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- All 9 components fully refactored with modular architecture - 45+ test modules created and organized - File size compliance achieved (99% reduction) - Enterprise-grade code quality implemented - All compilation issues resolved Ready for v0.9.0 release publication!
263 lines
7.5 KiB
Markdown
263 lines
7.5 KiB
Markdown
# 🎯 Badge Component Design
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**Senior Rust Staff Engineer Review - September 20, 2025**
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## 📋 Component Overview
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The **Badge** component displays small status indicators, notifications, or labels. It provides a compact way to show counts, status, or other contextual information with various styles and positions.
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### **Current Status**
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- **File Size**: 60 lines (default.rs) - ✅ **COMPLIANT**
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- **Test Coverage**: 3 test files - ✅ **MODERATE**
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- **Priority**: **P2** - Medium Priority
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---
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## 🎨 Design Principles
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### **1. Accessibility First**
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- **ARIA Support**: Full ARIA attributes for screen readers
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- **Color Contrast**: Meets WCAG 2.1 AA standards
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- **Screen Reader Support**: Proper announcements for badges
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- **Focus Management**: Clear focus indicators
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### **2. Performance Optimized**
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- **Lightweight**: Minimal bundle impact
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- **Memory Management**: Proper cleanup of resources
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- **Signal Management**: Efficient reactive state updates
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- **Bundle Size**: Minimal impact on application bundle
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### **3. Developer Experience**
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- **Type Safety**: Full TypeScript support with proper prop types
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- **Composable**: Easy to extend and customize
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- **Consistent API**: Follows established patterns
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- **Documentation**: Comprehensive examples and guides
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---
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## 🏗️ Architecture
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### **Core Components**
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```rust
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// Main badge container
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pub struct Badge {
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pub variant: BadgeVariant,
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pub size: BadgeSize,
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pub position: BadgePosition,
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pub count: Option<u32>,
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pub max_count: Option<u32>,
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pub show_zero: bool,
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pub class: Option<String>,
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pub children: Children,
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}
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// Badge content
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pub struct BadgeContent {
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pub class: Option<String>,
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pub children: Children,
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}
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```
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### **State Management**
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```rust
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// Badge state
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pub struct BadgeState {
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pub is_visible: RwSignal<bool>,
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pub count_display: RwSignal<String>,
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pub animation_state: RwSignal<AnimationState>,
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}
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// Animation state
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pub enum AnimationState {
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Entering,
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Visible,
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Exiting,
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Hidden,
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}
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```
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---
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## 🎯 API Design
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### **Badge Props**
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```rust
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pub struct BadgeProps {
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// Core functionality
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pub variant: BadgeVariant, // Badge type
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pub size: BadgeSize, // Badge size
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pub position: BadgePosition, // Badge position
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pub count: Option<u32>, // Count value
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pub max_count: Option<u32>, // Maximum count
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pub show_zero: bool, // Show zero count
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// Styling
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pub class: Option<String>, // Custom CSS classes
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// Accessibility
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pub aria_label: Option<String>, // ARIA label
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// Children
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pub children: Children, // Badge content
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}
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```
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### **BadgeContent Props**
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```rust
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pub struct BadgeContentProps {
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// Styling
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pub class: Option<String>, // Custom CSS classes
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// Children
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pub children: Children, // Content
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}
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```
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---
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## 🎨 Visual Design
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### **Variants**
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```rust
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pub enum BadgeVariant {
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Default, // Standard badge
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Destructive, // Error/danger badge
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Warning, // Warning badge
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Success, // Success badge
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Info, // Information badge
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Secondary, // Secondary badge
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Outline, // Outline badge
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}
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```
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### **Sizes**
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```rust
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pub enum BadgeSize {
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Small, // 16px
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Medium, // 20px
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Large, // 24px
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}
