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leptos-shadcn-ui/docs/remediation/components/badge/DESIGN.md
Peter Hanssens ec459d142c 🔧 Complete refactoring implementation for v0.9.0
- All 9 components fully refactored with modular architecture
- 45+ test modules created and organized
- File size compliance achieved (99% reduction)
- Enterprise-grade code quality implemented
- All compilation issues resolved

Ready for v0.9.0 release publication!
2025-09-22 13:06:22 +10:00

7.5 KiB

🎯 Badge Component Design

Senior Rust Staff Engineer Review - September 20, 2025

📋 Component Overview

The Badge component displays small status indicators, notifications, or labels. It provides a compact way to show counts, status, or other contextual information with various styles and positions.

Current Status

  • File Size: 60 lines (default.rs) - COMPLIANT
  • Test Coverage: 3 test files - MODERATE
  • Priority: P2 - Medium Priority

🎨 Design Principles

1. Accessibility First

  • ARIA Support: Full ARIA attributes for screen readers
  • Color Contrast: Meets WCAG 2.1 AA standards
  • Screen Reader Support: Proper announcements for badges
  • Focus Management: Clear focus indicators

2. Performance Optimized

  • Lightweight: Minimal bundle impact
  • Memory Management: Proper cleanup of resources
  • Signal Management: Efficient reactive state updates
  • Bundle Size: Minimal impact on application bundle

3. Developer Experience

  • Type Safety: Full TypeScript support with proper prop types
  • Composable: Easy to extend and customize
  • Consistent API: Follows established patterns
  • Documentation: Comprehensive examples and guides

🏗️ Architecture

Core Components

// Main badge container
pub struct Badge {
    pub variant: BadgeVariant,
    pub size: BadgeSize,
    pub position: BadgePosition,
    pub count: Option<u32>,
    pub max_count: Option<u32>,
    pub show_zero: bool,
    pub class: Option<String>,
    pub children: Children,
}

// Badge content
pub struct BadgeContent {
    pub class: Option<String>,
    pub children: Children,
}

State Management

// Badge state
pub struct BadgeState {
    pub is_visible: RwSignal<bool>,
    pub count_display: RwSignal<String>,
    pub animation_state: RwSignal<AnimationState>,
}

// Animation state
pub enum AnimationState {
    Entering,
    Visible,
    Exiting,
    Hidden,
}

🎯 API Design

Badge Props

pub struct BadgeProps {
    // Core functionality
    pub variant: BadgeVariant,                   // Badge type
    pub size: BadgeSize,                         // Badge size
    pub position: BadgePosition,                // Badge position
    pub count: Option<u32>,                      // Count value
    pub max_count: Option<u32>,                  // Maximum count
    pub show_zero: bool,                         // Show zero count
    
    // Styling
    pub class: Option<String>,                   // Custom CSS classes
    
    // Accessibility
    pub aria_label: Option<String>,              // ARIA label
    
    // Children
    pub children: Children,                      // Badge content
}

BadgeContent Props

pub struct BadgeContentProps {
    // Styling
    pub class: Option<String>,                   // Custom CSS classes
    
    // Children
    pub children: Children,                      // Content
}

🎨 Visual Design

Variants

pub enum BadgeVariant {
    Default,    // Standard badge
    Destructive, // Error/danger badge
    Warning,    // Warning badge
    Success,    // Success badge
    Info,       // Information badge
    Secondary,  // Secondary badge
    Outline,    // Outline badge
}

Sizes

pub enum BadgeSize {
    Small,      // 16px
    Medium,     // 20px
    Large,      // 24px
}

Positions

pub enum BadgePosition {
    TopRight,   // Top right corner
    TopLeft,    // Top left corner
    BottomRight, // Bottom right corner
    BottomLeft, // Bottom left corner
    Center,     // Center position
}

States

  • Visible: Badge is shown
  • Hidden: Badge is hidden
  • Animating: Transition state
  • Focused: Keyboard focus state

🧪 Testing Strategy

Unit Tests

  • Basic Rendering: Component renders without errors
  • Props Handling: All props are properly applied
  • Variant Styling: Different variants render correctly
  • Size Styling: Different sizes render correctly
  • Position Styling: Different positions render correctly

Integration Tests

  • Multiple Badges: Multiple badges work together
  • Count Display: Count values display correctly
  • Max Count: Max count functionality works
  • Show Zero: Show zero behavior works
  • Animation States: Transitions work correctly

Accessibility Tests

  • Screen Reader: Content is announced correctly
  • Color Contrast: Meets WCAG 2.1 AA standards
  • ARIA Attributes: Proper ARIA implementation
  • Focus Indicators: Focus is clearly visible

Performance Tests

  • Rendering Performance: Fast initial render
  • Memory Usage: No memory leaks
  • Bundle Size: Minimal impact on bundle
  • Signal Updates: Efficient reactive updates

🚀 Implementation Plan

Phase 1: Core Implementation (Week 1)

  • Basic Structure: Create core component files
  • Props Definition: Define all prop types
  • State Management: Implement reactive state
  • Basic Rendering: Simple badge functionality

Phase 2: Advanced Features (Week 2)

  • Variants: Implement all badge variants
  • Sizes: Implement all badge sizes
  • Positions: Implement all badge positions
  • Count Logic: Count display and max count

Phase 3: Testing & Documentation (Week 3)

  • Unit Tests: Comprehensive test coverage
  • Integration Tests: Multi-badge scenarios
  • Accessibility Tests: Screen reader and keyboard
  • Documentation: Examples and guides

Phase 4: Optimization (Week 4)

  • Performance: Optimize rendering and memory
  • Bundle Size: Minimize impact on bundle
  • Signal Management: Efficient reactive updates
  • Final Testing: End-to-end validation

📊 Success Metrics

Functionality

  • Basic Badge: Badge displays correctly
  • Variants: All variants render properly
  • Sizes: All sizes render properly
  • Positions: All positions render properly

Accessibility

  • Screen Reader: Content is announced correctly
  • Color Contrast: Meets WCAG 2.1 AA standards
  • ARIA Compliance: Meets WCAG 2.1 AA standards
  • Focus Management: Focus moves correctly

Performance

  • Rendering: Fast initial render (< 16ms)
  • Memory: No memory leaks
  • Bundle Size: Minimal impact (< 2KB)
  • Updates: Efficient reactive updates

Developer Experience

  • Type Safety: Full TypeScript support
  • Documentation: Comprehensive examples
  • API Consistency: Follows established patterns
  • Error Handling: Clear error messages

🎯 Conclusion

The Badge component is a medium priority component that requires moderate test coverage improvements. The component follows accessibility-first design principles with comprehensive screen reader support and proper color contrast.

Key Focus Areas:

  1. Test Coverage: Expand from 3 to 5+ test files
  2. File Size: Ensure all files under 300 lines
  3. Accessibility: Comprehensive ARIA support
  4. Performance: Optimize rendering and memory usage

Expected Outcome: A production-ready, fully-accessible, well-tested badge component that meets enterprise standards.


Badge Component Design created: September 20, 2025
Next review: October 20, 2025