## Problem
part of https://github.com/neondatabase/neon/issues/4392
## Summary of changes
This PR adds a new HashMap that maps persistent layer desc to the layer
object *inside* LayerMap. Originally I directly went towards adding such
layer cache in Timeline, but the changes are too many and cannot be
reviewed as a reasonably-sized PR. Therefore, we take this intermediate
step to change part of the codebase to use persistent layer desc, and
come up with other PRs to move this hash map of layer desc to the
timeline struct.
Also, file_size is now part of the layer desc.
---------
Signed-off-by: Alex Chi <iskyzh@gmail.com>
Co-authored-by: bojanserafimov <bojan.serafimov7@gmail.com>
## Problem
Attach failures are not reported in public part of the api (in
`attachment_status` field of TenantInfo).
## Summary of changes
Expose TenantState::Broken as TenantAttachmentStatus::Failed
In the way its written Failed status will be reported even if no
attachment happened. (I e if tenant become broken on startup). This is
in line with other members. I e Active will be resolved to Attached even
if no actual attach took place.
This can be tweaked if needed. At the current stage it would be overengineering without clear motivation
resolves#4344
Initial logical size calculation could still hinder our fast startup
efforts in #4397. See #4183. In deployment of 2023-06-06
about a 200 initial logical sizes were calculated on hosts which
took the longest to complete initial load (12s).
Implements the three step/tier initialization ordering described in
#4397:
1. load local tenants
2. do initial logical sizes per walreceivers for 10s
3. background tasks
Ordering is controlled by:
- waiting on `utils::completion::Barrier`s on background tasks
- having one attempt for each Timeline to do initial logical size
calculation
- `pageserver/src/bin/pageserver.rs` releasing background jobs after
timeout or completion of initial logical size calculation
The timeout is there just to safeguard in case a legitimate non-broken
timeline initial logical size calculation goes long. The timeout is
configurable, by default 10s, which I think would be fine for production
systems. In the test cases I've been looking at, it seems that these
steps are completed as fast as possible.
Co-authored-by: Christian Schwarz <christian@neon.tech>
We have 2 ways of tenant shutdown, we should have just one.
Changes are mostly mechanical simple refactorings.
Added `warn!` on the "shutdown all remaining tasks" should trigger test
failures in the between time of not having solved the "tenant/timeline
owns all spawned tasks" issue.
Cc: #4327.
walreceiver logs are a bit hard to understand because of partial span
usage, extra messages, ignored errors popping up as huge stacktraces.
Fixes#3330 (by spans, also demote info -> debug).
- arrange walreceivers spans into a hiearchy:
- `wal_connection_manager{tenant_id, timeline_id}` ->
`connection{node_id}` -> `poller`
- unifies the error reporting inside `wal_receiver`:
- All ok errors are now `walreceiver connection handling ended: {e:#}`
- All unknown errors are still stacktraceful task_mgr reported errors
with context `walreceiver connection handling failure`
- Remove `connect` special casing, was: `DB connection stream finished`
for ok errors
- Remove `done replicating` special casing, was `Replication stream
finished` for ok errors
- lowered log levels for (non-exhaustive list):
- `WAL receiver manager started, connecting to broker` (at startup)
- `WAL receiver shutdown requested, shutting down` (at shutdown)
- `Connection manager loop ended, shutting down` (at shutdown)
- `sender is dropped while join handle is still alive` (at lucky
shutdown, see #2885)
- `timeline entered terminal state {:?}, stopping wal connection manager
loop` (at shutdown)
- `connected!` (at startup)
- `Walreceiver db connection closed` (at disconnects?, was without span)
- `Connection cancelled` (at shutdown, was without span)
- `observed timeline state change, new state is {new_state:?}` (never
after Timeline::activate was made infallible)
- changed:
- `Timeline dropped state updates sender, stopping wal connection
manager loop`
- was out of date; sender is not dropped but `Broken | Stopping` state
transition
- also made `debug!`
- `Timeline dropped state updates sender before becoming active,
stopping wal connection manager loop`
- was out of date: sender is again not dropped but `Broken | Stopping`
state transition
- also made `debug!`
- log fixes:
- stop double reporting panics via JoinError
As seen on deployment of 2023-06-01 release, times were improving but
there were some outliers caused by:
- timelines `eviction_task` starting while activating and running
imitation
- timelines `initial logical size` calculation
This PR fixes it so that `eviction_task` is delayed like other
background tasks fixing an oversight from earlier #4372.
