* feat(raw_apps): custom tab system for source / runnable / preview
Replaces the fixed split-pane layout with a tab bar inside the editor
area. Each frontend file is a tab, each selected runnable is a tab,
and the Preview is pinned to the right (non-closable). Tabs are an
alternative discoverability surface to the sidebar — both stay
functional, but tabs make navigation viable on small screens with
the sidebar collapsed.
A "Split with Preview" toggle in the tab bar's trailing slot pairs
the active tab with the preview side-by-side for wide-screen
multitasking. The toggle hides when Preview is already the active
tab.
The UI Builder, runnable editor, and preview iframe all stay mounted
across tab switches (toggled via `display`) — no bundler restarts, no
preview state loss, no editor remounts.
- New common/tabs/DraggableTabs.svelte: reusable tab strip with
drag-reorder (@windmill-labs/svelte-dnd-action), pinned-left/right
slots excluded from the drag zone, hover-revealed X close, middle-
click close, keyboard navigation (arrows / Enter / Backspace),
and a `trailing` snippet for inline toolbar add-ons.
- raw_apps/RawAppEditor.svelte:
- Tab state (`tabs`, `activeTabId`, `splitWithPreview`) lives in
Windmill. Persisted in localStorage keyed by workspace + app path.
- Sidebar file clicks (`handleSelectFile`) and runnable selection
(`selectedRunnable` via `bind:`) are mirrored into tabs via an
effect — the sidebar interaction is otherwise untouched.
- Listener augmented: `setActiveDocument` backfills tabs for files
VS Code opens by itself; `setFiles` / `runnables` updates drop
stale tabs.
- Bundler / inspector / rebuild toolbar moves into the tab bar's
trailing slot — always visible regardless of active tab.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(raw_apps): modern tab styling + resizable split-with-preview
Two polish passes on the new tab system:
DraggableTabs styling:
- Remove the bottom border on the tab strip + the accent-coloured
border-b-2 on the active tab. The active tab now shares the
surface background with the content area below it, so the
boundary visually "disappears" — modern IDE-style tabs.
- Inactive tabs sit on the darker surface-secondary tab strip and
get a subtle right separator so they don't blur into each other.
Split-with-Preview is now a real resizable Splitpanes:
- The content area is rendered as a Splitpanes (always), with the
source/runnable slot on the left and the preview iframe on the
right. The user can drag the divider to adjust the ratio when
the "Split with Preview" toggle is on.
- Iframes never remount across single↔split toggles — pane sizes
are driven reactively from (activeTabKind, splitWithPreview),
not by adding/removing the Splitpanes itself.
- The user's preferred split ratio is remembered while they're
dragging and reapplied next time split is enabled.
- The inner splitter is CSS-hidden in single mode so the toggle
button stays the single canonical way to flip layouts.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* refactor(raw_apps): split mode moves preview tab into the right pane
Cleaner mental model for split-with-preview. Instead of "split the
active tab + always keep the Preview tab around", the Split toggle
now physically moves the Preview tab out of the bar and into a
permanent right pane. When the user toggles split off, the Preview
tab reappears in the bar like any other tab.
- New `displayedTabs` derived: filters out the Preview tab when
splitWithPreview is on, so the user sees only file/runnable tabs
in the bar and a dedicated preview pane on the right.
- `toggleSplit` redirects the active tab to the most recent
file/runnable when the user toggles split on with Preview active,
so they don't end up staring at an empty left pane.
- Split toggle is now always visible — the user can flip both ways.
The button label flips between "Pin preview to the right" and
"Move preview back into a tab" to reflect what's about to happen.
- reorderTabs preserves the Preview tab in the underlying `tabs`
array even though it's filtered out of the drag set in split mode.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(raw_apps): VS Code-style "Preview" header on the right pane
In split mode, the right pane now shows a small "Preview" tab-styled
header anchored at its top-left — making the layout read like a real
VS Code editor split, where each group has its own tab bar.
- Header appears only when `splitWithPreview && activeTabKind !== 'preview'`
(i.e. when the right pane is meaningfully separate from the left's
content). In single mode with preview active, the right pane is the
only thing visible and the main tab bar already labels it.
- The header uses the same styling as an active tab: `bg-surface`
on a `bg-surface-secondary` strip, h-8, text-xs, no border.
