* fix(pi): carry modal waits to mobile and stop losing the dialog close Follow-ups to #18836, from its readiness review. - Paint pi's `!` needs-input state marker while a dialog is open, so the 80ms spinner frame stops repainting a working title over a mid-turn wait. Mobile and the CLI read the title, so they saw `working` where the desktop already showed `waiting`. - Keep the assistant reply that lands while a dialog is open. The modal guard cleared tool fields and the `message_end` capture with them, so a turn ending under a dialog left the preview on the previous message. - Report `ui_prompt_end` even when `ctx.isIdle()` throws on a runner the modal itself invalidated; the lost post stranded the pane on `waiting`. - Declare the `esbuild` the runtime smoke tool imports. * fix(pi): hold the needs-input marker until the dialog actually closes From review of the previous commit. - Settling under an open dialog no longer retires the marker. stopAnimation painted the plain title unconditionally, so agent_settled, a resolved agent_end, or an idle auto_compaction_end erased it mid-dialog — and because that also cleared the timer, the close then painted the plain title again and the wait was lost for good. - Track the dialog as a boolean, not a depth counter. Pi does its own nesting accounting and emits one pair per stack, which is what the status extension already assumes; two files disagreeing on that would have let an inner close release the outer wait. - Reset the flag on agent_start in both extensions. A turn cannot begin under a dialog holding input focus, so it is the one boundary that can recover a close that never arrived instead of pinning the pane forever. - Leave OMP to its approval events: it reports waits through those already, and painting the marker there too would put title and hook in disagreement. * fix(pi): do not ring the completion bell for a dialog that lost its close From review of the previous commit. - Report working, not done, when ui_prompt_end's isIdle() throws. done is not cosmetic: it reaches dispatchCompletion and fires the pane's finished notification, so a turn that is still running would announce itself. The real done still arrives from agent_end/agent_settled. - Keep the idle-maintenance frame cap accruing while a dialog holds the title, so a dialog left open cannot suspend the guard that stops a compaction spinner whose end event never came. - Guard the dialog handlers against a ctx without ui. The source is generated and untypechecked, and pi does not document the ctx it passes these two events; a TypeError there would surface on every dialog. * fix(pi): let a turn still complete after a dialog loses its runner From review of the previous commit. - Re-arm the completion report when ui_prompt_end's isIdle() throws. The fallback posts working, but the finished turn had already reported its end, so nothing further would ever fire and an idle pane sat spinning. - Count dialog depth in both extensions instead of trusting pi to emit one pair per stack. The guarantee is undocumented, and if it ever does emit a pair per dialog, an inner close would release the wait the outer dialog still holds. A counter costs nothing and drops the dependency. * fix(pi): decide a dialog close from turn state, not from a guess From review of the previous commit. - Fall back to agentEndReported when ctx.isIdle is unavailable or throws. The previous guess of working stranded the common case — a dialog opened at idle — because no later event was coming to correct it, and the agentEndReported re-arm it relied on could not fire either. A turn that already reported its end is not still running, and that is knowledge this process holds without needing ctx at all. - Only suppress spinner frames once the marker is actually painted. Pi may pass a ctx with no ui, and freezing the title on its last working frame is the opposite of what the marker is for. - Gate the titlebar dialog handlers on the OMP runtime too, not just the installed kind: a bare-shell OMP launch runs inside a pi-kind pane, and the status extension already defers there. Extracted that check so both extensions share it rather than carrying two copies. * fix(pi): treat a pane that never ran a turn as idle, not busy From review of the previous commit. - Track turn-in-flight separately from agentEndReported. That flag also dedupes the completion post, so it starts false on a pane that has not run a turn — which read as still-running and left a dialog opened before the first prompt spinning forever. - Retry the marker paint on each dialog open instead of only the outermost, so an outer ctx without ui cannot decide the whole nested stack goes unmarked. - Fall back to the opening ctx when the close carries no ui. Nothing else clears the needs-input marker, so the pane would have kept asking for attention until the next turn. * fix(pi): keep a dying dialog ctx