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make a comment clearer
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@@ -244,7 +244,9 @@ impl TenantsMap {
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}
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}
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// Fall through: we didn't find an acceptable shard
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// Fall through: we didn't find a slot that was in Attached state & matched our selector. If
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// we found one or more InProgress slot, indicate to caller that they should retry later. Otherwise
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// this requested shard simply isn't found.
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if let Some(barrier) = any_in_progress {
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ShardResolveResult::InProgress(barrier)
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} else {
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