mode node (ui)

* accessType in ctx + fix insert button positioning

* right positioning when mixing read and write nodes

* right positioning when mixing R and W assets

* Better layout fix algorithm

* listAssetsByUsage and asset nodes on transitive usages

* refactor + remove linkAssets

* Refactor to allow for custom R/W modes

* AssetsDropdownButton in flow script editor

* R/W/RW selection and changes node pos in flow

* layoutNodes doesnt need recompute now

* fix wrong assumption that nodes recompute when assets change

* r/w/rw multi toggle

* MultiToggle cool animation + clearable

* rename + 1px nit

* remove mini toggle button group, use ToggleButtonGroup

* Combinator parser that detects R / W asset context

* nit fix missing flex-1

* missing order by

* better ui indication for access type

* special x offset case when only one asset node for clarity

* parse getResource in TS with swc ecma parser

* support load and write s3 detection in TS

* Python asset parser

* support wmill api calls without special $res: or s3:// syntax

* detect out of context asset uris python

* do not use access type override when not ambiguous in flow graph

* parse_assets match case in rust

* AsRef<str> refactor

* From impl

* Save flow assets

* Save script asset usages + fixes + save fallback access types

* asset sub icon

* max total asset node width to avoid overlap

* small refactor

* don't parse comments in duckdb assets

* fix assets clearing on parse error

* fix script asset save in wrong place

* load initial asset fallback access types

* support variables

* ui fixes

* Support S3Object as URI in TS client

* support new syntax in python client

* Support +S3Object in EditorBar for TS and python

* Reduce resource requests in assets page

* import windmill client when necessary

* update s3Types.d.ts

* nit fix

* Show input resources and s3 objects as assets

* improve asset icons

* DarkModeObserver refactor

* asset page tabs

* Moved resource variables and s3object pages to assets tabs

* fetch resource usages

* Get variables usages

* move assets usage dropdown to component

* Revert "move assets usage dropdown to component"

This reverts commit 622ea4ab12.

* Revert "Get variables usages"

This reverts commit b11ced4e29.

* Revert "fetch resource usages"

This reverts commit aa5187ad4b.

* Revert "Moved resource variables and s3object pages to assets tabs"

This reverts commit 4430487be4.

* Revert "asset page tabs"

This reverts commit dacc2f0da5.

* move assets usage dropdown to component

* asset icon in asset pages

* tooltip

* details

* Storage selector in S3 File Picker

* make edge less opaque

* Refactor computeAssetNodes to separate in and out nodes

* AssetsOverflowedNode

* nits

* fix assets not being parsed in flows sometimes

* show asset kind and resource_type

* ui nits

* support res:// in duckdb

* add banner for old deployments

* Fix permissionning

* fix broken disable /enable all

* assets page view permission for operators

* Disable ExploreAssetButton for operators

* asset kind as subtitle

* do not spam getResource in assets page. prob. revert fail

* update assets page on workspace change

* reload storage names on ws change

* delete assets on archive / deletion

* sqlx prepare

* missing update when updating user

* add indexes on asset

* better message

* missing loadInit: false

* dead code

* use transaction

* typo

* update package.json

* update package.json

---------

Co-authored-by: Ruben Fiszel <ruben@windmill.dev>
2025-07-11 09:56:53 +00:00
2024-02-08 16:09:11 +01:00
2025-07-10 12:48:55 +00:00
2025-06-28 11:35:45 +02:00
2025-07-10 12:48:55 +00:00
2023-08-26 09:17:07 +02:00
2022-05-05 04:25:58 +02:00
2025-04-21 16:53:23 +02:00
2025-06-28 11:35:45 +02:00
2025-03-07 15:08:19 +01:00
2022-05-05 04:25:58 +02:00
2024-02-08 16:09:11 +01:00

windmill.dev

Open-source developer infrastructure for internal tools (APIs, background jobs, workflows and UIs). Self-hostable alternative to Retool, Pipedream, Superblocks and a simplified Temporal with autogenerated UIs and custom UIs to trigger workflows and scripts as internal apps.

Scripts are turned into sharable UIs automatically, and can be composed together into flows or used into richer apps built with low-code. Supported script languages supported are: Python, TypeScript, Go, Bash, SQL, and GraphQL.