- An X button next to the label toggles split off — equivalent to
closing the editor in VS Code's split view (preview goes back to
living as a tab in the main bar).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* refactor(raw_apps): VS Code-style symmetric tab bars per pane
Restructure the editor area so each pane is a self-contained "editor
group" with its own tab bar at the top. The Splitpanes is now the
topmost element — the divider runs floor-to-ceiling, splitting both
the tab bars and the content.
Layout (left pane = source / runnable, right pane = preview):
- Left pane top: DraggableTabs (file/runnable tabs, Preview tab when
split is off) + Split-toggle in the trailing slot.
- Right pane top: a custom preview header — "Preview" label styled
like an active tab on the left + the preview-affecting toolbar
(bundler, inspector, rebuild) on the right.
- Each pane independently sized via Splitpanes; iframes + the
runnable panel stay mounted and toggled via `display` so state
survives every transition.
Trade-off: in single-mode with Preview active (paneA=0), the left
tab bar is hidden along with the left pane. To switch back to a
file tab the user uses the sidebar — which is exactly the
discoverability surface tabs were meant to complement, not replace.
Button placement by semantic ownership:
- Layout control (Split toggle) — left side, with the editor.
- Preview-affecting controls (bundler, inspector, rebuild) — right
side, with the preview. No close-X on the right; the Split toggle
on the left is the canonical way to flip layouts.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(raw_apps): keep tab bar visible when Preview is active in single mode
The "VS Code-style" restructure put the tab bar inside the left
Pane. When activeTabKind became 'preview' in single mode, the left
pane collapsed to width 0 and the entire tab bar disappeared with
it — leaving the user with no way to switch back to a file tab
except via the sidebar.
Move the main tab bar back above the inner Splitpanes (full width,
always visible). The preview pseudo-header stays inside the right
pane, carrying the bundler / inspector / rebuild toolbar. The
splitter only goes through the content area below the tab bar,
which is acceptable given how much friction the disappearing-tabs
edge case caused.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* refactor(raw_apps): per-pane tab bars with mirrored single-mode lists
Replace the single tab bar above the inner Splitpanes with one
DraggableTabs per pane. Splitter now goes floor-to-ceiling through
tabs AND content in split mode.
In single mode both bars mirror the full tab list, so the visible
pane always carries every tab — fixes the bug where activating
Preview hid the tab strip. Clicking Preview while in split mode is
a no-op (Preview is permanently visible in the right pane).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* refactor(raw_apps): polish tab strip and sync editor font to text-xs
* feat(raw_apps): move logs overlay onto the preview pane
* refactor(splitpanes): extract pixel-aware minSize helper
* fix(raw_apps): tab hydration loads correct file; closeTab in split mode
* fix(raw_apps): lazy-mount UI Builder iframe + add dev:ui-builder script
* feat(raw_apps): default split view, blue preview tab, fix dnd ghosting
* fix(raw_apps): remove 1px splitter sliver beside preview in single view
* fix(raw_apps): tab scrollbar on hover, fix thumb height + resize staleness
* refactor(raw_apps): don't persist tab/split layout in localStorage
* refactor(raw_apps): derive pane sizes + binding setter instead of effects
* style(raw_apps): trim verbose comments
* feat(raw_apps): accept appendLogs delta from the UI Builder iframe
* fix(raw_apps): exit inspect mode on Escape
* fix(raw_apps): Escape clears lingering inspector selection after pick
* style(raw_apps): accent-selected styling for active tab, bg-surface strip
* fix(raw_apps): address PR review nits (drop debug log, timer/reorder/pane-setter, dev script restore)
* fix(raw_apps): clear inspector overlay on the preview iframe, not the source
* style(raw_apps): neutral tab look (surface-tertiary/text-emphasis selected, text-hint idle)
* chore(raw_apps): bump bundled ui_builder to 61b6fdd
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Open-source developer platform for internal code: APIs, background jobs, workflows and UIs. Self-hostable alternative to Retool, Pipedream, Superblocks and a simplified Temporal with autogenerated UIs and custom UIs to trigger workflows and scripts as internal apps.
Scripts are turned into sharable UIs automatically, and can be composed together into flows or used into richer apps built with low-code. Supported languages: Python, TypeScript, Go, Bash, SQL, GraphQL, PowerShell, Rust, and more.