from stranding the needs-input marker The close path paints through the ctx captured at open time, which is the one a session-switching modal is most likely to have invalidated. Guard both paint sites so a throw cannot reject the handler and leave the title on the needs-input marker, and make local turn state the floor for the status extension's idleness verdict instead of a fallback. * fix(pi): hold the dialog wait against pi's own title writes and lost closes Reviewed against real Pi 0.85.1 source rather than inference: - ctx.ui is a getter that calls assertActive() and throws once a session- replacing dialog invalidates the runner, so optional chaining never screened it out and the probe sat outside the try. A throw landed after the depth decrement but before markerPainted cleared, stranding the needs-input marker until the next turn. - Pi writes the same terminal title from its own writers with no event we observe, so the marker is now re-asserted rather than merely not overwritten, on a slow timer that outlives the spinner and its cap. - resetExtensionUI drops an open dialog without resolving its promise, so a replaced or reloaded session never emits the matching ui_prompt_end. Both extensions now release the wait on session_start and shutdown. * fix(pi): build the title inside the guard, not as an argument to it paintTitle caught the setTitle throw but not the two calls one argument to its left: pi.getSessionName() asserts runner liveness the same way ctx.ui does, and process.cwd() throws ENOENT once the worktree is unlinked under a live pane. Four of the six call sites are timer callbacks, where an escape is an uncaught exception and pi exits(1) through its own handler — so the cwd route was reachable today. paintTitle now takes a builder and runs it inside the existing try. * fix(pi): let only the pane-owning process assert the needs-input marker The spinner is harmlessly per-process, but the marker is status the pane reports, and child agents inherit ORCA_PANE_KEY. Gate the two dialog handlers on a PID claim, mirroring ORCA_PI_STATUS_OWNED in the status hook.
Orca
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The AI Orchestrator for 100x builders.
Run Codex, ClaudeCode, OpenCode or Pi side-by-side — each in its own worktree, tracked in one place.
Download Orca
Features
Also in the box:
- Quick open — Search across worktrees, files, agents, commands, and repo context without leaving your flow.
- Account switcher & usage tracking — See Claude and Codex usage and rate-limit resets, and hot-swap accounts without re-logging in.
- Rich repo previews — Preview Markdown, images, PDFs, and repo docs in the workspace.
- Computer Use — Let agents operate desktop apps and visible UI when a workflow needs real interaction.
- Notifications and unread state — Know when an agent finishes or needs attention, then mark threads unread to come back later.
- And many, many more — we ship daily, so this list is perpetually behind. The changelog is the real feature list.
Supported Agents
Works with any CLI agent — if it runs in a terminal, it runs in Orca.
Claude Code
Codex
Grok
Cursor
GitHub Copilot
OpenCode
MiMo Code
Amp
OpenClaude
Antigravity
Pi
oh-my-pi
Hermes Agent
Devin
Goose
Auggie
Autohand Code
Charm
Cline
Codebuff
Command Code
Continue
Droid
Kilocode
Kimi
Kiro
Mistral Vibe
Qwen Code
Rovo Dev
+ any CLI agent
Install
Desktop — macOS, Windows, Linux
- Download from onOrca.dev
- Or grab a build directly: macOS Apple Silicon · macOS Intel · Windows (.exe) · Linux AppImage · All builds
- Running
orca serveon a headless Linux server? See the headless Linux server guide.
Or via a package manager:
# macOS (Homebrew)
brew install --cask stablyai/orca/orca
# Arch Linux (AUR) — or stably-orca-git to build from source
yay -S stably-orca-bin
Mobile Companion — iOS, Android
Pair with your desktop app to monitor and steer your agents from your phone.
- iOS: Download on the App Store or join TestFlight
- Android: Download APK 0.0.48 · Install guide
Community & Support
-
Discord: Join the community on Discord.
-
Twitter / X: Follow @orca_build for updates and announcements.
-
WeChat: Scan to join the Orca community WeChat group 8. Group 8 may be full; if so, scan the Group 9 QR code instead.
-
Feedback & Ideas: We ship fast. Missing something? Request a new feature.
-
Privacy: See the privacy & telemetry docs for what anonymous usage data Orca collects and how to opt out.
-
Show Support: Star this repo to follow along with our daily ships.
Developing
Want to contribute or run locally? See our CONTRIBUTING.md guide.
The relay that pairs the mobile app with a desktop host is also in this repository under
cloud/, with a separate pnpm workspace and setup guide.
Signed Builds
Windows code signing sponored/provided by SignPath.io, certificate by SignPath Foundation.
License
Orca is free and open source under the MIT License.












