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leptos-shadcn-ui/docs/remediation/components/badge/DESIGN.md
Peter Hanssens ec459d142c 🔧 Complete refactoring implementation for v0.9.0
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# 🎯 Badge Component Design
**Senior Rust Staff Engineer Review - September 20, 2025**
## 📋 Component Overview
The **Badge** component displays small status indicators, notifications, or labels. It provides a compact way to show counts, status, or other contextual information with various styles and positions.
### **Current Status**
- **File Size**: 60 lines (default.rs) - ✅ **COMPLIANT**
- **Test Coverage**: 3 test files - ✅ **MODERATE**
- **Priority**: **P2** - Medium Priority
---
## 🎨 Design Principles
### **1. Accessibility First**
- **ARIA Support**: Full ARIA attributes for screen readers
- **Color Contrast**: Meets WCAG 2.1 AA standards
- **Screen Reader Support**: Proper announcements for badges
- **Focus Management**: Clear focus indicators
### **2. Performance Optimized**
- **Lightweight**: Minimal bundle impact
- **Memory Management**: Proper cleanup of resources
- **Signal Management**: Efficient reactive state updates
- **Bundle Size**: Minimal impact on application bundle
### **3. Developer Experience**
- **Type Safety**: Full TypeScript support with proper prop types
- **Composable**: Easy to extend and customize
- **Consistent API**: Follows established patterns
- **Documentation**: Comprehensive examples and guides
---
## 🏗️ Architecture
### **Core Components**
```rust
// Main badge container
pub struct Badge {
pub variant: BadgeVariant,
pub size: BadgeSize,
pub position: BadgePosition,
pub count: Option<u32>,
pub max_count: Option<u32>,
pub show_zero: bool,
pub class: Option<String>,
pub children: Children,
}
// Badge content
pub struct BadgeContent {
pub class: Option<String>,
pub children: Children,
}
```
### **State Management**
```rust
// Badge state
pub struct BadgeState {
pub is_visible: RwSignal<bool>,
pub count_display: RwSignal<String>,
pub animation_state: RwSignal<AnimationState>,
}
// Animation state
pub enum AnimationState {
Entering,
Visible,
Exiting,
Hidden,
}
```
---
## 🎯 API Design
### **Badge Props**
```rust
pub struct BadgeProps {
// Core functionality
pub variant: BadgeVariant, // Badge type
pub size: BadgeSize, // Badge size
pub position: BadgePosition, // Badge position
pub count: Option<u32>, // Count value
pub max_count: Option<u32>, // Maximum count
pub show_zero: bool, // Show zero count
// Styling
pub class: Option<String>, // Custom CSS classes
// Accessibility
pub aria_label: Option<String>, // ARIA label
// Children
pub children: Children, // Badge content
}
```
### **BadgeContent Props**
```rust
pub struct BadgeContentProps {
// Styling
pub class: Option<String>, // Custom CSS classes
// Children
pub children: Children, // Content
}
```
---
## 🎨 Visual Design
### **Variants**
```rust
pub enum BadgeVariant {
Default, // Standard badge
Destructive, // Error/danger badge
Warning, // Warning badge
Success, // Success badge
Info, // Information badge
Secondary, // Secondary badge
Outline, // Outline badge
}
```
### **Sizes**
```rust
pub enum BadgeSize {
Small, // 16px
Medium, // 20px
Large, // 24px
}
```
### **Positions**
```rust
pub enum BadgePosition {
TopRight, // Top right corner
TopLeft, // Top left corner
BottomRight, // Bottom right corner
BottomLeft, // Bottom left corner
Center, // Center position
}
```
### **States**
- **Visible**: Badge is shown
- **Hidden**: Badge is hidden
- **Animating**: Transition state
- **Focused**: Keyboard focus state
---
## 🧪 Testing Strategy
### **Unit Tests**
- [ ] **Basic Rendering**: Component renders without errors