Try it - Website - Docs - Discord - Hub - Contributor's guide
Windmill - Developer platform for APIs, background jobs, workflows and UIs
Windmill is fully open-sourced (AGPLv3) and Windmill Labs offers dedicated instances and commercial support and licenses.
https://github.com/user-attachments/assets/d80de1d9-64de-4d89-aacd-6df23fa81fc4
- Windmill - Developer platform for APIs, background jobs, workflows and UIs
Main Concepts
- Define a minimal and generic script in Python, TypeScript, Go or Bash that solves a specific task. The code can be defined in the provided Web IDE or synchronized with your own GitHub repo (e.g. through VS Code extension): provided Web IDE or synchronized with your own GitHub repo (e.g. through VS Code extension):
- Your scripts parameters are automatically parsed and generate a frontend.
- Make it flow! You can chain your scripts or scripts made by the community shared on WindmillHub.
- Build complex UIs on top of your scripts and flows.
Scripts and flows can be triggered by schedules, webhooks, HTTP routes, Kafka, WebSockets, emails, and more.
Build your entire infra on top of Windmill!
Show me some actual script code
//import any dependency from npm
import * as wmill from "windmill-client";
import * as cowsay from "cowsay@1.5.0";
// fill the type, or use the +Resource type to get a type-safe reference to a resource
type Postgresql = {
host: string;
port: number;
user: string;
dbname: string;
sslmode: string;
password: string;
};
export async function main(
a: number,
b: "my" | "enum",
c: Postgresql,
d = "inferred type string from default arg",
e = { nested: "object" }
//f: wmill.Base64
) {
const email = process.env["WM_EMAIL"];
// variables are permissioned and by path
let variable = await wmill.getVariable("f/company-folder/my_secret");
const lastTimeRun = await wmill.getState();
// logs are printed and always inspectable
console.log(cowsay.say({ text: "hello " + email + " " + lastTimeRun }));
await wmill.setState(Date.now());
// return is serialized as JSON
return { foo: d, variable };
}
Local Development
Windmill supports multiple ways to develop locally and sync with your instance:
| Tool | Description |
|---|---|
| CLI | Sync scripts from local files or GitHub, run scripts/flows from the command line |
| VS Code Extension | Edit and test scripts & flows directly from VS Code / Cursor with full IDE support |
| Git Sync | Two-way sync between Windmill and your Git repository |
| Claude Code | AI-assisted development with Claude for scripts, flows, and apps |
https://github.com/user-attachments/assets/c541c326-e9ae-4602-a09a-1989aaded1e9
You can run scripts locally by passing the right environment variables for the wmill client library to fetch resources and variables from your instance. See local development docs.
Stack
- Database: Postgres (compatible with Aurora, Cloud SQL, Neon, Azure PostgreSQL)
- Backend: Rust - stateless API servers and workers pulling jobs from a Postgres queue
- Frontend: Svelte 5
- Sandboxing: nsjail and PID namespace isolation
- Runtimes:
- TypeScript/JavaScript: Bun (default) and Deno
- Python: python3 with uv for dependency management
- Go, Bash, PowerShell, PHP, Rust, C#, Java, Ansible
Fastest Self-Hostable Workflow Engine
We have compared Windmill to other self-hostable workflow engines (Airflow, Prefect & Temporal) and Windmill is the most performant solution for both benchmarks: one flow composed of 40 lightweight tasks & one flow composed of 10 long-running tasks.
All methodology & results on our Benchmarks page.
Security
- Sandboxing: nsjail for filesystem/resource isolation, and PID namespace isolation (enabled by default) to prevent jobs from accessing worker process memory
- Secrets: One encryption key per workspace for credentials stored in Windmill's K/V store. We recommend encrypting the Postgres database as well.
See Security documentation for details.
Performance
Once a job started, there is no overhead compared to running the same script on the node with its corresponding runner (Deno/Go/Python/Bash). The added latency from a job being pulled from the queue, started, and then having its result sent back to the database is ~50ms. A typical lightweight deno job will take around 100ms total.
Architecture
How to self-host
For detailed setup options, see Self-Host documentation.