After this PR activation will be two phases:
1. load and activate tenants AND calculate some initial logical sizes
2. rest of initial logical sizes AND background tasks
- compaction, gc, disk usage based eviction, timelines `eviction_task`,
consumption metrics
We now spawn a new task for every HTTP request, and wait on the
JoinHandle. If Hyper drops the Future, the spawned task will keep
running. This protects the rest of the pageserver code from unexpected
async cancellations.
This creates a CancellationToken for each request and passes it to the
handler function. If the HTTP request is dropped by the client, the
CancellationToken is signaled. None of the handler functions make use
for the CancellationToken currently, but they now they could.
The CancellationToken arguments also work like documentation. When
you're looking at a function signature and you see that it takes a
CancellationToken as argument, it's a nice hint that the function might
run for a long time, and won't be async cancelled. The default
assumption in the pageserver is now that async functions are not
cancellation-safe anyway, unless explictly marked as such, but this is a
nice extra reminder.
Spawning a task for each request is OK from a performance point of view
because spawning is very cheap in Tokio, and none of our HTTP requests
are very performance critical anyway.
Fixes issue #3478
## Problem
Part of https://github.com/neondatabase/neon/issues/4373
## Summary of changes
This PR adds `PersistentLayerDesc`, which will be used in LayerMap
mapping and probably layer cache. After this PR and after we change
LayerMap to map to layer desc, we can safely drop RemoteLayerDesc.
---------
Signed-off-by: Alex Chi <iskyzh@gmail.com>
Co-authored-by: bojanserafimov <bojan.serafimov7@gmail.com>
## Problem
This PR includes doc changes to the current metrics as well as adding
new metrics. With the new set of metrics, we can quantitatively analyze
the read amp., write amp. and space amp. in the system, when used
together with https://github.com/neondatabase/neonbench
close https://github.com/neondatabase/neon/issues/4312
ref https://github.com/neondatabase/neon/issues/4347
compaction metrics TBD, a novel idea is to print L0 file number and
number of layers in the system, and we can do this in the future when we
start working on compaction.
## Summary of changes
* Add `READ_NUM_FS_LAYERS` for computing read amp.
* Add `MATERIALIZED_PAGE_CACHE_HIT_UPON_REQUEST`.
* Add `GET_RECONSTRUCT_DATA_TIME`. GET_RECONSTRUCT_DATA_TIME +
RECONSTRUCT_TIME + WAIT_LSN_TIME should be approximately total time of
reads.
* Add `5.0` and `10.0` to `STORAGE_IO_TIME_BUCKETS` given some fsync
runs slow (i.e., > 1s) in some cases.
* Some `WAL_REDO` metrics are only used when Postgres is involved in the
redo process.
---------
Signed-off-by: Alex Chi <iskyzh@gmail.com>
This parameter can be use to restrict number of image layers generated
because of GC request (wanted image layers).
Been set to zero it completely eliminates creation of such image layers.
So it allows to avoid extra storage consumption after merging #3673
## Problem
PR #3673 forces generation of missed image layers. So i short term is
cause cause increase (in worst case up to two times) size of storage.
It was intended (by me) that GC period is comparable with PiTR interval.
But looks like it is not the case now - GC is performed much more
frequently. It may cause the problem with space exhaustion: GC forces
new image creation while large PiTR still prevent GC from collecting old
layers.
## Summary of changes
Add new pageserver parameter` forced_image_creation_limit` which
restrict number of created image layers which are requested by GC.