- [ ] **Props Handling**: All props are properly applied
- [ ] **Variant Styling**: Different variants render correctly
- [ ] **Size Styling**: Different sizes render correctly
- [ ] **Position Styling**: Different positions render correctly
### **Integration Tests**
- [ ] **Multiple Badges**: Multiple badges work together
- [ ] **Count Display**: Count values display correctly
- [ ] **Max Count**: Max count functionality works
- [ ] **Show Zero**: Show zero behavior works
- [ ] **Animation States**: Transitions work correctly
### **Accessibility Tests**
- [ ] **Screen Reader**: Content is announced correctly
- [ ] **Color Contrast**: Meets WCAG 2.1 AA standards
- [ ] **ARIA Attributes**: Proper ARIA implementation
- [ ] **Focus Indicators**: Focus is clearly visible
### **Performance Tests**
- [ ] **Rendering Performance**: Fast initial render
- [ ] **Memory Usage**: No memory leaks
- [ ] **Bundle Size**: Minimal impact on bundle
- [ ] **Signal Updates**: Efficient reactive updates
---
## 🚀 Implementation Plan
### **Phase 1: Core Implementation (Week 1)**
- [ ] **Basic Structure**: Create core component files
- [ ] **Props Definition**: Define all prop types
- [ ] **State Management**: Implement reactive state
- [ ] **Basic Rendering**: Simple badge functionality
### **Phase 2: Advanced Features (Week 2)**
- [ ] **Variants**: Implement all badge variants
- [ ] **Sizes**: Implement all badge sizes
- [ ] **Positions**: Implement all badge positions
- [ ] **Count Logic**: Count display and max count
### **Phase 3: Testing & Documentation (Week 3)**
- [ ] **Unit Tests**: Comprehensive test coverage
- [ ] **Integration Tests**: Multi-badge scenarios
- [ ] **Accessibility Tests**: Screen reader and keyboard
- [ ] **Documentation**: Examples and guides
### **Phase 4: Optimization (Week 4)**
- [ ] **Performance**: Optimize rendering and memory
- [ ] **Bundle Size**: Minimize impact on bundle
- [ ] **Signal Management**: Efficient reactive updates
- [ ] **Final Testing**: End-to-end validation
---
## 📊 Success Metrics
### **Functionality**
- [ ] **Basic Badge**: Badge displays correctly
- [ ] **Variants**: All variants render properly
- [ ] **Sizes**: All sizes render properly
- [ ] **Positions**: All positions render properly
### **Accessibility**
- [ ] **Screen Reader**: Content is announced correctly
- [ ] **Color Contrast**: Meets WCAG 2.1 AA standards
- [ ] **ARIA Compliance**: Meets WCAG 2.1 AA standards
- [ ] **Focus Management**: Focus moves correctly
### **Performance**
- [ ] **Rendering**: Fast initial render (< 16ms)
- [ ] **Memory**: No memory leaks
- [ ] **Bundle Size**: Minimal impact (< 2KB)
- [ ] **Updates**: Efficient reactive updates
### **Developer Experience**
- [ ] **Type Safety**: Full TypeScript support
- [ ] **Documentation**: Comprehensive examples
- [ ] **API Consistency**: Follows established patterns
- [ ] **Error Handling**: Clear error messages
---
## 🎯 Conclusion
The **Badge** component is a **medium priority** component that requires **moderate test coverage improvements**. The component follows **accessibility-first design principles** with **comprehensive screen reader support** and **proper color contrast**.
**Key Focus Areas:**
1. **Test Coverage**: Expand from 3 to 5+ test files
2. **File Size**: Ensure all files under 300 lines
3. **Accessibility**: Comprehensive ARIA support
4. **Performance**: Optimize rendering and memory usage
**Expected Outcome:**
A **production-ready, fully-accessible, well-tested** badge component that meets enterprise standards.
---
*Badge Component Design created: September 20, 2025*
*Next review: October 20, 2025*