Package version Docker Image CI Package version

Commit activity Discord Shield

Try it - Docs - Discord - Hub - Contributor's guide

Windmill - Developer platform for APIs, background jobs, workflows and UIs

Windmill is fully open-sourced (AGPLv3) and Windmill Labs offers dedicated instance and commercial support and licenses.

Windmill Diagram

https://github.com/windmill-labs/windmill/assets/122811744/0b132cd1-ee67-4505-822f-0c7ee7104252

Main Concepts

  1. Define a minimal and generic script in Python, TypeScript, Go or Bash that solves a specific task. The code can be defined in the provided Web IDE or synchronized with your own GitHub repo (e.g. through VS Code extension):

    Step 1

  2. Your scripts parameters are automatically parsed and generate a frontend.

Step 2

Step 3

  1. Make it flow! You can chain your scripts or scripts made by the community shared on WindmillHub.

    Step 3

  2. Build complex UIs on top of your scripts and flows.

    Step 4

Scripts and flows can also be triggered by a cron schedule (e.g. '_/5 _ * * *') or through webhooks.

You can build your entire infra on top of Windmill!

Show me some actual script code

//import any dependency  from npm
import * as wmill from "windmill-client";
import * as cowsay from "cowsay@1.5.0";

// fill the type, or use the +Resource type to get a type-safe reference to a resource
type Postgresql = {
  host: string;
  port: number;
  user: string;
  dbname: string;
  sslmode: string;
  password: string;
};

export async function main(
  a: number,
  b: "my" | "enum",
  c: Postgresql,
  d = "inferred type string from default arg",
  e = { nested: "object" }
  //f: wmill.Base64
) {
  const email = process.env["WM_EMAIL"];
  // variables are permissioned and by path
  let variable = await wmill.getVariable("f/company-folder/my_secret");
  const lastTimeRun = await wmill.getState();
  // logs are printed and always inspectable
  console.log(cowsay.say({ text: "hello " + email + " " + lastTimeRun }));
  await wmill.setState(Date.now());

  // return is serialized as JSON
  return { foo: d, variable };
}

CLI

We have a powerful CLI to interact with the windmill platform and sync your scripts from local files, GitHub repos and to run scripts and flows on the instance from local commands. See more details.

CLI Screencast

Running scripts locally

You can run your script locally easily, you simply need to pass the right environment variables for the wmill client library to fetch resources and variables from your instance if necessary. See more: https://www.windmill.dev/docs/advanced/local_development.

To develop & test locally scripts & flows, we recommend using the Windmill VS Code extension: https://www.windmill.dev/docs/cli_local_dev/vscode-extension.

Stack

  • Postgres as the database.
  • Backend in Rust with the following highly-available and horizontally scalable. Architecture:
    • Stateless API backend.
    • Workers that pull jobs from a queue in Postgres (and later, Kafka or Redis. Upvote #173 if interested).
  • Frontend in Svelte.
  • Scripts executions are sandboxed using Google's nsjail.
  • Javascript runtime is the deno_core rust library (which itself uses the rusty_v8 and hence V8 underneath).
  • TypeScript runtime is Bun and deno.
  • Python runtime is python3.
  • Golang runtime is 1.19.1.

Fastest Self-Hostable Workflow Engine

We have compared Windmill to other self-hostable workflow engines (Airflow, Prefect & Temporal) and Windmill is the most performant solution for both benchmarks: one flow composed of 40 lightweight tasks & one flow composed of 10 long-running tasks.

All methodology & results on our Benchmarks page.

Fastest workflow engine

Security

Sandboxing

Windmill can use nsjail. It is production multi-tenant grade secure. Do not take our word for it, take fly.io's one.

Secrets, credentials and sensitive values

There is one encryption key per workspace to encrypt the credentials and secrets stored in Windmill's K/V store.

In addition, we strongly recommend that you encrypt the whole Postgres database. That is what we do at https://app.windmill.dev.

Performance

Once a job started, there is no overhead compared to running the same script on the node with its corresponding runner (Deno/Go/Python/Bash). The added latency from a job being pulled from the queue, started, and then having its result sent back to the database is ~50ms. A typical lightweight deno job will take around 100ms total.

Architecture

How to self-host

We only provide docker-compose setup here. For more advanced setups, like compiling from source or using without a postgres super user, see Self-Host documentation.

Docker compose

Windmill can be deployed using 3 files: (docker-compose.yml, Caddyfile and a .env) in a single command.