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```
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### **Positions**
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```rust
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pub enum BadgePosition {
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TopRight, // Top right corner
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TopLeft, // Top left corner
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BottomRight, // Bottom right corner
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BottomLeft, // Bottom left corner
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Center, // Center position
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}
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```
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### **States**
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- **Visible**: Badge is shown
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- **Hidden**: Badge is hidden
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- **Animating**: Transition state
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- **Focused**: Keyboard focus state
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---
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## 🧪 Testing Strategy
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### **Unit Tests**
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- [ ] **Basic Rendering**: Component renders without errors
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- [ ] **Props Handling**: All props are properly applied
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- [ ] **Variant Styling**: Different variants render correctly
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- [ ] **Size Styling**: Different sizes render correctly
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- [ ] **Position Styling**: Different positions render correctly
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### **Integration Tests**
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- [ ] **Multiple Badges**: Multiple badges work together
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- [ ] **Count Display**: Count values display correctly
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- [ ] **Max Count**: Max count functionality works
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- [ ] **Show Zero**: Show zero behavior works
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- [ ] **Animation States**: Transitions work correctly
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### **Accessibility Tests**
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- [ ] **Screen Reader**: Content is announced correctly
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- [ ] **Color Contrast**: Meets WCAG 2.1 AA standards
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- [ ] **ARIA Attributes**: Proper ARIA implementation
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- [ ] **Focus Indicators**: Focus is clearly visible
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### **Performance Tests**
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- [ ] **Rendering Performance**: Fast initial render
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- [ ] **Memory Usage**: No memory leaks
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- [ ] **Bundle Size**: Minimal impact on bundle
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- [ ] **Signal Updates**: Efficient reactive updates
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---
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## 🚀 Implementation Plan
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### **Phase 1: Core Implementation (Week 1)**
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- [ ] **Basic Structure**: Create core component files
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- [ ] **Props Definition**: Define all prop types
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- [ ] **State Management**: Implement reactive state
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- [ ] **Basic Rendering**: Simple badge functionality
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### **Phase 2: Advanced Features (Week 2)**
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- [ ] **Variants**: Implement all badge variants
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- [ ] **Sizes**: Implement all badge sizes
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- [ ] **Positions**: Implement all badge positions
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- [ ] **Count Logic**: Count display and max count
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### **Phase 3: Testing & Documentation (Week 3)**
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- [ ] **Unit Tests**: Comprehensive test coverage
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- [ ] **Integration Tests**: Multi-badge scenarios
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- [ ] **Accessibility Tests**: Screen reader and keyboard
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- [ ] **Documentation**: Examples and guides
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### **Phase 4: Optimization (Week 4)**
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- [ ] **Performance**: Optimize rendering and memory
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- [ ] **Bundle Size**: Minimize impact on bundle
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- [ ] **Signal Management**: Efficient reactive updates
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- [ ] **Final Testing**: End-to-end validation
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---
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## 📊 Success Metrics
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### **Functionality**
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- [ ] **Basic Badge**: Badge displays correctly
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- [ ] **Variants**: All variants render properly
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- [ ] **Sizes**: All sizes render properly
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- [ ] **Positions**: All positions render properly
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### **Accessibility**
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- [ ] **Screen Reader**: Content is announced correctly
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- [ ] **Color Contrast**: Meets WCAG 2.1 AA standards
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- [ ] **ARIA Compliance**: Meets WCAG 2.1 AA standards
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- [ ] **Focus Management**: Focus moves correctly
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### **Performance**
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- [ ] **Rendering**: Fast initial render (< 16ms)
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- [ ] **Memory**: No memory leaks
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- [ ] **Bundle Size**: Minimal impact (< 2KB)
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- [ ] **Updates**: Efficient reactive updates
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### **Developer Experience**
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- [ ] **Type Safety**: Full TypeScript support
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- [ ] **Documentation**: Comprehensive examples
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- [ ] **API Consistency**: Follows established patterns
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- [ ] **Error Handling**: Clear error messages
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---
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## 🎯 Conclusion
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The **Badge** component is a **medium priority** component that requires **moderate test coverage improvements**. The component follows **accessibility-first design principles** with **comprehensive screen reader support** and **proper color contrast**.
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**Key Focus Areas:**
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1. **Test Coverage**: Expand from 3 to 5+ test files
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2. **File Size**: Ensure all files under 300 lines
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3. **Accessibility**: Comprehensive ARIA support
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4. **Performance**: Optimize rendering and memory usage
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**Expected Outcome:**
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A **production-ready, fully-accessible, well-tested** badge component that meets enterprise standards.
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---
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*Badge Component Design created: September 20, 2025*
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*Next review: October 20, 2025*
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