Docker compose
Deploy Windmill with 3 files (docker-compose.yml, Caddyfile, .env):
curl https://raw.githubusercontent.com/windmill-labs/windmill/main/docker-compose.yml -o docker-compose.yml
curl https://raw.githubusercontent.com/windmill-labs/windmill/main/Caddyfile -o Caddyfile
curl https://raw.githubusercontent.com/windmill-labs/windmill/main/.env -o .env
docker compose up -d
Go to http://localhost - default credentials: admin@windmill.dev / changeme
Using an external database: Set DATABASE_URL in .env to point to your managed Postgres (AWS RDS, GCP Cloud SQL, Azure, Neon, etc.) and set db replicas to 0.
Kubernetes (Helm charts)
helm repo add windmill https://windmill-labs.github.io/windmill-helm-charts/
helm install windmill-chart windmill/windmill --namespace=windmill --create-namespace
See windmill-helm-charts for configuration options.
Cloud providers
Windmill works on AWS (EKS/ECS), GCP, Azure, Ubicloud, Fly.io, Render.com, Hetzner, Digital Ocean, and others. Rule of thumb: 1 worker per 1vCPU and 1-2 GB RAM.
OAuth, SSO & SMTP
Configure OAuth and SSO (Google Workspace, Microsoft/Azure, Okta) directly from the superadmin UI. See documentation.
License
The Community Edition is free to use internally. For commercial redistribution or managed services, contact sales@windmill.dev. See LICENSE and Pricing for details.
The "Community Edition" of Windmill available in the docker images hosted under ghcr.io/windmill-labs/windmill and the github binary releases contains the files under the AGPLv3 and Apache 2 sources but also includes proprietary and non-public code and features which are not open source and under the following terms: Windmill Labs, Inc. grants a right to use all the features of the "Community Edition" for free without restrictions other than the limits and quotas set in the software and a right to distribute the community edition as is but not to sell, resell, serve Windmill as a managed service, modify or wrap under any form without an explicit agreement.
The binary compilable from source code in this repository without the "enterprise" feature flag is open-source under the LICENSE-AGPLv3 License terms and conditions.
To re-expose directly any Windmill parts to your users as a feature of your product, with the exception of iframed public Windmill "apps", or to build a feature on top of "Windmill Community Edition" that you sell commercially or embed in a distributable product or binary, you must get a commercial license. Contact us at sales@windmill.dev if you have any questions. To do the same from the binary compiled from the source code in this repository without the "enterprise" feature flag, you must comply with the AGPLv3 license terms and conditions or get a commercial license from Windmill Labs, Inc.
To use Windmill "Community Edition" as is internally in your organization, or to use its APIs as is, you do NOT need a commercial license.
Integrations
In Windmill, integrations are referred to as resources and resource types. Each Resource has a Resource Type that defines the schema that the resource needs to implement.
On self-hosted instances, you might want to import all the approved resource types from WindmillHub. A setup script will prompt you to have it being synced automatically everyday.
Environment Variables
| Environment Variable name | Default | Description | Api Server/Worker/All |
|---|---|---|---|
| DATABASE_URL | The Postgres database url. | All | |
| WORKER_GROUP | default | The worker group the worker belongs to and get its configuration pulled from | Worker |
| MODE | standalone | The mode if the binary. Possible values: standalone, worker, server, agent | All |
| METRICS_ADDR | None | (ee only) The socket addr at which to expose Prometheus metrics at the /metrics path. Set to "true" to expose it on port 8001 | All |
| JSON_FMT | false | Output the logs in json format instead of logfmt | All |
| BASE_URL | http://localhost:8000 | The base url that is exposed publicly to access your instance. Is overriden by the instance settings if any. | Server |
| ZOMBIE_JOB_TIMEOUT | 30 | The timeout after which a job is considered to be zombie if the worker did not send pings about processing the job (every server check for zombie jobs every 30s) | Server |
| RESTART_ZOMBIE_JOBS | true | If true then a zombie job is restarted (in-place with the same uuid and some logs), if false the zombie job is failed | Server |
| NATIVE_MODE | false | Enable native mode: sets NUM_WORKERS=8, rejects non-native jobs (nativets, postgresql, mysql, etc.) | Worker |