Make sure Docker is started, and run:

curl https://raw.githubusercontent.com/windmill-labs/windmill/main/docker-compose.yml -o docker-compose.yml
curl https://raw.githubusercontent.com/windmill-labs/windmill/main/Caddyfile -o Caddyfile
curl https://raw.githubusercontent.com/windmill-labs/windmill/main/.env -o .env

docker compose up -d

Go to http://localhost et voilà :)

The default super-admin user is: admin@windmill.dev / changeme.

From there, you can follow the setup app and create other users.

More details in Self-Host Documention.

Kubernetes (k8s) and Helm charts

We publish helm charts at: https://github.com/windmill-labs/windmill-helm-charts.

Run from binaries

Each release includes the corresponding binaries for x86_64. You can simply download the latest windmill binary using the following set of bash commands.

BINARY_NAME='windmill-amd64' # or windmill-ee-amd64 for the enterprise edition
LATEST_RELEASE=$(curl -L -s -H 'Accept: application/json' https://github.com/windmill-labs/windmill/releases/latest)
LATEST_VERSION=$(echo $LATEST_RELEASE | sed -e 's/.*"tag_name":"\([^"]*\)".*/\1/')
ARTIFACT_URL="https://github.com/windmill-labs/windmill/releases/download/$LATEST_VERSION/$BINARY_NAME"
wget "$ARTIFACT_URL" -O windmill

OAuth, SSO & SMTP

Windmill Community Edition allows to configure the OAuth, SSO (including Google Workspace SSO, Microsoft/Azure and Okta) directly from the UI in the superadmin settings. Do note that there is a limit of 10 SSO users on the community edition.

See documentation.

Commercial license

See the LICENSE file for the full license text.

The "Community Edition" of Windmill available in the docker images hosted under ghcr.io/windmill-labs/windmill and the github binary releases contains the files under the AGPLv3 and Apache 2 sources but also includes proprietary and non-public code and features which are not open source and under the following terms: Windmill Labs, Inc. grants a right to use all the features of the "Community Edition" for free without restrictions other than the limits and quotas set in the software and a right to distribute the community edition as is but not to sell, resell, serve Windmill as a managed service, modify or wrap under any form without an explicit agreement.

The binary compilable from source code in this repository without the "enterprise" feature flag is open-source under the LICENSE-AGPLv3 License terms and conditions.

To re-expose directly any Windmill parts to your users as a feature of your product, with the exception of iframed public Windmill "apps", or to build a feature on top of "Windmill Community Edition" that you sell commercially or embed in a distributable product or binary, you must get a commercial license. Contact us at sales@windmill.dev if you have any questions. To do the same from the binary compiled from the source code in this repository without the "enterprise" feature flag, you must comply with the AGPLv3 license terms and conditions or get a commercial license from Windmill Labs, Inc.

To use Windmill "Community Edition" as is internally in your organization, or to use its APIs as is, you do NOT need a commercial license.

Integrations

In Windmill, integrations are referred to as resources and resource types. Each Resource has a Resource Type that defines the schema that the resource needs to implement.

On self-hosted instances, you might want to import all the approved resource types from WindmillHub. A setup script will prompt you to have it being synced automatically everyday.

