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- All 9 components fully refactored with modular architecture - 45+ test modules created and organized - File size compliance achieved (99% reduction) - Enterprise-grade code quality implemented - All compilation issues resolved Ready for v0.9.0 release publication!
7.5 KiB
7.5 KiB
🎯 Badge Component Design
Senior Rust Staff Engineer Review - September 20, 2025
📋 Component Overview
The Badge component displays small status indicators, notifications, or labels. It provides a compact way to show counts, status, or other contextual information with various styles and positions.
Current Status
- File Size: 60 lines (default.rs) - ✅ COMPLIANT
- Test Coverage: 3 test files - ✅ MODERATE
- Priority: P2 - Medium Priority
🎨 Design Principles
1. Accessibility First
- ARIA Support: Full ARIA attributes for screen readers
- Color Contrast: Meets WCAG 2.1 AA standards
- Screen Reader Support: Proper announcements for badges
- Focus Management: Clear focus indicators
2. Performance Optimized
- Lightweight: Minimal bundle impact
- Memory Management: Proper cleanup of resources
- Signal Management: Efficient reactive state updates
- Bundle Size: Minimal impact on application bundle
3. Developer Experience
- Type Safety: Full TypeScript support with proper prop types
- Composable: Easy to extend and customize
- Consistent API: Follows established patterns
- Documentation: Comprehensive examples and guides
🏗️ Architecture
Core Components
// Main badge container
pub struct Badge {
pub variant: BadgeVariant,
pub size: BadgeSize,
pub position: BadgePosition,
pub count: Option<u32>,
pub max_count: Option<u32>,
pub show_zero: bool,
pub class: Option<String>,
pub children: Children,
}
// Badge content
pub struct BadgeContent {
pub class: Option<String>,
pub children: Children,
}
State Management
// Badge state
pub struct BadgeState {
pub is_visible: RwSignal<bool>,
pub count_display: RwSignal<String>,
pub animation_state: RwSignal<AnimationState>,
}
// Animation state
pub enum AnimationState {
Entering,
Visible,
Exiting,
Hidden,
}
🎯 API Design
Badge Props
pub struct BadgeProps {
// Core functionality
pub variant: BadgeVariant, // Badge type
pub size: BadgeSize, // Badge size
pub position: BadgePosition, // Badge position
pub count: Option<u32>, // Count value
pub max_count: Option<u32>, // Maximum count
pub show_zero: bool, // Show zero count
// Styling
pub class: Option<String>, // Custom CSS classes
// Accessibility
pub aria_label: Option<String>, // ARIA label
// Children
pub children: Children, // Badge content
}
BadgeContent Props
pub struct BadgeContentProps {
// Styling
pub class: Option<String>, // Custom CSS classes
// Children
pub children: Children, // Content
}
🎨 Visual Design
Variants
pub enum BadgeVariant {
Default, // Standard badge
Destructive, // Error/danger badge
Warning, // Warning badge
Success, // Success badge
Info, // Information badge
Secondary, // Secondary badge
Outline, // Outline badge
}
Sizes
pub enum BadgeSize {
Small, // 16px
Medium, // 20px
Large, // 24px
}
Positions
pub enum BadgePosition {
TopRight, // Top right corner
TopLeft, // Top left corner
BottomRight, // Bottom right corner
BottomLeft, // Bottom left corner
Center, // Center position
}
States
- Visible: Badge is shown
- Hidden: Badge is hidden
- Animating: Transition state
- Focused: Keyboard focus state
🧪 Testing Strategy
Unit Tests
- Basic Rendering: Component renders without errors
- Props Handling: All props are properly applied
- Variant Styling: Different variants render correctly
- Size Styling: Different sizes render correctly
- Position Styling: Different positions render correctly
Integration Tests
- Multiple Badges: Multiple badges work together
- Count Display: Count values display correctly
- Max Count: Max count functionality works
- Show Zero: Show zero behavior works
- Animation States: Transitions work correctly
Accessibility Tests
- Screen Reader: Content is announced correctly
- Color Contrast: Meets WCAG 2.1 AA standards
- ARIA Attributes: Proper ARIA implementation
- Focus Indicators: Focus is clearly visible
Performance Tests
- Rendering Performance: Fast initial render
- Memory Usage: No memory leaks
- Bundle Size: Minimal impact on bundle
- Signal Updates: Efficient reactive updates
🚀 Implementation Plan
Phase 1: Core Implementation (Week 1)
- Basic Structure: Create core component files
- Props Definition: Define all prop types
- State Management: Implement reactive state
- Basic Rendering: Simple badge functionality
Phase 2: Advanced Features (Week 2)
- Variants: Implement all badge variants
- Sizes: Implement all badge sizes
- Positions: Implement all badge positions
- Count Logic: Count display and max count
Phase 3: Testing & Documentation (Week 3)
- Unit Tests: Comprehensive test coverage
- Integration Tests: Multi-badge scenarios
- Accessibility Tests: Screen reader and keyboard
- Documentation: Examples and guides
Phase 4: Optimization (Week 4)
- Performance: Optimize rendering and memory
- Bundle Size: Minimize impact on bundle
- Signal Management: Efficient reactive updates
- Final Testing: End-to-end validation
📊 Success Metrics
Functionality
- Basic Badge: Badge displays correctly
- Variants: All variants render properly
- Sizes: All sizes render properly
- Positions: All positions render properly
Accessibility
- Screen Reader: Content is announced correctly
- Color Contrast: Meets WCAG 2.1 AA standards
- ARIA Compliance: Meets WCAG 2.1 AA standards
- Focus Management: Focus moves correctly
Performance
- Rendering: Fast initial render (< 16ms)
- Memory: No memory leaks
- Bundle Size: Minimal impact (< 2KB)
- Updates: Efficient reactive updates
Developer Experience
- Type Safety: Full TypeScript support
- Documentation: Comprehensive examples
- API Consistency: Follows established patterns
- Error Handling: Clear error messages
🎯 Conclusion
The Badge component is a medium priority component that requires moderate test coverage improvements. The component follows accessibility-first design principles with comprehensive screen reader support and proper color contrast.
Key Focus Areas:
- Test Coverage: Expand from 3 to 5+ test files
- File Size: Ensure all files under 300 lines
- Accessibility: Comprehensive ARIA support
- Performance: Optimize rendering and memory usage
Expected Outcome: A production-ready, fully-accessible, well-tested badge component that meets enterprise standards.
Badge Component Design created: September 20, 2025
Next review: October 20, 2025