| SLEEP_QUEUE | 50 | The number of ms to sleep in between the last check for new jobs in the DB. It is multiplied by NUM_WORKERS such that in average, for one worker instance, there is one pull every SLEEP_QUEUE ms. | Worker |
| KEEP_JOB_DIR | false | Keep the job directory after the job is done. Useful for debugging. | Worker |
| LICENSE_KEY (EE only) | None | License key checked at startup for the Enterprise Edition of Windmill | Worker |
| SLACK_SIGNING_SECRET | None | The signing secret of your Slack app. See Slack documentation | Server |
| COOKIE_DOMAIN | None | The domain of the cookie. If not set, the cookie will be set by the browser based on the full origin | Server |
| DENO_PATH | /usr/bin/deno | The path to the deno binary. | Worker |
| PYTHON_PATH | The path to the python binary if wanting to not have it managed by uv. | Worker | |
| GO_PATH | /usr/bin/go | The path to the go binary. | Worker |
| GOPRIVATE | The GOPRIVATE env variable to use private go modules | Worker | |
| GOPROXY | The GOPROXY env variable to use | Worker | |
| NETRC | The netrc content to use a private go registry | Worker | |
| PY_CONCURRENT_DOWNLOADS | 20 | Sets the maximum number of in-flight concurrent python downloads that windmill will perform at any given time. | Worker |
| PATH | None | The path environment variable, usually inherited | Worker |
| HOME | None | The home directory to use for Go and Bash , usually inherited | Worker |
| DATABASE_CONNECTIONS | 50 (Server)/3 (Worker) | The max number of connections in the database connection pool | All |
| SUPERADMIN_SECRET | None | A token that would let the caller act as a virtual superadmin superadmin@windmill.dev | Server |
| TIMEOUT_WAIT_RESULT | 20 | The number of seconds to wait before timeout on the 'run_wait_result' endpoint | Worker |
| QUEUE_LIMIT_WAIT_RESULT | None | The number of max jobs in the queue before rejecting immediately the request in 'run_wait_result' endpoint. Takes precedence on the query arg. If none is specified, there are no limit. | Worker |
| DENO_AUTH_TOKENS | None | Custom DENO_AUTH_TOKENS to pass to worker to allow the use of private modules | Worker |
| DISABLE_RESPONSE_LOGS | false | Disable response logs | Server |
| CREATE_WORKSPACE_REQUIRE_SUPERADMIN | true | If true, only superadmins can create new workspaces | Server |
| MIN_FREE_DISK_SPACE_MB | 15000 | Minimum amount of free space on worker. Sends critical alert if worker has less free space. | Worker |
| RUN_UPDATE_CA_CERTIFICATE_AT_START | false | If true, runs CA certificate update command at startup before other initialization | All |
| RUN_UPDATE_CA_CERTIFICATE_PATH | /usr/sbin/update-ca-certificates | Path to the CA certificate update command/script to run when RUN_UPDATE_CA_CERTIFICATE_AT_START is true | All |
Run a local dev setup
We recommend using Nix. See ./frontend/README_DEV.md for all options.
Frontend only
Uses the backend of https://app.windmill.dev with local frontend (hot-reload):
cd frontend
npm install
npm run generate-backend-client # or generate-backend-client-mac on Mac
npm run dev
Windmill available at http://localhost/
Backend + Frontend
See the ./frontend/README_DEV.md file for all running options.
- Start a local Postgres database using for instance the
start-dev-db.shscript which will make a database available atpostgres://postgres:changeme@localhost:5432/windmillThen run the migrations using the following command:This will also avoid compile time issue with sqlx'scargo install sqlx-cli env DATABASE_URL=<YOUR_DATABASE_URL> sqlx migrate runquery!macro. - (optional, linux only) Install nsjail and have it accessible in your PATH
- Install bun, deno and python3 (+ any languages you want to use), have the bins at
/usr/bin/bun,/usr/bin/deno, and/usr/local/bin/python3or set the corresponding environment variables. - (optional) Install the lld linker
- Go to
frontend/:npm install,npm run generate-backend-clientthenREMOTE=http://localhost:8000 npm run dev- You might need to set some extra heap space for the node runtime
export NODE_OPTIONS="--max-old-space-size=4096" - Create an empty
frontend/buildfolder usingmkdir frontend/build
- Go to
backend/:env DATABASE_URL=<YOUR_DATABASE_URL> RUST_LOG=info cargo run- You can specify any feature flag you want to enable, for example
cargo run --features pythonto enable the python executor.
- Windmill should be available at
http://localhost:3000
Contributors
Copyright
© 2023-2026 Windmill Labs, Inc.