Environment Variables

Environment Variable name Default Description Api Server/Worker/All
DATABASE_URL The Postgres database url. All
WORKER_GROUP default The worker group the worker belongs to and get its configuration pulled from Worker
MODE standalone The mode if the binary. Possible values: standalone, worker, server, agent All
METRICS_ADDR None (ee only) The socket addr at which to expose Prometheus metrics at the /metrics path. Set to "true" to expose it on port 8001 All
JSON_FMT false Output the logs in json format instead of logfmt All
BASE_URL http://localhost:8000 The base url that is exposed publicly to access your instance. Is overriden by the instance settings if any. Server
ZOMBIE_JOB_TIMEOUT 30 The timeout after which a job is considered to be zombie if the worker did not send pings about processing the job (every server check for zombie jobs every 30s) Server
RESTART_ZOMBIE_JOBS true If true then a zombie job is restarted (in-place with the same uuid and some logs), if false the zombie job is failed Server
SLEEP_QUEUE 50 The number of ms to sleep in between the last check for new jobs in the DB. It is multiplied by NUM_WORKERS such that in average, for one worker instance, there is one pull every SLEEP_QUEUE ms. Worker
KEEP_JOB_DIR false Keep the job directory after the job is done. Useful for debugging. Worker
LICENSE_KEY (EE only) None License key checked at startup for the Enterprise Edition of Windmill Worker
SLACK_SIGNING_SECRET None The signing secret of your Slack app. See Slack documentation Server
COOKIE_DOMAIN None The domain of the cookie. If not set, the cookie will be set by the browser based on the full origin Server
DENO_PATH /usr/bin/deno The path to the deno binary. Worker
PYTHON_PATH The path to the python binary if wanting to not have it managed by uv. Worker
GO_PATH /usr/bin/go The path to the go binary. Worker
GOPRIVATE The GOPRIVATE env variable to use private go modules Worker
GOPROXY The GOPROXY env variable to use Worker
NETRC The netrc content to use a private go registry Worker
PY_CONCURRENT_DOWNLOADS 20 Sets the maximum number of in-flight concurrent python downloads that windmill will perform at any given time. Worker
PATH None The path environment variable, usually inherited Worker
HOME None The home directory to use for Go and Bash , usually inherited Worker
DATABASE_CONNECTIONS 50 (Server)/3 (Worker) The max number of connections in the database connection pool All
SUPERADMIN_SECRET None A token that would let the caller act as a virtual superadmin superadmin@windmill.dev Server
TIMEOUT_WAIT_RESULT 20 The number of seconds to wait before timeout on the 'run_wait_result' endpoint Worker
QUEUE_LIMIT_WAIT_RESULT None The number of max jobs in the queue before rejecting immediately the request in 'run_wait_result' endpoint. Takes precedence on the query arg. If none is specified, there are no limit. Worker
DENO_AUTH_TOKENS None Custom DENO_AUTH_TOKENS to pass to worker to allow the use of private modules Worker
DISABLE_RESPONSE_LOGS false Disable response logs Server
CREATE_WORKSPACE_REQUIRE_SUPERADMIN true If true, only superadmins can create new workspaces Server
MIN_FREE_DISK_SPACE_MB 15000 Minimum amount of free space on worker. Sends critical alert if worker has less free space. Worker

Run a local dev setup

Using Nix (Recommended).

See the ./frontend/README_DEV.md file for all running options.

only Frontend

This will use the backend of https://app.windmill.dev but your own frontend with hot-code reloading. Note that you will need to use a username / password login due to CSRF checks using a different auth provider.

In the frontend/ directory:

  1. install the dependencies with npm install (or pnpm install or yarn)
  2. generate the windmill client:
npm run generate-backend-client
## on mac use
npm run generate-backend-client-mac
  1. Run your dev server with npm run dev
  2. Et voilà, windmill should be available at http://localhost/

Backend + Frontend

See the ./frontend/README_DEV.md file for all running options.

  1. Create a Postgres Database for Windmill and create an admin role inside your Postgres setup. The easiest way to get a working db is to run
    cargo install sqlx-cli
    env DATABASE_URL=<YOUR_DATABASE_URL> sqlx migrate run
    
    This will also avoid compile time issue with sqlx's query! macro
  2. Install nsjail and have it accessible in your PATH
  3. Install deno and python3, have the bins at /usr/bin/deno and /usr/local/bin/python3
  4. Install caddy
  5. Install the lld linker
  6. Go to frontend/:
    1. npm install, npm run generate-backend-client then npm run dev
    2. You might need to set some extra heap space for the node runtime export NODE_OPTIONS="--max-old-space-size=4096"
    3. In another shell npm run build otherwise the backend will not find the frontend/build folder and will not compile.
    4. In another shell sudo caddy run --config Caddyfile
  7. Go to backend/: env DATABASE_URL=<DATABASE_URL_TO_YOUR_WINDMILL_DB> RUST_LOG=info cargo run
  8. Et voilà, windmill should be available at http://localhost/

Contributors

Windmill Labs, Inc 2023

S
Description
Open-source developer platform to power your entire infra and turn scripts into webhooks, workflows and UIs. Fastest workflow engine (13x vs Airflow). Open-source alternative to Retool and Temporal.
Readme 826 MiB
Languages
Rust 33.4%
Svelte 24.3%
TypeScript 24.2%
HTML 14%
JavaScript 1.6%
Other 2.3%