## Checklist before requesting a review
- [ ] I have performed a self-review of my code.
- [ ] If it is a core feature, I have added thorough tests.
- [ ] Do we need to implement analytics? if so did you add the relevant
metrics to the dashboard?
- [ ] If this PR requires public announcement, mark it with
/release-notes label and add several sentences in this section.
## Checklist before merging
- [ ] Do not forget to reformat commit message to not include the above
checklist
Startup continues to be slow, work towards to alleviate it.
Summary of changes:
- pretty the functional improvements from #4366 into
`utils::completion::{Completion, Barrier}`
- extend "initial load completion" usage up to tenant background tasks
- previously only global background tasks
- spawn_blocking the tenant load directory traversal
- demote some logging
- remove some unwraps
- propagate some spans to `spawn_blocking`
Runtime effects should be major speedup to loading, but after that, the
`BACKGROUND_RUNTIME` will be blocked for a long time (minutes). Possible
follow-ups:
- complete initial tenant sizes before allowing background tasks to
block the `BACKGROUND_RUNTIME`
Startup can take a long time. We suspect it's the initial logical size
calculations. Long term solution is to not block the tokio executors but
do most of I/O in spawn_blocking.
See: #4025, #4183
Short-term solution to above:
- Delay global background tasks until initial tenant loads complete
- Just limit how many init logical size calculations can we have at the
same time to `cores / 2`
This PR is for trying in staging.
This is preliminary work for/from #4220 (async
`Layer::get_value_reconstruct_data`).
The motivation is to avoid locking `Tenant::timelines` in places that
can't be `async`, because in #4333 we want to convert Tenant::timelines
from `std::sync::Mutex` to `tokio::sync::Mutex`.
But, the changes here are useful in general because they clean up &
document tenant state transitions.
That also paves the way for #4350, which is an alternative to #4333 that
refactors the pageserver code so that we can keep the
`Tenant::timelines` mutex sync.
This patch consists of the following core insights and changes:
* spawn_load and spawn_attach own the tenant state until they're done
* once load()/attach() calls are done ...
* if they failed, transition them to Broken directly (we know that
there's no background activity because we didn't call activate yet)
* if they succeed, call activate. We can make it infallible. How? Later.
* set_broken() and set_stopping() are changed to wait for spawn_load() /
spawn_attach() to finish.
* This sounds scary because it might hinder detach or shutdown, but
actually, concurrent attach+detach, or attach+shutdown, or
load+shutdown, or attach+shutdown were just racy before this PR.
So, with this change, they're not anymore.
In the future, we can add a `CancellationToken` stored in Tenant to
cancel `load` and `attach` faster, i.e., make `spawn_load` /
`spawn_attach` transition them to Broken state sooner.
See the doc comments on TenantState for the state transitions that are
now possible.
It might seem scary, but actually, this patch reduces the possible state
transitions.
We introduce a new state `TenantState::Activating` to avoid grabbing the
`Tenant::timelines` lock inside the `send_modify` closure.
These were the humble beginnings of this PR (see Motivation section),
and I think it's still the right thing to have this `Activating` state,
even if we decide against async `Tenant::timelines` mutex. The reason is
that `send_modify` locks internally, and by moving locking of
Tenant::timelines out of the closure, the internal locking of
`send_modify` becomes a leaf of the lock graph, and so, we eliminate
deadlock risk.
Co-authored-by: Joonas Koivunen <joonas@neon.tech>
If the timeline is already being deleted, return an error. We used to
notice the duplicate request and error out in
persist_index_part_with_deleted_flag(), but it's better to detect it
earlier. Add an explicit lock for the deletion.
Note: This doesn't do anything about the async cancellation problem
(github issue #3478): if the original HTTP request dropped, because the
client disconnected, the timeline deletion stops half-way through the
operation. That needs to be fixed, too, but that's a separate story.
(This is a simpler replacement for PR #4194. I'm also working on the
cancellation shielding, see PR #4314.)
Previously, you used it like this:
|r| RequestSpan(my_handler).handle(r)
But I don't see the point of the RequestSpan struct. It's just a
wrapper around the handler function. With this commit, the call
becomes:
|r| request_span(r, my_handler)
Which seems a little simpler.
At first I thought that the RequestSpan struct would allow "chaining"
other kinds of decorators like RequestSpan, so that you could do
something like this:
|r| CheckPermissions(RequestSpan(my_handler)).handle(r)
But it doesn't work like that. If each of those structs wrap a handler
*function*, it would actually look like this:
|r| CheckPermissions(|r| RequestSpan(my_handler).handle(r))).handle(r)
This commit doesn't make that kind of chaining any easier, but seems a
little more straightforward anyway.
Compaction is usually a compute-heavy process and might affect other
futures running on the thread of the compaction. Therefore, we add
`block_in_place` as a temporary solution to avoid blocking other futures
on the same thread as compaction in the runtime. As we are migrating
towards a fully-async-style pageserver, we can revert this change when
everything is async and when we move compaction to a separate runtime.
---------
Signed-off-by: Alex Chi <iskyzh@gmail.com>
We used to generate the ID, if the caller didn't specify it. That's bad
practice, however, because network is never fully reliable, so it's
possible we create a new tenant but the caller doesn't know about it,
and because it doesn't know the tenant ID, it has no way of retrying or
checking if it succeeded. To discourage that, make it mandatory. The web
control plane has not relied on the auto-generation for a long time.
High-level ideas:
- placeholder Timeline object in timelines map during a timeline creation
- the timeline creations (branch, bootstrap, import_from_basebackup)
prepare durable state (on-disk & remote)state, if necessary using
_another_ _temporary_ Timeline object
- once the timeline creations have prepared the durable state, they
use the normal load routine (load_local_timeline) that is also used
during pageserver startup
- Once the loading is done, we replace the placheolder timeline object
with the real one
This patch inlines `initialize_with_lock` and then reorganizes the code
such that we can `load_layer_map` without holding the
`Tenant::timelines` lock.
As a nice aside, we can get rid of the dummy() uninit mark, which has
always been a terrible hack.
Timeline::activate() was only fallible because `launch_wal_receiver`
was.
`launch_wal_receiver` was fallible only because of some preliminary
checks in `WalReceiver::start`.
Turns out these checks can be shifted to the type system by delaying
creatinon of the `WalReceiver` struct to the point where we activate the
timeline.
The changes in this PR were enabled by my previous refactoring that
funneled the broker_client from pageserver startup to the activate()
call sites.
Patch series:
- #4316
- #4317
- #4318
- #4319
(This is prep work to make `Timeline::activate` infallible.)
This patch removes the global storage_broker client instance from the
pageserver codebase.
Instead, pageserver startup instantiates it and passes it down to the
`Timeline::activate` function, which in turn passes it to the
WalReceiver, which is the entity that actually uses it.
Patch series:
- #4316
- #4317
- #4318
- #4319
See the Mermaid diagram in the doc comment for the now-possible state transitions.
The two core insights / changes are:
- spawn_load and spawn_attach own the tenant state until they're done
- once load()/attach() calls are done
- if they failed, transition them to Broken directly (we know
that there's no background activity because we didn't call activate yet)
- if they succeed, call activate. We can make it infallible. How? Later.
- set_broken() and set_stopping() are changed to wait for spawn_load() /
spawn_attach() to finish. This sounds scary because it might hinder
detach or shutdown, but actually, concurrent attach+detach, or
attach+shutdown, or load+shutdown, or attach+shutdown were just racy.
With this change, they're not anymore.
We can add a CancellationToken stored in Tenant for load/attach and cancel
it from set_stopping() or set_broken() if necessary in the future.
So, why can activate() be infallible now: because we declare that
spawn_load and spawn_attach own the tenant state until they're done.
And we enforce that ownership using the wait_for at the start of
set_stopping and set_broken.